"""run_juece13_cave30.py — 角色【新角色】→ 天然洞穴一层 → 杀 30 怪(全部在洞内)。 与 run_juece13_kill30.py 的差异: - 硬约束: 30 杀必须全部发生在【天然洞穴一层】地图内 - CaveOnlyKillBehavior 继承 KillBehavior, 三道闸门: 1) on_enter: 非洞穴 → 只走 renwu_mov,2 任务链传送进洞, 绝不异图开战 2) _pick_target/_current_target: 非洞穴 → 永不选怪(异图只触发换落点) 3) _credit_kill: 异图击杀 → 记日志但不计数(只有洞内击杀进 30/30) - 无怪应对(框架既有 + 本约束): CS5284 问服务器怪位 → 新颖度锚点跑图 → 落点无怪 45s 重走 renwu 链换洞内落点 用法: uv run python scripts/run_juece13_cave30.py -u longwu988 -p Longwu1988 \ --zone 14570166 --name 新角色 --kill 30 """ from __future__ import annotations import argparse import logging import sys import time import requests from typing import override from pbot.bot.kill import LAND_QUIET_S, KillBehavior from pbot.bot.runner import run from pbot.config import Account from pbot.errors import PbotError from pbot.game.session import enter_world from pbot.login.box_client import enter_game_client, login from pbot.transport.gateway import login_gate_with_retry from pbot.types import ZoneId from pbot.world.mirror import WorldMirror _LOG = logging.getLogger("juece13_cave") _PORTS: tuple[int, ...] = (8021, 8061, 8001, 8041) CAVE_MAP: str = "天然洞穴一层" def setup_logging() -> None: """全量 INFO 日志, 框架每步/每刀/每杀均有日志, 便于事后分析。""" logging.basicConfig( level=logging.INFO, format="%(asctime)s %(levelname)-7s %(name)s: %(message)s", stream=sys.stdout, ) def banner(msg: str, *args: object) -> None: """阶段分隔条日志(支持 %-style 格式化参数)。""" _LOG.info("======== %s ========", msg % args if args else msg) class CaveOnlyKillBehavior(KillBehavior): """只在 天然洞穴一层 选怪/开战/计杀; 异图一律重走 renwu 链回洞。""" def _in_cave(self, world: WorldMirror) -> bool: """当前是否在目标洞穴图。""" return world.me.map_name == CAVE_MAP @override def on_enter(self, conn: GatewayConnection, world: WorldMirror) -> None: """入口闸门: 洞内直接开打; 异图(比奇/等待图/其他)→ renwu 链进洞。""" self._world = world self._last_step_t = time.time() self._declare_guaji(conn) if self._bound is None: self._bound = ((world.me.x, world.me.y), 25) self._load_map_if_needed(world) if self._in_cave(world): _LOG.info("[洞穴] 出生即在 %s @(%d,%d) — 静置%.1fs后开打", CAVE_MAP, world.me.x, world.me.y, LAND_QUIET_S) self._enter("fight") self._phase_t = time.time() + LAND_QUIET_S else: _LOG.info("[洞穴] 当前 %s @(%d,%d) 非目标图 — 走 renwu_mov,2 传送进洞", world.me.map_name, world.me.x, world.me.y) self._enter("renwu_3031") @override def _current_target(self, world: WorldMirror): # noqa: ANN201 """非洞穴 → 永不锁定目标(防切图瞬间打残影目标)。""" if not self._in_cave(world): return None return super()._current_target(world) @override def _pick_target(self, world: WorldMirror): # noqa: ANN201 """非洞穴 → 永不选怪: tick 走无怪分支 → 45s 后 renwu 换落点回洞。""" if not self._in_cave(world): return None return super()._pick_target(world) @override def _credit_kill(self, world: WorldMirror, aid: int, name: str, signal: str) -> None: """计杀闸门: 只有洞内击杀计入 30/30; 异图击杀仅记日志。""" if not self._in_cave(world): _LOG.warning("[异图击杀不计] aid=%d %s 信号=%s @%s — 目标图=%s", aid, name, signal, world.me.map_name, CAVE_MAP) _ = self._my_hits.pop(aid, None) return super()._credit_kill(world, aid, name, signal) def parse_args() -> argparse.Namespace: """命令行: 账号/区/角色/目标击杀数。""" ap = argparse.ArgumentParser() _ = ap.add_argument("-u", "--user", required=True) _ = ap.add_argument("-p", "--password", required=True) _ = ap.add_argument("--zone", type=int, required=True) _ = ap.add_argument("--name", required=True, help="已有角色名") _ = ap.add_argument("--kill", type=int, default=30) _ = ap.add_argument("--login-port", type=int, default=0) return ap.parse_args() def main() -> int: """登录 → 进游戏 → 喝药确认 → 洞穴限定的 30 杀。""" a = parse_args() setup_logging() banner("[0] 启动: 区=%d 角色=%s 目标=%d 杀(仅限 %s)", a.zone, a.name, a.kill, CAVE_MAP) http = requests.Session() http.trust_env = False http.verify = False banner("[1] 盒子登录") jwt, uid = login(Account(username=a.user, password=a.password)) _LOG.info("[✓] uid=%d", uid) banner("[2] EnterGameClient zone=%d", a.zone) for attempt in range(4): try: _ = enter_game_client(http, jwt, ZoneId(a.zone)) _LOG.info("[✓] 上报成功") break except Exception as e: if attempt == 3: raise _LOG.warning("[!] 第%d次失败(%s), 12s 后重试", attempt + 1, e) time.sleep(12) banner("[3] 登录服选角: %s", a.name) ports = (a.login_port,) if a.login_port else _PORTS key32, sid, real_name, ticket_key, game_port = login_gate_with_retry( ZoneId(a.zone), jwt, uid, a.name, ports) _LOG.info("[票据] key32=%s sid=%d 角色=%s 游戏端口=%d", key32.decode(errors="replace"), sid, real_name, game_port) banner("[4] 进游戏(CS20 → SC658 → 17帧初始化 → 出生)") stop: list[bool] = [False] conn, world, updater = enter_world(ZoneId(a.zone), real_name, ticket_key, sid, game_port, uid, stop=stop) _LOG.info("[✓] 出生 map=%s @(%d,%d) actor=%s", world.me.map_name, world.me.x, world.me.y, world.me.actor_key) if world.me.map_name != CAVE_MAP: _LOG.info("[i] 出生不在洞穴(在 %s) — 行为入口会自动走 renwu 链传送进洞", world.me.map_name) try: banner("[5] 喝药保护确认") from pbot.game.heal import enable_auto_heal state = enable_auto_heal(conn, sid, want_on=True, world=world) if state == "on": _LOG.info("[✓] 喝药保护已开启(服务端 but_1 确认)") else: _LOG.warning("[!] 喝药状态=%s(不阻断, 继续任务链)", state) banner("[6] 洞穴杀怪启动: 目标 %d 杀 @%s", a.kill, CAVE_MAP) kill = CaveOnlyKillBehavior( sid=sid, kill_target=a.kill, renwu_act="renwu_mov,2", # 任务二 = 天然洞穴一层(SC643 弹窗实测) allow_reroll=True, # 落点无怪 → 重走 renwu 链换洞内落点 ) duration = max(900.0, a.kill * 150.0) _LOG.info("行为超时上限: %.0fs(达标即提前退出)", duration) result = run(conn, world, updater, kill, duration_s=duration) banner("[7] 结果") _LOG.info("result=%s 洞内击杀=%d/%d 最终 map=%s @(%d,%d)", result.value, world.kills, a.kill, world.me.map_name, world.me.x, world.me.y) top = sorted(world.frame_counts.items(), key=lambda kv: -kv[1])[:15] _LOG.info("收帧Top15(问题分析用): %s", top) ok = world.kills >= a.kill and world.me.map_name == CAVE_MAP _LOG.info("[%s] %s", "✓" if ok else "✗", "任务完成: 30 杀全部在 天然洞穴一层" if ok else "未达标(看上方日志定位)") return 0 if ok else 1 finally: stop[0] = True conn.close() _LOG.info("连接已关闭") if __name__ == "__main__": try: sys.exit(main()) except PbotError as e: _LOG.error("失败: %s", e.detail) sys.exit(1)