NpcFunction.cs 4.5 KB

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  1. using Mir2Assistant.Common.Models;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Text.RegularExpressions;
  8. using System.Threading.Tasks;
  9. using System.Windows.Forms;
  10. namespace Mir2Assistant.Common.Functions
  11. {
  12. public static class NpcFunction
  13. {
  14. /// <summary>
  15. /// 提取对话命令
  16. /// </summary>
  17. /// <param name="dialog"></param>
  18. /// <returns></returns>
  19. public static List<string> GetTalkCmds(string dialog)
  20. {
  21. var ret = new List<string>();
  22. if (string.IsNullOrEmpty(dialog))
  23. {
  24. return ret;
  25. }
  26. var regex = new Regex(@"\<(.*?)\/(.*?)\>");
  27. Match match = regex.Match(dialog);
  28. while (match.Success)
  29. {
  30. if (match.Value.Contains("/@"))
  31. {
  32. ret.Add(match.Value.TrimStart('<').TrimEnd('>'));
  33. }
  34. match = match.NextMatch();
  35. }
  36. return ret;
  37. }
  38. private static async Task<string> Talk(MirGameInstanceModel gameInstance, Action act)
  39. {
  40. var memoryUtil = gameInstance!.MemoryUtils!;
  41. var addr1 = memoryUtil.GetMemoryAddress(gameInstance.MirConfig["对话框基址"], 0);
  42. var addr2 = memoryUtil.GetMemoryAddress(addr1, 0x11c, 0);
  43. act();
  44. nint addr = 0;
  45. if (!await TaskWrapper.Wait(() =>
  46. {
  47. addr = memoryUtil.GetMemoryAddress(addr1, 0x11c, 0);
  48. return addr2 != addr;
  49. }))
  50. {
  51. return "";
  52. }
  53. var length = memoryUtil.ReadToInt(memoryUtil.GetMemoryAddress(addr1, 0x20)) * 3;
  54. var str = memoryUtil.ReadToString(addr, length);
  55. gameInstance.TalkCmds = GetTalkCmds(str);
  56. return str;
  57. }
  58. /// <summary>
  59. /// 点NPC
  60. /// </summary>
  61. /// <param name="gameInstance"></param>
  62. /// <param name="NPC"></param>
  63. /// <returns></returns>
  64. public static async Task<string> ClickNPC(MirGameInstanceModel gameInstance, MonsterModel NPC)
  65. {
  66. return await Talk(gameInstance, () =>
  67. {
  68. var npcId = gameInstance.MemoryUtils!.ReadToInt(NPC.Addr + 4);
  69. SendMirCall.Send(gameInstance, 3001, [npcId, gameInstance!.MirConfig["寻路参数"], gameInstance!.MirConfig["点NPCCALL地址"]]);
  70. });
  71. }
  72. public static async Task<string> ClickNPC(MirGameInstanceModel gameInstance, string NpcName)
  73. {
  74. MonsterModel? npc = null;
  75. if (!await TaskWrapper.Wait(() =>
  76. {
  77. npc = gameInstance.Monsters.Values.FirstOrDefault(o => o.TypeStr == "NPC" && o.Name == NpcName);
  78. return npc != null;
  79. }))
  80. {
  81. return "";
  82. }
  83. return await ClickNPC(gameInstance, npc!);
  84. }
  85. /// <summary>
  86. /// 二级对话
  87. /// </summary>
  88. /// <param name="gameInstance"></param>
  89. /// <param name="cmd"></param>
  90. public static async Task<string> Talk2(MirGameInstanceModel gameInstance, string cmd)
  91. {
  92. return await Talk(gameInstance, () =>
  93. {
  94. SendMirCall.Send(gameInstance, 3002, new nint[] { gameInstance!.MirConfig["买物参数"], gameInstance!.MirConfig["小退参数"],
  95. gameInstance!.MirConfig["二级对话CALL地址"] ,cmd.Length}.Concat(SendMirCall.String2NIntArray(cmd)).ToArray());
  96. });
  97. }
  98. public static async Task<string> Talk2Text(MirGameInstanceModel gameInstance, string text)
  99. {
  100. string? cmd = null;
  101. if (!await TaskWrapper.Wait(() =>
  102. {
  103. cmd = gameInstance.TalkCmds.FirstOrDefault(o => o.Split("/")[0] == text);
  104. return cmd != null;
  105. }))
  106. {
  107. return "";
  108. }
  109. return await Talk2(gameInstance, cmd!.Split("/")[1]);
  110. }
  111. /// <summary>
  112. /// 等NPC出现
  113. /// </summary>
  114. /// <param name="gameInstance"></param>
  115. /// <param name="text"></param>
  116. /// <returns></returns>
  117. public static async Task<bool> WaitNPC(MirGameInstanceModel gameInstance, string npcName, int timeout = 50)
  118. {
  119. return await TaskWrapper.Wait(() => gameInstance.Monsters.Values.Any(o => o.TypeStr == "NPC" && o.Name == npcName), timeout);
  120. }
  121. }
  122. }