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- local DebugProxy = requireProxy("DebugProxy")
- local VoiceManagerProxy = class("VoiceManagerProxy", DebugProxy)
- VoiceManagerProxy.NAME = global.ProxyTable.VoiceManagerProxy
- VoiceManagerProxy.VOICE_TYPE = {
- INIT = 1, --初始化
- GUILD_CHANGE = 2, --行会更变
- GUILD_ROLE_CHANGE = 3, --行会角色更变
- TEAM = 4, --组队操作
- EXIT = 5, --游戏退出
- TEAM_UPDATE = 6, --队伍队长信息刷新 --针对2.0
- }
- -- 1创建队伍 2解散队伍 3加入队伍 4离开队伍 5换队长 6行会角色信息同步 7踢人
- local TEAM_CHANGE_NEW= {
- CREATE = 1,
- DISMISS = 2,
- JOIN_IN = 3,
- LEAVE = 4,
- UPDATE = 5,
- SYNC_UPATE = 6, -- 行会角色信息同步
- REMOVE = 7, -- 踢人
- }
- local GUILD_CHANGE_NEW = {
- CREATE = 1, -- 创建
- DISMISS = 2, -- 解散
- JOIN_IN = 3, -- 加入
- LEAVE = 4, -- 离开
- UPDATE = 5, -- 职位变更
- SYNC_UPATE = 6, -- 行会角色信息同步
- REMOVE = 7, -- 踢人
- }
- -- 游戏+区服唯一标识
- local function GetUniqueId()
- local loginProxy = global.Facade:retrieveProxy( global.ProxyTable.Login )
- local currModule = global.L_ModuleManager:GetCurrentModule()
- local gameid = currModule:GetOperID()
- local serverId = loginProxy:GetSelectedServerId()
- return string.format("%s%s",gameid,serverId)
- end
- function VoiceManagerProxy:ctor()
- VoiceManagerProxy.super.ctor(self)
- -- ios旋转屏幕会调用初始化, 暂时没找到问题, 做个状态检测
- self.isInit = false
- end
- --[[
- GameInfo {
- // 游戏id
- var gameId: Int = 0
- // 游戏名称
- var gameName: String = ""
- // 区服名
- var gameServer: String = ""
- // 行会id
- var guildId: Int = 0
- // 行会名称
- var guildName: String = ""
- // 头像
- var headImg: String = ""
- // 角色id 0会长 1副会长 2其他
- var roleId: Int = 2
- // 区服id
- var serverId: Int = 0
- // 游戏+区服唯一标识
- var uniqueId: String = ""
- // 人员id
- var userId: Int = 0
- // 用户昵称
- var userName: String = ""
- // 组队角色id 0队长 2其他 非必传
- var teamRoleId: Int = 2
- // 组队id,非必传
- var teamId: Int = 0
- }
- ]]
- function VoiceManagerProxy:VoiceInit( msgData )
- if self.isInit then
- return
- end
- self.isInit = true
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.INIT --初始化类型
- }
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- local loginProxy = global.Facade:retrieveProxy( global.ProxyTable.Login )
- local GuildProxy = global.Facade:retrieveProxy( global.ProxyTable.GuildProxy )
- local GuildPlayerProxy = global.Facade:retrieveProxy( global.ProxyTable.GuildPlayerProxy )
- local TeamProxy = global.Facade:retrieveProxy( global.ProxyTable.TeamProxy )
- local propertyProxy = global.Facade:retrieveProxy( global.ProxyTable.PlayerProperty )
- local isBoxLogin = global.L_GameEnvManager:GetEnvDataByKey("isBoxLogin") and global.L_GameEnvManager:GetEnvDataByKey("isBoxLogin") == 1 --盒子登录
- data.enterType = isBoxLogin and 1 or 0 --0 游戏 1 盒子
- -- data.emOptions = nil --环信初始化配置,非必传
- if isBoxLogin then
- data.boxUserId = AuthProxy:GetUID()
- end
- local GameInfo = {} --游戏相关信息 必传
- local currModule = global.L_ModuleManager:GetCurrentModule()
- local gameid = currModule:GetOperID()
- GameInfo.gameId = gameid
- GameInfo.gameName = currModule:GetName()
- GameInfo.gameServer = loginProxy:GetSelectedServerName()
- GameInfo.guildId = GuildPlayerProxy:GetGuildId()
- GameInfo.guildName = GuildPlayerProxy:GetGuildName()
- GameInfo.headImg = ""
- local guildJob = GuildPlayerProxy:GetRank() or 0
- guildJob = guildJob - 1
- GameInfo.roleId = (guildJob > 2 or guildJob < 0) and 2 or guildJob
- GameInfo.serverId = loginProxy:GetSelectedServerId()
- GameInfo.uniqueId = GetUniqueId() -- 游戏+区服唯一标识
- GameInfo.userId = global.playerManager:GetMainPlayerID()
- GameInfo.userName = propertyProxy:GetName()
- GameInfo.teamRoleId = ""
- GameInfo.teamId = 0
- GameInfo.account = AuthProxy:GetUID()
- GameInfo.guildNumber= GuildProxy:GetGuildMember()
- data.GameInfo = GameInfo
- if GameInfo.roleId == 0 then --会长传创建行会的时间戳
- GameInfo.guildCreateTime = GuildPlayerProxy:GetGuildCreateTime()
- end
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice( data )
- self:VoiceInit_New()
- end
- function VoiceManagerProxy:VoiceGuildChange( msgData )
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE --行会变更类型
- }
-
- local GuildPlayerProxy = global.Facade:retrieveProxy(global.ProxyTable.GuildPlayerProxy)
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- data.operatorType = msgData.operatorType
- data.guildId = msgData.guildId or GuildPlayerProxy:GetGuildId()
- data.uniqueId = GetUniqueId() --游戏+区服唯一标识
- data.userId = global.playerManager:GetMainPlayerID()
- if msgData.operatorType == GuildPlayerProxy.ChangeType.CREATE then --如果是创建就传创建时间戳
- data.guildCreateTime = GuildPlayerProxy:GetGuildCreateTime()
- data.guildName = GuildPlayerProxy:GetGuildName()
- end
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice( data )
- end
- function VoiceManagerProxy:VoiceGuildRoleChange( msgData )
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_ROLE_CHANGE --行会角色变更类型
- }
- local GuildPlayerProxy = global.Facade:retrieveProxy(global.ProxyTable.GuildPlayerProxy)
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- data.guildId = GuildPlayerProxy:GetGuildId()
- local guildJob = GuildPlayerProxy:GetRank() or 0
- guildJob = guildJob - 1
- data.roleId = (guildJob > 2 or guildJob < 0) and 2 or guildJob
- data.uniqueId = GetUniqueId() --游戏+区服唯一标识
- data.userId = global.playerManager:GetMainPlayerID()
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice( data )
- end
- function VoiceManagerProxy:VoiceTeam( msgData )
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM --组队操作
- }
- local TeamProxy = global.Facade:retrieveProxy(global.ProxyTable.TeamProxy)
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- data.guildId = msgData.teamId or TeamProxy:GetTeamLeaderId() --队伍id
- data.operatorType = msgData.operateType --0创建队伍 1解散队伍 2加入队伍 3离开队伍
- local job = msgData.myRank or TeamProxy:GetMyRank() --1 队长 0其它
- job = job == 1 and 0 or 2
- data.roleId = job --0队长 2其他
- data.uniqueId = GetUniqueId() --游戏+区服唯一标识
- data.userId = msgData.teamUserId or global.playerManager:GetMainPlayerID()
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice( data )
- end
- function VoiceManagerProxy:VoiceExit( msgData )
- self.isInit = false
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.EXIT --退出
- }
- local GuildPlayerProxy = global.Facade:retrieveProxy(global.ProxyTable.GuildPlayerProxy)
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- data.guildId = GuildPlayerProxy:GetGuildId()
- data.uniqueId = GetUniqueId() --游戏+区服唯一标识
- data.userId = global.playerManager:GetMainPlayerID()
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice( data )
- self:VoiceExit_New()
- end
- -----------------------------------------new Voice 2.0 begin-----------------------------------------------------
- function VoiceManagerProxy:GetVoiceNormalData_New()
- local data = {}
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- local loginProxy = global.Facade:retrieveProxy( global.ProxyTable.Login )
- local GuildProxy = global.Facade:retrieveProxy( global.ProxyTable.GuildProxy )
- local GuildPlayerProxy = global.Facade:retrieveProxy( global.ProxyTable.GuildPlayerProxy )
- local TeamProxy = global.Facade:retrieveProxy( global.ProxyTable.TeamProxy )
- local propertyProxy = global.Facade:retrieveProxy( global.ProxyTable.PlayerProperty )
- local currModule = global.L_ModuleManager:GetCurrentModule()
- local guildId = GuildPlayerProxy:GetGuildId()
- local teamId = TeamProxy:GetTeamLeaderId()
- local guildRoleType = GuildPlayerProxy:GetRank()
- local teamRoleType = TeamProxy:GetMyRank()
- data.gameId = tostring(currModule:GetOperID())
- data.serverId = loginProxy:GetSelectedServerId()
- data.userId = tostring( AuthProxy:GetUID() )
- data.roleId = global.playerManager:GetMainPlayerID()
- data.roleName = loginProxy:GetSelectedRoleName()
- if guildId and string.len(guildId) > 0 then
- data.guildId = guildId
- end
- if teamId and teamId ~= 0 then
- data.teamId = teamId
- end
- if data.guildId then
- data.roleType = guildRoleType -- 1 会长 2 副会长 3 成员
- if guildRoleType ~= 1 and guildRoleType ~= 2 then
- data.roleType = 3
- end
- end
- if data.teamId then
- data.teamRoleType = teamRoleType
- if teamRoleType ~= 1 then
- data.teamRoleType = 3
- end
- end
- return data
- end
- -- 初始化
- function VoiceManagerProxy:VoiceInit_New( msgData )
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.INIT -- 初始化类型
- data.printName = "初始化"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- --[[
- 行会操作:
- 1、会长-创建行会 由会长调 operationType-1 roleType changeRoleType changeRoleId都传会长本人id或type
- 2、会长-解散行会 由会长调 operationType-2 roleType changeRoleType changeRoleId都传会长本人id或type
- 3、成员新加入行会 由成员调 operationType-3 roleType changeRoleType changeRoleId都传成员本人id或type
- 4、成员/副会长主动离开行会 由成员/副会长调 operationType-4 roleType changeRoleType changeRoleId都传成员/副会长本人id或type
- 5、行会角色变更 会长转让 由会长调 perationType-5 roleType传会长转让后type changeRoleType changeRoleId都传新会长id或type
- 5、行会角色变更 会长指定职位变更 由会长调 operationType-5 roleType传会长type changeRoleType changeRoleId都传新职位的id或type
- 6、行会角色信息同步 使用改名卡的人调用 operationType-6 roleType changeRoleType changeRoleId都传本人id或type
- 7、会长/副会长踢人 由会长/副会长调 operationType-7 roleType传会长/副会长type changeRoleType changeRoleId传被踢者的type和ID
- ]]
- -- 创建行会
- function VoiceManagerProxy:VoiceGuildCreate_New( msgData )
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- if data.roleType ~= 1 then
- return
- end
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.CREATE
- data.changeRoleType = data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = data.roleId
- data.printName = "创建行会"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 解散行会
- function VoiceManagerProxy:VoiceGuildDisMiss_New( msgData )
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.DISMISS
- data.changeRoleType = data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = data.roleId
- data.guildId = msgData.guildId
- data.printName = "解散行会"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 新加入行会
- function VoiceManagerProxy:VoiceGuildJoinIn_New( msgData )
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.JOIN_IN
- data.changeRoleType = data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = data.roleId
- data.printName = "加入行会"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 离开行会
- function VoiceManagerProxy:VoiceGuildLeave_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.LEAVE
- data.changeRoleType = data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = data.roleId
- data.guildId = msgData.guildId
- data.printName = "离开行会"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 行会角色职业变更 由之前的会长操作
- function VoiceManagerProxy:VoiceGuildRankChange_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- -- 1 会长 2 副会长 3 成员
- if msgData.newRank then
- if msgData.newRank ~= 1 and msgData.newRank ~= 2 then
- msgData.newRank = 3
- end
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_ROLE_CHANGE
- data.operationType = GUILD_CHANGE_NEW.UPDATE
- data.changeRoleType = msgData.newRank or data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = msgData.guildRoleId or data.roleId -- userid
- data.printName = "行会角色职业变更"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 行会角色信息同步
- function VoiceManagerProxy:VoiceGuildSyncChange_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.SYNC_UPATE
- data.changeRoleType = data.roleType -- 1 会长 2 副会长 3 成员
- data.changeRoleId = data.roleId
- data.printName = "行会角色信息同步"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 行会踢人
- function VoiceManagerProxy:VoiceGuildRemove_New( msgData )
- if not msgData then
- msgData = {}
- end
- -- 1 会长 2 副会长 3 成员
- if msgData.removeRank then
- if msgData.removeRank ~= 1 then
- msgData.removeRank = 3
- end
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.GUILD_CHANGE
- data.operationType = GUILD_CHANGE_NEW.REMOVE
- data.changeRoleType = msgData.removeRank -- 1 会长 2 副会长 3 成员
- data.changeRoleId = msgData.guildRoleId
- data.printName = "行会踢人"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- --[[
- 组队操作:
- 1、队长-创建组队 由队长调 operationType-1 teamRoleType changeRoleType changeRoleId都传队长本人id或type
- 2、队长-解散行会 由队长调 operationType-2 teamRoleType changeRoleType changeRoleId都传队长本人id或type
- 3、成员新加入组队 由成员调 operationType-3 teamRoleType changeRoleType changeRoleId都传成员本人id或type
- 4、成员离开组队 由成员调 operationType-4 teamRoleType changeRoleType changeRoleId都传成员本人id或type
- 5、队长角色变更(队长离开队伍/转让队长给成员)统一由新队长调用 老队长不用调 operationType-5 teamRoleType changeRoleType changeRoleId都传新队长本人id或type
- 6、组队角色信息同步 使用改名卡的人调用 operationType-6 teamRoleType changeRoleType changeRoleId都传本人id或type
- 7、队长踢人 由队长调 operationType-7 teamRoleType 传队长type changeRoleType changeRoleId传被踢者的type和ID
- ]]
- -- 队伍创建
- function VoiceManagerProxy:VoiceTeamCreate_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.CREATE
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = data.roleId
- data.printName = "队伍创建"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队伍解散
- function VoiceManagerProxy:VoiceTeamDisMiss_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.DISMISS
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = data.roleId
- data.printName = "队伍解散"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队伍新队员加入
- function VoiceManagerProxy:VoiceTeamJoinIn_New( msgData )
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.JOIN_IN
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = data.roleId
- data.printName = "队伍新队员加入"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队员离开
- function VoiceManagerProxy:VoiceTeamLeave_New( msgData )
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.LEAVE
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = data.roleId
- data.printName = "队伍队员离开"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队伍职位变更 由新队长操作
- function VoiceManagerProxy:VoiceTeamRankChange_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.UPDATE
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = msgData.roleId or data.roleId
- data.printName = "队伍职位变更"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队伍角色信息同步
- function VoiceManagerProxy:VoiceTeamSyncChange_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.SYNC_UPATE
- data.changeRoleType = data.teamRoleType -- 1 队长 3 队员
- data.changeRoleId = msgData.roleId or data.roleId
- data.printName = "队伍角色信息同步"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队伍踢人 队长操作
- function VoiceManagerProxy:VoiceTeamRemove_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM
- data.operationType = TEAM_CHANGE_NEW.REMOVE
- data.changeRoleType = 3 -- 1 队长 3 队员
- data.changeRoleId = msgData.teamRoleId --队员id
- data.printName = "队伍踢人"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -- 队长更换 其他成员操作
- function VoiceManagerProxy:VoiceTeamUpdate_New( msgData )
- -- body
- if not msgData then
- msgData = {}
- end
- if msgData.newRank then
- if msgData.newRank ~= 1 then
- msgData.newRank = 3
- end
- end
- local data = self:GetVoiceNormalData_New()
- data.voiceType = VoiceManagerProxy.VOICE_TYPE.TEAM_UPDATE
- data.operationType = TEAM_CHANGE_NEW.UPDATE
- data.changeRoleType = 1 -- 1 队长 3 队员
- data.changeRoleId = msgData.roleId or data.roleId
- data.printName = "更换队长"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- function VoiceManagerProxy:VoiceExit_New( msgData )
- local data = {
- voiceType = VoiceManagerProxy.VOICE_TYPE.EXIT --退出
- }
- local GuildPlayerProxy = global.Facade:retrieveProxy(global.ProxyTable.GuildPlayerProxy)
- local AuthProxy = global.Facade:retrieveProxy( global.ProxyTable.AuthProxy )
- data.guildId = GuildPlayerProxy:GetGuildId()
- data.uniqueId = GetUniqueId() --游戏+区服唯一标识
- data.userId = global.playerManager:GetMainPlayerID()
- data.printName = "退出"
- local NativeBridgeProxy = global.Facade:retrieveProxy( global.ProxyTable.NativeBridgeProxy )
- NativeBridgeProxy:GN_Voice_New( data )
- end
- -----------------------------------------new Voice 2.0 end-----------------------------------------------------
- return VoiceManagerProxy
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