#!/usr/bin/env python3 """run_juece13_woma_kill50.py — 角色【新角色】→ 沃玛寺庙一层杀 50 只. 复用 AutoFightBehavior(保命三修版) + CaveEnterBehavior 传送链。 CaveEnterBehavior 引用模块常量(CAVE_MAP/_ACK_BODY/_TELEPORT_ACTS), 故 import 后覆写为沃玛参数(菜单第 3 项 @jiuxian_move_1,1,3, run14 抓包 SC643 菜单实证)。墙集=d022.map(2026-09-30 凌晨映射定案)。 用法: uv run python scripts/run_juece13_woma_kill50.py -u longwu988 -p Longwu1988 \ --zone 14570166 --name 新角色 [--kills 50] [--minutes 60] [--wait 0] """ from __future__ import annotations import argparse import logging import sys import time from collections import deque sys.path.insert(0, "scripts") from run_juece13_mine_farthest import setup_logging, banner # noqa: E402 from run_juece13_wugong_autofight import AutoFightBehavior, DIR_VECS # noqa: E402 import run_juece13_wugong_farthest as cave_mod # noqa: E402 from run_juece13_wugong_farthest import CaveEnterBehavior # noqa: E402 # 沃玛参数覆写(CaveEnterBehavior 读模块全局) WOMA_MAP = "沃玛寺庙一层" cave_mod.CAVE_MAP = WOMA_MAP # cap_woma_client.jsonl 真客户端抓包定案(2026-09-30 16:26 用户演示): # CS1010{index:2,UserID:10002} → CS1011 Act=@jiuxian_move_1,1,3 # → CS1011 Act=@act_move,3 ←第二步是,3(进入按钮带地图编号) # → ACK 5012+5027 body='沃玛一层' ←协议图名别名, 非显示名! # (run16d 失败根因: 第二步发了,1 + ACK 发显示名'沃玛寺庙一层', 服务器静默) cave_mod._ACK_BODY = "沃玛一层" # noqa: SLF001 cave_mod._TELEPORT_ACTS = ( # noqa: SLF001 "@jiuxian_move_1,1,3", "@act_move,3") from pbot.bot.pathfind import load_walls_from_map # noqa: E402 import requests from pbot.bot.runner import pump, run from pbot.config import Account from pbot.errors import PbotError from pbot.game.session import enter_world from pbot.login.box_client import enter_game_client, login from pbot.transport.gateway import login_gate_with_retry from pbot.types import ZoneId _LOG = logging.getLogger("juece13_woma50") _PORTS: tuple[int, ...] = (8021, 8061, 8001, 8041) _WOMA_MAP_FILE = "assets/maps/d022.map" _WOMA_W, _WOMA_H = 250, 250 _WOMA_WALLS: set[tuple[int, int]] | None = None def _woma_walls() -> set[tuple[int, int]]: """加载 d022.map 墙格(权威地形).""" global _WOMA_WALLS if _WOMA_WALLS is None: _WOMA_WALLS = load_walls_from_map(_WOMA_MAP_FILE) return _WOMA_WALLS def _woma_farthest(start: tuple[int, int]) -> tuple[tuple[int, int], int, bool]: """d022 墙 BFS 最远可达点(撤离目标用).""" walls = _woma_walls() visited: set[tuple[int, int]] = {start} dq = deque([(start, 0)]) far, far_d = start, 0 while dq: (x, y), d = dq.popleft() if d > far_d: far, far_d = (x, y), d for dx, dy in DIR_VECS: nxt = (x + dx, y + dy) if nxt in visited or not (0 <= nxt[0] < _WOMA_W and 0 <= nxt[1] < _WOMA_H): continue if nxt in walls: continue visited.add(nxt) dq.append((nxt, d + 1)) return far, far_d, len(visited) < 50 def parse_args() -> argparse.Namespace: """命令行.""" ap = argparse.ArgumentParser() _ = ap.add_argument("-u", "--user", required=True) _ = ap.add_argument("-p", "--password", required=True) _ = ap.add_argument("--zone", type=int, required=True) _ = ap.add_argument("--name", required=True) _ = ap.add_argument("--kills", type=int, default=50) _ = ap.add_argument("--minutes", type=float, default=60.0) _ = ap.add_argument("--wait", type=float, default=0.0, help="进图后原地静默秒数(仅心跳+收帧)") _ = ap.add_argument("--login-port", type=int, default=0) return ap.parse_args() def main() -> int: """登录 → 沃玛寺庙一层 → [静默] → 自动战斗至 N 杀或超时 → 退出.""" a = parse_args() setup_logging() banner("[0] 沃玛自动战斗: 区=%d 角色=%s 目标=%d杀 时限=%.0fmin 静默=%.0fs", a.zone, a.name, a.kills, a.minutes, a.wait) http = requests.Session() http.trust_env = False http.verify = False jwt, uid = login(Account(username=a.user, password=a.password)) _ = enter_game_client(http, jwt, ZoneId(a.zone)) ports = (a.login_port,) if a.login_port else _PORTS _, sid, real_name, ticket_key, game_port = login_gate_with_retry( ZoneId(a.zone), jwt, uid, a.name, ports) _LOG.info("[票据] sid=%d 角色=%s 游戏端口=%d", sid, real_name, game_port) stop: list[bool] = [False] conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key, sid, game_port, uid, stop=stop) _LOG.info("[✓] 出生 map=%s @(%d,%d)", world.me.map_name, world.me.x, world.me.y) try: from pbot.game.heal import enable_auto_heal state = None for _ in range(2): state = enable_auto_heal(conn, sid, want_on=True, world=world) if state == "on": break _LOG.warning("[喝药✗] 状态=%s — 重试一轮", state) time.sleep(1.0) if state != "on": _LOG.error("[喝药✗✗] 高危图无喝药保护 — 终止, 拒绝送死") return 1 _LOG.info("[喝药✓] on") if world.me.map_name != WOMA_MAP: banner("[1] 传送沃玛寺庙") bh = CaveEnterBehavior(sid=sid, kill_target=0) r = run(conn, world, updater, bh, duration_s=300.0) if world.me.map_name != WOMA_MAP: _LOG.error("[✗] 传送失败 result=%s", r.value) return 1 time.sleep(3.0) _ = pump(conn, world, updater, 2.0) if a.wait > 0: banner("[2] 原地静默 %.0f 秒", a.wait) deadline = time.time() + a.wait while time.time() < deadline: _ = pump(conn, world, updater, 0.5) _LOG.info("[静默✓] hp=%d/%d 视野怪=%d 位置=(%d,%d) map=%s", world.me.hp, world.me.max_hp, len(world.monsters), world.me.x, world.me.y, world.me.map_name) banner("[3] 自动战斗: 目标 %d 杀", a.kills) af = AutoFightBehavior( sid=sid, map_name=WOMA_MAP, walls=_woma_walls(), farthest_fn=_woma_farthest, kill_goal=a.kills) r = run(conn, world, updater, af, duration_s=a.minutes * 60) _LOG.info("[结束] result=%s 击杀=%d/%d 腿=%d 弹回=%d 位置=(%d,%d) " "hp=%d/%d map=%s", r.value, af.kills, a.kills, af.legs, af.rejected, world.me.x, world.me.y, world.me.hp, world.me.max_hp, world.me.map_name) return 0 if af.kills >= a.kills else 1 finally: stop[0] = True conn.close() _LOG.info("连接已关闭") if __name__ == "__main__": try: sys.exit(main()) except PbotError as e: _LOG.error("失败: %s", e.detail) sys.exit(1)