using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class FrozenAxeman : MonsterObject { public long PullTime; protected internal FrozenAxeman(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { if (Target.CurrentMap != CurrentMap) return false; if (Target.CurrentLocation == CurrentLocation) return false; int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X); int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y); if (x > 2 || y > 2) return false; return (x <= 1 && y <= 1) || (x == y || x % 2 == y % 2); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; bool range = !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); if (!range && Envir.Random.Next(3) > 0) { if (Envir.Time >= PullTime) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 }); PullTime = Envir.Time + 10000; AttackTime = Envir.Time + AttackSpeed; ActionTime = Envir.Time + 300; Target.Pushed(this, Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation), 2 + Envir.Random.Next(3)); DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage, DefenceType.AC); ActionList.Add(action); } else { base.Attack(); } } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 500, Target, damage * 2, DefenceType.AC); ActionList.Add(action); } ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; ShockTime = 0; } } }