gameActorStatePlayerReady.lua 896 B

123456789101112131415161718192021222324252627282930313233
  1. local gameActorState = require( "actor/gameActorState")
  2. local gameActorStatePlayerReady = class('gameActorStatePlayerReady', gameActorState)
  3. function gameActorStatePlayerReady:ctor()
  4. gameActorStatePlayerReady.super.ctor(self)
  5. end
  6. function gameActorStatePlayerReady:GetStateID()
  7. return global.MMO.ACTION_READY
  8. end
  9. function gameActorStatePlayerReady:Tick(dt, player)
  10. player.mActionHandler:handleActionCompleted( player, global.MMO.ACTION_READY )
  11. end
  12. function gameActorStatePlayerReady:ChangeState(newState, player, isTerminate)
  13. if newState:GetStateID() == self:GetStateID() then
  14. return false
  15. end
  16. player.mCurrentState = newState
  17. return true
  18. end
  19. function gameActorStatePlayerReady:OnEnter(player)
  20. player:dirtyAnimFlag()
  21. end
  22. function gameActorStatePlayerReady:OnExit(actor)
  23. end
  24. return gameActorStatePlayerReady