using Server.MirDatabase; namespace Server.MirObjects.Monsters { public class TrollBomber : AxeSkeleton { protected internal TrollBomber(MonsterInfo info) : base(info) { } protected override void CompleteRangeAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; List targets = FindAllTargets(2, target.CurrentLocation); if (targets.Count == 0) return; for (int i = 0; i < targets.Count; i++) { targets[i].Attacked(this, targets[i] == target ? damage : damage / 2, defence); } } } }