CUIKeyTable.lua 2.9 KB

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  1. local function checkKey(formatStr)
  2. return string.format(formatStr, global.isWinPlayMode and "pc" or "mobile")
  3. end
  4. local CUIKeyTable = {
  5. MOBILE_SKILL = "mobile_skill",
  6. PROPERTY = checkKey("%s_property"),
  7. MOBILE_SUMMONS = "mobile_summons",
  8. ASSIST = checkKey("%s_assist"),
  9. MOBILE_DIG = "mobile_dig",
  10. MAINMINIMAP = checkKey("%s_minimap"),
  11. PLAYER_FRAME = checkKey("%s_player"),
  12. PLAYER_EQUIP = checkKey("%s_player_equip"),
  13. PLAYER_SKILL = checkKey("%s_player_skill"),
  14. PLAYER_TITLE = checkKey("%s_player_title"),
  15. PLAYER_SUPEREQUIP = checkKey("%s_player_superEquip"),
  16. BAG = checkKey("%s_bag"),
  17. BAG_MERGE = checkKey("%s_bag_merge"),
  18. RANK = checkKey("%s_rank_layer"),
  19. MAINTOP = "mobile_main_top",
  20. BAITAN = checkKey("%s_baitan"),
  21. BEST_RING = checkKey("%s_best_ring"),
  22. MAINTARGET = "mobile_target",
  23. NPC_STORAGE = checkKey("%s_npc_storage"),
  24. PLAYER_BASEATTR = checkKey("%s_base_attr"),
  25. PLAYER_EXTRAATTR = checkKey("%s_extra_attr"),
  26. BESTRONG = checkKey("%s_bestrong"),
  27. MINIMAP = checkKey("%s_map"),
  28. LOOKPLAYER_FRAME = checkKey("%s_look_player"),
  29. MAIN_MONSTER = checkKey("%s_main_monster"),
  30. COMMON_QUESTION = checkKey("%s_common_question"),
  31. MAINTARGET_BELONG = checkKey("%s_MainTarget_Belong"),
  32. MAINMONSTER_BELONG = checkKey("%s_MainMonster_Belong"),
  33. COMPOUND_ITEMS = checkKey("%s_compound_items"),
  34. COMMON_VERIFICATION = checkKey("%s_common_verification"),
  35. HERO_STATE = checkKey("%s_hero_state"),
  36. HERO_MERGE_FRAME = checkKey("%s_player_hero"),
  37. HERO_EQUIP = checkKey("%s_hero_equip"),
  38. HERO_SKILL = checkKey("%s_hero_skill"),
  39. HERO_TITLE = checkKey("%s_hero_title"),
  40. HERO_SUPEREQUIP = checkKey("%s_hero_superEquip"),
  41. HERO_BASEATTR = checkKey("%s_hero_base_attr"),
  42. HERO_EXTRAATTR = checkKey("%s_hero_extra_attr"),
  43. HERO_BEST_RING = checkKey("%s_hero_best_ring"),
  44. HERO_FRAME = checkKey("%s_hero"),
  45. HERO_BAGLEVEL1 = checkKey("%s_hero_bag_level1"),
  46. HERO_BAGLEVEL2 = checkKey("%s_hero_bag_level2"),
  47. HERO_BAGLEVEL3 = checkKey("%s_hero_bag_level3"),
  48. HERO_BAGLEVEL4 = checkKey("%s_hero_bag_level4"),
  49. HERO_BAGLEVEL5 = checkKey("%s_hero_bag_level5"),
  50. TRADE_PLAYER_FRAME = checkKey("%s_trade_player_frame"),
  51. GUILD_FRAME = checkKey("%s_guild_frame"),
  52. SOCIAL_FRAME = checkKey("%s_social_frame"),
  53. STORE_FRAME = checkKey("%s_store_frame"),
  54. SETTING_FRAME = checkKey("%s_setting_frame"),
  55. AUCTION_FRAME = checkKey("%s_auction_frame"),
  56. }
  57. return CUIKeyTable