using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class WitchDoctor : MonsterObject { public long FearTime; public byte AttackRange = 6; protected internal WitchDoctor(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; if (Envir.Random.Next(5) == 0) { TeleportRandom(10, AttackRange); } else { var hpPercent = (HP * 100) / Stats[Stat.HP]; if (Envir.Random.Next(3) == 0 && hpPercent < 50) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 0 }); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; ChangeHP(Stats[Stat.HP] / 4); } else { Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID }); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MACAgility); ActionList.Add(action); } } } protected override void ProcessTarget() { if (Target == null || !CanAttack) return; if (InAttackRange() && Envir.Time < FearTime) { Attack(); return; } FearTime = Envir.Time + 5000; if (Envir.Time < ShockTime) { Target = null; return; } int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation); if (dist >= AttackRange) MoveTo(Target.CurrentLocation); else { MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation); if (Walk(dir)) return; switch (Envir.Random.Next(2)) //No favour { case 0: for (int i = 0; i < 7; i++) { dir = Functions.NextDir(dir); if (Walk(dir)) return; } break; default: for (int i = 0; i < 7; i++) { dir = Functions.PreviousDir(dir); if (Walk(dir)) return; } break; } } } public override bool TeleportRandom(int attempts, int distance, Map temp = null) { if (Target == null) return false; for (int i = 0; i < attempts; i++) { Point location; location = new Point(Target.CurrentLocation.X + Envir.Random.Next(-distance, distance + 1), Target.CurrentLocation.Y + Envir.Random.Next(-distance, distance + 1)); if (Teleport(CurrentMap, location, true, 5)) return true; } return false; } } }