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- local NativeBridgeManager = class("NativeBridgeManager")
- local cjson = require("cjson")
- function NativeBridgeManager:ctor()
- self._loginState = 0
- self._username = nil
- self._password = nil
- self._isCertification = true --是否已经实名认证
- self._isAdult = true --是否已经成年
- self._sdkuid = nil -- 原始uid,聚合那边将uid转了一下,无法正常和SDK进行其他网络通信了,加这个字段,▄█▀█●
-
- self._needAllowLaunch = false -- 需要SDK允许进入
- self._isAllowLaunch = false -- SDK是否允许进入
- -- 嫌疑数据
- self._suspectInfo = nil
- --上一次使用的区服
- self._lastServerID = nil;
- --是否需要buf
- self._isHasBuff = "0"
- --移动端登录信息
- self._loginData = {}
- -- VIP数据
- self._VipData = nil
- self._isHaveVip = false
- -- 从盒子启动
- self._launchByBox = false
-
- self:registerN2GMethods()
- end
- function NativeBridgeManager:GetLoginState()
- return self._loginState
- end
- function NativeBridgeManager:GetUsername()
- return self._username
- end
- function NativeBridgeManager:GetPassword()
- return self._password
- end
- function NativeBridgeManager:GetCertification()
- return self._isCertification
- end
- function NativeBridgeManager:SetCertification(state)
- self._isCertification = state
- end
- function NativeBridgeManager:GetAdult()
- return self._isAdult
- end
- function NativeBridgeManager:SetAdult(state)
- self._isAdult = state
- end
- function NativeBridgeManager:GetHasBuff()
- return self._isHasBuff
- end
- function NativeBridgeManager:GetLoginDataByKey(key)
- return self._loginData[key]
- end
- function NativeBridgeManager:SetLoginDataByKey(key,value)
- self._loginData[key] = value
- end
- function NativeBridgeManager:GetSdkuid(state)
- return self._sdkuid
- end
- function NativeBridgeManager:GetSuspectInfo()
- return self._suspectInfo
- end
- function NativeBridgeManager:SetSuspectInfo(info)
- self._suspectInfo = info
- end
- function NativeBridgeManager:IsNeedAllowLaunch()
- return self._needAllowLaunch
- end
- function NativeBridgeManager:SetNeedAllowLaunch(v)
- self._needAllowLaunch = v
- end
- function NativeBridgeManager:IsAllowLaunch()
- return self._isAllowLaunch
- end
- function NativeBridgeManager:SetIsAllowLaunch(v)
- self._isAllowLaunch = v
- end
- function NativeBridgeManager:getLastServerID()
- return self._lastServerID
- end
- function NativeBridgeManager:SetLastServerID(v)
- self._lastServerID = v
- end
- function NativeBridgeManager:SetVIPLevel(v)
- self._VipData = v
- end
- function NativeBridgeManager:GetVIPLevel()
- return self._VipData, self._isHaveVip
- end
- function NativeBridgeManager:CheckAllowLaunch()
- -- 不需要SDK同意
- if not self:IsNeedAllowLaunch() then
- return true
- end
- return self:IsNeedAllowLaunch() and self:IsAllowLaunch()
- end
- function NativeBridgeManager:onRecvDataCB(sender, jsonString)
- releasePrint("RecvDataCallback:" .. tostring(jsonString))
-
- local paramJson = cjson.decode(jsonString)
- self._revcData = paramJson
-
- if not paramJson then
- return nil
- end
- if paramJson.versionName then
- global.L_GameEnvManager:SetAPKVersionName(paramJson.versionName)
- end
- if paramJson.versionCode then
- global.L_GameEnvManager:SetAPKVersionCode(paramJson.versionCode)
- end
-
- if paramJson.package then
- global.L_GameEnvManager:SetAPKPackageName(paramJson.package)
- end
- if paramJson.packageName then
- global.L_GameEnvManager:SetAPKPackageShowName(paramJson.packageName)
- end
- if paramJson.code_java then
- global.L_GameEnvManager:SetJavaVersionCode(paramJson.code_java)
- end
- if paramJson.srvlist and string.len(paramJson.srvlist) > 0 then
- global.L_GameEnvManager:SetModInfoURL(paramJson.srvlist)
- end
- if paramJson.srvlistPlanB and string.len(paramJson.srvlistPlanB) > 0 then
- global.L_GameEnvManager:SetModInfoURLPlanB(paramJson.srvlistPlanB)
- end
- if paramJson.channelId and string.len(paramJson.channelId) > 0 then
- global.L_GameEnvManager:SetChannelID(paramJson.channelId)
- end
- if paramJson.network then
- global.L_GameEnvManager:SetNetType(paramJson.network)
- end
- if paramJson.battery then
- global.L_GameEnvManager:SetBattery(paramJson.battery)
- end
- if paramJson.totalMemSizeInByte then
- local memSize = tonumber( paramJson.totalMemSizeInByte )
- local memSizeInGB = 3
- if global.Platform == cc.PLATFORM_OS_ANDROID then
- memSizeInGB = memSize / 1048576
- else
- memSizeInGB = memSize / 1073741824
- end
- global.L_GameEnvManager:SetTotalMemSize(memSizeInGB)
- end
- if paramJson.UDID then
- global.L_GameEnvManager:SetUDID(tostring(paramJson.UDID))
- end
-
- if paramJson.PUID then
- global.L_GameEnvManager:SetPUID(tostring(paramJson.PUID))
- end
- if paramJson.isEMU then
- global.L_GameEnvManager:SetIsEmulator(paramJson.isEMU == "1")
- end
- if paramJson.isUM then
- global.L_GameEnvManager:SetIsUmeng(paramJson.isUM == "1")
- end
- if paramJson.needPermission ~= nil then
- global.L_GameEnvManager:setNeedPermission(tostring(paramJson.needPermission) == "1")
- end
-
- if paramJson.hasPermission then
- global.L_GameEnvManager:setHasPermission(tostring(paramJson.hasPermission) == "1")
- end
-
- if paramJson.needAllowLaunch then
- global.L_NativeBridgeManager:SetNeedAllowLaunch(tostring(paramJson.needAllowLaunch) == "1")
- end
- if paramJson.envData then
- local envData = cjson.decode(paramJson.envData)
- for k, v in pairs(envData) do
- global.L_GameEnvManager:SetEnvDataByKey(k, v)
- end
- global.BoxLaunchExternal = true --盒子启动的外部游戏包
- end
- if paramJson.launchByBox then
- self._launchByBox = paramJson.launchByBox
- end
- releasePrint( "_totalMemSizeInGB:" .. tostring(global.L_GameEnvManager:GetTotalMemSize()))
- releasePrint("isEmulator:", global.L_GameEnvManager:IsEmulator())
- -- check by app code
- if not self._launchByBox then
- -- 盒子启动时,不处理覆盖安装的删除
- global.L_GameEnvManager:CheckAppOverlayTrace()
- end
- -- root dir
- global.L_GameEnvManager:CheckRootDir()
- end
- function NativeBridgeManager:onSDKLoginCB(sender, jsonString)
- HideLoadingBar()
- -- debug
- releasePrint("SDKLoginCallback:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- local state = paramJson.state -- 1: success, 0:failed
- -- login state
- self._loginState = tonumber(state)
- if state and tonumber(state) == 1 then
- if paramJson.userName and paramJson.sessionId then
- releasePrint("paramJson.sdata: " .. tostring(paramJson.sdata))
- if paramJson.sdata ~= nil then
- global.L_GameEnvManager:SetSData(paramJson.sdata)
- end
- self._username = paramJson.userName
- self._password = paramJson.sessionId
- end
- for k, v in pairs(paramJson) do
- self:SetLoginDataByKey(k, v)
- end
- if global.L_ModuleChooseManager.OnLoginSuccessResp then
- global.L_ModuleChooseManager:OnLoginSuccessResp()
- end
- if paramJson.isCertification ~= nil and paramJson.isAdult ~= nil then
- self._isCertification = paramJson.isCertification
- self._isAdult = paramJson.isAdult
- releasePrint("self._isCertification = ",self._isCertification,"self._isAdult = ",self._isAdult)
- end
- if paramJson.sdkuid ~= nil and paramJson.sdkuid ~= "" then
- self._sdkuid = paramJson.sdkuid
- end
- self:GN_getVIPLevel()
- end
- end
- function NativeBridgeManager:onHasBuff(sender, jsonString)
- -- debug
- releasePrint("LogoutCallback:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- local buff = paramJson.buff -- 1: 有buf, 0:无buf
- self._isHasBuff = buff
- end
- function NativeBridgeManager:onLogoutCB(sender, jsonString)
- -- debug
- releasePrint("LogoutCallback:" .. tostring(jsonString))
- global.L_GameEnvManager:RestartGame()
- end
- function NativeBridgeManager:onOverlayInstallationCB(sender, jsonString)
- end
- function NativeBridgeManager:onMacAddressCB(sender, jsonString)
- local paramJson = cjson.decode(jsonString)
- if paramJson.wifi_mac and string.len(paramJson.wifi_mac) > 0 then
- global.L_GameEnvManager:SetMacAddress(tostring(paramJson.wifi_mac))
- end
- end
- function NativeBridgeManager:onNativeStatusChangedCB(sender, jsonString)
- releasePrint("NativeStatusChanged 1111:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- local networkDesc = {[-1] = "unknown", [0] = "wifi", [1] = "2g", [2] = "3g", [3] = "4g"}
- releasePrint("NativeStatusChanged, network:" .. networkDesc[paramJson.network] .. ",battery:" .. paramJson.battery)
- global.L_GameEnvManager:SetNetType(paramJson.network)
- global.L_GameEnvManager:SetBattery(paramJson.battery)
- end
- function NativeBridgeManager:onDeviceRotationChanged(sender, jsonString)
- releasePrint("onDeviceRotationChanged 1111:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- releasePrint("onDeviceRotationChanged, deviceRotation:" .. paramJson.deviceRotation)
- global.L_GameEnvManager:SetDeviceRotation(paramJson.deviceRotation)
- if global.Facade then
- global.Facade:sendNotification(global.NoticeTable.DeviceRotationChanged)
- end
- end
- function NativeBridgeManager:NG_AllowLaunchGame(sender, jsonString)
- releasePrint("NG_canEnterGame 1111:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- releasePrint("NG_canEnterGame,:" .. paramJson.isAllowLaunch)
- global.L_NativeBridgeManager:SetIsAllowLaunch(tostring(paramJson.isAllowLaunch) == "1")
- end
- function NativeBridgeManager:NG_RealNameInfo(sender, jsonString)
- releasePrint("NG_RealNameInfo 1111:" .. tostring(jsonString))
- local paramJson = cjson.decode(jsonString)
- releasePrint("NG_RealNameInfo,:" .. paramJson.RealNameStatus)
- self._isCertification = true
- local status = paramJson and paramJson.RealNameStatus and tostring(paramJson.RealNameStatus)
- self._isAdult = status == "2"
- if global.Facade then
- global.Facade:sendNotification(global.NoticeTable.RealNameInfo,{status =status})
- end
- end
- function NativeBridgeManager:NG_SuspectInfo(sender, jsonString)
- local paramJson = cjson.decode(jsonString)
- if paramJson.suspectInfo then
- self:SetSuspectInfo(paramJson.suspectInfo)
- -- releasePrint("paramJson.suspectInfo = "..paramJson.suspectInfo)
- global.Facade:sendNotification(global.NoticeTable.SuspectInfo,{info = paramJson.suspectInfo,type = 2})
- end
- end
- function NativeBridgeManager:NG_HeartInfo(sender, jsonString)
- local paramJson = cjson.decode(jsonString)
- if paramJson.heartInfo then
- if global.Facade then
- global.Facade:sendNotification(global.NoticeTable.SuspectInfo,{info = paramJson.heartInfo,type = 1})
- end
- end
-
- end
- function NativeBridgeManager:NG_AppInfo(sender, jsonString)
- local paramJson = cjson.decode(jsonString)
- if global.Facade then
- global.Facade:sendNotification(global.NoticeTable.SuspectInfo,{info = paramJson.appInfo,type = 3})
- end
- end
- function NativeBridgeManager:NG_LastServerInfo(sender, jsonString)
-
- local paramJson = cjson.decode(jsonString)
- self:SetLastServerID(paramJson.lastServerID)
- releasePrint("lastserverid = "..self:getLastServerID())
- if global.L_ModuleChooseManager then
- global.L_ModuleChooseManager:OnLastSelectServerResp()
- end
- end
- function NativeBridgeManager:NG_SelectGameAndRestart(sender, envString)
- if global.L_ModuleChooseManager then
- global.L_ModuleChooseManager:WriteEnvAndRestart(envString)
- end
- end
- function NativeBridgeManager:NG_VIPLevel(sender, jsonString)
- releasePrint("NG_VIPLevel = "..jsonString)
- local paramJson = cjson.decode(jsonString)
- self._isHaveVip = true
- self:SetVIPLevel(paramJson)
- end
- function NativeBridgeManager:NG_SceneSizeChange(sender,jsonString)
- local paramJson = cjson.decode(jsonString)
- if not paramJson then
- return
- end
- releasePrint("=====================NG_SceneSizeChange jsonString: ", jsonString)
- if global.Facade then
- global.Facade:sendNotification( global.NoticeTable.Scene_Size_Change, paramJson)
- return
- end
- global.L_GameEnvManager:OnSizeChanged(paramJson.width, paramJson.height)
- end
- function NativeBridgeManager:NG_onCubeMessageCallback(sender,jsonString)
- -- body
- if not jsonString or jsonString == "" then
- return
- end
- local paramJson = cjson.decode(jsonString)
- if not paramJson then
- return
- end
- if paramJson.header == "init" then
- -- 初始化完成检测判断是否是聚合
- global.L_DataRePort:OpenJuheMode()
- elseif paramJson.header == "deviceinfo_changed" then
- global.L_DataRePort:SetDeviceInfo(cjson.decode(paramJson.payload))
- global.L_DataRePort:SendLoginEvent()
- releasePrint("=====================NG_onCubeMessageCallback deviceinfo_changed: ", jsonString)
- end
- releasePrint("=====================NG_onCubeMessageCallback jsonString: ", jsonString)
- end
- function NativeBridgeManager:registerN2GMethods()
- local nativeBridgeCtl = NativeBridgeCtl:Inst()
-
- -- remove last selector
- nativeBridgeCtl:removeSelectorsInGroup("recvDataForInit")
- nativeBridgeCtl:removeSelectorsInGroup("SDKLoginResponse")
- nativeBridgeCtl:removeSelectorsInGroup("AccountOperator")
- nativeBridgeCtl:removeSelectorsInGroup("OverlayInstallation")
- nativeBridgeCtl:removeSelectorsInGroup("WifiMacRecord")
- nativeBridgeCtl:removeSelectorsInGroup("NativeStatus")
- nativeBridgeCtl:removeSelectorsInGroup("DeviceRotation")
- nativeBridgeCtl:removeSelectorsInGroup("AllowLaunchGame")
- nativeBridgeCtl:removeSelectorsInGroup("RealNameInfo")
- nativeBridgeCtl:removeSelectorsInGroup("LastServerInfo")
- nativeBridgeCtl:removeSelectorsInGroup("SDKHasBuff")
- nativeBridgeCtl:removeSelectorsInGroup("GameList")
- nativeBridgeCtl:removeSelectorsInGroup("VIPLevel")
- nativeBridgeCtl:removeSelectorsInGroup("sceneSizeChange")
- nativeBridgeCtl:removeSelectorsInGroup("CubeSDKRePort")
- -- register recv data callback
- nativeBridgeCtl:addNativeSelector("recvDataForInit", "NG_recvData", handler(self, self.onRecvDataCB), nil)
- -- register SDK callback
- nativeBridgeCtl:addNativeSelector("SDKLoginResponse", "NG_SDKLoginCB", handler(self, self.onSDKLoginCB), nil)
- -- register recv data callback
- nativeBridgeCtl:addNativeSelector("AccountOperator", "NG_Logout", handler(self, self.onLogoutCB), nil)
- -- register recv data callback
- nativeBridgeCtl:addNativeSelector("OverlayInstallation", "NG_OverlayInstallation", handler(self, self.onOverlayInstallationCB), nil)
-
- -- register mac address callback
- nativeBridgeCtl:addNativeSelector("WifiMacRecord", "NG_WifiMacRecv", handler(self, self.onMacAddressCB), nil)
- -- register native status changing callback
- nativeBridgeCtl:addNativeSelector("NativeStatus", "NG_NativeStatusChanged", handler(self, self.onNativeStatusChangedCB), nil)
-
- -- register device rotation changing callback
- nativeBridgeCtl:addNativeSelector("DeviceRotation", "NG_DeviceRotationChanged", handler(self, self.onDeviceRotationChanged), nil)
- -- register AllowLaunchGame
- nativeBridgeCtl:addNativeSelector("AllowLaunchGame", "NG_AllowLaunchGame", handler(self, self.NG_AllowLaunchGame), nil)
- -- register RealNameInfo
- nativeBridgeCtl:addNativeSelector("RealNameInfo", "NG_RealNameInfo", handler(self, self.NG_RealNameInfo), nil)
- -- 网易盾嫌疑数据
- nativeBridgeCtl:addNativeSelector("SuspectInfo", "NG_SuspectInfo", handler(self, self.NG_SuspectInfo), nil)
- -- 网易盾心跳数据
- nativeBridgeCtl:addNativeSelector("HeartInfo", "NG_HeartInfo", handler(self, self.NG_HeartInfo), nil)
- -- 网易盾环境风险信息
- nativeBridgeCtl:addNativeSelector("HeartInfo", "NG_AppInfo", handler(self, self.NG_AppInfo), nil)
- nativeBridgeCtl:addNativeSelector("LastServerInfo", "NG_LastServerInfo", handler(self, self.NG_LastServerInfo), nil)
- -- register SDK hasBuf callback
- nativeBridgeCtl:addNativeSelector("SDKHasBuff", "NG_HasBuff", handler(self, self.onHasBuff), nil)
- -- box gamelist
- nativeBridgeCtl:addNativeSelector("GameList", "NG_SelectGameAndRestart", handler(self, self.NG_SelectGameAndRestart), nil)
- -- 雷电vip
- nativeBridgeCtl:addNativeSelector("VIPLevel", "NG_VIPLevel", handler(self, self.NG_VIPLevel), nil)
- -- 小屏、全屏切换
- nativeBridgeCtl:addNativeSelector("sceneSizeChange","NG_SceneSizeChange", handler(self, self.NG_SceneSizeChange), nil)
- -- c++ 上报
- nativeBridgeCtl:addNativeSelector("CubeSDKRePort","NG_onCubeMessageCallback", handler(self, self.NG_onCubeMessageCallback), nil)
- -- notice native
- self:GN_initNativeFunc()
- end
- function NativeBridgeManager:GN_appLaunchNotify(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_appLaunchNotify"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_initNativeFunc(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_initNativeFunc"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_selectGameMod(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_selectGameMod"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_selectGameMod(data)
- end
- end
- end
- function NativeBridgeManager:GN_accountLogin(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_accountLogin"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_accountLogout(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_accountLogout"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_onCallOF(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onCallOF"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_onUserIDUpdated(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onUserIDUpdated"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_checkApkUpdate(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_checkApkUpdate"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:GN_onSelectServer(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onSelectServer"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_onSelectServer(data)
- end
- end
- end
- function NativeBridgeManager:GN_onNewRole(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onNewRole"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_onNewRole(data)
- end
- end
- end
- function NativeBridgeManager:GN_onEnterGame(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onEnterGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_onEnterGame(data)
- end
- end
- end
- function NativeBridgeManager:GN_onLevelChanged(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onLevelChanged"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_onLevelChanged(data)
- end
- end
- end
- function NativeBridgeManager:GN_onQuestIDChanged(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_onQuestIDChanged"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_onQuestIDChanged(data)
- end
- end
- end
- function NativeBridgeManager:GN_buyItemWithYB(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_buyItemWithYB"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- -- upload data windows
- if global.modBridgeController then
- global.modBridgeController:GN_buyItemWithYB(data)
- end
- end
- end
- function NativeBridgeManager:GN_restartGame(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- if nil ~= data then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_restartGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- end
- function NativeBridgeManager:GN_setClipboardText(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = data and cjson.encode({content = data}) or ""
- local methodName = "GN_setClipboardText"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 友盟 进入游戏
- function NativeBridgeManager:GN_umengUploadEnterGame(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengUploadEnterGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- data = data or {}
- data.actionType = "2"
- self:PCNoticeRequest("GN_onActionGame",data)
- end
- end
- -- 友盟 支付
- function NativeBridgeManager:GN_umengUploadPay(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengUploadPay"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 友盟 创角
- function NativeBridgeManager:GN_umengUploadNewRole(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengUploadNewRole"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- data = data or {}
- data.actionType = "1"
- self:PCNoticeRequest("GN_onActionGame",data)
- end
- end
- -- 友盟 升级
- function NativeBridgeManager:GN_umengUploadLevelChanged(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengUploadLevelChanged"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 友盟 注册
- function NativeBridgeManager:GN_umengUploadRegister(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengUploadRegister"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 友盟 发起充值
- function NativeBridgeManager:GN_umengSubmitPay(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengSubmitPay"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 友盟 充值成功
- function NativeBridgeManager:GN_umengFinishPay(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_umengFinishPay"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 打开qq
- function NativeBridgeManager:GN_startQQ(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_startQQ"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 加qq
- function NativeBridgeManager:GN_joinQQ(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_joinQQ"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 加入qq群
- function NativeBridgeManager:GN_joinQQGroup(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_joinQQGroup"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 打开wx
- function NativeBridgeManager:GN_startWX(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_startWX"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 加入wx公众号
- function NativeBridgeManager:GN_joinWXGroup(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_joinWXGroup"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 盒子 返回盒子
- function NativeBridgeManager:GN_finishGame(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_finishGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 盒子 区服大厅
- function NativeBridgeManager:GN_GameList(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_GameList"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 请求启动游戏
- function NativeBridgeManager:GN_requestAllowLaunch(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_requestAllowLaunch"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- elseif cc.PLATFORM_OS_WINDOWS == global.Platform then
- self:PCNoticeRequest("GN_onPlayGame",data or {})
- end
- end
- -- 请求实名
- function NativeBridgeManager:GN_requestRealName(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_requestRealName"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 请求获取嫌疑数据
- function NativeBridgeManager:GN_requestSuspectInfo(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_requestSuspectInfo"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 初始化易盾外挂sdk
- function NativeBridgeManager:GN_requestInitYD(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_requestInitYD"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- release_print("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 上报心跳
- function NativeBridgeManager:GN_requestHeartBeat( data )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- self:PCNoticeRequest( "GN_onHeartbeat",data or {} )
- end
- end
- -- 获取平台VIP等级
- function NativeBridgeManager:GN_getVIPLevel( data )
- if cc.PLATFORM_OS_ANDROID == global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_getVIPLevel"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- function NativeBridgeManager:PCCheckMedthodName(methodName)
- if not methodName or cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- return false
- end
- if sdkUtil and sdkUtil["getInstance"] and sdkUtil[methodName] then
- return true
- end
- return false
- end
- function NativeBridgeManager:PCNoticeRequest(methodName,data)
- local ret = nil
- if self:PCCheckMedthodName(methodName) then
- local jsonString = ""
- local obj = sdkUtil:getInstance()
- if obj and obj[methodName] then
- if data and type(data) == "table" then
- local jsonString = (data and cjson.encode(data)) or ""
- ret = obj[methodName](obj,jsonString)
- else
- ret = obj[methodName](obj)
- end
-
- release_print("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. jsonString)
- end
- end
- return ret
- end
- -- 实名检测返回
- function PC_GN_checkRealNameCB( jsonStr )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonData = cjson.decode( jsonStr or "")
- local methodName = "PC_GN_checkRealNameCB"
- local printJson = jsonStr and jsonStr or ""
- release_print("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- if jsonData and next(jsonData) and tonumber(jsonData.result) == 0 then
- -- 退出游戏
- cc.Director:getInstance():endToLua()
- return
- end
- global.L_ModuleChooseManager:LaunchModule()
-
- else
-
- global.L_ModuleChooseManager:LaunchModule()
- end
- end
- -- 注销账号
- function NativeBridgeManager:GN_deleteAccount(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_deleteAccount"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- release_print("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 被顶号
- function NativeBridgeManager:GN_otherClientLogin(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = ""
- local methodName = "GN_otherClientLogin"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- release_print("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 云手机发送信息
- function NativeBridgeManager:GN_sendCloudLoginMes(data)
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_sendCloudLoginMes"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 自定义数据上报
- function NativeBridgeManager:GN_customRePortData(data)
- if PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_customRePortData"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- PC关闭按钮状态
- -- @param data table {state=1: 能关闭(默认), 0: 不能关闭}
- function NativeBridgeManager:GN_IsCan_Windown_Close_State( data )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_IsCan_Windown_Close_State"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. jsonString)
- end
- end
- -- 游戏开始启动
- function NativeBridgeManager:GN_LaunchGame( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_LaunchGame"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 加载游戏必要的信息
- function NativeBridgeManager:GN_LoadGameInfo( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_LoadGameInfo"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- modlist加载完成
- function NativeBridgeManager:GN_LoadModlistFinish( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_LoadModlistFinish"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- modlist加载完成
- function NativeBridgeManager:GN_LoadLauncherModeFinish( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_LoadLauncherModeFinish"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 上报游戏相关信息到移动端
- function NativeBridgeManager:GN_SendGameInfo( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_SendGameInfo"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 云手机悬浮框tips
- function NativeBridgeManager:GN_showTipsView( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_showTipsView"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 发送数据到云手机sdk
- function NativeBridgeManager:GN_sendDataToSDK( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_sendDataToSDK"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName .. " " .. printJson)
- end
- end
- -- 多版本通知sdk
- function NativeBridgeManager:GN_SDKinit( data )
- if cc.PLATFORM_OS_WINDOWS ~= global.Platform then
- local jsonString = (data and cjson.encode(data))
- local methodName = "GN_SDKinit"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName)
- end
- end
- -- 初始化c++上报
- function NativeBridgeManager:GN_InitClientCube( data )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_InitClientCube"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName)
- end
- end
- -- 上报数据 c++
- function NativeBridgeManager:GN_SendLogGroupCube( data )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_SendLogGroupCube"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName)
- end
- end
- -- 聚合SDK模块
- function NativeBridgeManager:GN_OpenJuheMode( data )
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_OpenJuheMode"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName)
- end
- end
- -- 多版本更改boxid相关数据
- function NativeBridgeManager:GN_UpdateDeviceInfo(data)
- if cc.PLATFORM_OS_WINDOWS == global.Platform then
- local jsonString = data and cjson.encode(data) or ""
- local methodName = "GN_UpdateDeviceInfo"
- NativeBridgeCtl:Inst():sendMessage2Native(methodName, jsonString)
- local printJson = jsonString and jsonString or ""
- releasePrint("+++++++++++++++++++++++++++++++++++++ " .. methodName)
- end
- end
- return NativeBridgeManager
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