| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- local HeroTakeOnEquipCommand = class('HeroTakeOnEquipCommand', framework.SimpleCommand)
- function HeroTakeOnEquipCommand:ctor()
- end
- function HeroTakeOnEquipCommand:execute(notification)--穿装备
- local playerProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroPropertyProxy)
- local data = notification:getBody()
- if not data then
- return
- end
- -- local HeroBagProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroBagProxy)
- -- if HeroBagProxy:GetBagCollimator() then --有准星操作
- -- return
- -- end
- local itemData = data.itemData
- local HeroEquipProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroEquipProxy)
- local pos = HeroEquipProxy:GetEquipPosByStdMode(itemData.StdMode)
- if data.pos then
- pos = data.pos
- else
- local minPowerPos, onEquipMinPower, hasEquip = HeroEquipProxy:GetEquipTakeOnPosByStdMode(itemData.StdMode)
- if minPowerPos >= 0 then
- pos = minPowerPos
- end
- end
- if not pos then
- return
- end
- local canUse, strList, notCheckUse = CheckItemUseNeed_Hero(itemData)
- if not canUse and not notCheckUse then
- for i, v in ipairs(strList) do
- if not v.can and not notCheckUse then
- local color = GUIFunction:ItemUseConditionColor(v.can)
- local conditionStr = string.format(GET_STRING(80049997), color, v.str)
- global.Facade:sendNotification(global.NoticeTable.SystemTips, conditionStr)
- break
- end
- end
- global.Facade:sendNotification(global.NoticeTable.Layer_Moved_Cancel)
- return
- end
- local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip)
- if not EquipProxy:CheckEquipCondition(pos) then
- return
- end
- local MakeIndex = itemData.MakeIndex
- local Name = itemData.Name
- LuaSendMsg(global.MsgType.MSG_CS_PLAYER_EQUIP_ON_REQUEST_HERO, MakeIndex, pos, 0, 0, Name, string.len(Name))
- end
- return HeroTakeOnEquipCommand
|