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- local GameSuspendCommand = class('GameSuspendCommand', framework.SimpleCommand)
- function GameSuspendCommand:ctor()
- end
- function GameSuspendCommand:execute(note)
- --debug
- print("OnGameSuspend")
- global.Facade:sendNotification(global.NoticeTable.Audio_Pause_All)
- if global.MMO.GAME_STATE_WORLD == GET_GAME_STATE() then
- global.gameWorldController:OnGameSuspend()
- end
- -- ssr
- ssr.ssrBridge:onGameSuspend()
- end
- return GameSuspendCommand
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