using Server.MirDatabase; using S = ServerPackets; namespace Server.MirObjects.Monsters { public class BoneLord : MonsterObject { public byte AttackRange = 7; public byte _stage = 3; protected internal BoneLord(MonsterInfo info) : base(info) { } protected override bool InAttackRange() { return CurrentMap == Target.CurrentMap && Functions.InRange(CurrentLocation, Target.CurrentLocation, AttackRange); } protected override void Attack() { if (!Target.IsAttackTarget(this)) { Target = null; return; } ShockTime = 0; Direction = Functions.DirectionFromPoint(CurrentLocation, Target.CurrentLocation); bool range = CurrentLocation == Target.CurrentLocation || !Functions.InRange(CurrentLocation, Target.CurrentLocation, 1); AttackTime = Envir.Time + AttackSpeed; ActionTime = Envir.Time + 300; if (range) { Broadcast(new S.ObjectRangeAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, TargetID = Target.ObjectID, Type = 0 }); int damage = GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MaxDC]); if (damage == 0) return; int delay = Functions.MaxDistance(CurrentLocation, Target.CurrentLocation) * 50 + 500; //50 MS per Step DelayedAction action = new DelayedAction(DelayedType.RangeDamage, Envir.Time + delay, Target, damage, DefenceType.MACAgility); ActionList.Add(action); } else { base.Attack(); } } protected override void ProcessTarget() { if (Target == null) return; if (Stats[Stat.HP] >= 3) { byte stage = (byte)(HP / (Stats[Stat.HP] / 3)); if (stage < _stage) { SpawnSlaves(); _stage = stage; return; } } if (InAttackRange() && CanAttack) { Attack(); return; } if (Envir.Time < ShockTime) { Target = null; return; } MoveTo(Target.CurrentLocation); } private void SpawnSlaves() { int count = Math.Min(8, 40 - SlaveList.Count); Broadcast(new S.ObjectAttack { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation, Type = 1 }); ActionTime = Envir.Time + 300; AttackTime = Envir.Time + AttackSpeed; for (int i = 0; i < count; i++) { MonsterObject mob = null; switch (Envir.Random.Next(4)) { case 0: mob = GetMonster(Envir.GetMonsterInfo(Settings.BoneMonster1)); break; case 1: mob = GetMonster(Envir.GetMonsterInfo(Settings.BoneMonster2)); break; case 2: mob = GetMonster(Envir.GetMonsterInfo(Settings.BoneMonster3)); break; case 3: mob = GetMonster(Envir.GetMonsterInfo(Settings.BoneMonster4)); break; } if (mob == null) continue; if (!mob.Spawn(CurrentMap, Front)) mob.Spawn(CurrentMap, CurrentLocation); mob.Target = Target; mob.ActionTime = Envir.Time + 2000; SlaveList.Add(mob); } } } }