using Server.MirDatabase; namespace Server.MirObjects.Monsters { public class Trainer : MonsterObject { private HumanObject _currentAttacker = null; private int _hitCount = 0, _totalDamage = 0; private long _lastAttackTime = 0, _StartTime = 0; private bool Poisoned = false; protected override bool CanAttack { get { return false; } } protected override bool CanMove { get { return false; } } //protected override bool CanRegen { get { return false; } } protected override bool DropItem(UserItem item) { throw new NotSupportedException(); } protected override bool DropGold(uint gold) { throw new NotSupportedException(); } protected override void Attack() { } //protected override void ProcessRegen() { } protected override void ProcessRoam() { } public override bool Blocking { get { return true; } } public override bool IsAttackTarget(HumanObject attacker) { return true; } public override bool IsAttackTarget(MonsterObject attacker) { if (attacker.Master == null) return false; return true; } public override void Die() { } public override void ReceiveChat(string text, ChatType type) { } protected internal Trainer(MonsterInfo info) : base(info) { } public override void Spawned() { PoisonStopRegen = false; if (Respawn != null && Respawn.Info.Direction < 8) Direction = (MirDirection)Respawn.Info.Direction; base.Spawned(); } public override void Process() { base.Process(); if (_currentAttacker != null && _lastAttackTime + 5000 < Envir.Time) { OutputAverage(); ResetStats(); } } // Player attacking trainer. public override int Attacked(HumanObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = false) { if (attacker == null) return 0; if (_currentAttacker != null && _currentAttacker != attacker) { OutputAverage(); ResetStats(); } damage += attacker.Stats[Stat.AttackBonus]; int armour = 0; //deal with trainers defense switch (type) { case DefenceType.AC: case DefenceType.ACAgility: armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]); break; case DefenceType.MAC: case DefenceType.MACAgility: armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]); break; } if (armour >= damage) { BroadcastDamageIndicator(DamageType.Miss); return 0; } damage -= armour; attacker.GatherElement(); if (_currentAttacker == null) _StartTime = Envir.Time; _currentAttacker = attacker; _hitCount++; _totalDamage += damage; _lastAttackTime = Envir.Time; ReportDamage(damage, type, false); return 1; } // Pet attacking trainer. public override int Attacked(MonsterObject attacker, int damage, DefenceType type = DefenceType.ACAgility) { if (attacker == null || attacker.Master == null) return 0; if (_currentAttacker != null && _currentAttacker != attacker.Master) { OutputAverage(); ResetStats(); } int armour = 0; //deal with trainers defense switch (type) { case DefenceType.AC: case DefenceType.ACAgility: armour = GetAttackPower(Stats[Stat.MinAC], Stats[Stat.MaxAC]); break; case DefenceType.MAC: case DefenceType.MACAgility: armour = GetAttackPower(Stats[Stat.MinMAC], Stats[Stat.MaxMAC]); break; } if (armour >= damage) { BroadcastDamageIndicator(DamageType.Miss); return 0; } damage -= armour; if (_currentAttacker == null) _StartTime = Envir.Time; MapObject tmpAttacker = attacker.Master; while(true) { if(tmpAttacker.Master != null) { tmpAttacker = tmpAttacker.Master; continue; } break; } _currentAttacker = (PlayerObject)tmpAttacker; _hitCount++; _totalDamage += damage; _lastAttackTime = Envir.Time; ReportDamage(damage, type, true); return 1; } public override int Struck(int damage, DefenceType type = DefenceType.ACAgility) { return 0; } public override void PoisonDamage(int damage, MapObject attacker) { damage = damage * (-1); if (attacker == null || (attacker is MonsterObject && attacker.Master == null)) return; if (_currentAttacker != null && (_currentAttacker != attacker || _currentAttacker != attacker.Master)) { OutputAverage(); } if (_currentAttacker == null) _StartTime = Envir.Time; _currentAttacker = attacker is MonsterObject ? (PlayerObject)attacker.Master : (PlayerObject)attacker; _hitCount++; _totalDamage += damage; _lastAttackTime = Envir.Time; long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0 if (_StartTime == 0) timespend = 1000; double Dps = _totalDamage / (timespend * 0.001); _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PoisonDamageDps), damage, attacker is MonsterObject ? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPetsPoison) : GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPoison), Dps), ChatType.Trainer); Poisoned = true; } protected override void ProcessRegen() { if (Dead) return; int healthRegen = 0; if (CanRegen) { RegenTime = Envir.Time + RegenDelay; healthRegen += (int)(Stats[Stat.HP] * 0.022F) + 1; } if (healthRegen > 0) ChangeHP(healthRegen); } public override void ChangeHP(int amount) { if (!Poisoned) return; if (_currentAttacker == null) return; _totalDamage += amount; long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0 if (_StartTime == 0) timespend = 1000; double Dps = _totalDamage / (timespend * 0.001); _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.YourPoisonStoppedRegen), amount, Dps), ChatType.Trainer); } private void ReportDamage(int damage, DefenceType type, bool Pet) { string output = ""; switch (type) { case DefenceType.ACAgility: output = "Physical Agility"; break; case DefenceType.AC: output = "Physicial"; break; case DefenceType.MACAgility: output = "Magical Agility"; break; case DefenceType.MAC: output = "Magic"; break; case DefenceType.Agility: output = "Agility"; break; } long timespend = Math.Max(1000,(Envir.Time - _StartTime));//avoid division by 0 if (_StartTime == 0) timespend = 1000; double Dps = _totalDamage / (timespend * 0.001); _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.PetInflictedDamageDps), damage, output, Dps, Pet? GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.YourPet): GameLanguage.ServerTextMap.GetLocalization(ServerTextKeys.You)), ChatType.Trainer); } private void ResetStats() { _currentAttacker = null; _hitCount = 0; _totalDamage = 0; _lastAttackTime = 0; _StartTime = 0; Poisoned = false; PoisonList.Clear(); } private void OutputAverage() { if (_currentAttacker == null) return; long timespend = Math.Max(1000, (_lastAttackTime - _StartTime));//avoid division by 0 if (_StartTime == 0) timespend = 1000; double Dps = _totalDamage / (timespend * 0.001); _currentAttacker.ReceiveChat(GameLanguage.ServerTextMap.GetLocalization((ServerTextKeys.AverageDamageOnTrainer), (int)(_totalDamage / _hitCount),Dps), ChatType.Trainer); } } }