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- local BuffEntityAnim = require("buff/BuffEntityAnim")
- local BuffEntityCloaking = class("BuffEntityCloaking", BuffEntityAnim)
- function BuffEntityCloaking:ctor(data)
- BuffEntityCloaking.super.ctor(self, data)
- self._buffEffHide = tonumber(global.ConstantConfig.disBuffHideEffect) == 1 --不显示隐身效果
- end
- function BuffEntityCloaking:OnEnter()
- BuffEntityCloaking.super.OnEnter(self)
- local actor = global.actorManager:GetActor(self._actorID)
- if not actor then
- self:disable()
- return false
- end
- -- net player only
- if not (actor:IsPlayer() or actor:IsMonster()) then
- self:disable()
- return false
- end
- if self._buffEffHide and actor:IsPlayer() then
- return false
- end
- actor:setCloaking(true, 2)
- end
- function BuffEntityCloaking:OnExit()
- BuffEntityCloaking.super.OnExit(self)
- local actor = global.actorManager:GetActor(self._actorID)
- if not actor then
- return nil
- end
- -- net player only
- if not (actor:IsPlayer() or actor:IsMonster()) then
- return false
- end
- if self._buffEffHide and actor:IsPlayer() then
- return false
- end
- actor:setCloaking(false, 2)
- end
- function BuffEntityCloaking:UpdatePresent()
- local actor = global.actorManager:GetActor(self._actorID)
- if not actor then
- return false
- end
- -- net player only
- if not (actor:IsPlayer() or actor:IsMonster()) then
- return false
- end
- if self._buffEffHide and actor:IsPlayer() then
- return false
- end
- actor:setCloaking(true, 2)
- end
- return BuffEntityCloaking
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