using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class GasToad : MonsterObject { protected internal GasToad(MonsterInfo info) : base(info) { } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); if (Envir.Random.Next(7) > 0) { if (Envir.Random.Next(2) > 0) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility, false, false); ActionList.Add(action); } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility, true, false); ActionList.Add(action); } } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility, false, true); ActionList.Add(action); } } protected override void CompleteAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; bool poison = data.Count >= 4 && (bool)data[3]; bool slam = data.Count >= 5 && (bool)data[4]; if (!poison) { if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; target.Attacked(this, damage, defence); if (slam) { PoisonTarget(target, 1, 5, PoisonType.Paralysis, 2000); } } else { List targets = FindAllTargets(1, CurrentLocation); if (targets.Count == 0) return; for (int i = 0; i < targets.Count; i++) { if (targets[i].Attacked(this, damage, defence) <= 0) continue; PoisonTarget(targets[i], 1, 5, PoisonType.Green, 2000); } } } } }