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- using Server.MirDatabase;
- using Server.MirEnvir;
- using S = ServerPackets;
- namespace Server.MirObjects.Monsters
- {
- public class RestlessJar : MonsterObject
- {
- protected virtual byte AttackRange
- {
- get
- {
- return 6;
- }
- }
- protected override bool CanMove { get { return false; } }
- protected override bool CanRegen { get { return false; } }
- protected override bool InAttackRange()
- {
- return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange);
- }
- protected internal RestlessJar(MonsterInfo info)
- : base(info)
- {
- }
- protected override void Attack()
- {
- if (!Target.IsAttackTarget(this))
- {
- Target = null;
- return;
- }
- ShockTime = 0;
- Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation);
- bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1);
- if (!ranged)
- {
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + AttackSpeed;
- var hpPercent = (HP * 100) / Stats[Stat.HP];
- switch (Envir.Random.Next(3))
- {
- case 0: //Spin
- case 1:
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.MACAgility, (int)0);
- ActionList.Add(action);
- }
- break;
- case 2:
- {
- if (hpPercent >= 50) //Tornado
- {
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 1 });
- int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]);
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.MACAgility, (int)1);
- ActionList.Add(action);
- }
- else //Stomp
- {
- Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 });
- int damage = Stats[Stat.MaxDC];
- if (damage == 0) return;
- DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.MACAgility, (int)2);
- ActionList.Add(action);
- }
- }
- break;
- }
- }
- else
- {
- ActionTime = Envir.Time + 300;
- AttackTime = Envir.Time + (AttackSpeed * 2);
- Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 0 });
- int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]);
- if (damage == 0) return;
- ProjectileAttack(damage);
- }
- }
- protected override void CompleteAttack(IList<object> data)
- {
- MapObject target = (MapObject)data[0];
- int damage = (int)data[1];
- DefenceType defence = (DefenceType)data[2];
- int type = (int)data[3];
- if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return;
- switch (type)
- {
- case 0:
- {
- var targets = FindAllTargets(1, CurrentLocation);
- for (int i = 0; i < targets.Count; i++)
- {
- if (targets[i].Attacked(this, damage, defence) <= 0) continue;
- }
- }
- break;
- case 1:
- {
- if (target.Attacked(this, damage, defence) <= 0) return;
- PoisonTarget(target, 4, 10, PoisonType.Blindness, 1000);
- }
- break;
- case 2:
- {
- var targets = FindAllTargets(1, CurrentLocation);
- for (int i = 0; i < targets.Count; i++)
- {
- if (targets[i].Attacked(this, damage, defence) <= 0) return;
- MirDirection dir = Functions.DirectionFromPoint(CurrentLocation, targets[i].CurrentLocation);
- targets[i].Pushed(this, dir, 1);
- }
- }
- break;
- }
- }
- }
- }
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