using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class StrayCat : MonsterObject { protected internal StrayCat(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { if (Target.CurrentMap != CurrentMap) return false; if (Target.CurrentLocation == CurrentLocation) return false; int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X); int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y); if (x > 2 || y > 2) return false; return (x <= 1 && y <= 1) || (x == y || x % 2 == y % 2); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); bool range = !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; ShockTime = 0; if (!range && Envir.Random.Next(10) > 0) { if (Envir.Random.Next(10) > 0) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility); ActionList.Add(action); } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); Attack2(); } } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 }); int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]); if (damage == 0) return; LineAttack(damage, 2, 1000); } } private void Attack2() { int levelGap = 5; int mobLevel = this.Level; int targetLevel = Target.Level; if ((targetLevel <= mobLevel + levelGap)) { if (Target.Pushed(this, Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation), 1) > 0) { int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]); if (damage == 0) return; LineAttack(damage, 2, 1000); } } } protected override void LineAttack(int damage, int distance, int additionalDelay = 500, DefenceType defenceType = DefenceType.ACAgility, bool push = false) { for (int i = 1; i <= distance; i++) { Point target = Functions.PointMove(CurrentLocation, Direction, i); if (!CurrentMap.ValidPoint(target)) continue; Cell cell = CurrentMap.GetCell(target); if (cell.Objects == null) continue; for (int o = 0; o < cell.Objects.Count; o++) { MapObject ob = cell.Objects[o]; if (ob.Race == ObjectType.Monster || ob.Race == ObjectType.Player) { if (!ob.IsAttackTarget(this)) continue; if (push) { ob.Pushed(this, Direction, distance - 1); } int delay = Functions.MaxDistance(CurrentLocation, ob.CurrentLocation) * 50 + additionalDelay; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + delay, ob, damage, defenceType); ActionList.Add(action); } else continue; break; } } } } }