using Server.MirDatabase; namespace Server.MirObjects.Monsters { public class FlameAssassin : RightGuard { public long FearTime; protected internal FlameAssassin(MonsterInfo info) : base(info) { } protected override void CompleteRangeAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; if (target.Attacked(this, damage, defence) <= 0) return; PoisonTarget(target, 1, GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]), PoisonType.Slow, 1000); } protected override void ProcessTarget() { if (Target == null || !CanAttack) return; if (InAttackRange() && Envir.Time < FearTime) { Attack(); return; } FearTime = Envir.Time + 5000; if (Envir.Time < ShockTime) { Target = null; return; } int dist = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation); if (dist >= AttackRange) MoveTo(Target.CurrentLocation); else { MirDirection dir = Functions.DirectionFromPoint(Target.CurrentLocation, CurrentLocation); if (Walk(dir)) return; switch (Envir.Random.Next(2)) //No favour { case 0: for (int i = 0; i < 7; i++) { dir = Functions.NextDir(dir); if (Walk(dir)) return; } break; default: for (int i = 0; i < 7; i++) { dir = Functions.PreviousDir(dir); if (Walk(dir)) return; } break; } } } } }