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- local RemoteProxy = requireProxy("remote/RemoteProxy")
- local ChatProxy = class("ChatProxy", RemoteProxy)
- ChatProxy.NAME = global.ProxyTable.Chat
- local cjson = require("cjson")
- local strformat = string.format
- -- 表情表的replace字段字符串值必须以 #开头,不然解析的时候会获取不到
- local FACE_CONFIG = {
- [1] = {
- ID = 1,
- replace = "#嘿嘿",
- sfxid = 7000,
- },
- [2] = {
- ID = 2,
- replace = "#惊叹",
- sfxid = 7001,
- },
- [3] = {
- ID = 3,
- replace = "#暴笑",
- sfxid = 7002,
- },
- [4] = {
- ID = 4,
- replace = "#暴走",
- sfxid = 7003,
- },
- [5] = {
- ID = 5,
- replace = "#爱你",
- sfxid = 7004,
- },
- [6] = {
- ID = 6,
- replace = "#不满",
- sfxid = 7005,
- },
- [7] = {
- ID = 7,
- replace = "#冷汗",
- sfxid = 7006,
- },
- [8] = {
- ID = 8,
- replace = "#哈欠",
- sfxid = 7007,
- },
- [9] = {
- ID = 9,
- replace = "#好险",
- sfxid = 7008,
- },
- [10] = {
- ID = 10,
- replace = "#嘘",
- sfxid = 7009,
- },
- [11] = {
- ID = 11,
- replace = "#折磨",
- sfxid = 7010,
- },
- [12] = {
- ID = 12,
- replace = "#生气",
- sfxid = 7011,
- },
- [13] = {
- ID = 13,
- replace = "#喜欢",
- sfxid = 7012,
- },
- [14] = {
- ID = 14,
- replace = "#困",
- sfxid = 7013,
- },
- [15] = {
- ID = 15,
- replace = "#呲牙",
- sfxid = 7014,
- },
- [16] = {
- ID = 16,
- replace = "#懵",
- sfxid = 7015,
- },
- [17] = {
- ID = 17,
- replace = "#怒",
- sfxid = 7016,
- },
- [18] = {
- ID = 18,
- replace = "#互粉",
- sfxid = 7017,
- },
- [19] = {
- ID = 19,
- replace = "#思考",
- sfxid = 7018,
- },
- [20] = {
- ID = 20,
- replace = "#生病",
- sfxid = 7019,
- },
- [21] = {
- ID = 21,
- replace = "#掌嘴",
- sfxid = 7020,
- },
- [22] = {
- ID = 22,
- replace = "#可爱",
- sfxid = 7021,
- },
- [23] = {
- ID = 23,
- replace = "#阴险",
- sfxid = 7022,
- },
- [24] = {
- ID = 24,
- replace = "#恶心",
- sfxid = 7023,
- },
- [25] = {
- ID = 25,
- replace = "#修修",
- sfxid = 7024,
- },
- [26] = {
- ID = 26,
- replace = "#可怜",
- sfxid = 7025,
- },
- [27] = {
- ID = 27,
- replace = "#调皮",
- sfxid = 7026,
- },
- [28] = {
- ID = 28,
- replace = "#哭",
- sfxid = 7027,
- },
- [29] = {
- ID = 29,
- replace = "#睡觉",
- sfxid = 7028,
- },
- [30] = {
- ID = 30,
- replace = "#笑哭",
- sfxid = 7029,
- },
- [31] = {
- ID = 31,
- replace = "#无语",
- sfxid = 7030,
- },
- [32] = {
- ID = 32,
- replace = "#疑问",
- sfxid = 7031,
- },
- [33] = {
- ID = 33,
- replace = "#委屈",
- sfxid = 7032,
- },
- [34] = {
- ID = 34,
- replace = "#大佬",
- sfxid = 7033,
- },
- [35] = {
- ID = 35,
- replace = "#不屑",
- sfxid = 7034,
- },
- [36] = {
- ID = 36,
- replace = "#晕",
- sfxid = 7035,
- },
- [37] = {
- ID = 37,
- replace = "#敲你",
- sfxid = 7036,
- },
- [38] = {
- ID = 38,
- replace = "#大骂",
- sfxid = 7037,
- },
- [39] = {
- ID = 39,
- replace = "#右哼哼",
- sfxid = 7038,
- },
- [40] = {
- ID = 40,
- replace = "#抠鼻",
- sfxid = 7039,
- },
- [41] = {
- ID = 41,
- replace = "#财迷",
- sfxid = 7040,
- },
- [42] = {
- ID = 42,
- replace = "#左哼哼",
- sfxid = 7041,
- },
- [43] = {
- ID = 43,
- replace = "#衰",
- sfxid = 7042,
- },
- [44] = {
- ID = 44,
- replace = "#鄙视",
- sfxid = 7043,
- },
- [45] = {
- ID = 45,
- replace = "#偷笑",
- sfxid = 7044,
- },
- [46] = {
- ID = 46,
- replace = "#闭嘴",
- sfxid = 7045,
- },
- [47] = {
- ID = 47,
- replace = "#馋",
- sfxid = 7046,
- },
- [48] = {
- ID = 48,
- replace = "#甜笑",
- sfxid = 7047,
- },
- [49] = {
- ID = 49,
- replace = "#亲亲",
- sfxid = 7048,
- },
- [50] = {
- ID = 50,
- replace = "#鼓掌",
- sfxid = 7049,
- },
- [51] = {
- ID = 51,
- replace = "#耶",
- sfxid = 7050,
- },
- [52] = {
- ID = 52,
- replace = "#握手",
- sfxid = 7051,
- },
- [53] = {
- ID = 53,
- replace = "#厉害",
- sfxid = 7052,
- },
- [54] = {
- ID = 54,
- replace = "#爱啊",
- sfxid = 7053,
- },
- [55] = {
- ID = 55,
- replace = "#不行",
- sfxid = 7054,
- },
- [56] = {
- ID = 56,
- replace = "#好的",
- sfxid = 7055,
- },
- [57] = {
- ID = 57,
- replace = "#吸引",
- sfxid = 7056,
- },
- [58] = {
- ID = 58,
- replace = "#抱拳",
- sfxid = 7057,
- },
- [59] = {
- ID = 59,
- replace = "#公主",
- sfxid = 7058,
- },
- [60] = {
- ID = 60,
- replace = "#熊猫",
- sfxid = 7059,
- },
- [61] = {
- ID = 61,
- replace = "#汪星人",
- sfxid = 7060,
- },
- [62] = {
- ID = 62,
- replace = "#猪头",
- sfxid = 7061,
- },
- [63] = {
- ID = 63,
- replace = "#羊驼",
- sfxid = 7062,
- },
- [64] = {
- ID = 64,
- replace = "#粉兔",
- sfxid = 7063,
- },
- [65] = {
- ID = 65,
- replace = "#喵星人",
- sfxid = 7064,
- },
- [66] = {
- ID = 66,
- replace = "#凹凸曼",
- sfxid = 7065,
- },
- [67] = {
- ID = 67,
- replace = "#太阳",
- sfxid = 7066,
- },
- [68] = {
- ID = 68,
- replace = "#月亮",
- sfxid = 7067,
- },
- [69] = {
- ID = 69,
- replace = "#肥皂",
- sfxid = 7068,
- },
- [70] = {
- ID = 70,
- replace = "#玫瑰",
- sfxid = 7069,
- },
- [71] = {
- ID = 71,
- replace = "#神马",
- sfxid = 7070,
- },
- [72] = {
- ID = 72,
- replace = "#双喜",
- sfxid = 7071,
- },
- [73] = {
- ID = 73,
- replace = "#蛋糕",
- sfxid = 7072,
- },
- [74] = {
- ID = 74,
- replace = "#爱心",
- sfxid = 7073,
- },
- [75] = {
- ID = 75,
- replace = "#强壮",
- sfxid = 7074,
- },
- [76] = {
- ID = 76,
- replace = "#拍照",
- sfxid = 7075,
- },
- [77] = {
- ID = 77,
- replace = "#闹钟",
- sfxid = 7076,
- },
- [78] = {
- ID = 78,
- replace = "#萌萌哒",
- sfxid = 7077,
- },
- [79] = {
- ID = 79,
- replace = "#蜡烛",
- sfxid = 7078,
- },
- [80] = {
- ID = 80,
- replace = "#心碎",
- sfxid = 7079,
- },
- [81] = {
- ID = 81,
- replace = "#给力",
- sfxid = 7080,
- },
- [82] = {
- ID = 82,
- replace = "#碰杯",
- sfxid = 7081,
- },
- [83] = {
- ID = 83,
- replace = "#赖皮",
- sfxid = 7082,
- },
- [84] = {
- ID = 84,
- replace = "#打我呀",
- sfxid = 7083,
- },
- [85] = {
- ID = 85,
- replace = "#皱眉",
- sfxid = 7084,
- },
- [86] = {
- ID = 86,
- replace = "#郁闷",
- sfxid = 7085,
- },
- [87] = {
- ID = 87,
- replace = "#大笑",
- sfxid = 7086,
- },
- [88] = {
- ID = 88,
- replace = "#再见",
- sfxid = 7087,
- },
- [89] = {
- ID = 89,
- replace = "#难受",
- sfxid = 7088,
- },
- [90] = {
- ID = 90,
- replace = "#哈哈",
- sfxid = 7089,
- },
- [91] = {
- ID = 91,
- replace = "#伤心",
- sfxid = 7090,
- },
- }
- local DROP_TOTAL_TYPE_ID = 99 -- 掉落总分类ID
- local FAKE_DROP_TYPE = 77 -- 假掉落分类ID
- ChatProxy.CHANNEL = {
- Common = 0, -- 综合
- System = 1, -- 系统
- Shout = 2, -- 喊话
- Private = 3, -- 私聊
- Guild = 4, -- 行会
- Team = 5, -- 组队
- Near = 6, -- 附近
- World = 7, -- 传音?世界
- Nation = 8, -- 国家
- Union = 9, -- 联盟
- Cross = 10, -- 跨服
- GuildTips = 40, -- 行会通知
- Drop = 100,-- 掉落
- }
- ChatProxy.CONFIG = {
- LimitCount = 50, -- 聊天限制条数
- LimitCountWin = 200, -- 聊天限制条数 PC
- InputLength = 20, -- 输入限制长度
- InputCacheCount = 10, -- 输入历史保存条数
- TargetCount = 10, -- 私聊列表
- }
- ChatProxy.MSG_TYPE = {
- Normal = 1, -- 普通消息
- Position = 2, -- 坐标
- Equip = 3, -- 装备
- SystemTips = 5, -- 系统通知消息,需使用特定的富文本解析
- FColorText = 6, -- 系统通知消息,需使用FColor富文本解析
- SRText = 7, -- 系统通知消息,需使用SRText富文本解析
- Dice = 8, -- 猜拳
- }
- ChatProxy.CDTIME = {
- }
- ChatProxy.CHANNEL_PREFIX = {
- { channel = ChatProxy.CHANNEL.Guild, prefix = "!~" },
- { channel = ChatProxy.CHANNEL.Team, prefix = "!!" },
- { channel = ChatProxy.CHANNEL.Nation, prefix = "!#" },
- { channel = ChatProxy.CHANNEL.Cross, prefix = "!$" },
- { channel = ChatProxy.CHANNEL.Shout, prefix = "!" },
- { channel = ChatProxy.CHANNEL.Private, prefix = "/.+ ", pattern = "^/(.+) (.+)" },
- { channel = ChatProxy.CHANNEL.World, prefix = "@传 "},
- }
- ChatProxy.SAY_MAPPING = {
- ["/who"] = "/who ",
- ["/who "] = "/who ",
- ["/Total"] = "/Total ",
- ["/Total "] = "/Total ",
- }
- function ChatProxy:ctor()
- ChatProxy.super.ctor(self)
- self:Init()
- end
- function ChatProxy:onRegister()
- ChatProxy.super.onRegister(self)
- end
- function ChatProxy:Init()
- self._isChatting = false -- 聊天中...
- self._inputCache = {} -- 输入历史
- self._inputDraft = "" -- 输入草稿
- self._receiveCache = {} -- 聊天接收缓存
- self._receivePCCache= {}
- self._channel = self.CHANNEL.Near -- 当前频道
- self._receiveChannel= self.CHANNEL.Common -- 当前聊天记录频道
- self._emoji = {} -- 表情包
- self._targets = {} -- 私聊列表
- self._guildPercent = 50 -- 行会tips
- self._TargetName = "" -- 私聊名字
- self._local_chat = { -- 本地缓存数据
- autoShout = { -- 本地开关
- [tostring(self.CHANNEL.Shout)] = 0 -- 喊话
- },
- data = {
- [tostring(self.CHANNEL.Shout)] = "", -- 本地保存的喊话内容
- [tostring(self.CHANNEL.Private)] = "", -- 本地保存的私聊自动回复内容
- },
- autoRely = {
- [tostring(self.CHANNEL.Private)] = 0 -- 自动回复开关
- },
- channelSwitch = { -- 聊天接收开关
- },
- dropSwitch = {
- ["total"] = 1, -- 掉落总开关
- },
- }
- -- 聊天记录缓存
- for _, v in pairs(self.CHANNEL) do
- self._receiveCache[v] = {}
- self._receivePCCache[v] = {}
- end
- -- cd
- self._cdTime = {}
- for _, v in pairs(self.CHANNEL) do
- self._cdTime[v] = 0
- end
- local localChatData = self:getLocalChatData()
- -- 是否接收
- if not self._local_chat.channelSwitch then
- self._local_chat.channelSwitch = {}
- end
- self._receiving = {}
- for _, v in pairs(self.CHANNEL) do
- if v == self.CHANNEL.Drop then -- 仅掉落读取本地数据
- local data = localChatData and localChatData.channelSwitch
- self._local_chat.channelSwitch[v .. ""] = data and data[v ..""]
- end
- if self._local_chat.channelSwitch[v..""] == nil then
- self._receiving[v] = true
- else
- self._receiving[v] = self._local_chat.channelSwitch[v..""] == 1
- end
- end
- -- 掉落分类开关读本地数据
- if localChatData and localChatData.dropSwitch then
- self._local_chat.dropSwitch = localChatData.dropSwitch or {}
- end
- -- 自动喊话清理本地缓存数据
- self._local_chat.autoShout[tostring(self.CHANNEL.Shout)] = 0
- self._local_chat.data[tostring(self.CHANNEL.Shout)] = ""
- self:setLocalChatData()
- self._autoRelyList = {}
- self._autoRelyEnable = true
- -- PC私聊记录缓存 [聊天item]
- self._PCPrivateCache = {}
- -- 表情包配置
- self._emoji = FACE_CONFIG
- -- 固定聊天
- self._chatExItems = {}
- self._chatExId = 0
- -- 自动喊话间隔时间(s)
- self._autoShoutDelay = 20
- -- 是否关闭假掉落消息
- self._closeFakeDrop = false
- -- 私聊消息内容记录(最近十条)
- self._privateMsgCache = {}
- -- 自动喊话敏感词定时检测
- self._autoShoutSensitiveCheckScheduleID = nil
- end
- function ChatProxy:LoadConfig()
- -- 假掉落配置
- self._fakeDropMsgTable = {}
- local fileName = "cfg_chat_drop.lua"
- if global.FileUtilCtl:isFileExist("scripts/game_config/" .. fileName) then
- local config = requireGameConfig(fileName)
- if self._fakeDropMsgF then
- for _, v in ipairs(config) do
- local str = self._fakeDropMsgF
- -- 参数服务端转大写传
- if v.playerName then
- str = string.gsub(str, "%%CREATNAME", v.playerName)
- end
- if v.monsterName then
- str = string.gsub(str, "%%NAME", v.monsterName)
- end
- if v.mapName then
- str = string.gsub(str, "%%MAP", v.mapName)
- end
- if v.itemID then
- str = string.gsub(str, "%%ITEMID", v.itemID)
- end
- if v.itemName then
- str = string.gsub(str, "%%ITEM", v.itemName)
- end
- if v.g_itemName then
- str = string.gsub(str, "%%G_ITEM", v.g_itemName)
- end
- if v.mapX then
- str = string.gsub(str, "%%X", v.mapX)
- end
- if v.mapY then
- str = string.gsub(str, "%%Y", v.mapY)
- end
- table.insert(self._fakeDropMsgTable, str)
- end
- end
- end
-
- end
- function ChatProxy:SetFakeDropParam(param)
- self._fakeDropParam = param
- if param and param.Msg then
- -- 掉落格式配置
- self._fakeDropMsgF = param.Msg
- print(self._fakeDropMsgF)
- end
- end
- function ChatProxy:GetRandFakeDropParam()
- if self._fakeDropParam and next(self._fakeDropParam) and next(self._fakeDropMsgTable) then
- local idx = math.random(1, #self._fakeDropMsgTable)
- self._fakeDropParam.Msg = self._fakeDropMsgTable[idx]
- return self._fakeDropParam
- end
- return nil
- end
- function ChatProxy:OpenFakeDropTimerID()
- if not self._fakeDropMsgF then
- return
- end
- if not self:GetFakeDropShow() then
- return
- end
- if not self:GetDropTypeSwitch(FAKE_DROP_TYPE) then
- return
- end
- if not self._fakeDropTimerID then
- local function callback()
- local data = self:GetRandFakeDropParam()
- if data and next(data) then
- data.ChannelId = self.CHANNEL.Drop
- data.mt = self.MSG_TYPE.SRText
- data.dropType = FAKE_DROP_TYPE
- global.Facade:sendNotification(global.NoticeTable.AddChatItem, data)
- end
- end
- if self._needRandTime and self._fakeDropTimeLow and self._fakeDropTimeHigh then
- local time = math.random(self._fakeDropTimeLow, self._fakeDropTimeHigh)
- local function event()
- self._fakeDropTimerID = nil
- callback()
- local timeT = math.random(self._fakeDropTimeLow, self._fakeDropTimeHigh)
- self._fakeDropTimerID = PerformWithDelayGlobal(event, timeT / 1000)
- end
- self._fakeDropTimerID = PerformWithDelayGlobal(event, time / 1000)
- else
- self._fakeDropTimerID = Schedule(callback, self._fakeDropTime or 0.2)
- end
- end
- end
- function ChatProxy:CloseFakeDropTimerID()
- if self._fakeDropTimerID then
- UnSchedule(self._fakeDropTimerID)
- self._fakeDropTimerID = nil
- end
- end
- function ChatProxy:ChangeFakeDropTimerID(limitLowTimes, limitHighTimes)
- local isNeedOpen = false
- if self._fakeDropTimerID then
- isNeedOpen = true
- self:CloseFakeDropTimerID()
- end
-
- self._fakeDropTime = nil
- self._needRandTime = false
- if limitHighTimes == limitLowTimes then
- self._fakeDropTime = limitLowTimes / 1000
- else
- self._needRandTime = true
- self._fakeDropTimeLow = limitLowTimes
- self._fakeDropTimeHigh = limitHighTimes
- end
- if isNeedOpen then
- self:OpenFakeDropTimerID()
- end
- end
- function ChatProxy:IsCloseFakeDrop()
- return self._closeFakeDrop
- end
- --- 添加固定聊天数据
- ---@param data table 服务端下发的固定聊天数据
- function ChatProxy:AddChatExItemsData(data)
- table.insert(self._chatExItems, data)
- self._chatExId = self._chatExId + 1
- data.chatExId = self._chatExId
- end
- --- 移除固定聊天数据
- ---@param data table 固定聊天数据
- function ChatProxy:RemoveChatExItemsData(data, index)
- if not data then
- return
- end
- local chatExId = data.chatExId
- for i=1, index do
- if chatExId == (self._chatExItems[i] and self._chatExItems[i].chatExId) then
- table.remove(self._chatExItems, i)
- break
- end
- end
- end
- --- 同步固定聊天倒计时
- ---@param chatExId integer 自定义的唯一id
- ---@param value integer 倒计时
- function ChatProxy:SyncChatExItemsTime(index, chatExId, value )
- for i = 1, index do
- if chatExId == (self._chatExItems[i] and self._chatExItems[i].chatExId) then
- self._chatExItems[i].Time = value
- break
- end
- end
- end
- --- 获取固定聊天数据
- function ChatProxy:GetChatExItemsData()
- return self._chatExItems
- end
- function ChatProxy:ClearChatExItemsData()
- self._chatExItems = {}
- end
- -- 获取自动喊话时间间隔
- function ChatProxy:GetAutoShoutDelay()
- return self._autoShoutDelay or 20
- end
- -- 设置自动喊话时间间隔
- function ChatProxy:SetAutoShoutDelay(value)
- self._autoShoutDelay = value or 20
- end
- -- 启动自动喊话敏感词定时检测(每20分钟检测一次)
- function ChatProxy:StartAutoShoutSensitiveCheck()
- self:StopAutoShoutSensitiveCheck()
- local checkInterval = 1200
- self._autoShoutSensitiveCheckScheduleID = Schedule(function()
- self:CheckAutoShoutSensitiveWord()
- end, checkInterval)
- end
- -- 停止自动喊话敏感词定时检测
- function ChatProxy:StopAutoShoutSensitiveCheck()
- if self._autoShoutSensitiveCheckScheduleID then
- UnSchedule(self._autoShoutSensitiveCheckScheduleID)
- self._autoShoutSensitiveCheckScheduleID = nil
- end
- end
- -- 检测自动喊话内容是否包含敏感词
- function ChatProxy:CheckAutoShoutSensitiveWord()
- if not self:GetAutoShoutSwitch() then
- return
- end
- local channel = tostring(self.CHANNEL.Shout)
- local shoutContent = self:getLocalChatDataData(self.CHANNEL.Shout)
- if not shoutContent or shoutContent == "" then
- return
- end
- local SensitiveWordProxy = global.Facade:retrieveProxy(global.ProxyTable.SensitiveWordProxy)
- SensitiveWordProxy:IsHaveSensitiveTalkAddFilter(shoutContent, function(state, str, risk_param, ex_param)
- if not state then
- self:HandleAutoShoutSensitiveFound(channel)
- return
- end
- if risk_param and risk_param ~= 0 then
- self:HandleAutoShoutSensitiveFound(channel)
- return
- end
- if ex_param then
- if ex_param.status and ex_param.status ~= 0 then
- self:HandleAutoShoutSensitiveFound(channel)
- return
- end
- end
- end)
- end
- -- 处理检测到敏感词后的逻辑
- function ChatProxy:HandleAutoShoutSensitiveFound(channel)
- channel = channel or self.CHANNEL.Shout
- channel = tostring(channel)
- self._local_chat.data[channel] = ""
- self._local_chat.autoShout[channel] = 0
- self:setLocalChatData()
- self:StopAutoShoutSensitiveCheck()
- if global.isWinPlayMode then
- global.Facade:sendNotification(global.NoticeTable.Chat_Refresh_PC_AutoShout)
- else
- global.Facade:sendNotification(global.NoticeTable.Chat_Refresh_Mobile_AutoShout)
- end
- local data = {}
- data.str = GET_STRING(30001077)
- data.btnDesc = {GET_STRING(1001)}
- global.Facade:sendNotification(global.NoticeTable.Layer_CommonTips_Open, data)
- end
- function ChatProxy:GetChatParam()
- if not self._listInterval then
- local set = SL:GetMetaValue("GAME_DATA", "ChatShowInterval")
- local idx = global.isWinPlayMode and 2 or 1
- if set and string.len(set) > 0 then
- local setList = string.split(set, "|")
- local param = setList[idx] and string.split(setList[idx], "#")
- if param and next(param) then
- self._listInterval = tonumber(param[1])
- self._richVspace = tonumber(param[2])
- end
- end
- end
- return self._listInterval, self._richVspace
- end
- function ChatProxy:OnPlayerPropertyInited()
- -- cd, config by gamedata
- local chatCDS = SL:GetMetaValue("GAME_DATA","CHATCDS")
- if chatCDS and chatCDS ~= "" then
- local cdvec = string.split(chatCDS,"|")
- self.CDTIME = {
- [self.CHANNEL.System] = tonumber(cdvec[self.CHANNEL.System]) or 0, -- 系统
- [self.CHANNEL.Shout] = tonumber(cdvec[self.CHANNEL.Shout]), -- 世界
- [self.CHANNEL.Private] = tonumber(cdvec[self.CHANNEL.Private]), -- 私聊
- [self.CHANNEL.Guild] = tonumber(cdvec[self.CHANNEL.Guild]), -- 行会
- [self.CHANNEL.Team] = tonumber(cdvec[self.CHANNEL.Team]), -- 组队
- [self.CHANNEL.Near] = tonumber(cdvec[self.CHANNEL.Near]), -- 附近
- [self.CHANNEL.World] = tonumber(cdvec[self.CHANNEL.World]), -- 传音
- [self.CHANNEL.Nation] = tonumber(cdvec[self.CHANNEL.Nation]), -- 国家
- [self.CHANNEL.Union] = tonumber(cdvec[self.CHANNEL.Union]), -- 联盟
- [self.CHANNEL.Cross] = tonumber(cdvec[self.CHANNEL.Cross]), -- 跨服
- }
- end
- self:OpenFakeDropTimerID()
- end
- function ChatProxy:isCommand(msg)
- return self.SAY_MAPPING[msg] ~= nil
- end
- function ChatProxy:fixSay(msg)
- if not string.find(msg, "/") then
- return msg
- end
- return self.SAY_MAPPING[msg] or msg
- end
- -- 修复私聊名字后面有输入空格时 名字获取不正确问题
- function ChatProxy:fixPrivateChatMsg(findInfo)
- local name = string.trim(findInfo[3]) or ""
- local fStar, fEnd = string.find(name, " ")
- local content = ""
- if fStar and fEnd then
- content = string.sub(name, fEnd + 1, -1)
- name = string.sub(name, 1, fStar - 1)
- end
- content = content .. (findInfo[4] or "")
- return name, content
- end
- function ChatProxy:getChannelByMsg(msg)
- local channel = nil
- local content = msg
- for _, v in ipairs(self.CHANNEL_PREFIX) do
- local pattern = v.pattern or "^" .. v.prefix .. "(.+)"
- local find_info = { string.find(msg, pattern) }
- if find_info[1] and find_info[2] then
- channel = v.channel
- local rContent = find_info[3]
- if channel == ChatProxy.CHANNEL.Private then
- local frName, frContent = self:fixPrivateChatMsg(find_info)
- rContent = frContent
- end
- content = rContent
- break
- end
- end
- if not channel then -- 新增 /名字 直接私聊
- local find_info = { string.find(msg, "^/.+") }
- if find_info[1] and find_info[2] then
- channel = ChatProxy.CHANNEL.Private
- content = " "
- end
- end
- return channel, content
- end
- function ChatProxy:findTargetByMsg(msg)
- local pattern = nil
- local res = nil
- for _, value in pairs(self.CHANNEL_PREFIX) do
- if value.channel == self.CHANNEL.Private then
- pattern = value.pattern
- break
- end
- end
- if not pattern then
- res = nil
- else
- local find_info = { string.find(msg, pattern) }
- if find_info[1] and find_info[2] then
- local rName, rContent = self:fixPrivateChatMsg(find_info)
- res = rName
- end
- if not res then
- find_info = { string.find(msg, "^/(.+)") }
- if find_info[1] and find_info[2] then
- res = string.gsub(find_info[3], " ", "")
- end
- end
- end
- return res
- end
- function ChatProxy:getTargetName(data)
- return self._TargetName
- end
- function ChatProxy:setTargetName(name)
- self._TargetName = name
- end
- function ChatProxy:CheckAbleToSay(channel)
- if self.CHANNEL.Private == channel then
- -- 私聊
- if (not self:getTarget()) then
- ShowSystemTips(GET_STRING(30001024))
- return false
- end
- elseif self.CHANNEL.System == channel then
- -- 系统
- ShowSystemTips(GET_STRING(30001040))
- return false
- end
- -- cding
- if self:GetCDTime(channel) > 0 then
- ShowSystemTips(string.format(GET_STRING(30001023), self:GetCDTime(channel)))
- return false
- end
- local BuffProxy = global.Facade:retrieveProxy(global.ProxyTable.Buff)
- local ret, buffid = BuffProxy:CheckChatEnable()
- if not ret then
- if buffid then
- local config = BuffProxy:GetConfigByID(buffid) or {}
- if config.bufftitle then
- ShowSystemTips(config.bufftitle)
- end
- end
- return false
- end
- return true
- end
- function ChatProxy:SetCDTime(channel, cd)
- self._cdTime[channel] = GetServerTime() + cd
- end
- function ChatProxy:GetCDTime(channel)
- return self._cdTime[channel] - GetServerTime()
- end
- function ChatProxy:GetCurrCDTime()
- local channel = self:getChannel()
- return self:GetCDTime(channel)
- end
- function ChatProxy:EnterCD(channel)
- local cdtime = self.CDTIME[channel] or 1
- self:SetCDTime(channel, cdtime)
- global.Facade:sendNotification(global.NoticeTable.Layer_Chat_EnterCD)
- end
- function ChatProxy:GetEmoji()
- return self._emoji
- end
- function ChatProxy:setChannel(channel)
- if channel == self.CHANNEL.Drop then
- channel = self.CHANNEL.Private
- end
- self._channel = channel
- end
- function ChatProxy:getChannel()
- return self._channel
- end
- function ChatProxy:setReceiveChannel(channel)
- self._receiveChannel = channel
- end
- function ChatProxy:getReceiveChannel()
- return self._receiveChannel
- end
- function ChatProxy:setIsChatting(status)
- self._isChatting = status
- end
- function ChatProxy:isChatting()
- return self._isChatting
- end
- function ChatProxy:setInputDraft(draft)
- self._inputDraft = draft
- end
- function ChatProxy:getInputDraft(draft)
- return self._inputDraft
- end
- function ChatProxy:addInputCache(input)
- table.insert(self._inputCache, input)
- if #self._inputCache > self.CONFIG.InputCacheCount then
- table.remove(self._inputCache, 1)
- end
- end
- function ChatProxy:getInputCache()
- return self._inputCache
- end
- function ChatProxy:setReceiving(channel, status)
- self._receiving[channel] = status
- self._local_chat.channelSwitch[channel..""] = status and 1 or 0
- self:setLocalChatData()
- -- system tips
- local receiveTips = {
- [self.CHANNEL.System] = GET_STRING(30001063),
- [self.CHANNEL.Shout] = GET_STRING(30001064),
- [self.CHANNEL.Private] = GET_STRING(30001053),
- [self.CHANNEL.Guild] = GET_STRING(30001055),
- [self.CHANNEL.Team] = GET_STRING(30001057),
- [self.CHANNEL.Near] = GET_STRING(30001059),
- [self.CHANNEL.World] = GET_STRING(30001067),
- }
- local unreceiveTips = {
- [self.CHANNEL.System] = GET_STRING(30001065),
- [self.CHANNEL.Shout] = GET_STRING(30001066),
- [self.CHANNEL.Private] = GET_STRING(30001054),
- [self.CHANNEL.Guild] = GET_STRING(30001056),
- [self.CHANNEL.Team] = GET_STRING(30001058),
- [self.CHANNEL.Near] = GET_STRING(30001060),
- [self.CHANNEL.World] = GET_STRING(30001068),
- }
- local tips = (status and receiveTips[channel] or unreceiveTips[channel])
- if tips then
- ShowSystemTips(tips)
- end
- end
- function ChatProxy:isReceiving(channel)
- if channel == self.CHANNEL.Common then
- for k, v in pairs(self._receiving) do
- if k ~= self.CHANNEL.Common and v then
- return true
- end
- end
- return false
- end
- return self._receiving[channel]
- end
- function ChatProxy:addTarget(target)
- for k, v in pairs(self._targets) do
- if v.uid == target.uid then
- table.remove(self._targets, k)
- break
- end
- end
- table.insert(self._targets, 1, target)
- if #self._targets > self.CONFIG.TargetCount then
- table.remove(self._targets, #self._targets)
- end
- end
- function ChatProxy:getTargets()
- return self._targets
- end
- function ChatProxy:getTarget()
- return self._targets[1]
- end
- function ChatProxy:getGuildPercent()
- return self._guildPercent
- end
- function ChatProxy:setGuildPercent(percent)
- self._guildPercent = percent
- end
- function ChatProxy:setLocalChatDataData(channel, data)
- channel = tostring(channel)
- if self._local_chat.data[channel] then
- self._local_chat.data[channel] = data
- self:setLocalChatData()
- end
- end
- function ChatProxy:getLocalChatDataData(channel)
- channel = tostring(channel)
- if self._local_chat.data[channel] then
- return self._local_chat.data[channel]
- end
- return nil
- end
- -- 获取聊天相关的本地缓存
- function ChatProxy:getLocalChatData()
- local localChatData = UserData:new("chat_local_cache")
- local proxy = global.Facade:retrieveProxy(global.ProxyTable.Login)
- local flag = proxy:GetSelectedRoleID() or "errorName"
- local jsonData = localChatData:getStringForKey("chat" .. flag)
- if not jsonData or jsonData == "" then
- return nil
- end
- local lastJsonData = cjson.decode(jsonData)
- return lastJsonData
- end
- -- 设置聊天相关的本地缓存
- function ChatProxy:setLocalChatData()
- local localChatData = UserData:new("chat_local_cache")
- local proxy = global.Facade:retrieveProxy(global.ProxyTable.Login)
- local flag = proxy:GetSelectedRoleID() or "errorName"
- local jsonStr = cjson.encode(self._local_chat)
- local clientData = localChatData:setStringForKey("chat" .. flag, jsonStr)
- end
- function ChatProxy:SetAutoReplySwitch(channel, value)
- channel = channel or self.CHANNEL.Private
- channel = tostring(channel)
- self._local_chat.autoRely[channel] = value
- self:setLocalChatData()
- end
- function ChatProxy:GetAutoReplySwitch(channel)
- channel = channel or self.CHANNEL.Private
- channel = tostring(channel)
- if self._local_chat.autoRely[channel] then
- return self._local_chat.autoRely[channel] == 1
- end
- return false
- end
- function ChatProxy:SetAutoShoutSwitch(channel, value)
- channel = channel or self.CHANNEL.Shout
- channel = tostring(channel)
- self._local_chat.autoShout[channel] = value and 1 or 0
- self:setLocalChatData()
- -- 开启时启动敏感词定时检测,关闭时停止
- if value then
- self:StartAutoShoutSensitiveCheck()
- else
- self:StopAutoShoutSensitiveCheck()
- end
- end
- function ChatProxy:GetAutoShoutSwitch(channel)
- channel = channel or self.CHANNEL.Shout
- channel = tostring(channel)
- if self._local_chat.autoShout[channel] then
- return self._local_chat.autoShout[channel] == 1
- end
- return false
- end
- function ChatProxy:GetFakeDropShow()
- local fakeDrop = SL:GetMetaValue("GAME_DATA", "ShowFakeDropType")
- if fakeDrop and string.len(fakeDrop) > 0 then
- local param = string.split(fakeDrop, "#")
- if param[2] and tonumber(param[2]) == 1 then
- return true
- end
- end
- return false
- end
- function ChatProxy:SetDropTypeSwitch(type, value)
- local key = type ~= DROP_TOTAL_TYPE_ID and ("type" .. type) or "total"
- self._local_chat.dropSwitch[key] = value and 1 or 0
- if type ~= DROP_TOTAL_TYPE_ID then
- local enable = false
- local list = self:GetDropTypeShowList()
- if self:GetFakeDropShow() then
- list[FAKE_DROP_TYPE] = true
- end
- for i, show in pairs(list) do
- if show then
- if not self._local_chat.dropSwitch["type" .. i] then
- self._local_chat.dropSwitch["type" .. i] = 1
- end
- if self._local_chat.dropSwitch["type" .. i] == 1 then
- enable = true
- break
- end
- end
- end
- self._local_chat.dropSwitch["total"] = enable and 1 or 0
- end
- self:setLocalChatData()
- local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy)
- GameSettingProxy:SyncDataToServer()
- if type == FAKE_DROP_TYPE then
- if self._local_chat.dropSwitch[key] == 1 then
- self:OpenFakeDropTimerID()
- else
- self:CloseFakeDropTimerID()
- end
- end
- end
- function ChatProxy:GetDropTypeSwitch(type)
- local key = type ~= DROP_TOTAL_TYPE_ID and ("type" .. type) or "total"
- if self._local_chat.dropSwitch[key] then
- return self._local_chat.dropSwitch[key] == 1
- end
- return true
- end
- function ChatProxy:GetDropTypeShowList()
- if not self._showDropType then
- local data = SL:GetMetaValue("GAME_DATA", "DropTypeShow")
- self._showDropType = {}
- if data and string.len(data) > 0 then
- local tList = string.split(data, "|")
- for i, v in ipairs(tList) do
- local param1 = string.split(v, "#")
- if tonumber(param1[2]) then
- self._showDropType[tonumber(param1[2])] = param1[1] and tonumber(param1[1]) == 1
- end
- end
- end
- end
- return self._showDropType
- end
- function ChatProxy:GetDropTypeShield()
- local showList = self:GetDropTypeShowList()
- local list = {}
- local totalSwitch = self:GetDropTypeSwitch(DROP_TOTAL_TYPE_ID) --self:isReceiving(self.CHANNEL.Drop)
- for i = 1, 10 do
- local isOpen = self:GetDropTypeSwitch(i)
- -- 类型1时代理未配置DropTypeShow 不屏蔽 [服务端处理bug需要特殊处理]
- local showData = SL:GetMetaValue("GAME_DATA", "DropTypeShow")
- if i == 1 and (not showData or showData == "") then
- releasePrint("未配置掉落分类, 不屏蔽分类1.")
- elseif not isOpen or not totalSwitch or not showList[i] then
- table.insert(list, i)
- end
- end
- return list
- end
- ---------------------------------- cache begin----------------------------------
- function ChatProxy:getCache()
- local channel = self:getReceiveChannel()
- local banUIDs = self._needCheckUID and self._needCheckUID[channel]
- if banUIDs and next(banUIDs) then
- if next(self._receiveCache[channel]) then
- for key = #self._receiveCache[channel], 1, -1 do
- local v = self._receiveCache[channel][key]
- for i = 1, #banUIDs do
- local uid = banUIDs[i]
- if uid and v and v.tag == uid then
- local item = table.remove(self._receiveCache[channel], key)
- item:autorelease()
- end
- end
- end
- end
- self._needCheckUID[channel] = {}
- end
- return self._receiveCache[channel]
- end
- function ChatProxy:getDropCacheByType(type)
- if not type or type == DROP_TOTAL_TYPE_ID then
- return self._receiveCache[self.CHANNEL.Drop]
- end
- return self._receiveDropCache[type] or {}
- end
- function ChatProxy:storageItem(item, channel, dropType)
- -- 保存至对应频道
- local receiveCache = self._receiveCache[channel]
- table.insert(receiveCache, item)
- item:retain()
- while #receiveCache > self.CONFIG.LimitCount do
- local item = table.remove(receiveCache, 1)
- item:autorelease()
- end
- -- 保存至公共频道
- local receiveCache = self._receiveCache[self.CHANNEL.Common]
- table.insert(receiveCache, item)
- item:retain()
- while #receiveCache > self.CONFIG.LimitCount do
- local item = table.remove(receiveCache, 1)
- item:autorelease()
- end
- end
- function ChatProxy:releaseCache()
- for _, cache in pairs(self._receiveCache) do
- for _, v in pairs(cache) do
- v:autorelease()
- end
- end
- self._receiveCache = {}
- for _, cache in pairs(self._receivePCCache) do
- for _, v in pairs(cache) do
- v:autorelease()
- end
- end
- self._receivePCCache = {}
- for _, v in pairs(self._PCPrivateCache) do
- v:autorelease()
- end
- self._PCPrivateCache = {}
- end
- -- 私聊记录
- function ChatProxy:storagePCPrivateItem(item, channel)
- -- 保存
- if not global.isWinPlayMode then return end
- local cache = self._PCPrivateCache
- table.insert(cache, item)
- item:retain()
- while #cache > self.CONFIG.LimitCountWin do
- local item = table.remove(cache, 1)
- item:autorelease()
- end
- end
- function ChatProxy:getPCPrivateCache(...)
- local banUIDs = self._pcPrivateCheckUID
- if banUIDs and next(banUIDs) then
- if next(self._PCPrivateCache) then
- for key = #self._PCPrivateCache, 1, -1 do
- local v = self._PCPrivateCache[key]
- for i = 1, #banUIDs do
- local uid = banUIDs[i]
- if uid and v and v.tag == uid then
- local item = table.remove(self._PCPrivateCache, key)
- item:autorelease()
- end
- end
- end
- end
- self._pcPrivateCheckUID = {}
- end
- return self._PCPrivateCache
- end
- -- PC Mini
- function ChatProxy:getPCCache()
- local channel = self:getReceiveChannel()
- local banUIDs = self._needCheckUID and self._needCheckUID[channel]
- if banUIDs and next(banUIDs) then
- if next(self._receivePCCache[channel]) then
- for key = #self._receivePCCache[channel], 1, -1 do
- local v = self._receivePCCache[channel][key]
- for i = 1, #banUIDs do
- local uid = banUIDs[i]
- if uid and v and v.tag == uid then
- local item = table.remove(self._receivePCCache[channel], key)
- item:autorelease()
- end
- end
- end
- end
- self._needCheckUID[channel] = {}
- end
- return self._receivePCCache[channel]
- end
- function ChatProxy:storagePCItem(item, channel, dropType)
- -- 保存至对应频道
- local receiveCache = self._receivePCCache[channel]
- table.insert(receiveCache, item)
- item:retain()
- while #receiveCache > self.CONFIG.LimitCount do
- local item = table.remove(receiveCache, 1)
- item:autorelease()
- end
- -- 保存至公共频道
- local receiveCache = self._receivePCCache[self.CHANNEL.Common]
- table.insert(receiveCache, item)
- item:retain()
- while #receiveCache > self.CONFIG.LimitCountWin do
- local item = table.remove(receiveCache, 1)
- item:autorelease()
- end
- end
- -- 私聊消息内容记录(最近十条)
- function ChatProxy:GetPrivateMsgCache()
- return self._privateMsgCache
- end
- function ChatProxy:OnPushPrivateMsg(data)
- data.FColor = data.FColor or 0
- data.BColor = data.BColor or 255
- -- receiving
- if not self:isReceiving(data.ChannelId) then
- return false
- end
- -- 黑名单
- local FriendProxy = global.Facade:retrieveProxy(global.ProxyTable.FriendProxy)
- if data.SendId and data.SendName and FriendProxy:isInBlacklist(data.SendId) then
- return false
- end
-
- local limitCount = 10
- if data.ChannelId == self.CHANNEL.Private then
- table.insert(self._privateMsgCache, data)
- while #self._privateMsgCache > limitCount do
- table.remove(self._privateMsgCache, 1)
- end
- end
- end
- ---------------------------------- cache end----------------------------------
- function ChatProxy:handle_MSG_SC_CHAT_SEND_RESULT(msg)
- --[[参数1:
- 1:发言时间未到(参数2:剩余秒数)
- 2:发言等级不够(参数2:需要多少级)
- 3: 没有行会
- 4:没有队伍
- 5:私聊对方不在线
- 6:没有同盟
- 7: 私聊限制(双方互为好友才可以发起私聊)
- 8: 会员权限不够
- ]]
- local header = msg:GetHeader()
- if header.recog == 1 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, string.format(GET_STRING(30001023), header.param1))
- elseif header.recog == 2 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, string.format(GET_STRING(30001025), header.param1))
- elseif header.recog == 3 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(30001022))
- elseif header.recog == 4 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(30001021))
- elseif header.recog == 5 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(1016))
- elseif header.recog == 6 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(30001032))
- elseif header.recog == 7 then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(30001037))
- end
- end
- function ChatProxy:SendMsg(data)
- dump(data, "SendMsg_____")
- if data and data.sensitiveWords and not next(data.sensitiveWords) then
- data.sensitiveWords = nil
- end
- data = self:fixLimitChatMsg(data)
- local jsonStr = cjson.encode(data)
- local contentType = 1
- local content = jsonStr
- local autoTips = true
-
- local callbackCB = function(res)
- if res and global.MMO.GAME_STATE_WORLD == GET_GAME_STATE() then
- local sendStr, sendLen = Encode6BitBuf(jsonStr, string.len(jsonStr))
- LuaSendMsg(global.MsgType.MSG_CS_PLAYER_SAY, 0, 0, 0, 0, sendStr, sendLen)
- end
- -- dump(res)
- -- dump(jsonStr)
- end
- if data and data.mt == 1 then
- REQUEST_TEXT_REVIEW(contentType, data and data.Msg or "", autoTips, callbackCB)
- else
- callbackCB(true) -- 装备 坐标不过滤
- end
- end
- -- 设置chat的长度显示, 最大5000字
- function ChatProxy:fixLimitChatMsg(data)
- local MSG_MAX_LENGTH = 5000
- if data and type(data.Msg) == "string" then
- if data and string.utf8len(data.Msg or "") > MSG_MAX_LENGTH then
- data.Msg = stringUTF8Sub(data.Msg, 1, MSG_MAX_LENGTH)
- end
- end
- if data and type(data.oriMsg) == "string" then
- if data and string.utf8len(data.oriMsg or "") > MSG_MAX_LENGTH then
- data.oriMsg = stringUTF8Sub(data.oriMsg, 1, MSG_MAX_LENGTH)
- end
- end
- return data
- end
- function ChatProxy:handle_MSG_SC_CHAT_MESSAGE(msg)
- local jsonData = ParseRawMsgToJson(msg)
- -- dump(jsonData,"handle_MSG_SC_CHAT_MESSAGE__")
- if (not jsonData) then
- return
- end
- jsonData.mt = tonumber(jsonData.mt) or self.MSG_TYPE.Normal
- global.Facade:sendNotification(global.NoticeTable.AddChatItem, jsonData)
- self:OnPushPrivateMsg(jsonData)
- -- 附近聊天同步到玩家说话 --头顶的字除了正常字都不显示
- if (jsonData.ChannelId == self.CHANNEL.Near or jsonData.ChannelId == self.CHANNEL.Shout)
- and jsonData.SendId and (tonumber(jsonData.mt) == nil or tonumber(jsonData.mt) == self.MSG_TYPE.Normal) then
- if self:isReceiving(jsonData.ChannelId) then
- global.Facade:sendNotification(global.NoticeTable.ActorSay, jsonData)
- end
- end
- local mainPlayerID = global.gamePlayerController:GetMainPlayerID()
- if global.isWinPlayMode and jsonData.ChannelId == self.CHANNEL.Private and jsonData.SendId and jsonData.SendId ~= mainPlayerID then
- -- 是否自动回复
- local autoContent = self:getLocalChatDataData(self.CHANNEL.Private)
- if self:GetAutoReplySwitch(self.CHANNEL.Private) and autoContent and string.len(autoContent) > 0 then
- table.insert(self._autoRelyList, { SendId = jsonData.SendId, SendName = jsonData.SendName, content = autoContent })
- if self._autoRelyEnable then
- self:CheckAutoReply()
- end
- end
- end
- if jsonData.ChannelId == self.CHANNEL.Private and jsonData.SendId and jsonData.SendId ~= mainPlayerID then
- if global.isWinPlayMode then
- local PrivateChatMediator = global.Facade:retrieveMediator("PrivateChatMediator")
- if PrivateChatMediator and PrivateChatMediator._layer then
- return
- end
- else
- local ChatMediator = global.Facade:retrieveMediator("ChatMediator")
- if ChatMediator and ChatMediator._layer and self._receiveChannel == self.CHANNEL.Private then
- return
- end
- end
- local FriendProxy = global.Facade:retrieveProxy(global.ProxyTable.FriendProxy)
- if FriendProxy:isInBlacklist(jsonData.SendId) then
- return
- end
- if not self:isReceiving(jsonData.ChannelId) then
- return
- end
- local function callback()
- if global.isWinPlayMode then
- global.Facade:sendNotification(global.NoticeTable.Layer_Private_Chat_Open)
- else
- global.Facade:sendNotification(global.NoticeTable.Layer_Chat_Open, 3)
- end
- global.Facade:sendNotification(global.NoticeTable.BubbleTipsStatusChange, { id = 14, status = false })
- end
- local data = {}
- data.id = 14
- data.status = true
- data.callback = callback
- global.Facade:sendNotification(global.NoticeTable.BubbleTipsStatusChange, data)
- end
- end
- function ChatProxy:CheckAutoReply()
- if self._autoRelyEnable and next(self._autoRelyList) then
- self._autoRelyEnable = false
- local function autoReplyCB()
- local item = table.remove(self._autoRelyList, 1)
- if item and item.content and item.SendId and item.SendName then
- local autoContent = item.content
- local target = { uid = item.SendId, name = item.SendName }
- self:addTarget(target)
- local function toSendMsg(input, risk_param, ext_param)
- local oriMsg = ext_param and ext_param.originStr
- local sensitiveWords = ext_param and ext_param.replacedWords
- local status = ext_param and ext_param.status
- local sendData = {mt = self.MSG_TYPE.Normal, msg = input, channel = self.CHANNEL.Private, risk = risk_param, oriMsg = oriMsg, sensitiveWords = sensitiveWords, status = status}
- global.Facade:sendNotification(global.NoticeTable.SendChatMsg, sendData)
- self._autoRelyEnable = true
- self:CheckAutoReply()
- end
- -- 敏感词
- if not string.find(autoContent, "^@.-") then
- local SensitiveWordProxy = global.Facade:retrieveProxy(global.ProxyTable.SensitiveWordProxy)
- local function handle_Func(state, str, risk_param, ext_param)
- if not str then
- global.Facade:sendNotification(global.NoticeTable.SystemTips, GET_STRING(1006))
- self._autoRelyEnable = true
- return
- end
- toSendMsg(str, risk_param, ext_param)
- end
- local data = {}
- data.channel_id = self.CHANNEL.Private
- if target then
- local targetActor = global.actorManager:GetActor(target.uid)
- data.to_role_level = targetActor and targetActor:GetLevel()
- data.to_role_id = target.uid
- data.to_role_name = target.name
- end
- SensitiveWordProxy:fixSensitiveTalkAddFilter(autoContent, handle_Func, nil, data)
- end
- end
- end
- if self:GetCDTime(self.CHANNEL.Private) > 0 then
- PerformWithDelayGlobal(autoReplyCB, self:GetCDTime(self.CHANNEL.Private))
- else
- autoReplyCB()
- end
- end
- end
- --自动喊话时间
- function ChatProxy:handle_SC_CHAT_AUTO_DELAY(msg)
- local jsonData = ParseRawMsgToJson(msg)
- if (not jsonData) then
- return
- end
- local sayMsgCD = tonumber(jsonData.SayMsgCD)
- if sayMsgCD and sayMsgCD > 0 then
- sayMsgCD = sayMsgCD / 1000
- end
- self:SetAutoShoutDelay(sayMsgCD)
- end
- -- 通知开关假掉落
- function ChatProxy:handle_MSG_SC_STOP_FAKE_DROP(msg)
- local msgHdr = msg:GetHeader()
- if msgHdr.recog == 0 then
- self:CloseFakeDropTimerID()
- self._closeFakeDrop = true
- elseif msgHdr.recog == 1 then
- if self:GetFakeDropShow() then
- self:SetDropTypeSwitch(FAKE_DROP_TYPE, true)
- local isReceiving = self:GetDropTypeSwitch(DROP_TOTAL_TYPE_ID)
- self:setReceiving(self.CHANNEL.Drop, isReceiving)
- end
- self:OpenFakeDropTimerID()
- self._closeFakeDrop = false
- end
- global.Facade:sendNotification(global.NoticeTable.ChatFakeDropChange)
- end
- -- 掉落消息参数
- function ChatProxy:handle_MSG_SC_ITEM_DROP_MSG_NEW(msg)
- local msgHdr = msg:GetHeader()
- local jsonData = ParseRawMsgToJson(msg)
- if (not jsonData) then
- return
- end
- if not self._fakeDropMsgF then
- releasePrint("error: server not send drop_msg_format!")
- return
- end
- local mapX = msgHdr.recog
- local mapY = msgHdr.param1
- local itemID = msgHdr.param2
- local dropType = msgHdr.param3
- if dropType == 0 then
- return
- end
- local param = jsonData.Params
- local playerName = param[1] or ""
- local monsterName = param[2] or ""
- local mapName = param[3] or ""
- local g_itemName = param[4] or ""
- local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy)
- local itemName = ItemConfigProxy:GetItemNameByIndex(itemID) or ""
- local str = self._fakeDropMsgF
- str = string.gsub(str, "%%CREATNAME", playerName)
- str = string.gsub(str, "%%NAME", monsterName)
- str = string.gsub(str, "%%MAP", mapName)
- str = string.gsub(str, "%%ITEMID", itemID)
- str = string.gsub(str, "%%ITEM", itemName)
- str = string.gsub(str, "%%G_ITEM", g_itemName)
- str = string.gsub(str, "%%X", mapX)
- str = string.gsub(str, "%%Y", mapY)
- local data = {
- BColor = jsonData.BColor,
- FColor = jsonData.FColor,
- Msg = str,
- ChannelId = self.CHANNEL.Drop,
- mt = self.MSG_TYPE.SRText,
- dropType = dropType
- }
- global.Facade:sendNotification(global.NoticeTable.AddChatItem, data)
- end
- function ChatProxy:handle_MSG_SC_FAKE_DROP_SPEED_UP(msg)
- local msgHdr = msg:GetHeader()
- dump(msgHdr)
- local limitLowTimes = msgHdr.recog
- local limitHighTimes = msgHdr.param1
- self:ChangeFakeDropTimerID(limitLowTimes, limitHighTimes)
- end
- function ChatProxy:handle_MSG_SC_BAN_PLAYER_CHAT_RECORDS(msg)
- local msgLen = msg:GetDataLength()
- if msgLen <= 0 then
- return
- end
- local uid = msg:GetData():ReadString(msgLen)
- releasePrint(uid, "_ban_player_id")
- self._needCheckUID = {}
- for _, channel in pairs(self.CHANNEL) do
- if not self._needCheckUID[channel] then
- self._needCheckUID[channel] = {}
- end
- table.insert(self._needCheckUID[channel], uid)
- end
- if global.isWinPlayMode then
- if not self._pcPrivateCheckUID then
- self._pcPrivateCheckUID = {}
- end
- table.insert(self._pcPrivateCheckUID, uid)
- end
- if global.isWinPlayMode then
- global.Facade:sendNotification(global.NoticeTable.Layer_Private_Chat_RemoveItem, uid)
- else
- global.Facade:sendNotification(global.NoticeTable.Layer_Chat_RemoveItem, uid)
- end
- global.Facade:sendNotification(global.NoticeTable.Layer_ChatMini_RemoveItem, uid)
- end
- function ChatProxy:RegisterMsgHandler()
- end
- --改为进入游戏世界之后再注册 有时候没进入世界就收到消息了
- function ChatProxy:RegisterMsgHandlerAfterEnterWorld()
- local msgType = global.MsgType
-
- -- 收到消息
- LuaRegisterMsgHandler(msgType.MSG_SC_CHAT_MESSAGE, handler(self, self.handle_MSG_SC_CHAT_MESSAGE))
- -- 发送失败结果
- LuaRegisterMsgHandler(msgType.MSG_SC_CHAT_SEND_RESULT, handler(self, self.handle_MSG_SC_CHAT_SEND_RESULT))
- --自动喊话时间
- LuaRegisterMsgHandler(msgType.MSG_SC_CHAT_AUTO_DELAY, handler(self, self.handle_SC_CHAT_AUTO_DELAY))
- -- 移除假掉落
- LuaRegisterMsgHandler(msgType.MSG_SC_STOP_FAKE_DROP, handler(self, self.handle_MSG_SC_STOP_FAKE_DROP))
- -- 物品掉落消息
- LuaRegisterMsgHandler(msgType.MSG_SC_ITEM_DROP_MSG_NEW, handler(self, self.handle_MSG_SC_ITEM_DROP_MSG_NEW))
- -- 假掉落速度改变
- LuaRegisterMsgHandler(msgType.MSG_SC_FAKE_DROP_SPEED_UP, handler(self, self.handle_MSG_SC_FAKE_DROP_SPEED_UP))
- -- 封禁玩家消息
- LuaRegisterMsgHandler(msgType.MSG_SC_BAN_PLAYER_CHAT_RECORDS, handler(self, self.handle_MSG_SC_BAN_PLAYER_CHAT_RECORDS))
- end
- return ChatProxy
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