using Server.MirDatabase; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class FrostTiger : MonsterObject { protected byte AttackRange = 6; public long SitDownTime; protected internal FrostTiger(MonsterInfo info) : base(info) { SitDownTime = NewSitDownTime(); } private bool _sitting; public bool Sitting { get { return _sitting; } set { if (_sitting == value) return; _sitting = value; Hidden = value; CurrentMap.Broadcast(new S.ObjectSitDown { ObjectID = ObjectID, Location = CurrentLocation, Direction = Direction, Sitting = value }, CurrentLocation); } } protected override bool CanAttack { get { return !Sitting && base.CanAttack; } } protected override bool CanMove { get { return !Sitting && base.CanMove; } } public override bool Walk(MirDirection dir) { return !Sitting && base.Walk(dir); } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange); } protected long NewSitDownTime() { long newtime = Envir.Time + Envir.Random.Next(1000 * 60 * 2); return newtime < SitDownTime ? SitDownTime : newtime; } protected override void FindTarget() { } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (!ranged) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.ACAgility); ActionList.Add(action); } else { Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID }); AttackTime = Envir.Time + AttackSpeed + 500; if (damage == 0) return; int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MAC); ActionList.Add(action); if (Envir.Random.Next(Settings.PoisonResistWeight) >= Target.Stats[Stat.PoisonResist]) { if (Envir.Random.Next(8) == 0) { if (Info.Effect == 0) { Target.ApplyPoison(new Poison { Owner = this, Duration = 5, PType = PoisonType.Bleeding, TickSpeed = 1000, }, this); } else if (Info.Effect == 1) { Target.ApplyPoison(new Poison { Owner = this, Duration = 5, PType = PoisonType.Slow, TickSpeed = 1000, }, this); } } } } if (Target.Dead) FindTarget(); } protected override void ProcessTarget() { if (Target == null) return; if (Sitting) Sitting = false; SitDownTime = NewSitDownTime(); if (InAttackRange() && CanAttack) { Attack(); return; } if (Envir.Time < ShockTime) { Target = null; return; } MoveTo(Target.CurrentLocation); } protected override void ProcessAI() { if (!Dead && !Sitting && Envir.Time > SitDownTime) { Sitting = true; } base.ProcessAI(); } public override Packet GetInfo() { var packet = (S.ObjectMonster)base.GetInfo(); packet.Extra = Sitting; return packet; } } }