using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class SepHighAssassin : MonsterObject { public long FearTime, DecreaseMPTime; public byte AttackRange = 3; public bool Summoned; protected internal SepHighAssassin(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); } protected override void ProcessTarget() { if (Target == null) return; if (!InAttackRange()) { if (CanAttack) { if (Envir.Random.Next(5) == 0) RangeAttack(); } if (CurrentLocation == Target.CurrentLocation) { MirDirection direction = (MirDirection)Envir.Random.Next(8); int rotation = Envir.Random.Next(2) == 0 ? 1 : -1; for (int d = 0; d < 8; d++) { if (Walk(direction)) break; direction = Functions.ShiftDirection(direction, rotation); } } else MoveTo(Target.CurrentLocation); } if (!CanAttack) return; if (Envir.Random.Next(5) > 0) { if (InAttackRange()) Attack(); } else RangeAttack(); } public bool Walk(MirDirection dir, bool br = false) { if (!CanMove) return false; var temploc = Functions.PointMove(CurrentLocation, dir, 1); if (!CurrentMap.ValidPoint(temploc)) return false; var cell = CurrentMap.GetCell(temploc); if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; return false; } Point location = Functions.PointMove(CurrentLocation, dir, 2); if (!CurrentMap.ValidPoint(location)) return false; cell = CurrentMap.GetCell(location); bool isBreak = br; if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; isBreak = true; break; } if (isBreak) { location = Functions.PointMove(CurrentLocation, dir, 1); if (!CurrentMap.ValidPoint(location)) return false; cell = CurrentMap.GetCell(location); if (cell.Objects != null) for (int i = 0; i < cell.Objects.Count; i++) { MapObject ob = cell.Objects[i]; if (!ob.Blocking) continue; return false; } } CurrentMap.GetCell(CurrentLocation).Remove(this); Direction = dir; RemoveObjects(dir, 1); CurrentLocation = location; CurrentMap.GetCell(CurrentLocation).Add(this); AddObjects(dir, 1); if (Hidden) { Hidden = false; for (int i = 0; i < Buffs.Count; i++) { if (Buffs[i].Type != BuffType.Hiding) continue; Buffs[i].ExpireTime = 0; break; } } CellTime = Envir.Time + 500; ActionTime = Envir.Time + 300; MoveTime = Envir.Time + MoveSpeed; if (MoveTime > AttackTime) AttackTime = MoveTime; InSafeZone = CurrentMap.GetSafeZone(CurrentLocation) != null; if (isBreak) Broadcast(new S.ObjectWalk { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); else Broadcast(new S.ObjectRun { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); cell = CurrentMap.GetCell(CurrentLocation); for (int i = 0; i < cell.Objects.Count; i++) { if (cell.Objects[i].Race != ObjectType.Spell) continue; SpellObject ob = (SpellObject)cell.Objects[i]; ob.ProcessSpell(this); //break; } return true; } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); if (Envir.Random.Next(5) == 0) { Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.CrescentSlash, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 }); MirDirection backDir = Functions.ReverseDirection(Direction); MirDirection preBackDir = Functions.PreviousDir(backDir); MirDirection nextBackDir = Functions.NextDir(backDir); for (int i = 0; i < 8; i++) { MirDirection dir = (MirDirection)i; Point hitPoint = Functions.PointMove(CurrentLocation, dir, 1); if (dir != backDir && dir != preBackDir && dir != nextBackDir) { for (int k = 0; k < 2; k++) { hitPoint = Functions.PointMove(hitPoint, dir, k); if (!CurrentMap.ValidPoint(hitPoint)) continue; Cell cell = CurrentMap.GetCell(hitPoint); if (cell.Objects == null) continue; for (int j = 0; j < cell.Objects.Count; j++) { MapObject target = cell.Objects[j]; switch (target.Race) { case ObjectType.Monster: case ObjectType.Player: case ObjectType.Hero: if (target.IsAttackTarget(this)) { WideLineAttack(damage, 4, 500, DefenceType.ACAgility, false, 4); } break; } } } } } return; } Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.DoubleSlash }); Target.Attacked(this, damage); action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, (int)(damage * 0.8f), DefenceType.ACAgility, false); ActionList.Add(action); } public void RangeAttack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); Broadcast(new S.ObjectMagic { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Spell = Spell.HeavenlySword, TargetID = Target.ObjectID, Target = Target.CurrentLocation, Cast = true, Level = 3 }); LineAttack(damage, AttackRange); } public override void Die() { if (Dead) return; HP = 0; Dead = true; DeadTime = 0; Broadcast(new S.ObjectDied { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = (byte)(Master != null ? 1 : 0) }); if (EXPOwner != null && Master == null && EXPOwner.Race == ObjectType.Player) EXPOwner.WinExp(Experience, Level); if (Respawn != null) Respawn.Count--; if (Master == null) Drop(); Master = null; PoisonList.Clear(); Envir.MonsterCount--; if (CurrentMap != null) CurrentMap.MonsterCount--; } public override Packet GetInfo() { PlayerObject master = null; short weapon = -1; short armour = 0; byte wing = 0; if (Master != null && Master is PlayerObject) master = (PlayerObject)Master; if (master != null) { weapon = master.Looks_Weapon; armour = master.Looks_Armour; wing = master.Looks_Wings; } return new S.ObjectPlayer { ObjectID = ObjectID, Name = master != null ? master.Name : Name, NameColour = NameColour, Class = MirClass.Assassin, Gender = master != null ? master.Gender : Envir.Random.Next(2) == 0 ? MirGender.Male : MirGender.Female, Location = CurrentLocation, Direction = Direction, Hair = master != null ? master.Hair : (byte)Envir.Random.Next(0, 5), Weapon = 113, Armour = 34, Light = master != null ? master.Light : Light, Poison = CurrentPoison, Dead = Dead, Hidden = Hidden, Effect = SpellEffect.None, WingEffect = wing, Extra = Summoned, TransformType = -1, }; } } }