using Server.MirDatabase; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class LightTurtle : MonsterObject { protected internal LightTurtle(MonsterInfo info) : base(info) { } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); ShockTime = 0; if (Envir.Random.Next(3) > 0) { base.Attack(); } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility); ActionList.Add(action); } } protected override void CompleteAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; if (target.Attacked(this, damage, defence) <= 0) return; PoisonTarget(target, 4, GetAttackPower(Stats[Stat.MinSC], Stats[Stat.MaxSC]), PoisonType.Green, 1000); } } }