using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class CrystalSpider : MonsterObject { protected internal CrystalSpider(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { if (Target.CurrentMap != CurrentMap) return false; if (Target.CurrentLocation == CurrentLocation) return false; int x = Math.Abs(Target.CurrentLocation.X - CurrentLocation.X); int y = Math.Abs(Target.CurrentLocation.Y - CurrentLocation.Y); if (x > 3 || y > 3) return false; return (x == 0) || (y == 0) || (x == y); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); if (!ranged) base.Attack(); else { ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; ShockTime = 0; Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; LineAttack(damage, 3, 300, DefenceType.MACAgility); } } protected override void CompleteAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; bool attack = data.Count < 4 || (bool)data[3]; if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; if (!attack || target.Attacked(this, damage, defence) <= 0) return; PoisonTarget(target, 8, 5, PoisonType.Green, 2000); } protected override void LineAttack(int damage, int distance, int additionalDelay = 500, DefenceType defenceType = DefenceType.ACAgility, bool push = false) { for (int i = 1; i <= distance; i++) { Point target = Functions.PointMove(CurrentLocation, Direction, i); if (!CurrentMap.ValidPoint(target)) continue; Cell cell = CurrentMap.GetCell(target); if (cell.Objects == null) continue; for (int o = 0; o < cell.Objects.Count; o++) { MapObject ob = cell.Objects[o]; if (ob.Race == ObjectType.Monster || ob.Race == ObjectType.Player) { if (!ob.IsAttackTarget(this)) continue; if (Envir.Random.Next(Settings.MagicResistWeight) >= ob.Stats[Stat.MagicResist]) { int delay = Functions.MaxDistance(CurrentLocation, ob.CurrentLocation) * 50 + additionalDelay; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + delay, ob, damage, defenceType, true); ActionList.Add(action); } } else continue; break; } } } } }