using Server.MirDatabase; namespace Server.MirObjects.Monsters { public class CaveStatue : MonsterObject { protected override bool CanMove { get { return false; } } protected override bool CanAttack { get { return false; } } protected override bool CanRegen { get { return false; } } protected internal CaveStatue(MonsterInfo info) : base(info) { if (info.Effect == 1) { Direction = MirDirection.UpRight; } else { Direction = MirDirection.Up; } } public override void Spawned() { base.Spawned(); } public override void Turn(MirDirection dir) { } public override bool Walk(MirDirection dir) { return false; } protected override void ProcessRoam() { } protected override void ProcessTarget() { } } }