LookPlayerProxy.lua 11 KB

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  1. local RemoteProxy = requireProxy("remote/RemoteProxy")
  2. local LookPlayerProxy = class("LookPlayerProxy", RemoteProxy)
  3. LookPlayerProxy.NAME = global.ProxyTable.LookPlayerProxy
  4. function LookPlayerProxy:ctor()
  5. LookPlayerProxy.super.ctor(self)
  6. self.lookPlayerData = {}
  7. self.lookPlayerItems = {}
  8. self.fashionData = {}
  9. self.fashionId = {
  10. dress = 4,
  11. weapon = 5
  12. }
  13. self.titleData = {} --称号数据
  14. self._titleActive = nil --激活的称号
  15. self._arr_looks = {} --更换的icon (key: MakeIndex valu: iconID)
  16. end
  17. function LookPlayerProxy:onRegister()
  18. LookPlayerProxy.super.onRegister(self)
  19. end
  20. function LookPlayerProxy:handle_MSG_SC_ROLE_INFO_RESPONSE(msg)
  21. local header = msg:GetHeader()
  22. local recog = header.recog
  23. local openID = header.param1
  24. local flag = header.param3
  25. local data = nil
  26. if msg:GetDataLength() > 0 then
  27. data = ParseRawMsgToJson(msg)
  28. end
  29. if flag == 1 then --装备分段发
  30. if not self._cachaData then
  31. self._cachaData = data
  32. self._cacheRecog = recog
  33. self._cacheOpenID = openID
  34. else
  35. for k,v in ipairs(data) do
  36. table.insert(self._cachaData.Items,v)
  37. end
  38. end
  39. return
  40. elseif flag == 2 then --分段结束
  41. data = self._cachaData
  42. recog = self._cacheRecog
  43. openID = self._cacheOpenID
  44. self._cachaData = nil
  45. self._cacheRecog = nil
  46. self._cacheOpenID = nil
  47. end
  48. if not data then
  49. global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(50000057))
  50. return
  51. end
  52. self:ClearPlayerData()
  53. self:SetEmbattle(recog)
  54. self._titleActive = data.active
  55. self:SetLookPlayerFashion(data.t_dress, data.t_weapon)
  56. self:SetLookPlayerData(data)
  57. self:SetLookPlayerTitle(data.Titles)
  58. self:SetLookPlayerArrLooks(data.ArrLooks)
  59. self:SetLookPlayerItemData(data.Items)
  60. if openID and openID > 0 then
  61. openID = openID % 100
  62. else
  63. openID = nil
  64. end
  65. if not SL:GetMetaValue("GAME_DATA","ForbidShowLookLayer") then
  66. if data.IsHero and data.IsHero == 1 then
  67. if self.m_val and self.m_val.parent and not tolua.isnull(self.m_val.parent) then
  68. global.Facade:sendNotification(global.NoticeTable.Layer_Look_Player_Open_Hero, { extent = openID or SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, lookPlayer = true, parent = self.m_val.parent, needPage = self.m_val.needPage })
  69. else
  70. global.Facade:sendNotification(global.NoticeTable.Layer_Look_Player_Open_Hero, { extent = openID or SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, lookPlayer = true })
  71. end
  72. else
  73. if self.m_val and self.m_val.parent and not tolua.isnull(self.m_val.parent) then
  74. global.Facade:sendNotification(global.NoticeTable.Layer_Look_Player_Open, { extent = openID or SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, lookPlayer = true, parent = self.m_val.parent, needPage = self.m_val.needPage })
  75. else
  76. global.Facade:sendNotification(global.NoticeTable.Layer_Look_Player_Open, { extent = openID or SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, lookPlayer = true })
  77. end
  78. end
  79. end
  80. if data.UserId then
  81. self.playerUid = data.UserId
  82. end
  83. ssr.ssrBridge:OnLookPlayerDataUpdate(data)
  84. end
  85. function LookPlayerProxy:SetLookPlayerArrLooks(data)
  86. local arrArray = string.split(data, "&")
  87. for k, vv in pairs(arrArray) do
  88. if vv and vv ~= "" then
  89. local v = string.split(vv, "#")
  90. local MakeIndex = v[1] and tonumber(v[1]) or nil
  91. if MakeIndex then
  92. local newLooks = v[2] and tonumber(v[2]) or 0
  93. local newEffect = v[3] and tonumber(v[3]) or 0
  94. self._arr_looks[MakeIndex] = {
  95. newLooks = newLooks,
  96. newEffect = newEffect
  97. }
  98. end
  99. end
  100. end
  101. end
  102. function LookPlayerProxy:SetLookPlayerTitle(data)
  103. self._titleData = {}
  104. if data and next(data) then
  105. for i, v in pairs(data) do
  106. local id = v[1]
  107. local time = v[2]
  108. local data = { id = id, time = time, index = i }
  109. self._titleData[i] = data
  110. end
  111. end
  112. end
  113. function LookPlayerProxy:GetLookPlayerTitle()
  114. return self._titleData
  115. end
  116. function LookPlayerProxy:GetLookPlayerTitleActive()
  117. return self._titleActive
  118. end
  119. function LookPlayerProxy:SetLookPlayerFashion(dress, weapon)
  120. self.fashionData[self.fashionId.dress + 10000] = dress
  121. self.fashionData[self.fashionId.weapon + 10000] = weapon
  122. end
  123. function LookPlayerProxy:GetLookPlayerFashionLooks(fashionId)
  124. local itemId = self.fashionData[fashionId]
  125. local show = {
  126. look = nil,
  127. effect = nil
  128. }
  129. if not itemId then
  130. return show
  131. end
  132. local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy)
  133. local itemData = ItemConfigProxy:GetItemDataByIndex(itemId)
  134. if not itemData then
  135. return show
  136. end
  137. if itemData and itemData.Looks then
  138. show.look = itemData.Looks
  139. end
  140. if itemData and itemData.sEffect then
  141. show.effect = itemData.sEffect
  142. end
  143. return show
  144. end
  145. function LookPlayerProxy:SetLookPlayerItemData(Items)
  146. if not Items or not next(Items) then
  147. return
  148. end
  149. for k, v in pairs(Items) do
  150. local itemData = ChangeItemServersSendDatas(v)
  151. local newArrLooks = self._arr_looks[itemData.MakeIndex] or {}
  152. if newArrLooks.newLooks and newArrLooks.newLooks > 0 then
  153. itemData.Looks = newArrLooks.newLooks
  154. end
  155. if newArrLooks.newEffect and newArrLooks.newEffect > 0 then
  156. itemData.bEffect = newArrLooks.newEffect
  157. end
  158. self.lookPlayerItems[itemData.Where] = itemData
  159. end
  160. end
  161. function LookPlayerProxy:GetLookPlayerItemDataByPos(pos, beginOnMoving)
  162. local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip)
  163. local data = self.lookPlayerItems[pos]
  164. local list = EquipProxy:GetEquipMappingConfig(pos) -- 单显示位置 多个装备位置共享
  165. if beginOnMoving and list then
  166. data = nil
  167. for _, v in ipairs(list) do
  168. data = self.lookPlayerItems[v]
  169. if data then
  170. break
  171. end
  172. end
  173. end
  174. return data
  175. end
  176. function LookPlayerProxy:GetEquipDataByName(Name)
  177. local list = {}
  178. local data = self:GetLookPlayerItemPosData()
  179. if not Name or Name == "" or not data or next(data) == nil then
  180. return list
  181. end
  182. local originName = nil
  183. for k, v in pairs(data) do
  184. originName = v.originName or v.Name
  185. if originName == Name then
  186. table.insert(list, v)
  187. end
  188. end
  189. return list
  190. end
  191. function LookPlayerProxy:GetLookPlayerItemDataList(pos)
  192. local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip)
  193. local data = {}
  194. local list = EquipProxy:GetEquipMappingConfig(pos) -- 单显示位置 多个装备位置共享
  195. if list then
  196. for _, v in ipairs(list) do
  197. local equipData = self.lookPlayerItems[v]
  198. if equipData then
  199. table.insert(data, equipData)
  200. end
  201. end
  202. else
  203. if self.lookPlayerItems[pos] then
  204. table.insert(data, self.lookPlayerItems[pos])
  205. end
  206. end
  207. if next(data) == nil then
  208. data = nil
  209. end
  210. return data
  211. end
  212. function LookPlayerProxy:GetLookPlayerItemDataByMakeIndex(MakeIndex)
  213. for k, v in pairs(self.lookPlayerItems) do
  214. if v.MakeIndex and v.MakeIndex == MakeIndex then
  215. return v
  216. end
  217. end
  218. return nil
  219. end
  220. function LookPlayerProxy:GetLookPlayerItemPosData()
  221. return self.lookPlayerItems
  222. end
  223. function LookPlayerProxy:SetEmbattle(data)
  224. self.embattle = {}
  225. if data and data ~= 0 then
  226. self.embattle[1] = H16Bit(data)
  227. self.embattle[2] = L16Bit(data)
  228. end
  229. end
  230. function LookPlayerProxy:GetEmbattle()
  231. return self.embattle
  232. end
  233. function LookPlayerProxy:SetLookPlayerData(data)
  234. self.lookPlayerData.Job = data.Job
  235. self.lookPlayerData.Name = data.Name
  236. self.lookPlayerData.Sex = data.Sex
  237. self.lookPlayerData.Hair = data.Hair
  238. self.lookPlayerData.Color = data.Color
  239. self.lookPlayerData.GuildName = data.GuildName or ""
  240. self.lookPlayerData.RankName = data.RankName or ""
  241. self.lookPlayerData.SndaItemBoxOpened = data.SndaItemBoxOpened
  242. self.lookPlayerData.Level = data.Lv or 0
  243. end
  244. function LookPlayerProxy:GetLookPlayerData()
  245. return self.lookPlayerData
  246. end
  247. function LookPlayerProxy:GetLookPlayerName()
  248. return self.lookPlayerData.Name
  249. end
  250. function LookPlayerProxy:GetLookPlayerSex()
  251. return self.lookPlayerData.Sex
  252. end
  253. function LookPlayerProxy:GetLookPlayerHair()
  254. return self.lookPlayerData.Hair
  255. end
  256. function LookPlayerProxy:GetLookPlayerNameColor()
  257. return self.lookPlayerData.Color
  258. end
  259. function LookPlayerProxy:GetLookPlayerGuildName()
  260. return self.lookPlayerData.GuildName or ""
  261. end
  262. function LookPlayerProxy:GetLookPlayerGuildRankName()
  263. return self.lookPlayerData.RankName or ""
  264. end
  265. function LookPlayerProxy:GetBestRingsOpenState()
  266. return self.lookPlayerData.SndaItemBoxOpened
  267. end
  268. function LookPlayerProxy:GetLookPlayerLevel()
  269. return self.lookPlayerData.Level or 0
  270. end
  271. function LookPlayerProxy:GetLookPlayerUid()
  272. return self.playerUid
  273. end
  274. function LookPlayerProxy:GetLookPlayerJob()
  275. return self.lookPlayerData.Job
  276. end
  277. --请求通知脚本查看uid的珍宝
  278. function LookPlayerProxy:RequestLookZhenBao(uid)
  279. if uid then
  280. LuaSendMsg(global.MsgType.MSG_CS_SCRIPT_ZHENBAO, 0, 0, 0, 0, uid, string.len(uid))
  281. end
  282. end
  283. -- 获取数据时进行清理, 因为在请求时进行清理会出现脚本发送了请求而导致数据没有进行清理的问题
  284. function LookPlayerProxy:ClearPlayerData()
  285. self.lookPlayerData = {}
  286. self.lookPlayerItems = {}
  287. self.fashionData = {}
  288. self._arr_looks = {}
  289. end
  290. function LookPlayerProxy:RequestPlayerData(Uid, val)
  291. global.Facade:sendNotification(global.NoticeTable.Layer_Look_Player_Close, { id = global.LayerTable.PlayerLayer })
  292. self.playerUid = Uid
  293. self.m_val = val
  294. LuaSendMsg(global.MsgType.MSG_CS_ROLE_EQUIP_INFO_REQUEST, 0, 0, 0, 0, Uid, string.len(Uid))
  295. end
  296. function LookPlayerProxy:RegisterMsgHandler()
  297. LookPlayerProxy.super.RegisterMsgHandler(self)
  298. local msgType = global.MsgType
  299. --预请求查看数据
  300. LuaRegisterMsgHandler(msgType.MSG_SC_ROLE_INFO_RESPONSE, handler(self, self.handle_MSG_SC_ROLE_INFO_RESPONSE))
  301. end
  302. return LookPlayerProxy