using System.Collections.Generic; using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class SepHighWizard : MonsterObject { public long FearTime, DecreaseMPTime, RepulsionTime; public byte AttackRange = 5; public bool Summoned; protected internal SepHighWizard(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]); if (damage == 0) return; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step List targets = FindAllTargets(1, CurrentLocation, false); if (targets.Count > 0 && Envir.Time > RepulsionTime) { for (int i = 0; i < targets.Count; i++) { if (targets[i].IsAttackTarget(this) && targets[i].Level < Level) targets[i].Pushed(this, Functions.DirectionFromPoint(targets[i].CurrentLocation, targets[i].Back), 4); } RepulsionTime = Envir.Time + Settings.Second * Envir.Random.Next(10, 30); Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.Repulsion, Cast = true, Level = 3 }); return; } if (Functions.InRange(CurrentLocation, Target.CurrentLocation, 2) && Envir.Random.Next(3) == 0) { Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.FlameField, TargetID = Target.ObjectID, Target = Target.CurrentLocation }); ProjectileAttack(damage); return; } if (Envir.Random.Next(3) == 0) { Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.FireBang, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 }); ProjectileAttack(damage); return; } if (PercentHealth <= 80 && Envir.Random.Next(4) == 0) { Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.Vampirism, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 }); ProjectileAttack(damage); return; } Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.GreatFireBall, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 }); SinglePushAttack(damage); if (Target.Dead) FindTarget(); } protected override void ProcessTarget() { if (Target == null || !CanAttack) return; if (!InAttackRange()) { if (CurrentLocation == Target.CurrentLocation) { MirDirection direction = (MirDirection)Envir.Random.Next(8); int rotation = Envir.Random.Next(2) == 0 ? 1 : -1; for (int d = 0; d < 8; d++) { if (Walk(direction)) break; direction = Functions.ShiftDirection(direction, rotation); } } else MoveTo(Target.CurrentLocation); } if (!CanAttack) return; if (InAttackRange() && Envir.Time < FearTime) { Attack(); return; } FearTime = Envir.Time + 5000; if (Envir.Time < ShockTime) { Target = null; return; } int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation); if (dist < AttackRange) { MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation); if (Walk(dir)) return; switch (Envir.Random.Next(2)) //No favour { case 0: for (int i = 0; i < 7; i++) { dir = Functions.NextDir(dir); if (Walk(dir)) return; } break; default: for (int i = 0; i < 7; i++) { dir = Functions.PreviousDir(dir); if (Walk(dir)) return; } break; } } } public bool Walk(MirDirection dir, bool br = false) { if (!CanMove) return false; var temploc = Functions.PointMove(CurrentLocation, dir, 1); if (!CurrentMap.ValidPoint(temploc)) return false; var cell = CurrentMap.GetCell(temploc); if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; return false; } Point location = Functions.PointMove(CurrentLocation, dir, 2); if (!CurrentMap.ValidPoint(location)) return false; cell = CurrentMap.GetCell(location); bool isBreak = br; if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; isBreak = true; break; } if (isBreak) { location = Functions.PointMove(CurrentLocation, dir, 1); if (!CurrentMap.ValidPoint(location)) return false; cell = CurrentMap.GetCell(location); if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; return false; } } CurrentMap.GetCell(CurrentLocation).Remove(this); Direction = dir; RemoveObjects(dir, 1); CurrentLocation = location; CurrentMap.GetCell(CurrentLocation).Add(this); AddObjects(dir, 1); if (Hidden) { Hidden = false; for (int i = 0; i < Buffs.Count; i++) { if (Buffs[i].Type != BuffType.Hiding) continue; Buffs[i].ExpireTime = 0; break; } } CellTime = Envir.Time + 500; ActionTime = Envir.Time + 300; MoveTime = Envir.Time + MoveSpeed; if (MoveTime > AttackTime) AttackTime = MoveTime; InSafeZone = CurrentMap.GetSafeZone(CurrentLocation) != null; if (isBreak) Broadcast(new S.ObjectWalk { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); else Broadcast(new S.ObjectRun { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); cell = CurrentMap.GetCell(CurrentLocation); for (int i = 0; i < cell.Objects.Count; i++) { if (cell.Objects[i].Race != ObjectType.Spell) continue; SpellObject ob = (SpellObject)cell.Objects[i]; ob.ProcessSpell(this); //break; } return true; } public override void Die() { if (Dead) return; HP = 0; Dead = true; DeadTime = 0; Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)(Master != null ? 1 : 0) }); if (EXPOwner != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience, Level); if (Respawn != null) Respawn.Count--; if (Master == null) Drop(); Master = null; PoisonList.Clear(); Envir.MonsterCount--; if (CurrentMap != null) CurrentMap.MonsterCount--; } public override Packet GetInfo() { PlayerObject master = null; short weapon = -1; short armour = 0; byte wing = 0; if (Master != null && Master is PlayerObject) master = (PlayerObject)Master; if (master != null) { weapon = master.Looks_Weapon; armour = master.Looks_Armour; wing = master.Looks_Wings; } return new S.ObjectPlayer { ObjectID = ObjectID, Name = master != null ? master.Name : Name, NameColour = NameColour, Class = MirClass.Wizard, Gender = master != null ? master.Gender : Envir.Random.Next(2) == 0 ? MirGender.Male : MirGender.Female, Location = CurrentLocation, Direction = Direction, Hair = master != null ? master.Hair : (byte)Envir.Random.Next(0, 5), Weapon = 54, Armour = 32, Light = master != null ? master.Light : Light, Poison = CurrentPoison, Dead = Dead, Hidden = Hidden, Effect = SpellEffect.None, WingEffect = wing, Extra = Summoned, TransformType = -1, }; } } }