using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class DarkWraith : MonsterObject { private const byte AttackRange = 4; public long LineAttackTime; protected internal DarkWraith(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); } protected bool InRangeAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange); } protected override void ProcessTarget() { if (Target == null || Dead) return; if (!InAttackRange()) { if (CanAttack) { if (Envir.Random.Next(3) == 0) LineAttack(4); } if (CurrentLocation == Target.CurrentLocation) { MirDirection direction = (MirDirection)Envir.Random.Next(8); int rotation = Envir.Random.Next(2) == 0 ? 1 : -1; for (int d = 0; d < 8; d++) { if (Walk(direction)) break; direction = Functions.ShiftDirection(direction, rotation); } } else MoveTo(Target.CurrentLocation); } if (!CanAttack) return; if (Envir.Random.Next(3) > 0) { if (InAttackRange()) Attack(); } else LineAttack(4); if (Envir.Time < ShockTime) { Target = null; return; } } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); List targets = FindAllTargets(1, CurrentLocation); if (targets.Count > 1 && Envir.Random.Next(2) > 0) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); for (int i = 0; i < targets.Count; i++) { DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 600, targets[i], damage, DefenceType.AC); ActionList.Add(action); } } else { base.Attack(); } ActionTime = Envir.Time + 500; AttackTime = Envir.Time + AttackSpeed; ShockTime = 0; } private void LineAttack(int distance) { if (!Target.IsAttackTarget(this)) { Target = null; return; } if (LineAttackTime > Envir.Time) return; ShockTime = 0; ActionTime = Envir.Time + 500; AttackTime = Envir.Time + AttackSpeed + 500; int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]) * 3; if (damage == 0) return; LineAttackTime = Envir.Time + 3000 + Envir.Random.Next(5) * 1000; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 2 }); for (int i = 1; i <= distance; i++) { Point target = Functions.PointMove(CurrentLocation, Direction, i); if (target == Target.CurrentLocation) { Target.Attacked(this, damage, DefenceType.ACAgility); } else { if (!CurrentMap.ValidPoint(target)) continue; Cell cell = CurrentMap.GetCell(target); if (cell.Objects == null) continue; for (int o = 0; o < cell.Objects.Count; o++) { MapObject ob = cell.Objects[o]; if (ob.Race == ObjectType.Monster || ob.Race == ObjectType.Player) { if (!ob.IsAttackTarget(this)) continue; ob.Attacked(this, damage, DefenceType.AC); } else continue; break; } } } } } }