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- -- add empty ccslog function to avoid function not defined error.
- -- if you log something, add what you want in it.
- if cc.exports then
- cc.exports.ccslog = function(...) end
- else
- ccslog = function(...) end
- end
- -- used as metaTable
- local luaExtend = {}
- local function getChildInSubNodes(nodeTable, key)
- if #nodeTable == 0 then
- return nil
- end
- local child = nil
- local subNodeTable = {}
- for _, v in ipairs(nodeTable) do
- child = v:getChildByName(key)
- if (child) then
- return child
- end
- end
- for _, v in ipairs(nodeTable) do
- local subNodes = v:getChildren()
- if #subNodes ~= 0 then
- for _, v1 in ipairs(subNodes) do
- table.insert(subNodeTable, v1)
- end
- end
- end
- return getChildInSubNodes(subNodeTable, key)
- end
- luaExtend.__index = function(table, key)
- local root = table.root
- local child = root[key]
- if child then
- return child
- end
- child = root:getChildByName(key)
- if child then
- root[key] = child
- return child
- end
- child = getChildInSubNodes(root:getChildren(), key)
- if child then root[key] = child end
- return child
- end
- -- used as metaTable
- luaExtend.__newindex = function(table, key, value)
- if key == "root" and nil == rawget(table, key) then
- local function checkChildren(children)
- if #children == 0 then
- return nil
- end
- for _, child in pairs(children) do
- if child.getDescription and (child:getDescription() == "ListView" or child:getDescription() == "ScrollView") then
- if child:getDirection() == 1 and (nil == child.UserData or (tonumber(child.UserData[1]) and tonumber(child.UserData[1]) > 0)) then
- local speed = nil
- if child.UserData and tonumber(child.UserData[1]) and tonumber(child.UserData[1]) > 0 then
- speed = tonumber(child.UserData[1])
- end
- child:addMouseScrollPercent(speed)
- end
- end
- checkChildren(child:getChildren())
- end
- end
- checkChildren(value:getChildren())
- end
- rawset(table, key, value)
- end
- return luaExtend
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