using System.Drawing; using Server.MirDatabase; using Server.MirEnvir; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class CannibalTentacles : MonsterObject { protected internal CannibalTentacles(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, Info.ViewRange); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); bool ranged = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; if (!ranged) { if (Envir.Random.Next(5) > 0) { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + 300, Target, damage, DefenceType.AC, false); ActionList.Add(action); } else { Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); HalfmoonAttack(500); } } else { Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 0 }); int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]); if (damage == 0) return; int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MACAgility); ActionList.Add(action); } } protected override void HalfmoonAttack(int damage, int delay = 500, DefenceType defenceType = DefenceType.ACAgility) { MirDirection dir = Functions.PreviousDir(Direction); for (int i = 0; i < 4; i++) { Point target = Functions.PointMove(CurrentLocation, dir, 1); dir = Functions.NextDir(dir); if (!CurrentMap.ValidPoint(target)) continue; Cell cell = CurrentMap.GetCell(target); if (cell.Objects == null) continue; for (int o = 0; o < cell.Objects.Count; o++) { MapObject ob = cell.Objects[o]; if (ob.Race != ObjectType.Player && ob.Race != ObjectType.Monster) continue; if (!ob.IsAttackTarget(this)) continue; DelayedAction action = new DelayedAction(DelayedType.Damage, Envir.Time + delay, ob, damage, defenceType, true); ActionList.Add(action); break; } } } protected override void CompleteAttack(IList data) { MapObject target = (MapObject)data[0]; int damage = (int)data[1]; DefenceType defence = (DefenceType)data[2]; bool poison = (bool)data[3]; if (target == null || !target.IsAttackTarget(this) || target.CurrentMap != CurrentMap || target.Node == null) return; if (poison && target.Attacked(this, damage, defence) > 0) { PoisonTarget(target, 1, 5, PoisonType.Green, 1000); } } protected override void ProcessTarget() { if (Target == null) return; if (InAttackRange() && CanAttack) { Attack(); return; } if (Envir.Time < ShockTime) { Target = null; return; } MoveTo(Target.CurrentLocation); } } }