LoadingBarManager_launcher.lua 541 B

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  1. local LoadingBarManager = class("LoadingBarManager")
  2. function LoadingBarManager:ctor()
  3. end
  4. function LoadingBarManager:OpenLayer(data)
  5. if not self._layer then
  6. self._layer = requireLauncher( "logic/LoadingBarLayer" ).create(data)
  7. self._type = 999
  8. global.L_GameLayerManager:OpenLayer(self, data)
  9. end
  10. end
  11. function LoadingBarManager:CloseLayer()
  12. if not self._layer then
  13. return nil
  14. end
  15. self._layer:removeFromParent()
  16. self._layer = nil
  17. end
  18. return LoadingBarManager