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- local Behavior = class("Behavior")
- local BehaviorConfig = global.BehaviorConfig
- function Behavior:ctor(data)
- end
- function Behavior:getType()
- return BehaviorConfig.BehaviorType.BehaviorBase
- end
- function Behavior:process(player, actCompleted)
- end
- function Behavior:update(player, actCompleted)
- end
- return Behavior
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