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- local ReconnectCommand = class('ReconnectCommand', framework.SimpleCommand)
- function ReconnectCommand:ctor()
- end
- function ReconnectCommand:execute(note)
- releasePrint( "reconnect success")
- local facade = global.Facade
- local disconnectProxy = facade:retrieveProxy( global.ProxyTable.Disconnect )
- disconnectProxy:SetDisconnect( false )
- local NativeBridgeProxy = facade:retrieveProxy(global.ProxyTable.NativeBridgeProxy)
- if NativeBridgeProxy then
- NativeBridgeProxy:GN_Game_Duration_State( {isGameDuration=true} )
- end
- global.BuffManager:Cleanup()
- global.ActorEffectManager:Cleanup()
- global.gameMapController:CleanupActor( true )
- global.monsterManager:SetPetOfMainAlive( false )
- -- 角色是否活着
- local PlayerProperty = global.Facade:retrieveProxy( global.ProxyTable.PlayerProperty )
- if not PlayerProperty:IsAlive() then
- PlayerProperty:setAlive( true )
- end
- local BagProxy = global.Facade:retrieveProxy( global.ProxyTable.Bag )
- BagProxy:SetReconnect(true)
- BagProxy:ClearItemData(true)
- BagProxy:Inited(false)
- local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip)
- EquipProxy:ClearEquipData()
- local PetsEquipProxy = global.Facade:retrieveProxy(global.ProxyTable.PetsEquipProxy)
- PetsEquipProxy:ClearEquipData()
- local ItemManagerProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemManagerProxy)
- ItemManagerProxy:CleanItemBelongs()
- local MoneyProxy = global.Facade:retrieveProxy(global.ProxyTable.MoneyProxy)
- MoneyProxy:ResetInitStatus()
- SL:CloseBagUI()
- SL:CloseMyPlayerUI()
- BagProxy:RequestBagData()
- local TeamProxy = global.Facade:retrieveProxy(global.ProxyTable.TeamProxy)
- TeamProxy:ClearTeam()
-
- local npcProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC)
- npcProxy:Cleanup()
- local StallProxy = global.Facade:retrieveProxy(global.ProxyTable.StallProxy)
- global.Facade:sendNotification( global.NoticeTable.Layer_StallLayer_Close)
- StallProxy:CleanMySellData()
- StallProxy:SetMyTradingStatus(false)
- local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy)
- GameSettingProxy:OnReConnectInited()
- local ChatProxy = global.Facade:retrieveProxy(global.ProxyTable.Chat)
- ChatProxy:ClearChatExItemsData()
- ---------------------------------
- -- ssr
- ssr.ssrBridge:onReconnect()
-
- SLBridge:onLUAEvent(LUA_EVENT_RECONNECT)
- ---------------------------------英雄清理
- local HeroBagProxy = global.Facade:retrieveProxy( global.ProxyTable.HeroBagProxy )
- HeroBagProxy:ClearItemData()
- HeroBagProxy:Inited(false)
- local HeroEquipProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroEquipProxy)
- HeroEquipProxy:ClearEquipData()
- local HeroPropertyProxy = global.Facade:retrieveProxy(global.ProxyTable.HeroPropertyProxy)
- HeroPropertyProxy:NoticeOut()
-
- -----召唤物按钮刷新
- local SummonsProxy = global.Facade:retrieveProxy( global.ProxyTable.SummonsProxy )
- SummonsProxy:clear()
- local PetsEquipProxy = global.Facade:retrieveProxy( global.ProxyTable.PetsEquipProxy )
- PetsEquipProxy:clear()
-
- global.Facade:sendNotification( global.NoticeTable.SummonsAliveStatusChange)
- global.Facade:sendNotification(global.NoticeTable.MainExChatClean)
- local ServerTimeProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerTimeProxy)
- ServerTimeProxy:CloseCheckDisconnectTimer()
- end
- return ReconnectCommand
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