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- SLBridge = {}
- SLBridge.LUAEvent = {}
- function SLBridge:onLUAEvent(eventID, eventData)
- if not SLBridge.LUAEvent[eventID] then
- return
- end
- for eventTag, eventCB in pairs(SLBridge.LUAEvent[eventID]) do
- eventCB(eventData, eventTag)
- end
- end
- function SLBridge:onEnterWorld()
- SL.NetworkUtil = require("GUI/GUINetworkUtil").new()
- local rootB = global.sceneGraphCtl:GetSceneNode(global.MMO.NODE_SKILL_BEHIND)
- local rootF = global.sceneGraphCtl:GetSceneNode(global.MMO.NODE_SKILL)
- GUI._sceneRootNodeB = cc.Node:create()
- rootB:addChild(GUI._sceneRootNodeB)
- GUI._sceneRootNodeB:retain()
- GUI._sceneRootNodeF = cc.Node:create()
- rootF:addChild(GUI._sceneRootNodeF)
- GUI._sceneRootNodeF:retain()
-
- require("GUI/GUINetwork")
- require("GUILayout/GUIUtil")
- end
- function SLBridge:onLeaveWorld()
- SLBridge:onLUAEvent(LUA_EVENT_LEAVE_WORLD)
-
- package.loaded["GUILayout/GUIUtil"] = nil
- package.loaded["GUI/GUINetwork"] = nil
- GUI.WinLayers = {} -- GUI 界面管理
- GUI.Mediators = {} -- GUI 界面管理
- SLBridge.LUAEvent = {}
- SLHandlerEvent.Events = {}
- SLHandlerEvent.EventDesc = {}
- SLHandlerEvent.PropertyEvents = {}
- SL.FormParam = {}
- SL.LocalStringCache = {}
- SL.LocalStringTimerID = nil
- SL.DigitChangeTimerID = nil
- -- note: 无需removeFromParent,父节点已经被清理了
- GUI._sceneRootNodeB:autorelease()
- GUI._sceneRootNodeB = nil
- GUI._sceneRootNodeF:autorelease()
- GUI._sceneRootNodeF = nil
- GUI._actorRootNode = nil
- local files = SLDefine.LUAFile
- for k, v in pairs(files) do
- package.loaded[v] = nil
- end
- end
- function SLBridge:CheckLuaEventCleaned()
- if not SLBridge.LUAEvent or not next(SLBridge.LUAEvent) then
- return true
- end
-
- return false
- end
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