using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class RedFoxman : MonsterObject { public long FearTime, TeleportTime; public byte AttackRange = 6; protected internal RedFoxman(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); byte spelltype = Envir.Random.Next(2) == 0 ? (byte)0 : (byte)1; Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = spelltype }); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + 500, Target, damage, DefenceType.MAC); ActionList.Add(action); } protected override void ProcessTarget() { if (Target == null || !CanAttack) return; if (InAttackRange() && (Envir.Time < FearTime)) { if (Functions.InRange(CurrentLocation, Target.CurrentLocation, 1) && Envir.Time > TeleportTime && Envir.Random.Next(1) == 0) { TeleportTime = Envir.Time + 10000; TeleportRandom(40, 14); return; } else { Attack(); return; } } FearTime = Envir.Time + 5000; if (Envir.Time < ShockTime) { Target = null; return; } int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation); if (dist >= AttackRange) MoveTo(Target.CurrentLocation); else { MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation); if (Walk(dir)) return; switch (Envir.Random.Next(2)) //No favour { case 0: for (int i = 0; i < 7; i++) { dir = Functions.NextDir(dir); if (Walk(dir)) return; } break; default: for (int i = 0; i < 7; i++) { dir = Functions.PreviousDir(dir); if (Walk(dir)) return; } break; } } } public override bool TeleportRandom(int attempts, int distance, Map temp = null) { for (int i = 0; i < attempts; i++) { Point location; if (distance <= 0) location = new Point(Envir.Random.Next(CurrentMap.Width), Envir.Random.Next(CurrentMap.Height)); else location = new Point(CurrentLocation.X + Envir.Random.Next(-distance, distance + 1), CurrentLocation.Y + Envir.Random.Next(-distance, distance + 1)); if (Teleport(CurrentMap, location, true, 2)) return true; } return false; } } }