LoadingCompletedCommand.lua 432 B

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  1. local LoadingCompletedCommand = class('LoadingCompletedCommand', framework.SimpleCommand)
  2. function LoadingCompletedCommand:ctor()
  3. end
  4. function LoadingCompletedCommand:execute(note)
  5. global._loadingCost = os.clock() - global._loadingCost
  6. print( "LoadingCompleted", global._loadingCost )
  7. global.Facade:sendNotification(global.NoticeTable.Layer_GameWorldConfirm_Open)
  8. end
  9. return LoadingCompletedCommand