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- local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" )
- local sequFrameAnimLoaderImpWeapon = class('sequFrameAnimLoaderImpWeapon', sequFrameAnimLoader)
- local ANIM_RES_PATH = "anim/weapon/"
- function sequFrameAnimLoaderImpWeapon:ctor()
- sequFrameAnimLoaderImpWeapon.super.ctor(self)
- end
- function sequFrameAnimLoaderImpWeapon:init()
- sequFrameAnimLoaderImpWeapon.super.init(self)
- end
- function sequFrameAnimLoaderImpWeapon:convertTexFileName( rawAnimID, sex, act )
- return string.format( "%sweapon_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act )
- end
- function sequFrameAnimLoaderImpWeapon:convertPlistFileName( rawAnimID, sex, act )
- return string.format( "%sweapon_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act )
- end
- function sequFrameAnimLoaderImpWeapon:convertTexFileNameByIdx( rawAnimID, sex, act, idx )
- return string.format( "%sweapon_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx )
- end
- function sequFrameAnimLoaderImpWeapon:convertPlistFileNameByIdx( rawAnimID, sex, act, idx )
- return string.format( "%sweapon_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx )
- end
- function sequFrameAnimLoaderImpWeapon:convertFrameName( rawAnimID, sex, act, dir, frameID )
- return string.format( "weapon_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID )
- end
- return sequFrameAnimLoaderImpWeapon
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