using Client.MirGraphics; using Client.MirNetwork; using Client.MirScenes; using Client.MirSounds; using Client.MirControls; using S = ServerPackets; using C = ClientPackets; using Client.MirScenes.Dialogs; using System.Reflection; namespace Client.MirObjects { public class PlayerObject : MapObject { public override ObjectType Race { get { return ObjectType.Player; } } public override bool Blocking { get { return !Dead; } } public MirGender Gender; public MirClass Class; public byte Hair; public ushort Level; public MLibrary WeaponLibrary1, WeaponEffectLibrary1, WeaponLibrary2, HairLibrary, WingLibrary, MountLibrary; public int Armour, Weapon, WeaponEffect, ArmourOffSet, HairOffSet, WeaponOffSet, WingOffset, MountOffset; public int DieSound, FlinchSound, AttackSound; public FrameSet Frames; public Frame Frame, WingFrame; public int FrameIndex, FrameInterval, EffectFrameIndex, EffectFrameInterval, SlowFrameIndex; public byte SkipFrameUpdate = 0; public bool HasClassWeapon { get { switch (Weapon / Globals.ClassWeaponCount) { default: return Class == MirClass.Wizard || Class == MirClass.Warrior || Class == MirClass.Taoist; case 1: return Class == MirClass.Assassin; case 2: return Class == MirClass.Archer; } } } public bool HasFishingRod { get { return Globals.FishingRodShapes.Contains(Weapon); } } public Spell Spell; public byte SpellLevel; public bool Cast; public uint TargetID; public List SecondaryTargetIDs; public Point TargetPoint; public bool MagicShield; public Effect ShieldEffect; public bool ElementalBarrier; public Effect ElementalBarrierEffect; public byte WingEffect; private short StanceDelay = 2500; //ArcherSpells - Elemental system public bool ElementalBuff; public bool Concentrating; public InterruptionEffect ConcentratingEffect; public bool ConcentrateInterrupted; public bool HasElements; public bool ElementCasted; public int ElementEffect;//hold orb count for player(object) load public int ElementsLevel; public int ElementOrbMax; //Elemental system END public SpellEffect CurrentEffect; public bool RidingMount, Sprint, FastRun, Fishing, FoundFish; public long StanceTime, MountTime, FishingTime; public long BlizzardStopTime, ReincarnationStopTime, SlashingBurstTime; public short MountType = -1, TransformType = -1; public string GuildName; public string GuildRankName; public Point FishingPoint; public LevelEffects LevelEffects; public PlayerObject() { } public PlayerObject(uint objectID) : base(objectID) { Frames = FrameSet.Player; } public void Load(S.ObjectPlayer info) { Name = info.Name; NameColour = info.NameColour; GuildName = info.GuildName; GuildRankName = info.GuildRankName; Class = info.Class; Gender = info.Gender; Level = info.Level; CurrentLocation = info.Location; MapLocation = info.Location; GameScene.Scene.MapControl.AddObject(this); Direction = info.Direction; Hair = info.Hair; Weapon = info.Weapon; WeaponEffect = info.WeaponEffect; Armour = info.Armour; Light = info.Light; Poison = info.Poison; Dead = info.Dead; Hidden = info.Hidden; WingEffect = info.WingEffect; CurrentEffect = info.Effect; MountType = info.MountType; RidingMount = info.RidingMount; Fishing = info.Fishing; TransformType = info.TransformType; SetLibraries(); if (Dead) ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation }); if (info.Extra) Effects.Add(new Effect(Libraries.Magic2, 670, 10, 800, this)); ElementEffect = (int)info.ElementOrbEffect; ElementsLevel = (int)info.ElementOrbLvl; ElementOrbMax = (int)info.ElementOrbMax; Buffs = info.Buffs; LevelEffects = info.LevelEffects; ProcessBuffs(); SetAction(); SetEffects(); } public void Update(S.PlayerUpdate info) { Weapon = info.Weapon; WeaponEffect = info.WeaponEffect; Armour = info.Armour; Light = info.Light; WingEffect = info.WingEffect; SetLibraries(); SetEffects(); } public override bool ShouldDrawHealth() { if (GroupDialog.GroupList.Contains(Name) || this == User) { return true; } else { return false; } } public void ProcessBuffs() { for (int i = 0; i < Buffs.Count; i++) { AddBuffEffect(Buffs[i]); } } public void MountUpdate(S.MountUpdate info) { MountType = info.MountType; RidingMount = info.RidingMount; QueuedAction action = new QueuedAction { Action = MirAction.Standing, Direction = Direction, Location = CurrentLocation }; ActionFeed.Insert(0, action); MountTime = CMain.Time; if (MountType < 0) GameScene.Scene.MountDialog.Hide(); SetLibraries(); SetEffects(); PlayMountSound(); } public void FishingUpdate(S.FishingUpdate p) { if (Fishing != p.Fishing) { MirDirection dir = Functions.DirectionFromPoint(CurrentLocation, p.FishingPoint); if (p.Fishing) { QueuedAction action = new QueuedAction { Action = MirAction.FishingCast, Direction = dir, Location = CurrentLocation }; ActionFeed.Add(action); } else { QueuedAction action = new QueuedAction { Action = MirAction.FishingReel, Direction = dir, Location = CurrentLocation }; ActionFeed.Add(action); } Fishing = p.Fishing; SetLibraries(); } if (!HasFishingRod) { GameScene.Scene.FishingDialog.Hide(); } FishingPoint = p.FishingPoint; FoundFish = p.FoundFish; } public virtual void SetLibraries() { //fishing broken //10 //11 //12 //13 //almost all broken //20 - black footballer - 791 //21 - red footballer - 791 //22 - blue footballer - 791 //23 - green footballer - 791 //24 - red2 footballer - 791 bool altAnim = false; bool showMount = true; bool showFishing = true; if (TransformType > -1) { #region Transform switch (TransformType) { case 4: case 5: case 7: case 8: case 26: case 28: case 29: case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: showFishing = false; break; case 6: case 9: showMount = false; showFishing = false; break; default: break; } switch (CurrentAction) { case MirAction.Standing: case MirAction.Jump: Frames.TryGetValue(MirAction.Standing, out Frame); break; case MirAction.Walking: case MirAction.WalkingBow: Frames.TryGetValue(MirAction.Walking, out Frame); break; case MirAction.Running: case MirAction.RunningBow: Frames.TryGetValue(MirAction.Running, out Frame); break; case MirAction.Attack1: case MirAction.Attack2: case MirAction.Attack3: case MirAction.Attack4: case MirAction.AttackRange1: case MirAction.AttackRange2: case MirAction.AttackRange3: Frames.TryGetValue(MirAction.Attack1, out Frame); break; } if (MountType > 6 && RidingMount) { ArmourOffSet = -416; BodyLibrary = TransformType < Libraries.TransformMounts.Length ? Libraries.TransformMounts[TransformType] : Libraries.TransformMounts[0]; } else { ArmourOffSet = 0; BodyLibrary = TransformType < Libraries.Transform.Length ? Libraries.Transform[TransformType] : Libraries.Transform[0]; } HairLibrary = null; WeaponLibrary1 = null; WeaponLibrary2 = null; if (TransformType == 19) { WingEffect = 2; WingLibrary = WingEffect - 1 < Libraries.TransformEffect.Length ? Libraries.TransformEffect[WingEffect - 1] : null; } else { WingLibrary = null; } HairOffSet = 0; WeaponOffSet = 0; WingOffset = 0; MountOffset = 0; #endregion } else { switch (Class) { #region Archer case MirClass.Archer: #region WeaponType if (HasClassWeapon) { switch (CurrentAction) { case MirAction.Walking: case MirAction.Running: case MirAction.AttackRange1: case MirAction.AttackRange2: altAnim = true; break; } } if (CurrentAction == MirAction.Jump) altAnim = true; #endregion #region Armours if (altAnim) { BodyLibrary = Armour < Libraries.ARArmours.Length ? Libraries.ARArmours[Armour] : Libraries.ARArmours[0]; HairLibrary = Hair < Libraries.ARHair.Length ? Libraries.ARHair[Hair] : null; } else { BodyLibrary = Armour < Libraries.CArmours.Length ? Libraries.CArmours[Armour] : Libraries.CArmours[0]; HairLibrary = Hair < Libraries.CHair.Length ? Libraries.CHair[Hair] : null; } #endregion #region Weapons if (HasClassWeapon) { int Index = Weapon - 200; if (altAnim) WeaponLibrary2 = Index < Libraries.ARWeaponsS.Length ? Libraries.ARWeaponsS[Index] : null; else WeaponLibrary2 = Index < Libraries.ARWeapons.Length ? Libraries.ARWeapons[Index] : null; WeaponLibrary1 = null; } else { if (Weapon >= 0) { WeaponLibrary1 = Weapon < Libraries.CWeapons.Length ? Libraries.CWeapons[Weapon] : null; if (WeaponEffect > 0) WeaponEffectLibrary1 = WeaponEffect < Libraries.CWeaponEffect.Length ? Libraries.CWeaponEffect[WeaponEffect] : null; else WeaponEffectLibrary1 = null; WeaponLibrary2 = null; } else { WeaponLibrary1 = null; WeaponEffectLibrary1 = null; WeaponLibrary2 = null; } } #endregion #region WingEffects if (WingEffect > 0 && WingEffect < 100) { if (altAnim) WingLibrary = (WingEffect - 1) < Libraries.ARHumEffect.Length ? Libraries.ARHumEffect[WingEffect - 1] : null; else WingLibrary = (WingEffect - 1) < Libraries.CHumEffect.Length ? Libraries.CHumEffect[WingEffect - 1] : null; } #endregion #region Offsets ArmourOffSet = Gender == MirGender.Male ? 0 : altAnim ? 352 : 808; HairOffSet = Gender == MirGender.Male ? 0 : altAnim ? 352 : 808; WeaponOffSet = Gender == MirGender.Male ? 0 : altAnim ? 352 : 416; WingOffset = Gender == MirGender.Male ? 0 : altAnim ? 352 : 840; MountOffset = 0; #endregion break; #endregion #region Assassin case MirClass.Assassin: #region WeaponType if (HasClassWeapon || Weapon < 0) { switch (CurrentAction) { case MirAction.Standing: case MirAction.Stance: case MirAction.Walking: case MirAction.Running: case MirAction.Die: case MirAction.Struck: case MirAction.Attack1: case MirAction.Attack2: case MirAction.Attack3: case MirAction.Attack4: case MirAction.Sneek: case MirAction.Spell: case MirAction.DashAttack: altAnim = true; break; } } #endregion #region Armours if (altAnim) { BodyLibrary = Armour < Libraries.AArmours.Length ? Libraries.AArmours[Armour] : Libraries.AArmours[0]; HairLibrary = Hair < Libraries.AHair.Length ? Libraries.AHair[Hair] : null; } else { BodyLibrary = Armour < Libraries.CArmours.Length ? Libraries.CArmours[Armour] : Libraries.CArmours[0]; HairLibrary = Hair < Libraries.CHair.Length ? Libraries.CHair[Hair] : null; } #endregion #region Weapons if (HasClassWeapon) { int Index = Weapon - 100; WeaponLibrary1 = Index < Libraries.AWeaponsL.Length ? Libraries.AWeaponsR[Index] : null; WeaponLibrary2 = Index < Libraries.AWeaponsR.Length ? Libraries.AWeaponsL[Index] : null; } else { if (Weapon >= 0) { WeaponLibrary1 = Weapon < Libraries.CWeapons.Length ? Libraries.CWeapons[Weapon] : null; if (WeaponEffect > 0) WeaponEffectLibrary1 = WeaponEffect < Libraries.CWeaponEffect.Length ? Libraries.CWeaponEffect[WeaponEffect] : null; else WeaponEffectLibrary1 = null; WeaponLibrary2 = null; } else { WeaponLibrary1 = null; WeaponEffectLibrary1 = null; WeaponLibrary2 = null; } } #endregion #region WingEffects if (WingEffect > 0 && WingEffect < 100) { if (altAnim) WingLibrary = (WingEffect - 1) < Libraries.AHumEffect.Length ? Libraries.AHumEffect[WingEffect - 1] : null; else WingLibrary = (WingEffect - 1) < Libraries.CHumEffect.Length ? Libraries.CHumEffect[WingEffect - 1] : null; } #endregion #region Offsets ArmourOffSet = Gender == MirGender.Male ? 0 : altAnim ? 512 : 808; HairOffSet = Gender == MirGender.Male ? 0 : altAnim ? 512 : 808; WeaponOffSet = Gender == MirGender.Male ? 0 : altAnim ? 512 : 416; WingOffset = Gender == MirGender.Male ? 0 : altAnim ? 544 : 840; MountOffset = 0; #endregion break; #endregion #region Others case MirClass.Warrior: case MirClass.Taoist: case MirClass.Wizard: #region Armours BodyLibrary = Armour < Libraries.CArmours.Length ? Libraries.CArmours[Armour] : Libraries.CArmours[0]; HairLibrary = Hair < Libraries.CHair.Length ? Libraries.CHair[Hair] : null; #endregion #region Weapons if (Weapon >= 0) { WeaponLibrary1 = Weapon < Libraries.CWeapons.Length ? Libraries.CWeapons[Weapon] : null; if (WeaponEffect > 0) WeaponEffectLibrary1 = WeaponEffect < Libraries.CWeaponEffect.Length ? Libraries.CWeaponEffect[WeaponEffect] : null; else WeaponEffectLibrary1 = null; } else { WeaponLibrary1 = null; WeaponEffectLibrary1 = null; WeaponLibrary2 = null; } #endregion #region WingEffects if (WingEffect > 0 && WingEffect < 100) { WingLibrary = (WingEffect - 1) < Libraries.CHumEffect.Length ? Libraries.CHumEffect[WingEffect - 1] : null; } #endregion #region Offsets ArmourOffSet = Gender == MirGender.Male ? 0 : 808; HairOffSet = Gender == MirGender.Male ? 0 : 808; WeaponOffSet = Gender == MirGender.Male ? 0 : 416; WingOffset = Gender == MirGender.Male ? 0 : 840; MountOffset = 0; #endregion break; #endregion } } #region Common //Harvest if (CurrentAction == MirAction.Harvest && TransformType < 0) { WeaponLibrary1 = 1 < Libraries.CWeapons.Length ? Libraries.CWeapons[1] : null; } //Mounts if (MountType > -1 && RidingMount && showMount) { MountLibrary = MountType < Libraries.Mounts.Length ? Libraries.Mounts[MountType] : null; } else { MountLibrary = null; } //Fishing if (HasFishingRod && showFishing) { if (CurrentAction == MirAction.FishingCast || CurrentAction == MirAction.FishingWait || CurrentAction == MirAction.FishingReel) { WeaponLibrary1 = 0 < Libraries.Fishing.Length ? Libraries.Fishing[Weapon - 49] : null; WeaponLibrary2 = null; WeaponOffSet = -632; } } DieSound = Gender == MirGender.Male ? SoundList.MaleDie : SoundList.FemaleDie; FlinchSound = Gender == MirGender.Male ? SoundList.MaleFlinch : SoundList.FemaleFlinch; #endregion } public virtual void SetEffects() { for (int i = Effects.Count - 1; i >= 0; i--) { if (Effects[i] is SpecialEffect) Effects[i].Remove(); } if (RidingMount) return; if (CurrentEffect == SpellEffect.MagicShieldUp) { if (ShieldEffect != null) { ShieldEffect.Clear(); ShieldEffect.Remove(); } MagicShield = true; Effects.Add(ShieldEffect = new Effect(Libraries.Magic, 3890, 3, 600, this) { Repeat = true }); } if (WingEffect >= 100) { switch(WingEffect) { case 100: //Oma King Robe effect Effects.Add(new SpecialEffect(Libraries.Effect, 352, 33, 3600, this, true, false, 0) { Repeat = true }); break; case 101://Black Dragon Armour Fire effect Effects.Add(new SpecialEffect(Libraries.CHumEffect[4], 0, 10, 1500, this, true, false, 0u) { Repeat = true }); break; } } long delay = 5000; if (LevelEffects == LevelEffects.None) return; //Effects dependant on flags if (LevelEffects.HasFlag(LevelEffects.BlueDragon)) { Effects.Add(new SpecialEffect(Libraries.Effect, 1210, 20, 3200, this, true, true, 1) { Repeat = true }); SpecialEffect effect = new SpecialEffect(Libraries.Effect, 1240, 32, 4200, this, true, false, 1) { Repeat = true }; effect.SetStart(CMain.Time); Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.RedDragon)) { Effects.Add(new SpecialEffect(Libraries.Effect, 990, 20, 3200, this, true, true, 1) { Repeat = true }); SpecialEffect effect = new SpecialEffect(Libraries.Effect, 1020, 32, 4200, this, true, false, 1) { Repeat = true, Delay = delay }; effect.SetStart(CMain.Time + delay); Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.Mist)) { Effects.Add(new SpecialEffect(Libraries.Effect, 296, 32, 3600, this, true, false, 1) { Repeat = true }); } if (LevelEffects.HasFlag(LevelEffects.Rebirth1)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 6800, 20, 3600, this, true, false, 1) { Repeat = true }); } if (LevelEffects.HasFlag(LevelEffects.Rebirth2)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 6870, 19, 3600, this, true, true, 1) { Repeat = true }); SpecialEffect effect = new SpecialEffect(Libraries.Magic3, 6840, 22, 3600, this, true, false, 1) { Repeat = true, Delay = delay }; effect.SetStart(CMain.Time + delay); Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.Rebirth3)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 6906, 19, 3600, this, true, false, 1) { Repeat = true, Delay = delay }); SpecialEffect effect = new SpecialEffect(Libraries.Magic3, 6930, 29, 3600, this, true, true, 1) { Repeat = true }; Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.NewBlue)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 7040, 31, 3600, this, true, false, 1) { Repeat = true, Delay = delay }); SpecialEffect effect = new SpecialEffect(Libraries.Magic3,7080, 24, 3600, this, true, true, 1) { Repeat = true }; Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.YellowDragon)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 7120, 31, 3600, this, true, false, 1) { Repeat = true, Delay = delay }); SpecialEffect effect = new SpecialEffect(Libraries.Magic3, 7160, 24, 3600, this, true, true, 1) { Repeat = true }; Effects.Add(effect); } if (LevelEffects.HasFlag(LevelEffects.Phoenix)) { Effects.Add(new SpecialEffect(Libraries.Magic3, 6970, 26, 3600, this, true, false, 1) { Repeat = true, Delay = delay }); SpecialEffect effect = new SpecialEffect(Libraries.Magic3, 7000, 21, 3600, this, true, true, 1) { Repeat = true }; Effects.Add(effect); } } public override void Process() { bool update = CMain.Time >= NextMotion || GameScene.CanMove; if (this == User) { if (CMain.Time - GameScene.LastRunTime > 899) GameScene.CanRun = false; } SkipFrames = this != User && ActionFeed.Count > 0; ProcessFrames(); if (Frame == null) { DrawFrame = 0; DrawWingFrame = 0; } else { DrawFrame = Frame.Start + (Frame.OffSet * (byte)Direction) + FrameIndex; DrawWingFrame = Frame.EffectStart + (Frame.EffectOffSet * (byte)Direction) + EffectFrameIndex; } #region Moving OffSet switch (CurrentAction) { case MirAction.Walking: case MirAction.Running: case MirAction.MountWalking: case MirAction.MountRunning: case MirAction.Pushed: case MirAction.DashL: case MirAction.DashR: case MirAction.Sneek: case MirAction.Jump: case MirAction.DashAttack: if (Frame == null) { OffSetMove = Point.Empty; Movement = CurrentLocation; break; } var i = 0; if (CurrentAction == MirAction.MountRunning) i = 3; else if (CurrentAction == MirAction.Running) i = (Sprint && !Sneaking ? 3 : 2); else i = 1; if (CurrentAction == MirAction.Jump) i = -JumpDistance; if (CurrentAction == MirAction.DashAttack) i = JumpDistance; Movement = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -i); int count = Frame.Count; int index = FrameIndex; if (CurrentAction == MirAction.DashR || CurrentAction == MirAction.DashL) { count = 3; index %= 3; } switch (Direction) { case MirDirection.Up: OffSetMove = new Point(0, (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; case MirDirection.UpRight: OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; case MirDirection.Right: OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0); break; case MirDirection.DownRight: OffSetMove = new Point((int)((-MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; case MirDirection.Down: OffSetMove = new Point(0, (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; case MirDirection.DownLeft: OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((-MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; case MirDirection.Left: OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), 0); break; case MirDirection.UpLeft: OffSetMove = new Point((int)((MapControl.CellWidth * i / (float)(count)) * (index + 1)), (int)((MapControl.CellHeight * i / (float)(count)) * (index + 1))); break; } OffSetMove = new Point(OffSetMove.X % 2 + OffSetMove.X, OffSetMove.Y % 2 + OffSetMove.Y); break; default: OffSetMove = Point.Empty; Movement = CurrentLocation; break; } #endregion DrawY = Movement.Y > CurrentLocation.Y ? Movement.Y : CurrentLocation.Y; DrawLocation = new Point((Movement.X - User.Movement.X + MapControl.OffSetX) * MapControl.CellWidth, (Movement.Y - User.Movement.Y + MapControl.OffSetY) * MapControl.CellHeight); DrawLocation.Offset(GlobalDisplayLocationOffset); if (this != User) { DrawLocation.Offset(User.OffSetMove); DrawLocation.Offset(-OffSetMove.X, -OffSetMove.Y); } if (BodyLibrary != null && update) { FinalDrawLocation = DrawLocation.Add(BodyLibrary.GetOffSet(DrawFrame)); DisplayRectangle = new Rectangle(DrawLocation, BodyLibrary.GetTrueSize(DrawFrame)); } for (int i = 0; i < Effects.Count; i++) Effects[i].Process(); Color newColour = Poison switch { _ when (Poison & PoisonType.DelayedExplosion) == PoisonType.DelayedExplosion => Color.Orange, _ when (Poison & (PoisonType.Paralysis | PoisonType.LRParalysis)) != 0 => Color.Gray, _ when (Poison & PoisonType.Frozen) == PoisonType.Frozen => Color.Blue, _ when (Poison & PoisonType.Blindness) == PoisonType.Blindness => Color.MediumVioletRed, _ when (Poison & (PoisonType.Stun | PoisonType.Dazed)) != 0 => Color.Yellow, _ when (Poison & PoisonType.Slow) == PoisonType.Slow => Color.Purple, _ when (Poison & PoisonType.Bleeding) == PoisonType.Bleeding => Color.DarkRed, _ when (Poison & PoisonType.Red) == PoisonType.Red => Color.Red, _ when (Poison & PoisonType.Green) == PoisonType.Green => Color.Green, _ => Color.White }; if (newColour != DrawColour) { DrawColour = newColour; GameScene.Scene.MapControl.TextureValid = false; } } public virtual void SetAction() { if (NextAction != null && !GameScene.CanMove) { switch (NextAction.Action) { case MirAction.Walking: case MirAction.Running: case MirAction.MountWalking: case MirAction.MountRunning: case MirAction.Pushed: case MirAction.DashL: case MirAction.DashR: case MirAction.Sneek: case MirAction.Jump: case MirAction.DashAttack: return; } } if (User == this && !GameScene.Observing && CMain.Time < MapControl.NextAction) return; if (ActionFeed.Count == 0) { CurrentAction = MirAction.Standing; CurrentAction = CMain.Time > BlizzardStopTime ? CurrentAction : MirAction.Stance2; if (RidingMount) { switch (CurrentAction) { case MirAction.Standing: CurrentAction = MirAction.MountStanding; break; case MirAction.Walking: CurrentAction = MirAction.MountWalking; break; case MirAction.Running: CurrentAction = MirAction.MountRunning; break; case MirAction.Struck: CurrentAction = MirAction.MountStruck; break; case MirAction.Attack1: CurrentAction = MirAction.MountAttack; break; } } if (CurrentAction == MirAction.Standing) { if (Class == MirClass.Archer && HasClassWeapon) CurrentAction = MirAction.Standing; else CurrentAction = CMain.Time > StanceTime ? MirAction.Standing : MirAction.Stance; } if (Fishing) CurrentAction = MirAction.FishingWait; Frames.TryGetValue(CurrentAction, out Frame); FrameIndex = 0; EffectFrameIndex = 0; if (MapLocation != CurrentLocation) { GameScene.Scene.MapControl.RemoveObject(this); MapLocation = CurrentLocation; GameScene.Scene.MapControl.AddObject(this); } if (Frame == null) return; FrameInterval = Frame.Interval; EffectFrameInterval = Frame.EffectInterval; SetLibraries(); } else { QueuedAction action = ActionFeed[0]; ActionFeed.RemoveAt(0); CurrentAction = action.Action; if (RidingMount) { switch (CurrentAction) { case MirAction.Standing: CurrentAction = MirAction.MountStanding; break; case MirAction.Walking: CurrentAction = MirAction.MountWalking; break; case MirAction.Running: CurrentAction = MirAction.MountRunning; break; case MirAction.Struck: CurrentAction = MirAction.MountStruck; break; case MirAction.Attack1: CurrentAction = MirAction.MountAttack; break; } } CurrentLocation = action.Location; MirDirection olddirection = Direction; Direction = action.Direction; Point temp; switch (CurrentAction) { case MirAction.Walking: case MirAction.Running: case MirAction.MountWalking: case MirAction.MountRunning: case MirAction.Pushed: case MirAction.DashL: case MirAction.DashR: case MirAction.Sneek: var steps = 0; if (CurrentAction == MirAction.MountRunning) steps = 3; else if (CurrentAction == MirAction.Running) steps = (Sprint && !Sneaking ? 3 : 2); else steps = 1; temp = Functions.PointMove(CurrentLocation, Direction, CurrentAction == MirAction.Pushed ? 0 : -steps); break; case MirAction.Jump: case MirAction.DashAttack: temp = Functions.PointMove(CurrentLocation, Direction, JumpDistance); break; default: temp = CurrentLocation; break; } if (MapLocation != temp) { GameScene.Scene.MapControl.RemoveObject(this); MapLocation = temp; GameScene.Scene.MapControl.AddObject(this); } bool ArcherLayTrap = false; switch (CurrentAction) { case MirAction.Pushed: if (this == User) MapControl.InputDelay = CMain.Time + 500; Frames.TryGetValue(MirAction.Walking, out Frame); break; case MirAction.DashL: case MirAction.DashR: Frames.TryGetValue(MirAction.Running, out Frame); break; case MirAction.DashAttack: Frames.TryGetValue(MirAction.DashAttack, out Frame); break; case MirAction.DashFail: Frames.TryGetValue(RidingMount ? MirAction.MountStanding : MirAction.Standing, out Frame); break; case MirAction.Jump: Frames.TryGetValue(MirAction.Jump, out Frame); break; case MirAction.Attack1: switch (Class) { case MirClass.Archer: Frames.TryGetValue(CurrentAction, out Frame); break; case MirClass.Assassin: if(GameScene.User.DoubleSlash) Frames.TryGetValue(MirAction.Attack1, out Frame); else if (CMain.Shift) Frames.TryGetValue(CMain.Random.Next(100) >= 20 ? (CMain.Random.Next(100) > 40 ? MirAction.Attack1 : MirAction.Attack4) : (CMain.Random.Next(100) > 10 ? MirAction.Attack2 : MirAction.Attack3), out Frame); else Frames.TryGetValue(CMain.Random.Next(100) >= 40 ? MirAction.Attack1 : MirAction.Attack4, out Frame); break; default: if (CMain.Shift && TargetObject == null) Frames.TryGetValue(CMain.Random.Next(100) >= 20 ? MirAction.Attack1 : MirAction.Attack3, out Frame); else Frames.TryGetValue(CurrentAction, out Frame); break; } break; case MirAction.Attack4: Spell = (Spell)action.Params[0]; Frames.TryGetValue(Spell == Spell.TwinDrakeBlade || Spell == Spell.FlamingSword ? MirAction.Attack1 : CurrentAction, out Frame); break; case MirAction.Spell: Spell = (Spell)action.Params[0]; switch (Spell) { case Spell.ShoulderDash: Frames.TryGetValue(MirAction.Running, out Frame); CurrentAction = MirAction.DashL; Direction = olddirection; CurrentLocation = Functions.PointMove(CurrentLocation, Direction, 1); if (this == User) { MapControl.NextAction = CMain.Time + 2500; GameScene.SpellTime = CMain.Time + 2500; //Spell Delay Network.Enqueue(new C.Magic { ObjectID = GameScene.User.ObjectID, Spell = Spell, Direction = Direction, }); } break; case Spell.BladeAvalanche: Frames.TryGetValue(MirAction.Attack3, out Frame); if (this == User) { MapControl.NextAction = CMain.Time + 2500; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay MapControl.InputDelay = CMain.Time + 1000; } break; case Spell.SlashingBurst: Frames.TryGetValue(MirAction.Attack1, out Frame); if (this == User) { MapControl.NextAction = CMain.Time + 2000; // 80% GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.CounterAttack: Frames.TryGetValue(MirAction.Attack1, out Frame); if (this == User) { GameScene.AttackTime = CMain.Time + User.AttackSpeed; MapControl.NextAction = CMain.Time + 100; // 80% GameScene.SpellTime = CMain.Time + 100; //Spell Delay } break; case Spell.PoisonSword: Frames.TryGetValue(MirAction.Attack1, out Frame); if (this == User) { MapControl.NextAction = CMain.Time + 2000; // 80% GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.HeavenlySword: Frames.TryGetValue(MirAction.Attack2, out Frame); if (this == User) { MapControl.NextAction = CMain.Time + 1200; GameScene.SpellTime = CMain.Time + 1200; //Spell Delay } break; case Spell.CrescentSlash: Frames.TryGetValue(MirAction.Attack3, out Frame); if (this == User) { MapControl.NextAction = CMain.Time + 2500; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.FlashDash: { int sLevel = (byte)action.Params[3]; GetFlashDashDistance(sLevel); if (JumpDistance != 0) { Frames.TryGetValue(MirAction.DashAttack, out Frame); CurrentAction = MirAction.DashAttack; CurrentLocation = Functions.PointMove(CurrentLocation, Direction, JumpDistance); } else { Frames.TryGetValue(CMain.Random.Next(100) >= 40 ? MirAction.Attack1 : MirAction.Attack4, out Frame); } if (this == User) { MapControl.NextAction = CMain.Time; GameScene.SpellTime = CMain.Time + 250; //Spell Delay if (JumpDistance != 0) Network.Enqueue(new C.Magic { Spell = Spell, Direction = Direction }); } } break; case Spell.StraightShot: Frames.TryGetValue(MirAction.AttackRange2, out Frame); CurrentAction = MirAction.AttackRange2; if (this == User) { MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.DoubleShot: Frames.TryGetValue(MirAction.AttackRange2, out Frame); CurrentAction = MirAction.AttackRange2; if (this == User) { MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 500; //Spell Delay } break; case Spell.ExplosiveTrap: Frames.TryGetValue(MirAction.Harvest, out Frame); CurrentAction = MirAction.Harvest; ArcherLayTrap = true; if (this == User) { uint targetID = (uint)action.Params[1]; Point location = (Point)action.Params[2]; Network.Enqueue(new C.Magic { ObjectID = GameScene.User.ObjectID, Spell = Spell, Direction = Direction, TargetID = targetID, Location = location }); MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.DelayedExplosion: Frames.TryGetValue(MirAction.AttackRange2, out Frame); CurrentAction = MirAction.AttackRange2; if (this == User) { MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } break; case Spell.BackStep: { int sLevel = (byte)action.Params[3]; GetBackStepDistance(sLevel); Frames.TryGetValue(MirAction.Jump, out Frame); CurrentAction = MirAction.Jump; CurrentLocation = Functions.PointMove(CurrentLocation, Functions.ReverseDirection(Direction), JumpDistance); if (this == User) { MapControl.NextAction = CMain.Time + 800; GameScene.SpellTime = CMain.Time + 2500; //Spell Delay Network.Enqueue(new C.Magic { ObjectID = GameScene.User.ObjectID, Spell = Spell, Direction = Direction }); } break; } case Spell.ElementalShot: if (HasElements && !ElementCasted) { Frames.TryGetValue(MirAction.AttackRange2, out Frame); CurrentAction = MirAction.AttackRange2; if (this == User) { MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 1500; //Spell Delay } } else Frames.TryGetValue(CurrentAction, out Frame); if (ElementCasted) ElementCasted = false; break; case Spell.BindingShot: case Spell.VampireShot: case Spell.PoisonShot: case Spell.CrippleShot: case Spell.NapalmShot: case Spell.SummonVampire: case Spell.SummonToad: case Spell.SummonSnakes: case Spell.Stonetrap: Frames.TryGetValue(MirAction.AttackRange2, out Frame); CurrentAction = MirAction.AttackRange2; if (this == User) { MapControl.NextAction = CMain.Time + 1000; GameScene.SpellTime = CMain.Time + 1000; //Spell Delay } break; default: Frames.TryGetValue(CurrentAction, out Frame); break; } break; default: Frames.TryGetValue(CurrentAction, out Frame); break; } //ArcherTest - Need to check for bow weapon only if (Class == MirClass.Archer && HasClassWeapon) { switch (CurrentAction) { case MirAction.Walking: Frames.TryGetValue(MirAction.WalkingBow, out Frame); break; case MirAction.Running: Frames.TryGetValue(MirAction.RunningBow, out Frame); break; } } //Assassin sneekyness if (Class == MirClass.Assassin && Sneaking && (CurrentAction == MirAction.Walking || CurrentAction == MirAction.Running)) { Frames.TryGetValue(MirAction.Sneek, out Frame); } SetLibraries(); FrameIndex = 0; EffectFrameIndex = 0; Spell = Spell.None; SpellLevel = 0; //NextMagic = null; ClientMagic magic; if (Frame == null) return; FrameInterval = Frame.Interval; EffectFrameInterval = Frame.EffectInterval; if (this == User) { switch (CurrentAction) { case MirAction.DashFail: //CanSetAction = false; break; case MirAction.Standing: case MirAction.MountStanding: Network.Enqueue(new C.Turn { Direction = Direction }); MapControl.NextAction = CMain.Time + 2500; GameScene.CanRun = false; break; case MirAction.Walking: case MirAction.MountWalking: case MirAction.Sneek: GameScene.LastRunTime = CMain.Time; Network.Enqueue(new C.Walk { Direction = Direction }); GameScene.Scene.MapControl.FloorValid = false; GameScene.CanRun = true; MapControl.NextAction = CMain.Time + 2500; break; case MirAction.Running: case MirAction.MountRunning: GameScene.LastRunTime = CMain.Time; Network.Enqueue(new C.Run { Direction = Direction }); GameScene.Scene.MapControl.FloorValid = false; MapControl.NextAction = CMain.Time + (Sprint ? 1000 : 2500); break; case MirAction.Pushed: GameScene.LastRunTime = CMain.Time; GameScene.Scene.MapControl.FloorValid = false; MapControl.InputDelay = CMain.Time + 500; GameScene.CanRun = false; GameScene.CanMove = false; break; case MirAction.DashL: case MirAction.DashR: case MirAction.Jump: case MirAction.DashAttack: GameScene.LastRunTime = CMain.Time; GameScene.Scene.MapControl.FloorValid = false; GameScene.CanRun = false; //CanSetAction = false; break; case MirAction.Mine: Network.Enqueue(new C.Attack { Direction = Direction, Spell = Spell.None }); GameScene.AttackTime = CMain.Time + (1400 - Math.Min(370, (User.Level * 14))); MapControl.NextAction = CMain.Time + 2500; break; case MirAction.Attack1: case MirAction.MountAttack: if (!RidingMount) { if (GameScene.User.Slaying && (TargetObject != null || GameScene.Observing)) Spell = Spell.Slaying; if (GameScene.User.Thrusting && GameScene.Scene.MapControl.HasTarget(Functions.PointMove(CurrentLocation, Direction, 2))) Spell = Spell.Thrusting; if (GameScene.User.HalfMoon) { if (TargetObject != null || GameScene.Scene.MapControl.CanHalfMoon(CurrentLocation, Direction)) { magic = User.GetMagic(Spell.HalfMoon); if (magic != null && magic.BaseCost + magic.LevelCost * magic.Level <= User.MP) Spell = Spell.HalfMoon; } } if (GameScene.User.CrossHalfMoon) { if (TargetObject != null || GameScene.Scene.MapControl.CanCrossHalfMoon(CurrentLocation)) { magic = User.GetMagic(Spell.CrossHalfMoon); if (magic != null && magic.BaseCost + magic.LevelCost * magic.Level <= User.MP) Spell = Spell.CrossHalfMoon; } } if (GameScene.User.DoubleSlash) { magic = User.GetMagic(Spell.DoubleSlash); if (magic != null && magic.BaseCost + magic.LevelCost * magic.Level <= User.MP) Spell = Spell.DoubleSlash; } if (GameScene.User.TwinDrakeBlade && (TargetObject != null || GameScene.Observing)) { magic = User.GetMagic(Spell.TwinDrakeBlade); if (magic != null && magic.BaseCost + magic.LevelCost * magic.Level <= User.MP) Spell = Spell.TwinDrakeBlade; } if (GameScene.User.FlamingSword) { if (TargetObject != null) { magic = User.GetMagic(Spell.FlamingSword); if (magic != null) { Spell = Spell.FlamingSword; magic.CastTime = CMain.Time; } } } } Network.Enqueue(new C.Attack { Direction = Direction, Spell = Spell }); if (Spell == Spell.Slaying) GameScene.User.Slaying = false; if (Spell == Spell.TwinDrakeBlade) GameScene.User.TwinDrakeBlade = false; if (Spell == Spell.FlamingSword) GameScene.User.FlamingSword = false; magic = User.GetMagic(Spell); if (magic != null) SpellLevel = magic.Level; GameScene.AttackTime = CMain.Time + User.AttackSpeed; MapControl.NextAction = CMain.Time + 2500; break; case MirAction.Attack2: //Network.Enqueue(new C.Attack2 { Direction = Direction }); break; case MirAction.Attack3: //Network.Enqueue(new C.Attack3 { Direction = Direction }); break; //case MirAction.Attack4: // GameScene.AttackTime = CMain.Time;// + User.AttackSpeed; // MapControl.NextAction = CMain.Time; // break; case MirAction.AttackRange1: { GameScene.AttackTime = CMain.Time + User.AttackSpeed + 200; uint targetID = (uint)action.Params[0]; Point location = (Point)action.Params[1]; Network.Enqueue(new C.RangeAttack { Direction = Direction, Location = CurrentLocation, TargetID = targetID, TargetLocation = location }); } break; case MirAction.AttackRange2: case MirAction.Spell: { Spell = (Spell)action.Params[0]; uint targetID = (uint)action.Params[1]; Point location = (Point)action.Params[2]; Network.Enqueue(new C.Magic { ObjectID = GameScene.User.ObjectID, Spell = Spell, Direction = Direction, TargetID = targetID, Location = location }); if (Spell == Spell.FlashDash) { GameScene.SpellTime = CMain.Time + 250; MapControl.NextAction = CMain.Time; } else { GameScene.SpellTime = Spell == Spell.FlameField ? CMain.Time + 2500 : CMain.Time + 1800; MapControl.NextAction = CMain.Time + 2500; } } break; case MirAction.Harvest: if (ArcherLayTrap) { ArcherLayTrap = false; SoundManager.PlaySound(20000 + 124 * 10); } else { Network.Enqueue(new C.Harvest { Direction = Direction }); MapControl.NextAction = CMain.Time + 2500; } break; } } switch (CurrentAction) { case MirAction.Pushed: FrameIndex = Frame.Count - 1; EffectFrameIndex = Frame.EffectCount - 1; GameScene.Scene.Redraw(); break; case MirAction.DashL: case MirAction.Jump: FrameIndex = 0; EffectFrameIndex = 0; GameScene.Scene.Redraw(); break; case MirAction.DashR: FrameIndex = 3; EffectFrameIndex = 3; GameScene.Scene.Redraw(); break; case MirAction.Walking: case MirAction.Running: case MirAction.MountWalking: case MirAction.MountRunning: case MirAction.Sneek: GameScene.Scene.Redraw(); break; case MirAction.DashAttack: //FrameIndex = 0; //EffectFrameIndex = 0; GameScene.Scene.Redraw(); if (IsDashAttack()) { action = new QueuedAction { Action = MirAction.Attack4, Direction = Direction, Location = CurrentLocation, Params = new List() }; action.Params.Add(Spell.FlashDash); ActionFeed.Insert(0, action); } break; case MirAction.Attack1: if (this != User) { Spell = (Spell)action.Params[0]; SpellLevel = (byte)action.Params[1]; } switch (Spell) { case Spell.Slaying: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + (Gender == MirGender.Male ? 0 : 1)); break; case Spell.DoubleSlash: FrameInterval = (int)(FrameInterval * 0.46f); //46% Animation Speed EffectFrameInterval = (int)(EffectFrameInterval * 0.46f); action = new QueuedAction { Action = MirAction.Attack4, Direction = Direction, Location = CurrentLocation, Params = new List() }; action.Params.Add(Spell); ActionFeed.Insert(0, action); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; case Spell.Thrusting: SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; case Spell.HalfMoon: SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; case Spell.TwinDrakeBlade: //FrameInterval = FrameInterval * 9 / 10; //70% Faster Animation //EffectFrameInterval = EffectFrameInterval * 9 / 10; //action = new QueuedAction { Action = MirAction.Attack4, Direction = Direction, Location = CurrentLocation, Params = new List() }; //action.Params.Add(Spell); //ActionFeed.Insert(0, action); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; case Spell.CrossHalfMoon: SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; case Spell.FlamingSword: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); break; } break; case MirAction.Attack4: Spell = (Spell)action.Params[0]; switch (Spell) { case Spell.DoubleSlash: FrameInterval = (int)(FrameInterval * 0.46f); //46% Animation Speed EffectFrameInterval = (int)(EffectFrameInterval * 0.46f); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); break; case Spell.TwinDrakeBlade: FrameInterval = FrameInterval * 9 / 10; //80% Animation Speed EffectFrameInterval = EffectFrameInterval * 9 / 10; break; case Spell.FlashDash: int attackDelay = (User.AttackSpeed - 120) <= 300 ? 300 : (User.AttackSpeed - 120); float attackRate = (float)(attackDelay / 300F * 10F); FrameInterval = FrameInterval * (int)attackRate / 20; EffectFrameInterval = EffectFrameInterval * (int)attackRate / 20; break; } break; case MirAction.Struck: case MirAction.MountStruck: uint attackerID = (uint)action.Params[0]; StruckWeapon = -2; if (action.Params.Count > 1) { StruckWeapon = (int)action.Params[1]; } else if (MapControl.Objects.TryGetValue(attackerID, out MapObject ob)) if (ob.Race == ObjectType.Player) { PlayerObject player = (PlayerObject)ob; StruckWeapon = player.Weapon; if (player.Class == MirClass.Assassin && StruckWeapon != -1) StruckWeapon = 1; } PlayStruckSound(); PlayFlinchSound(); break; case MirAction.AttackRange1: //ArcherTest - Assign Target for other users if (this != User) { TargetID = (uint)action.Params[0]; TargetPoint = (Point)action.Params[1]; Spell = (Spell)action.Params[2]; } break; case MirAction.AttackRange2: case MirAction.Spell: if (this != User) { Spell = (Spell)action.Params[0]; TargetID = (uint)action.Params[1]; TargetPoint = (Point)action.Params[2]; Cast = (bool)action.Params[3]; SpellLevel = (byte)action.Params[4]; SecondaryTargetIDs = (List)action.Params[5]; } switch (Spell) { #region FireBall case Spell.FireBall: Effects.Add(new Effect(Libraries.Magic, 0, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Healing case Spell.Healing: Effects.Add(new Effect(Libraries.Magic, 200, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Repulsion case Spell.Repulsion: Effects.Add(new Effect(Libraries.Magic, 900, 6, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ElectricShock case Spell.ElectricShock: Effects.Add(new Effect(Libraries.Magic, 1560, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Poisoning case Spell.Poisoning: Effects.Add(new Effect(Libraries.Magic, 600, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region GreatFireBall case Spell.GreatFireBall: Effects.Add(new Effect(Libraries.Magic, 400, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region HellFire case Spell.HellFire: Effects.Add(new Effect(Libraries.Magic, 920, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ThunderBolt case Spell.ThunderBolt: Effects.Add(new Effect(Libraries.Magic2, 20, 3, 300, this)); break; #endregion #region SoulFireBall case Spell.SoulFireBall: SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region SummonSkeleton case Spell.SummonSkeleton: Effects.Add(new Effect(Libraries.Magic, 1500, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region StormEscape case Spell.StormEscape: Effects.Add(new Effect(Libraries.Magic3, 590, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Teleport case Spell.Teleport: Effects.Add(new Effect(Libraries.Magic, 1590, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Blink case Spell.Blink: Effects.Add(new Effect(Libraries.Magic, 1590, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Hiding case Spell.Hiding: Effects.Add(new Effect(Libraries.Magic, 1520, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Haste case Spell.Haste: Effects.Add(new Effect(Libraries.Magic2, 2140 + (int)Direction * 10, 6, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Fury case Spell.Fury: Effects.Add(new Effect(Libraries.Magic3, 200, 8, 8 * FrameInterval, this)); Effects.Add(new Effect(Libraries.Magic3, 187, 10, 10 * FrameInterval, this)); //i don't know sound SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ImmortalSkin case Spell.ImmortalSkin: Effects.Add(new Effect(Libraries.Magic3, 550, 17, Frame.Count * FrameInterval * 4, this)); Effects.Add(new Effect(Libraries.Magic3, 570, 5, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FireBang case Spell.FireBang: Effects.Add(new Effect(Libraries.Magic, 1650, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FireWall case Spell.FireWall: Effects.Add(new Effect(Libraries.Magic, 1620, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region HealingCircle case Spell.HealingCircle: Effects.Add(new Effect(Libraries.Magic3, 620, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region MoonMist case Spell.MoonMist: MapControl.Effects.Add(new Effect(Libraries.Magic3, 680, 25, 1800, CurrentLocation)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region TrapHexagon case Spell.TrapHexagon: Effects.Add(new Effect(Libraries.Magic, 1380, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region EnergyRepulsor case Spell.EnergyRepulsor: Effects.Add(new Effect(Libraries.Magic2, 190, 6, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FireBurst case Spell.FireBurst: Effects.Add(new Effect(Libraries.Magic2, 2320, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FlameDisruptor case Spell.FlameDisruptor: Effects.Add(new Effect(Libraries.Magic2, 130, 6, Frame.Count * FrameInterval, this)); break; #endregion #region SummonShinsu case Spell.SummonShinsu: Effects.Add(new Effect(Libraries.Magic2, 0, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region UltimateEnchancer case Spell.UltimateEnhancer: Effects.Add(new Effect(Libraries.Magic2, 160, 15, 1000, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FrostCrunch case Spell.FrostCrunch: Effects.Add(new Effect(Libraries.Magic2, 400, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Purification case Spell.Purification: Effects.Add(new Effect(Libraries.Magic2, 600, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region FlameField case Spell.FlameField: MapControl.Effects.Add(new Effect(Libraries.Magic2, 910, 23, 1800, CurrentLocation)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Trap case Spell.Trap: Effects.Add(new Effect(Libraries.Magic2, 2340, 11, 11 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region MoonLight case Spell.MoonLight: Effects.Add(new Effect(Libraries.Magic2, 2380, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region SwiftFeet case Spell.SwiftFeet: Effects.Add(new Effect(Libraries.Magic2, 2440, 16, 16 * EffectFrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region LightBody case Spell.LightBody: Effects.Add(new Effect(Libraries.Magic2, 2470, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region PoisonSword case Spell.PoisonSword: Effects.Add(new Effect(Libraries.Magic2, 2490 + ((int)Direction * 10), 10, Frame.Count * FrameInterval + 500, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region DarkBody case Spell.DarkBody: Effects.Add(new Effect(Libraries.Magic2, 2580, 10, 10 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ThunderStorm case Spell.ThunderStorm: MapControl.Effects.Add(new Effect(Libraries.Magic, 1680, 10, Frame.Count * FrameInterval, CurrentLocation)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region MassHealing case Spell.MassHealing: Effects.Add(new Effect(Libraries.Magic, 1790, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region IceStorm case Spell.IceStorm: Effects.Add(new Effect(Libraries.Magic, 3840, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region MagicShield case Spell.MagicShield: Effects.Add(new Effect(Libraries.Magic, 3880, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region TurnUndead case Spell.TurnUndead: Effects.Add(new Effect(Libraries.Magic, 3920, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region MagicBooster case Spell.MagicBooster: Effects.Add(new Effect(Libraries.Magic3, 80, 9, 9 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region PetEnhancer case Spell.PetEnhancer: Effects.Add(new Effect(Libraries.Magic3, 200, 8, 8 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Revelation case Spell.Revelation: Effects.Add(new Effect(Libraries.Magic, 3960, 20, 1200, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ProtectionField case Spell.ProtectionField: Effects.Add(new Effect(Libraries.Magic2, 1520, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Rage case Spell.Rage: Effects.Add(new Effect(Libraries.Magic2, 1510, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Vampirism case Spell.Vampirism: Effects.Add(new Effect(Libraries.Magic2, 1040, 7, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region LionRoar, BattleCry case Spell.LionRoar: case Spell.BattleCry: Effects.Add(new Effect(Libraries.Magic2, 710, 20, 1200, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + (Gender == MirGender.Male ? 0 : 1)); break; #endregion #region TwinDrakeBlade case Spell.TwinDrakeBlade: Effects.Add(new Effect(Libraries.Magic2, 210, 6, 500, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Entrapment case Spell.Entrapment: Effects.Add(new Effect(Libraries.Magic2, 990, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region BladeAvalanche case Spell.BladeAvalanche: Effects.Add(new Effect(Libraries.Magic2, 740 + (int)Direction * 20, 15, 15 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region SlashingBurst case Spell.SlashingBurst: MapControl.Effects.Add(new Effect(Libraries.Magic2, 1700 + (int)Direction * 10, 9, 9 * FrameInterval, CurrentLocation, CMain.Time + 300)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); SlashingBurstTime = CMain.Time + 2000; break; #endregion #region CounterAttack case Spell.CounterAttack: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 5); Effects.Add(new Effect(Libraries.Magic, 3480 + (int)Direction * 10, 10, 10 * FrameInterval, this)); Effects.Add(new Effect(Libraries.Magic3, 140, 2, 2 * FrameInterval, this)); break; #endregion #region CrescentSlash case Spell.CrescentSlash: Effects.Add(new Effect(Libraries.Magic2, 2620 + (int)Direction * 20, 20, 20 * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + (Gender == MirGender.Male ? 0 : 1)); break; #endregion #region FlashDash case Spell.FlashDash: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + (Gender == MirGender.Male ? 0 : 1)); int attackDelay = (User.AttackSpeed - 120) <= 300 ? 300 : (User.AttackSpeed - 120); float attackRate = (float)(attackDelay / 300F * 10F); FrameInterval = FrameInterval * (int)attackRate / 20; EffectFrameInterval = EffectFrameInterval * (int)attackRate / 20; break; #endregion #region Mirroring case Spell.Mirroring: Effects.Add(new Effect(Libraries.Magic2, 650, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Blizzard case Spell.Blizzard: Effects.Add(new Effect(Libraries.Magic2, 1540, 8, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); BlizzardStopTime = CMain.Time + 3000; break; #endregion #region MeteorStrike case Spell.MeteorStrike: Effects.Add(new Effect(Libraries.Magic2, 1590, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); BlizzardStopTime = CMain.Time + 3000; break; #endregion #region Reincarnation case Spell.Reincarnation: ReincarnationStopTime = CMain.Time + 6000; break; #endregion #region HeavenlySword case Spell.HeavenlySword: Effects.Add(new Effect(Libraries.Magic2, 2230 + ((int)Direction * 10), 8, 800, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region ElementalBarrier case Spell.ElementalBarrier: if (HasElements && !ElementalBarrier) { Effects.Add(new Effect(Libraries.Magic3, 1880, 8, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); } break; #endregion #region PoisonShot case Spell.PoisonShot: Effects.Add(new Effect(Libraries.Magic3, 2300, 8, 1000, this)); break; #endregion #region OneWithNature case Spell.OneWithNature: MapControl.Effects.Add(new Effect(Libraries.Magic3, 2710, 8, 1200, CurrentLocation)); SoundManager.PlaySound(20000 + 139 * 10); break; #endregion #region FireBounce case Spell.FireBounce: Effects.Add(new Effect(Libraries.Magic, 400, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10); break; #endregion #region MeteorShower case Spell.MeteorShower: Effects.Add(new Effect(Libraries.Magic, 400, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10); break; #endregion } break; case MirAction.Dead: GameScene.Scene.Redraw(); GameScene.Scene.MapControl.SortObject(this); if (MouseObject == this) MouseObjectID = 0; if (TargetObject == this) TargetObjectID = 0; if (MagicObject == this) MagicObjectID = 0; DeadTime = CMain.Time; break; } } GameScene.Scene.MapControl.TextureValid = false; NextMotion = CMain.Time + FrameInterval; NextMotion2 = CMain.Time + EffectFrameInterval; if (ElementalBarrier) { switch (CurrentAction) { case MirAction.Struck: case MirAction.MountStruck: if (ElementalBarrierEffect != null) { ElementalBarrierEffect.Clear(); ElementalBarrierEffect.Remove(); } Effects.Add(ElementalBarrierEffect = new Effect(Libraries.Magic3, 1910, 5, 600, this)); ElementalBarrierEffect.Complete += (o, e) => Effects.Add(ElementalBarrierEffect = new Effect(Libraries.Magic3, 1890, 16, 3200, this) { Repeat = true }); break; default: if (ElementalBarrierEffect == null) Effects.Add(ElementalBarrierEffect = new Effect(Libraries.Magic3, 1890, 16, 3200, this) { Repeat = true }); break; } } if (MagicShield) { switch (CurrentAction) { case MirAction.Struck: case MirAction.MountStruck: if (ShieldEffect != null) { ShieldEffect.Clear(); ShieldEffect.Remove(); } Effects.Add(ShieldEffect = new Effect(Libraries.Magic, 3900, 3, 600, this)); ShieldEffect.Complete += (o, e) => Effects.Add(ShieldEffect = new Effect(Libraries.Magic, 3890, 3, 600, this) { Repeat = true }); break; default: if (ShieldEffect == null) Effects.Add(ShieldEffect = new Effect(Libraries.Magic, 3890, 3, 600, this) { Repeat = true }); break; } } } public virtual void ProcessFrames() { if (Frame == null) return; switch (CurrentAction) { case MirAction.Walking: case MirAction.Running: case MirAction.MountWalking: case MirAction.MountRunning: case MirAction.Sneek: case MirAction.DashAttack: if (!GameScene.CanMove) return; GameScene.Scene.MapControl.TextureValid = false; if (this == User) GameScene.Scene.MapControl.FloorValid = false; if (SkipFrames) FrameIndex = Frame.Count; if (UpdateFrame(false) >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { if (this == User) { if (FrameIndex == 1 || FrameIndex == 4) PlayStepSound(); } } UpdateWingEffect(); break; case MirAction.Jump: if (!GameScene.CanMove) return; GameScene.Scene.MapControl.TextureValid = false; if (this == User) GameScene.Scene.MapControl.FloorValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { if (FrameIndex == 1) SoundManager.PlaySound(20000 + 127 * 10 + (Gender == MirGender.Male ? 5 : 6)); if (FrameIndex == 7) SoundManager.PlaySound(20000 + 127 * 10 + 7); } //Backstep wingeffect UpdateWingEffect(); break; case MirAction.DashL: if (!GameScene.CanMove) return; GameScene.Scene.MapControl.TextureValid = false; if (this == User) GameScene.Scene.MapControl.FloorValid = false; if (UpdateFrame() >= 3) { FrameIndex = 2; SetAction(); } if (UpdateFrame2() >= 3) EffectFrameIndex = 2; break; case MirAction.DashR: if (!GameScene.CanMove) return; GameScene.Scene.MapControl.TextureValid = false; if (this == User) GameScene.Scene.MapControl.FloorValid = false; if (UpdateFrame() >= 6) { FrameIndex = 5; SetAction(); } if (UpdateFrame2() >= 6) EffectFrameIndex = 5; break; case MirAction.Pushed: if (!GameScene.CanMove) return; GameScene.Scene.MapControl.TextureValid = false; if (this == User) GameScene.Scene.MapControl.FloorValid = false; FrameIndex -= 2; EffectFrameIndex -= 2; if (FrameIndex < 0) { FrameIndex = 0; SetAction(); } if (EffectFrameIndex < 0) EffectFrameIndex = 0; break; case MirAction.Standing: case MirAction.MountStanding: case MirAction.DashFail: case MirAction.Harvest: case MirAction.Stance: case MirAction.Stance2: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.FishingCast: case MirAction.FishingReel: case MirAction.FishingWait: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { switch (FrameIndex) { case 1: switch (CurrentAction) { case MirAction.FishingCast: SoundManager.PlaySound(SoundList.FishingThrow); ((MirAnimatedButton)GameScene.Scene.FishingStatusDialog.FishButton).Visible = false; break; case MirAction.FishingReel: SoundManager.PlaySound(SoundList.FishingPull); break; case MirAction.FishingWait: if (FoundFish) { MapControl.Effects.Add(new Effect(Libraries.Effect, 671, 6, 720, FishingPoint) { Light = 0 }); MapControl.Effects.Add(new Effect(Libraries.Effect, 665, 6, 720, FishingPoint) { Light = 0 }); SoundManager.PlaySound(SoundList.Fishing); Effects.Add(new Effect(Libraries.Prguse, 1350, 2, 720, this) { Light = 0, Blend = false }); ((MirAnimatedButton)GameScene.Scene.FishingStatusDialog.FishButton).Visible = true; } else { MapControl.Effects.Add(new Effect(Libraries.Effect, 650, 6, 720, FishingPoint) { Light = 0 }); MapControl.Effects.Add(new Effect(Libraries.Effect, 640, 6, 720, FishingPoint) { Light = 0 }); ((MirAnimatedButton)GameScene.Scene.FishingStatusDialog.FishButton).Visible = false; } ((MirAnimatedButton)GameScene.Scene.FishingStatusDialog.FishButton).AnimationCount = FoundFish ? 10 : 1; break; } break; } NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.Attack1: case MirAction.Attack2: case MirAction.Attack3: case MirAction.Attack4: case MirAction.MountAttack: case MirAction.Mine: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { //if (ActionFeed.Count == 0) // ActionFeed.Add(new QueuedAction { Action = MirAction.Stance, Direction = Direction, Location = CurrentLocation }); StanceTime = CMain.Time + StanceDelay; FrameIndex = Frame.Count - 1; SetAction(); } else { if (FrameIndex == 1) PlayAttackSound(); NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.AttackRange1: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { if (FrameIndex == 1) PlayAttackSound(); Missile missile; switch (FrameIndex) { case 6: switch (Spell) { case Spell.Focus: Effects.Add(new Effect(Libraries.Magic3, 2730, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + 121 * 10 + 5); break; } break; case 5: missile = CreateProjectile(1030, Libraries.Magic3, true, 5, 30, 5); StanceTime = CMain.Time + StanceDelay; SoundManager.PlaySound(20000 + 121 * 10); if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + 121 * 10 + 2); }; } break; } NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.AttackRange2: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { if (Cast) { MapObject ob = MapControl.GetObject(TargetID); Missile missile; switch (Spell) { case Spell.StraightShot: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 0); missile = CreateProjectile(1210, Libraries.Magic3, true, 5, 30, 5); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic3, 1370, 7, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.StraightShot * 10 + 2); }; } break; } Cast = false; } StanceTime = CMain.Time + StanceDelay; FrameIndex = Frame.Count - 1; SetAction(); } else { NextMotion += FrameInterval; Missile missile; switch(Spell) { case Spell.DoubleShot: switch (FrameIndex) { case 7: case 5: missile = CreateProjectile(1030, Libraries.Magic3, true, 5, 30, 5);//normal arrow StanceTime = CMain.Time + StanceDelay; SoundManager.PlaySound(20000 + 121 * 10); if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + 121 * 10 + 2); }; } break; } break; case Spell.ElementalShot: if (HasElements && !ElementCasted) switch (FrameIndex) { case 7: missile = CreateProjectile(1690, Libraries.Magic3, true, 6, 30, 4);//elemental arrow StanceTime = CMain.Time + StanceDelay; if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 2);//sound M128-2 }; } break; case 1: Effects.Add(new Effect(Libraries.Magic3, 1681, 5, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 0);//sound M128-0 break; } break; case Spell.BindingShot: case Spell.SummonVampire: case Spell.SummonToad: case Spell.SummonSnakes: switch (FrameIndex) { case 7: SoundManager.PlaySound(20000 + 121 * 10); missile = CreateProjectile(2750, Libraries.Magic3, true, 5, 10, 5); StanceTime = CMain.Time + StanceDelay; if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 7);//sound M130-7 }; } break; } break; case Spell.Stonetrap: switch (FrameIndex) { case 7: SoundManager.PlaySound(20000 + 121 * 10); missile = CreateProjectile(2750, Libraries.Magic3, true, 5, 20, 5); StanceTime = CMain.Time + StanceDelay; missile.Explode = true; missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 7);//sound M130-7 }; break; } break; case Spell.DelayedExplosion: switch (FrameIndex) { case 5: missile = CreateProjectile(1030, Libraries.Magic3, true, 5, 30, 5);//normal arrow StanceTime = CMain.Time + StanceDelay; SoundManager.PlaySound(20000 + 121 * 10); if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + 121 * 10 + 2); }; } break; } break; case Spell.VampireShot: case Spell.PoisonShot: case Spell.CrippleShot: MapObject ob = MapControl.GetObject(TargetID); Effect eff; int exFrameStart = 0; if (Spell == Spell.PoisonShot) exFrameStart = 200; if (Spell == Spell.CrippleShot) exFrameStart = 400; switch (FrameIndex) { case 7: SoundManager.PlaySound(20000 + ((Spell == Spell.CrippleShot) ? 136 : 121) * 10);//M136-0 missile = CreateProjectile(1930 + exFrameStart, Libraries.Magic3, true, 5, 10, 5); StanceTime = CMain.Time + StanceDelay; if (missile.Target != null) { missile.Complete += (o, e) => { if (ob != null) { if (Spell == Spell.CrippleShot) { int exIdx = 0; if (this == User) { if (GameScene.Scene.BuffsDialog.Buffs.Any(x => x.Type == BuffType.VampireShot)) exIdx = 20; if (GameScene.Scene.BuffsDialog.Buffs.Any(x => x.Type == BuffType.PoisonShot)) exIdx = 10; } else { if (Buffs.Any(x => x == BuffType.VampireShot)) exIdx = 20; if (Buffs.Any(x => x == BuffType.PoisonShot)) exIdx = 10; } ob.Effects.Add(eff = new Effect(Libraries.Magic3, 2490 + exIdx, 7, 1000, ob)); SoundManager.PlaySound(20000 + 136 * 10 + 5 + (exIdx / 10));//sound M136-5/7 if (exIdx == 20) eff.Complete += (o1, e1) => { SoundManager.PlaySound(20000 + 45 * 10 + 2);//sound M45-2 Effects.Add(new Effect(Libraries.Magic3, 2100, 8, 1000, this)); }; } if (Spell == Spell.VampireShot || Spell == Spell.PoisonShot) { ob.Effects.Add(eff = new Effect(Libraries.Magic3, 2090 + exFrameStart, 6, 1000, ob)); SoundManager.PlaySound(20000 + (133 + (exFrameStart / 100)) * 10 + 2);//sound M133-2 or M135-2 if (Spell == Spell.VampireShot) eff.Complete += (o1, e1) => { SoundManager.PlaySound(20000 + 45 * 10 + 2);//sound M45-2 Effects.Add(new Effect(Libraries.Magic3, 2100 + exFrameStart, 8, 1000, this)); }; } } //SoundManager.PlaySound(20000 + 121 * 10 + 2);//sound M121-2 }; } break; } break; case Spell.NapalmShot: switch (FrameIndex) { case 7: SoundManager.PlaySound(20000 + 138 * 10);//M138-0 missile = CreateProjectile(2530, Libraries.Magic3, true, 6, 50, 4); StanceTime = CMain.Time + StanceDelay; if (missile.Target != null) { missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + 138 * 10 + 2);//M138-2 MapControl.Effects.Add(new Effect(Libraries.Magic3, 2690, 10, 1000, TargetPoint)); }; } break; } break; } } } UpdateWingEffect(); break; case MirAction.Struck: case MirAction.MountStruck: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; SetAction(); } else { NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.Spell: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { if (Cast) { MapObject ob = MapControl.GetObject(TargetID); Missile missile; Effect effect; switch (Spell) { #region FireBall case Spell.FireBall: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); missile = CreateProjectile(10, Libraries.Magic, true, 6, 30, 4); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic, 170, 10, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 2); }; } break; #endregion #region GreatFireBall case Spell.GreatFireBall: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); missile = CreateProjectile(410, Libraries.Magic, true, 6, 30, 4); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic, 570, 10, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10 + 2); }; } break; #endregion #region Healing case Spell.Healing: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic, 370, 10, 800, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic, 370, 10, 800, ob)); break; #endregion #region ElectricShock case Spell.ElectricShock: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic, 1570, 10, 1000, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic, 1570, 10, 1000, ob)); break; #endregion #region Poisoning case Spell.Poisoning: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob != null) ob.Effects.Add(new Effect(Libraries.Magic, 770, 10, 1000, ob)); break; #endregion #region HellFire case Spell.HellFire: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); Point dest = CurrentLocation; for (int i = 0; i < 4; i++) { dest = Functions.PointMove(dest, Direction, 1); if (!GameScene.Scene.MapControl.ValidPoint(dest)) break; effect = new Effect(Libraries.Magic, 930, 6, 500, dest) { Rate = 0.7F }; effect.SetStart(CMain.Time + i * 50); MapControl.Effects.Add(effect); } if (SpellLevel == 3) { MirDirection dir = (MirDirection)(((int)Direction + 1) % 8); dest = CurrentLocation; for (int r = 0; r < 4; r++) { dest = Functions.PointMove(dest, dir, 1); if (!GameScene.Scene.MapControl.ValidPoint(dest)) break; effect = new Effect(Libraries.Magic, 930, 6, 500, dest) { Rate = 0.7F }; effect.SetStart(CMain.Time + r * 50); MapControl.Effects.Add(effect); } dir = (MirDirection)(((int)Direction - 1 + 8) % 8); dest = CurrentLocation; for (int r = 0; r < 4; r++) { dest = Functions.PointMove(dest, dir, 1); if (!GameScene.Scene.MapControl.ValidPoint(dest)) break; effect = new Effect(Libraries.Magic, 930, 6, 500, dest) { Rate = 0.7F }; effect.SetStart(CMain.Time + r * 50); MapControl.Effects.Add(effect); } } break; #endregion #region ThunderBolt case Spell.ThunderBolt: SoundManager.PlaySound(20000 + (ushort)Spell * 10); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 400, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic2, 10, 5, 400, ob)); break; #endregion #region SoulFireBall case Spell.SoulFireBall: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic, 1360, 10, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.SoulFireBall * 10 + 2); }; } break; #endregion #region EnergyShield case Spell.EnergyShield: //Effects.Add(new Effect(Libraries.Magic2, 1880, 9, Frame.Count * FrameInterval, this)); //SoundManager.PlaySound(20000 + (ushort)Spell * 9); break; #endregion #region FireBang case Spell.FireBang: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); MapControl.Effects.Add(new Effect(Libraries.Magic, 1660, 10, 1000, TargetPoint)); break; #endregion #region MassHiding case Spell.MassHiding: SoundManager.PlaySound(20000 + (ushort)Spell * 10); missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { MapControl.Effects.Add(new Effect(Libraries.Magic, 1540, 10, 800, TargetPoint)); SoundManager.PlaySound(20000 + (ushort)Spell.MassHiding * 10 + 1); }; break; #endregion #region SoulShield case Spell.SoulShield: SoundManager.PlaySound(20000 + (ushort)Spell * 10); missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { MapControl.Effects.Add(new Effect(Libraries.Magic, 1320, 15, 1200, TargetPoint)); SoundManager.PlaySound(20000 + (ushort)Spell.SoulShield * 10 + 1); }; break; #endregion #region BlessedArmour case Spell.BlessedArmour: SoundManager.PlaySound(20000 + (ushort)Spell * 10); missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { MapControl.Effects.Add(new Effect(Libraries.Magic, 1340, 15, 1200, TargetPoint)); SoundManager.PlaySound(20000 + (ushort)Spell.BlessedArmour * 10 + 1); }; break; #endregion #region FireWall case Spell.FireWall: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); break; #endregion #region HealingCircle case Spell.HealingCircle: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); MapControl.Effects.Add(new Effect(Libraries.Magic3, 620, 10, 1200, TargetPoint)); break; #endregion #region MassHealing case Spell.MassHealing: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); MapControl.Effects.Add(new Effect(Libraries.Magic, 1800, 10, 1000, TargetPoint)); break; #endregion #region IceStorm case Spell.IceStorm: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); MapControl.Effects.Add(new Effect(Libraries.Magic, 3850, 20, 1300, TargetPoint)); break; #endregion #region TurnUndead case Spell.TurnUndead: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic, 3930, 15, 1000, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic, 3930, 15, 1000, ob)); break; #endregion #region IceThrust case Spell.IceThrust: Point location = Functions.PointMove(CurrentLocation, Direction, 1); MapControl.Effects.Add(new Effect(Libraries.Magic2, 1790 + (int)Direction * 10, 10, 10 * FrameInterval, location)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Revelation case Spell.Revelation: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic, 3990, 10, 1000, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic, 3990, 10, 1000, ob)); break; #endregion #region FlameDisruptor case Spell.FlameDisruptor: SoundManager.PlaySound(20000 + (ushort)Spell * 10); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic2, 140, 10, 600, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic2, 140, 10, 600, ob)); break; #endregion #region CatTongue case Spell.CatTongue: SoundManager.PlaySound(20000 + (ushort)Spell * 10); missile = CreateProjectile(260, Libraries.Magic3, true, 6, 30, 4); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic3, 420, 8, 800, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.CatTongue * 10 + 1); }; } break; #endregion #region FrostCrunch case Spell.FrostCrunch: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); missile = CreateProjectile(410, Libraries.Magic2, true, 4, 30, 6); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic2, 570, 8, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.FrostCrunch * 10 + 2); }; } break; #endregion #region Purification case Spell.Purification: if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic2, 620, 10, 800, TargetPoint)); else ob.Effects.Add(new Effect(Libraries.Magic2, 620, 10, 800, ob)); break; #endregion #region Curse case Spell.Curse: missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { MapControl.Effects.Add(new Effect(Libraries.Magic2, 950, 24, 2000, TargetPoint)); SoundManager.PlaySound(20000 + (ushort)Spell.Curse * 10); }; break; #endregion #region Hallucination case Spell.Hallucination: missile = CreateProjectile(1160, Libraries.Magic, true, 3, 48, 7); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic2, 1110, 10, 1000, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); }; } break; #endregion #region Lightning case Spell.Lightning: Effects.Add(new Effect(Libraries.Magic, 970 + (int)Direction * 20, 6, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region Vampirism case Spell.Vampirism: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); if (ob == null) MapControl.Effects.Add(new Effect(Libraries.Magic2, 1060, 20, 1000, TargetPoint)); else { ob.Effects.Add(effect = new Effect(Libraries.Magic2, 1060, 20, 1000, ob)); effect.Complete += (o, e) => { SoundManager.PlaySound(20000 + (ushort)Spell.Vampirism * 10 + 2); Effects.Add(new Effect(Libraries.Magic2, 1090, 10, 500, this)); }; } break; #endregion #region PoisonCloud case Spell.PoisonCloud: missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { SoundManager.PlaySound(20000 + (ushort)Spell * 10); }; break; #endregion #region Blizzard case Spell.Blizzard: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); //BlizzardFreezeTime = CMain.Time + 3000; break; #endregion #region MeteorStrike case Spell.MeteorStrike: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 2); //BlizzardFreezeTime = CMain.Time + 3000; break; #endregion #region Reincarnation case Spell.Reincarnation: ReincarnationStopTime = 0; break; #endregion #region SummonHolyDeva case Spell.SummonHolyDeva: Effects.Add(new Effect(Libraries.Magic, 1500, 10, Frame.Count * FrameInterval, this)); SoundManager.PlaySound(20000 + (ushort)Spell * 10); break; #endregion #region UltimateEnhancer case Spell.UltimateEnhancer: if (ob != null && ob != User) ob.Effects.Add(new Effect(Libraries.Magic2, 160, 15, 1000, ob)); break; #endregion #region Plague case Spell.Plague: //SoundManager.PlaySound(20000 + (ushort)Spell.SoulShield * 10); missile = CreateProjectile(1160, Libraries.Magic, true, 3, 30, 7); missile.Explode = true; missile.Complete += (o, e) => { MapControl.Effects.Add(new Effect(Libraries.Magic3, 110, 10, 1200, TargetPoint)); SoundManager.PlaySound(20000 + (ushort)Spell.Plague * 10 + 3); }; break; #endregion #region TrapHexagon case Spell.TrapHexagon: if (ob != null) SoundManager.PlaySound(20000 + (ushort)Spell.TrapHexagon * 10 + 1); break; #endregion #region Trap case Spell.Trap: if (ob != null) SoundManager.PlaySound(20000 + (ushort)Spell.Trap * 10 + 1); break; #endregion #region CrescentSlash case Spell.CrescentSlash: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 2); break; #endregion #region NapalmShot case Spell.NapalmShot: SoundManager.PlaySound(20000 + (ushort)Spell * 10 + 1); MapControl.Effects.Add(new Effect(Libraries.Magic3, 1660, 10, 1000, TargetPoint)); break; #endregion #region FireBounce case Spell.FireBounce: SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10 + 1); missile = CreateProjectile(410, Libraries.Magic, true, 6, 30, 4); if (missile.Target != null) { missile.Complete += (o, e) => { if (missile.Target.CurrentAction == MirAction.Dead) return; missile.Target.Effects.Add(new Effect(Libraries.Magic, 570, 10, 600, missile.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10 + 2); }; } break; #endregion #region MeteorShower case Spell.MeteorShower: SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10 + 1); var targetIDs = new List { TargetID }; if (SecondaryTargetIDs != null) { targetIDs.AddRange(SecondaryTargetIDs); } foreach (var targetID in targetIDs) { missile = CreateProjectile(410, Libraries.Magic, true, 6, 30, 4, targetID: targetID); if (missile.Target != null) { missile.Complete += (o, e) => { var sender = (Missile)o; if (sender.Target.CurrentAction == MirAction.Dead) return; sender.Target.Effects.Add(new Effect(Libraries.Magic, 570, 10, 600, sender.Target)); SoundManager.PlaySound(20000 + (ushort)Spell.GreatFireBall * 10 + 2); }; } } break; #endregion } Cast = false; } //if (ActionFeed.Count == 0) // ActionFeed.Add(new QueuedAction { Action = MirAction.Stance, Direction = Direction, Location = CurrentLocation }); StanceTime = CMain.Time + StanceDelay; FrameIndex = Frame.Count - 1; SetAction(); } else { NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.Die: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; ActionFeed.Clear(); ActionFeed.Add(new QueuedAction { Action = MirAction.Dead, Direction = Direction, Location = CurrentLocation }); SetAction(); } else { if (FrameIndex == 1) PlayDieSound(); NextMotion += FrameInterval; } } UpdateWingEffect(); break; case MirAction.Dead: break; case MirAction.Revive: if (CMain.Time >= NextMotion) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame(); if (UpdateFrame() >= Frame.Count) { FrameIndex = Frame.Count - 1; ActionFeed.Clear(); ActionFeed.Add(new QueuedAction { Action = MirAction.Standing, Direction = Direction, Location = CurrentLocation }); SetAction(); } else { NextMotion += FrameInterval; } } break; } if (this == User) return; if ((CurrentAction == MirAction.Standing || CurrentAction == MirAction.MountStanding || CurrentAction == MirAction.Stance || CurrentAction == MirAction.Stance2 || CurrentAction == MirAction.DashFail) && NextAction != null) SetAction(); //if Revive and dead set action } public int UpdateFrame(bool skip = true) { if (Frame == null) return 0; if (Poison.HasFlag(PoisonType.Slow) && !skip) { SkipFrameUpdate++; if (SkipFrameUpdate == 2) SkipFrameUpdate = 0; else return FrameIndex; } if (Frame.Reverse) return Math.Abs(--FrameIndex); return ++FrameIndex; } public int UpdateFrame2() { if (Frame == null) return 0; if (Frame.Reverse) return Math.Abs(--EffectFrameIndex); return ++EffectFrameIndex; } private void UpdateWingEffect() { if (WingEffect > 0 && CMain.Time >= NextMotion2) { GameScene.Scene.MapControl.TextureValid = false; if (SkipFrames) UpdateFrame2(); if (UpdateFrame2() >= Frame.EffectCount) EffectFrameIndex = Frame.EffectCount - 1; else NextMotion2 += EffectFrameInterval; } } public override Missile CreateProjectile(int baseIndex, MLibrary library, bool blend, int count, int interval, int skip, int lightDistance = 6, bool direction16 = true, Color? lightColour = null, uint targetID = 0) { if (targetID == 0) { targetID = TargetID; } MapObject ob = MapControl.GetObject(targetID); var targetPoint = TargetPoint; if (ob != null) targetPoint = ob.CurrentLocation; int duration = Functions.MaxDistance(CurrentLocation, targetPoint) * 50; Missile missile = new Missile(library, baseIndex, duration / interval, duration, this, targetPoint) { Target = ob, Interval = interval, FrameCount = count, Blend = blend, Skip = skip, Light = lightDistance, LightColour = lightColour == null ? Color.White : (Color)lightColour }; Effects.Add(missile); return missile; } //Rebuild public void PlayStepSound() { int x = CurrentLocation.X - CurrentLocation.X % 2; int y = CurrentLocation.Y - CurrentLocation.Y % 2; if (GameScene.Scene.MapControl.M2CellInfo[x, y].FrontIndex > 199) return; //prevents any move sounds on non mir2 maps atm if (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleIndex > 199) return; //prevents any move sounds on non mir2 maps atm if (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex > 199) return; //prevents any move sounds on non mir2 maps atm int moveSound; if (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex > 99 && GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex < 199) //shanda tiles { PlayShandaStepSound(x, y, out moveSound); } else if (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex > 199 && GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex < 299) //mir3 tiles { PlayWemadeMir3StepSound(x, y, out moveSound); } else //wemade tiles { PlayWemadeStepSound(x, y, out moveSound); } if (RidingMount) moveSound = SoundList.MountWalkL; if (CurrentAction == MirAction.Running) moveSound += 2; if (FrameIndex == 4) moveSound++; SoundManager.PlaySound(moveSound); } private void PlayWemadeStepSound(int x, int y, out int moveSound) { int index = (GameScene.Scene.MapControl.M2CellInfo[x, y].BackImage & 0x1FFFF) - 1; //index = (GameScene.Scene.MapControl.M2CellInfo[x, y].FrontIndex - 2) * 10000 + index; if (index >= 0 && index <= 10000) { if ((index >= 330 && index <= 349) || (index >= 450 && index <= 454) || (index >= 550 && index <= 554) || (index >= 750 && index <= 754) || (index >= 950 && index <= 954) || (index >= 1250 && index <= 1254) || (index >= 1400 && index <= 1424) || (index >= 1455 && index <= 1474) || (index >= 1500 && index <= 1524) || (index >= 1550 && index <= 1574)) moveSound = SoundList.WalkLawnL; else if ((index >= 250 && index <= 254) || (index >= 1005 && index <= 1009) || (index >= 1050 && index <= 1054) || (index >= 1060 && index <= 1064) || (index >= 1450 && index <= 1454) || (index >= 1650 && index <= 1654)) moveSound = SoundList.WalkRoughL; else if ((index >= 605 && index <= 609) || (index >= 650 && index <= 654) || (index >= 660 && index <= 664) || (index >= 2000 && index <= 2049) || (index >= 3025 && index <= 3049) || (index >= 2400 && index <= 2424) || (index >= 4625 && index <= 4649) || (index >= 4675 && index <= 4678)) moveSound = SoundList.WalkStoneL; else if ((index >= 1825 && index <= 1924) || (index >= 2150 && index <= 2174) || (index >= 3075 && index <= 3099) || (index >= 3325 && index <= 3349) || (index >= 3375 && index <= 3399)) moveSound = SoundList.WalkCaveL; else if (index == 3230 || index == 3231 || index == 3246 || index == 3277 || (index >= 3780 && index <= 3799)) moveSound = SoundList.WalkWoodL; else if (index >= 3825 && index <= 4434) switch (index % 25) { case 0: moveSound = SoundList.WalkWoodL; break; default: moveSound = SoundList.WalkGroundL; break; } else if ((index >= 2075 && index <= 2099) || (index >= 2125 && index <= 2149)) moveSound = SoundList.WalkRoomL; else if (index >= 1800 && index <= 1824) moveSound = SoundList.WalkWaterL; else moveSound = SoundList.WalkGroundL; if ((index >= 825 && index <= 1349) && (index - 825) / 25 % 2 == 0) moveSound = SoundList.WalkStoneL; if ((index >= 1375 && index <= 1799) && (index - 1375) / 25 % 2 == 0) moveSound = SoundList.WalkCaveL; if (index == 1385 || index == 1386 || index == 1391 || index == 1392) moveSound = SoundList.WalkWoodL; index = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleImage & 0x7FFF) - 1; if (index >= 0 && index <= 115) moveSound = SoundList.WalkGroundL; else if (index >= 120 && index <= 124) moveSound = SoundList.WalkLawnL; index = (GameScene.Scene.MapControl.M2CellInfo[x, y].FrontImage & 0x7FFF) - 1; if ((index >= 221 && index <= 289) || (index >= 583 && index <= 658) || (index >= 1183 && index <= 1206) || (index >= 7163 && index <= 7295) || (index >= 7404 && index <= 7414)) moveSound = SoundList.WalkStoneL; else if ((index >= 3125 && index <= 3267) || (index >= 3757 && index <= 3948) || (index >= 6030 && index <= 6999)) moveSound = SoundList.WalkWoodL; if (index >= 3316 && index <= 3589) moveSound = SoundList.WalkRoomL; } else moveSound = SoundList.WalkGroundL; } private void PlayShandaStepSound(int x, int y, out int moveSound) { int index = (GameScene.Scene.MapControl.M2CellInfo[x, y].BackImage & 0x1FFFF) - 1; //index = (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex - 100) * 100000 + index; var tt = GameScene.Scene.MapControl.M2CellInfo[x, y]; //CMain.SendDebugMessage(string.Format("BackImage : {0}. BackIndex : {1}. MiddleImage : {2}. MiddleIndex {3}", tt.BackImage, tt.BackIndex, tt.MiddleImage, tt.MiddleIndex)); #region Back Tiles (Tiles) switch (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex) { case 100: { //Tiles1 if ((index >= 0 && index <= 39) || (index >= 50 && index <= 74) || (index >= 80 && index <= 84) || (index >= 100 && index <= 204) || (index >= 210 && index <= 249) || (index >= 255 && index <= 259) || (index >= 265 && index <= 329) || (index >= 350 && index <= 404) || (index >= 410 && index <= 449) || (index >= 455 && index <= 459) || (index >= 465 && index <= 504) || (index >= 510 && index <= 549) || (index >= 555 && index <= 559) || (index >= 565 && index <= 574) || (index >= 581 && index <= 581) || (index >= 586 && index <= 587) || (index >= 600 && index <= 604) || (index >= 610 && index <= 614) || (index >= 615 && index <= 649) || (index >= 655 && index <= 659) || (index >= 665 && index <= 704) || (index >= 710 && index <= 749) || (index >= 755 && index <= 759) || (index >= 765 && index <= 824) || (index >= 850 && index <= 874) || (index >= 900 && index <= 924) || (index >= 950 && index <= 974) || (index >= 1100 && index <= 1124) || (index >= 1150 && index <= 1174) || (index >= 1200 && index <= 1204) || (index >= 1210 && index <= 1214) || (index >= 1255 && index <= 1259) || (index >= 1300 && index <= 1324) || (index >= 1340 && index <= 1374) || (index >= 1560 && index <= 1604) || (index >= 1610 && index <= 1614) || (index >= 1655 && index <= 1659) || (index >= 1665 && index <= 1674) || (index >= 1700 && index <= 1724) || (index >= 1750 && index <= 1774) || (index >= 1850 && index <= 1874) || (index >= 2050 && index <= 2074) || (index >= 2100 && index <= 2124) || (index >= 2150 && index <= 2174) || (index >= 2200 && index <= 2224) ||(index >= 2250 && index <= 2274) ||(index >= 2300 && index <= 2324) ||(index >= 2350 && index <= 2374) || (index >= 2500 && index <= 2524) ||(index >= 2750 && index <= 2774) ||(index >= 3250 && index <= 3274) ||(index >= 3300 && index <= 3349) || (index >= 3375 && index <= 3404) ||(index >= 3425 && index <= 3449) ||(index >= 3475 && index <= 3499) ||(index >= 3525 && index <= 3549) || (index >= 3575 && index <= 3599) ||(index >= 3625 && index <= 3649) ||(index >= 3675 && index <= 3749) ||(index >= 3775 && index <= 3780) || (index >= 4475 && index <= 4624) ||(index >= 4680 && index <= 4824) ||(index >= 6225 && index <= 7924) ||(index >= 11079 && index <= 11079) || (index >= 11083 && index <= 11084) ||(index >= 11120 && index <= 11127) ||(index >= 11129 && index <= 11130) ||(index >= 11132 && index <= 11133) || (index >= 11135 && index <= 11136) ||(index >= 13770 && index <= 14019) ||(index >= 14170 && index <= 14219) ||(index >= 14820 && index <= 14869) || (index >= 20470 && index <= 21619) ||(index >= 25000 && index <= 31724)) moveSound = SoundList.WalkGroundL; else if ((index >= 205 && index <= 209) ||(index >= 260 && index <= 264) ||(index >= 330 && index <= 349) ||(index >= 405 && index <= 409) || (index >= 460 && index <= 464) ||(index >= 505 && index <= 509) ||(index >= 560 && index <= 564) ||(index >= 575 && index <= 580) || (index >= 582 && index <= 585) ||(index >= 588 && index <= 599) ||(index >= 705 && index <= 709) ||(index >= 750 && index <= 754) || (index >= 760 && index <= 764) ||(index >= 1205 && index <= 1209) ||(index >= 1215 && index <= 1224) ||(index >= 1250 && index <= 1254) || (index >= 1260 && index <= 1274) ||(index >= 1400 && index <= 1424) ||(index >= 1455 && index <= 1459) ||(index >= 1500 && index <= 1524) || (index >= 1550 && index <= 1574) ||(index >= 2555 && index <= 2559) ||(index >= 2605 && index <= 2609) ||(index >= 2655 && index <= 2659) || (index >= 2705 && index <= 2709) ||(index >= 10320 && index <= 10324) ||(index >= 10329 && index <= 10329) ||(index >= 10334 && index <= 10334) || (index >= 10372 && index <= 10372) ||(index >= 10381 && index <= 10381) ||(index >= 10420 && index <= 10422) ||(index >= 10425 && index <= 10424) || (index >= 10429 && index <= 10429) ||(index >= 10470 && index <= 10470) ||(index >= 10472 && index <= 10472) ||(index >= 10475 && index <= 10475) || (index >= 10479 && index <= 10519) ||(index >= 10530 && index <= 10530) ||(index >= 10535 && index <= 10535) ||(index >= 10539 && index <= 10539) || (index >= 10623 && index <= 10624) ||(index >= 10628 && index <= 10629) ||(index >= 10634 && index <= 10634) ||(index >= 10639 && index <= 10639) || (index >= 10644 && index <= 10669) ||(index >= 10673 && index <= 10677) ||(index >= 10680 && index <= 10681) ||(index >= 10684 && index <= 10685) || (index >= 10688 && index <= 10690) ||(index >= 10721 && index <= 10723) ||(index >= 10725 && index <= 10727) ||(index >= 10729 && index <= 10731) || (index >= 10733 && index <= 10770) ||(index >= 10772 && index <= 10772) ||(index >= 10775 && index <= 10775) ||(index >= 10779 && index <= 10779) || (index >= 10784 && index <= 10784) ||(index >= 10835 && index <= 10836) ||(index >= 10840 && index <= 10869) ||(index >= 10874 && index <= 10874) || (index >= 10890 && index <= 10890) ||(index >= 10920 && index <= 10929) ||(index >= 10931 && index <= 10934) ||(index >= 10936 && index <= 10939) || (index >= 10941 && index <= 10970) ||(index >= 10974 && index <= 10974) ||(index >= 10977 && index <= 11019) ||(index >= 11021 && index <= 11021) || (index >= 11023 && index <= 11027) ||(index >= 11029 && index <= 11033) ||(index >= 11037 && index <= 11038) ||(index >= 11070 && index <= 11071) || (index >= 11075 && index <= 11078) ||(index >= 11080 && index <= 11082) ||(index >= 11086 && index <= 11089) ||(index >= 11091 && index <= 11119) || (index >= 11128 && index <= 11128) ||(index >= 11131 && index <= 11131) ||(index >= 11134 && index <= 11134) ||(index >= 11137 && index <= 11171) || (index >= 11175 && index <= 11177) ||(index >= 11180 && index <= 11182) ||(index >= 11185 && index <= 11219) ||(index >= 11223 && index <= 11224) || (index >= 11227 && index <= 11229) ||(index >= 11232 && index <= 11291) ||(index >= 11296 && index <= 11299) ||(index >= 11305 && index <= 11308) || (index >= 11314 && index <= 11317) ||(index >= 11322 && index <= 11327) ||(index >= 11332 && index <= 11369)) moveSound = SoundList.WalkLawnL; else if ((index >= 250 && index <= 254) ||(index >= 450 && index <= 454) ||(index >= 550 && index <= 554) ||(index >= 1000 && index <= 1024) || (index >= 1050 && index <= 1074) ||(index >= 1450 && index <= 1454) ||(index >= 1460 && index <= 1464) ||(index >= 1465 && index <= 1474) || (index >= 1605 && index <= 1609) ||(index >= 1615 && index <= 1624) ||(index >= 1650 && index <= 1654) ||(index >= 1660 && index <= 1664)) moveSound = SoundList.WalkRoughL; else if ((index >= 2800 && index <= 2824) ||(index >= 3130 && index <= 3130) ||(index >= 3137 && index <= 3138) ||(index >= 3177 && index <= 3178) || (index >= 3189 && index <= 3190) ||(index >= 3230 && index <= 3231) ||(index >= 3240 && index <= 3242) ||(index >= 3246 && index <= 3246) || (index >= 3276 && index <= 3278) ||(index >= 3280 && index <= 3299) ||(index >= 5178 && index <= 5179) ||(index >= 5182 && index <= 5185) || (index >= 5188 && index <= 5191) ||(index >= 5194 && index <= 5195) ||(index >= 5780 && index <= 6060) ||(index >= 6080 && index <= 6084) || (index >= 6145 && index <= 6224) ||(index >= 14020 && index <= 14169) ||(index >= 14220 && index <= 14819)) moveSound = SoundList.WalkWoodL; else if ((index >= 825 && index <= 849) ||(index >= 875 && index <= 899) ||(index >= 925 && index <= 949) ||(index >= 975 && index <= 999) || (index >= 1025 && index <= 1049) ||(index >= 1075 && index <= 1099) ||(index >= 1125 && index <= 1149) ||(index >= 1175 && index <= 1199) || (index >= 1225 && index <= 1249) ||(index >= 1275 && index <= 1299) ||(index >= 1325 && index <= 1339) ||(index >= 2025 && index <= 2049) || (index >= 2075 && index <= 2099) ||(index >= 2125 && index <= 2149) ||(index >= 2900 && index <= 2924) ||(index >= 3781 && index <= 4474) || (index >= 6085 && index <= 6144)) moveSound = SoundList.WalkWoodL; else if ((index >= 40 && index <= 49) ||(index >= 75 && index <= 79) ||(index >= 85 && index <= 99) ||(index >= 1375 && index <= 1399) || (index >= 1425 && index <= 1449) ||(index >= 1475 && index <= 1499) ||(index >= 1525 && index <= 1549) ||(index >= 1575 && index <= 1559) || (index >= 1625 && index <= 1649) ||(index >= 1675 && index <= 1699) ||(index >= 1725 && index <= 1749) ||(index >= 1775 && index <= 1799) || (index >= 1825 && index <= 1849) ||(index >= 1875 && index <= 2024) ||(index >= 2175 && index <= 2199) ||(index >= 2225 && index <= 2249) || (index >= 2275 && index <= 2299) ||(index >= 2325 && index <= 2349) ||(index >= 2375 && index <= 2499) ||(index >= 2525 && index <= 2549) || (index >= 2575 && index <= 2599) ||(index >= 2625 && index <= 2649) ||(index >= 2675 && index <= 2699) ||(index >= 2725 && index <= 2749) || (index >= 2775 && index <= 2799) ||(index >= 2825 && index <= 2849) ||(index >= 2875 && index <= 2899) ||(index >= 2925 && index <= 2994) || (index >= 2995 && index <= 2999) ||(index >= 3025 && index <= 3129) ||(index >= 3131 && index <= 3136) ||(index >= 3139 && index <= 3176) || (index >= 3179 && index <= 3188) ||(index >= 3191 && index <= 3229) ||(index >= 3232 && index <= 3239) ||(index >= 3243 && index <= 3245) || (index >= 3247 && index <= 3249) ||(index >= 3275 && index <= 3275) ||(index >= 3279 && index <= 3279) ||(index >= 3350 && index <= 3374) || (index >= 3450 && index <= 3474) ||(index >= 3500 && index <= 3524) ||(index >= 3550 && index <= 3574) ||(index >= 3600 && index <= 3624) || (index >= 3650 && index <= 3674) ||(index >= 3750 && index <= 3774) ||(index >= 4825 && index <= 5177) ||(index >= 5180 && index <= 5181) || (index >= 5186 && index <= 5187) ||(index >= 5192 && index <= 5193) ||(index >= 5196 && index <= 5779) ||(index >= 7925 && index <= 10305) || (index >= 11370 && index <= 13769) ||(index >= 14870 && index <= 20469) ||(index >= 21620 && index <= 24999)) moveSound = SoundList.WalkCaveL; else if ((index >= 605 && index <= 609) ||(index >= 650 && index <= 654) ||(index >= 660 && index <= 664) ||(index >= 2550 && index <= 2554) || (index >= 2560 && index <= 2564) ||(index >= 2565 && index <= 2574) ||(index >= 2600 && index <= 2604) ||(index >= 2610 && index <= 2624) || (index >= 2650 && index <= 2654) ||(index >= 2660 && index <= 2674) ||(index >= 2700 && index <= 2704) ||(index >= 2710 && index <= 2724) || (index >= 2850 && index <= 2874) ||(index >= 3405 && index <= 3424) ||(index >= 4625 && index <= 4679) ||(index >= 6075 && index <= 6079) || (index >= 10325 && index <= 10328) ||(index >= 10330 && index <= 10333) ||(index >= 10335 && index <= 10371) ||(index >= 10373 && index <= 10380) || (index >= 10382 && index <= 10419) ||(index >= 10423 && index <= 10424) ||(index >= 10426 && index <= 10428) ||(index >= 10430 && index <= 10469) || (index >= 10471 && index <= 10471) ||(index >= 10473 && index <= 10474) ||(index >= 10476 && index <= 10478) ||(index >= 10520 && index <= 10529) || (index >= 10531 && index <= 10534) ||(index >= 10536 && index <= 10538) ||(index >= 10540 && index <= 10622) ||(index >= 10625 && index <= 10627) || (index >= 10630 && index <= 10633) ||(index >= 10635 && index <= 10638) ||(index >= 10640 && index <= 10643) ||(index >= 10670 && index <= 10672) || (index >= 10771 && index <= 10771) ||(index >= 10773 && index <= 10774) ||(index >= 10776 && index <= 10778) ||(index >= 10780 && index <= 10783) || (index >= 10785 && index <= 10834) ||(index >= 10837 && index <= 10839) ||(index >= 10870 && index <= 10873) ||(index >= 10875 && index <= 10889) || (index >= 10891 && index <= 10919) ||(index >= 10930 && index <= 10930) ||(index >= 10935 && index <= 10935) ||(index >= 10940 && index <= 10940) || (index >= 10971 && index <= 10973) ||(index >= 10975 && index <= 10976) ||(index >= 11020 && index <= 11020) ||(index >= 11022 && index <= 11022) || (index >= 11028 && index <= 11028) ||(index >= 11072 && index <= 11074)) moveSound = SoundList.WalkStoneL; else if ((index >= 1800 && index <= 1824) || (index >= 3000 && index <= 3024) ||(index >= 10678 && index <= 10679) || (index >= 10682 && index <= 10683) ||(index >= 10686 && index <= 10687) ||(index >= 10691 && index <= 10720) || (index >= 10724 && index <= 10724) ||(index >= 10728 && index <= 10728) ||(index >= 10732 && index <= 10732) || (index >= 11034 && index <= 11036) ||(index >= 11039 && index <= 11069) ||(index >= 11085 && index <= 11085) || (index >= 11090 && index <= 11090) ||(index >= 11172 && index <= 11174) ||(index >= 11178 && index <= 11179) || (index >= 11183 && index <= 11184) ||(index >= 11220 && index <= 11222) ||(index >= 11225 && index <= 11226) || (index >= 11230 && index <= 11231) ||(index >= 11292 && index <= 11295) ||(index >= 11300 && index <= 11304) || (index >= 11309 && index <= 11313) ||(index >= 11318 && index <= 11321) ||(index >= 11328 && index <= 11331)) moveSound = SoundList.WalkWaterL; else moveSound = SoundList.WalkWaterL; } break; case 101: { //Tiles2 if ((index >= 0 && index <= 74) || (index >= 79 && index <= 83) || (index >= 94 && index <= 204) || (index >= 209 && index <= 213) || (index >= 209 && index <= 213) || (index >= 224 && index <= 249) || (index >= 255 && index <= 258) || (index >= 274 && index <= 329) || (index >= 350 && index <= 404) || (index >= 424 && index <= 449) || (index >= 455 && index <= 459) || (index >= 474 && index <= 504) || (index >= 509 && index <= 513) || (index >= 524 && index <= 549) || (index >= 555 && index <= 559) || (index >= 565 && index <= 573) || (index >= 594 && index <= 704) || (index >= 709 && index <= 713) || (index >= 724 && index <= 748) || (index >= 755 && index <= 759) || (index >= 774 && index <= 904) || (index >= 909 && index <= 923) || (index >= 974 && index <= 1004) || (index >= 1055 && index <= 1058) || (index >= 1064 && index <= 1204) || (index >= 1209 && index <= 1213) || (index >= 1300 && index <= 1373) || (index >= 1574 && index <= 1604) || (index >= 1609 && index <= 1649) || (index >= 1655 && index <= 1659) || (index >= 1674 && index <= 1704) || (index >= 1709 && index <= 1723) || (index >= 1755 && index <= 1758) || (index >= 1765 && index <= 1799) || (index >= 2050 && index <= 2523) || (index >= 2724 && index <= 2849) || (index >= 2950 && index <= 2999) || (index >= 3150 && index <= 3804) || (index >= 3809 && index <= 3849) || (index >= 3855 && index <= 3858) || (index >= 4475 && index <= 4794) || (index >= 5024 && index <= 5054) || (index >= 5059 && index <= 5299)) moveSound = SoundList.WalkGroundL; else if ((index >= 205 && index <= 208) || (index >= 214 && index <= 223) || (index >= 264 && index <= 273) || (index >= 330 && index <= 349) || (index >= 405 && index <= 423) || (index >= 460 && index <= 474) || (index >= 505 && index <= 508) || (index >= 514 && index <= 523) || (index >= 560 && index <= 564) || (index >= 714 && index <= 723) || (index >= 764 && index <= 773) || (index >= 905 && index <= 908) || (index >= 955 && index <= 973) || (index >= 1009 && index <= 1023) || (index >= 1205 && index <= 1208) || (index >= 5055 && index <= 5058)) moveSound = SoundList.WalkLawnL; else if ((index >= 250 && index <= 254) || (index >= 259 && index <= 263) || (index >= 450 && index <= 454) || (index >= 550 && index <= 554) || (index >= 574 && index <= 593) || (index >= 705 && index <= 708) || (index >= 749 && index <= 754) || (index >= 924 && index <= 954) || (index >= 1005 && index <= 1008) || (index >= 1024 && index <= 1054) || (index >= 1059 && index <= 1063) || (index >= 760 && index <= 763) || (index >= 1214 && index <= 1299) || (index >= 1374 && index <= 1573) || (index >= 1605 && index <= 1608) || (index >= 1650 && index <= 1654) || (index >= 1660 && index <= 1673) || (index >= 1705 && index <= 1708) || (index >= 1724 && index <= 1754) || (index >= 1759 && index <= 1764) || (index >= 2555 && index <= 2558) || (index >= 2605 && index <= 2608) || (index >= 2655 && index <= 2658) || (index >= 2705 && index <= 2708)) moveSound = SoundList.WalkRoughL; else if ((index >= 75 && index <= 78) || (index >= 84 && index <= 93) || (index >= 2524 && index <= 2554) || (index >= 2560 && index <= 2604) || (index >= 2609 && index <= 2654) || (index >= 2659 && index <= 2704) || (index >= 2709 && index <= 2723) || (index >= 2850 && index <= 2949) || (index >= 3805 && index <= 3808) || (index >= 3850 && index <= 3854) || (index >= 3859 && index <= 3873) || (index >= 5300 && index <= 5323) || (index >= 6052 && index <= 6118)) moveSound = SoundList.WalkStoneL; else if ((index >= 4795 && index <= 5023)) moveSound = SoundList.WalkCaveL; else if ((index >= 1800 && index <= 2049) || (index >= 3000 && index <= 3149)) moveSound = SoundList.WalkWaterL; else if ((index >= 5324 && index <= 6051) || (index >= 6119 && index <= 6296)) moveSound = SoundList.WalkRoomL; else moveSound = SoundList.WalkWaterL; } break; case 102: { //Tiles3 if ((index >= 0 && index <= 299) || (index >= 400 && index <= 449) || (index >= 455 && index <= 522) || (index >= 528 && index <= 531) || (index >= 1553 && index <= 1554) || (index >= 1560 && index <= 1561) || (index >= 1565 && index <= 1566) || (index >= 1569 && index <= 1699) || (index >= 1805 && index <= 1809) || (index >= 1850 && index <= 1854) || (index >= 1860 && index <= 1864) || (index >= 1950 && index <= 1954) || (index >= 2000 && index <= 2204) || (index >= 2300 && index <= 2653)) moveSound = SoundList.WalkGroundL; else if ((index >= 300 && index <= 399) || (index >= 450 && index <= 454) || (index >= 524 && index <= 527) || (index >= 1705 && index <= 1709) || (index >= 1715 && index <= 1799) || (index >= 2205 && index <= 2299)) moveSound = SoundList.WalkLawnL; else if ((index >= 1700 && index <= 1704) || (index >= 1710 && index <= 1714)) moveSound = SoundList.WalkRoughL; else if ((index >= 1800 && index <= 1804) || (index >= 1810 && index <= 1849) || (index >= 1855 && index <= 1859) || (index >= 1865 && index <= 1949) || (index >= 1955 && index <= 1999)) moveSound = SoundList.WalkStoneL; else if ((index >= 1411 && index <= 1550) || (index >= 1555 && index <= 1557)) moveSound = SoundList.WalkWoodL; else if ((index >= 532 && index <= 1410) || (index >= 1551 && index <= 1552) || (index >= 1558 && index <= 1559) || (index >= 1562 && index <= 1564) || (index >= 1567 && index <= 1568)) moveSound = SoundList.WalkWaterL; else moveSound = SoundList.WalkWaterL; } break; case 103: { //Tiles4 if ((index >= 0000 && index <= 199) || (index >= 0205 && index <= 209) || (index >= 0250 && index <= 254) || (index >= 260 && index <= 1481) || (index >= 1495 && index <= 1549) || (index >= 1555 && index <= 1559) || (index >= 2500 && index <= 3349) || (index >= 3355 && index <= 3359) || (index >= 3365 && index <= 3399) || (index >= 3500 && index <= 3899) || (index >= 4193 && index <= 4254) || (index >= 4650 && index <= 4849) || (index >= 5000 && index <= 5149) || (index >= 5155 && index <= 5399) || (index >= 5405 && index <= 5409) || (index >= 5415 && index <= 5449) || (index >= 5550 && index <= 5554) || (index >= 5560 && index <= 5564) || (index >= 5605 && index <= 5609) || (index >= 5615 && index <= 5625) || (index >= 5680 && index <= 5749) || (index >= 7400 && index <= 7649) || (index >= 7655 && index <= 7749) || (index >= 7900 && index <= 8099) || (index >= 8166 && index <= 8299) || (index >= 8305 && index <= 8309) || (index >= 8350 && index <= 8354) || (index >= 8360 && index <= 8364) || (index >= 8400 && index <= 8499) || (index >= 8605 && index <= 8609) || (index >= 8615 && index <= 8619) || (index >= 8623 && index <= 8654) || (index >= 8660 && index <= 8754) || (index >= 8805 && index <= 8809) || (index >= 9050 && index <= 9299) || (index >= 9450 && index <= 9549)) moveSound = SoundList.WalkGroundL; else if ((index >= 200 && index <= 204) || (index >= 210 && index <= 249) || (index >= 255 && index <= 259) || (index >= 1482 && index <= 1494) || (index >= 1560 && index <= 2499) || (index >= 4255 && index <= 4299) || (index >= 4305 && index <= 4349) || (index >= 5555 && index <= 5559) || (index >= 5565 && index <= 5604) || (index >= 5610 && index <= 5614) || (index >= 7650 && index <= 7654) || (index >= 7750 && index <= 7899) || (index >= 8100 && index <= 8165) || (index >= 8300 && index <= 8304) || (index >= 8310 && index <= 8349) || (index >= 8355 && index <= 8359) || (index >= 8365 && index <= 8399) || (index >= 8505 && index <= 8599) || (index >= 8610 && index <= 8614) || (index >= 8620 && index <= 8622) || (index >= 8655 && index <= 8659) || (index >= 8755 && index <= 8799) || (index >= 8810 && index <= 8849) || (index >= 8950 && index <= 8999) || (index >= 9005 && index <= 9049) || (index >= 9550 && index <= 9554)) moveSound = SoundList.WalkLawnL; else if ((index >= 4300 && index <= 4304) || (index >= 8600 && index <= 8604) || (index >= 1550 && index <= 1554) || (index >= 4131 && index <= 4193) || (index >= 4350 && index <= 4549) || (index >= 5150 && index <= 5154) || (index >= 8500 && index <= 8504) || (index >= 8800 && index <= 8804) || (index >= 8850 && index <= 8949) || (index >= 9000 && index <= 9004)) moveSound = SoundList.WalkRoughL; else if ((index >= 3350 && index <= 3354) || (index >= 3360 && index <= 3364) || (index >= 3400 && index <= 3499) || (index >= 5400 && index <= 5404) || (index >= 5410 && index <= 5414) || (index >= 5450 && index <= 5549) || (index >= 5626 && index <= 5679) || (index >= 9300 && index <= 9449) || (index >= 9555 && index <= 9749)) moveSound = SoundList.WalkStoneL; else if ((index >= 3900 && index <= 4130) || (index >= 4550 && index <= 4649) || (index >= 4850 && index <= 4999) || (index >= 5750 && index <= 7399) || (index >= 9750 && index <= 11349)) moveSound = SoundList.WalkCaveL; else if ((index >= 11350 && index <= 13534)) moveSound = SoundList.WalkWoodL; else moveSound = SoundList.WalkWaterL; } break; case 104: { //Tiles5 if ((index >= 10 && index <= 0014) || (index >= 100 && index <= 0104) || (index >= 110 && index <= 0114) || (index >= 156 && index <= 0159) || (index >= 165 && index <= 0204) || (index >= 210 && index <= 0214) || (index >= 255 && index <= 0259) || (index >= 300 && index <= 0304) || (index >= 310 && index <= 0314) || (index >= 400 && index <= 0404) || (index >= 410 && index <= 0414) || (index >= 500 && index <= 0504) || (index >= 510 && index <= 0514) || (index >= 555 && index <= 0559) || (index >= 800 && index <= 0849) || (index >= 855 && index <= 0859) || (index >= 900 && index <= 0904) || (index >= 910 && index <= 0914) || (index >= 955 && index <= 0959) || (index >= 1000 && index <= 1004) || (index >= 1010 && index <= 1014) || (index >= 1055 && index <= 1059) || (index >= 1400 && index <= 1404) || (index >= 1410 && index <= 1449) || (index >= 1455 && index <= 1459) || (index >= 1465 && index <= 1499) || (index >= 1700 && index <= 1749) || (index >= 1755 && index <= 1759) || (index >= 1765 && index <= 1804) || (index >= 1810 && index <= 1849) || (index >= 1855 && index <= 1859) || (index >= 1900 && index <= 1904) || (index >= 1910 && index <= 1949) || (index >= 1955 && index <= 1959) || (index >= 2000 && index <= 2099) || (index >= 2150 && index <= 2154) || (index >= 2160 && index <= 2164) || (index >= 2250 && index <= 2254) || (index >= 2260 && index <= 2263) || (index >= 2300 && index <= 2399) || (index >= 2500 && index <= 2549) || (index >= 2555 && index <= 2559) || (index >= 2565 && index <= 2699) || (index >= 2750 && index <= 2754) || (index >= 2760 && index <= 2764) || (index >= 2800 && index <= 2804) || (index >= 2810 && index <= 2814) || (index >= 2855 && index <= 2859) || (index >= 2865 && index <= 2904) || (index >= 2910 && index <= 2914) || (index >= 2955 && index <= 2959) || (index >= 2965 && index <= 3004) || (index >= 3010 && index <= 3014) || (index >= 3100 && index <= 3104) || (index >= 3111 && index <= 3114) || (index >= 3200 && index <= 3204) || (index >= 3300 && index <= 3304) || (index >= 3800 && index <= 3804) || (index >= 3900 && index <= 3904) || (index >= 3910 && index <= 3914) || (index >= 4000 && index <= 4004) || (index >= 4010 && index <= 4014) || (index >= 4100 && index <= 4104) || (index >= 4110 && index <= 4114) || (index >= 4200 && index <= 4204) || (index >= 4210 && index <= 4214) || (index >= 4300 && index <= 4304) || (index >= 4310 && index <= 4311) || (index >= 4500 && index <= 4504) || (index >= 4510 && index <= 4514) || (index >= 4600 && index <= 4604) || (index >= 4610 && index <= 4614) || (index >= 4620 && index <= 4621) || (index >= 4655 && index <= 4659) || (index >= 4700 && index <= 4904) || (index >= 4910 && index <= 4949) || (index >= 4955 && index <= 4959) || (index >= 5000 && index <= 5004) || (index >= 5010 && index <= 5014) || (index >= 5100 && index <= 5104) || (index >= 5110 && index <= 5114) || (index >= 5155 && index <= 5159) || (index >= 5165 && index <= 5204) || (index >= 5210 && index <= 5254) || (index >= 5260 && index <= 5264) || (index >= 5305 && index <= 5309) || (index >= 5355 && index <= 5359) || (index >= 5400 && index <= 5599) || (index >= 5650 && index <= 5654) || (index >= 5700 && index <= 5799) || (index >= 5900 && index <= 6049) || (index >= 6100 && index <= 6399) || (index >= 6850 && index <= 6949) || (index >= 7050 && index <= 7349) || (index >= 7750 && index <= 7754) || (index >= 7760 && index <= 7764) || (index >= 7805 && index <= 7809) || (index >= 7815 && index <= 7849) || (index >= 7950 && index <= 7999) || (index >= 8150 && index <= 8399)) moveSound = SoundList.WalkGroundL; else if ((index >= 710 && index <= 0714) || (index >= 860 && index <= 0899) || (index >= 905 && index <= 0909) || (index >= 915 && index <= 0949) || (index >= 960 && index <= 0999) || (index >= 1005 && index <= 1009) || (index >= 1015 && index <= 1049) || (index >= 1060 && index <= 1099) || (index >= 1105 && index <= 1109) || (index >= 1160 && index <= 1199) || (index >= 1260 && index <= 1264) || (index >= 1305 && index <= 1309) || (index >= 1360 && index <= 1364) || (index >= 1405 && index <= 1409) || (index >= 1460 && index <= 1464) || (index >= 1500 && index <= 1549) || (index >= 1555 && index <= 1599) || (index >= 1608 && index <= 1609) || (index >= 1660 && index <= 1664) || (index >= 1760 && index <= 1764) || (index >= 1805 && index <= 1809) || (index >= 1860 && index <= 1899) || (index >= 1905 && index <= 1909) || (index >= 1960 && index <= 1999) || (index >= 2400 && index <= 2499) || (index >= 2550 && index <= 2554) || (index >= 2560 && index <= 2564) || (index >= 3400 && index <= 3404) || (index >= 3410 && index <= 3414) || (index >= 3455 && index <= 3459) || (index >= 3465 && index <= 3504) || (index >= 3510 && index <= 3514) || (index >= 3555 && index <= 3559) || (index >= 3565 && index <= 3604) || (index >= 3610 && index <= 3614) || (index >= 3700 && index <= 3704) || (index >= 3710 && index <= 3714) || (index >= 4400 && index <= 4404) || (index >= 4410 && index <= 4414) || (index >= 4904 && index <= 4909) || (index >= 4950 && index <= 4954) || (index >= 4960 && index <= 4999) || (index >= 5005 && index <= 5009) || (index >= 5015 && index <= 5099) || (index >= 5105 && index <= 5109) || (index >= 5115 && index <= 5154) || (index >= 5160 && index <= 5164) || (index >= 5205 && index <= 5209) || (index >= 5225 && index <= 5259) || (index >= 5265 && index <= 5304) || (index >= 5310 && index <= 5354) || (index >= 5360 && index <= 5399) || (index >= 5600 && index <= 5649) || (index >= 5655 && index <= 5699) || (index >= 6050 && index <= 6099) || (index >= 6950 && index <= 7049) || (index >= 7350 && index <= 7449) || (index >= 7855 && index <= 7859) || (index >= 7865 && index <= 7899)) moveSound = SoundList.WalkLawnL; else if ((index >= 600 && index <= 0604) || (index >= 610 && index <= 0614) || (index >= 655 && index <= 0659) || (index >= 700 && index <= 0704) || (index >= 850 && index <= 0854) || (index >= 950 && index <= 0954) || (index >= 1050 && index <= 1054) || (index >= 1150 && index <= 1154) || (index >= 1250 && index <= 1254) || (index >= 1350 && index <= 1354) || (index >= 1450 && index <= 1454) || (index >= 1550 && index <= 1554) || (index >= 1650 && index <= 1654) || (index >= 1750 && index <= 1754) || (index >= 1850 && index <= 1854) || (index >= 1950 && index <= 1954) || (index >= 5800 && index <= 5899) || (index >= 7450 && index <= 7454) || (index >= 7460 && index <= 7464) || (index >= 7505 && index <= 7509) || (index >= 7515 && index <= 7554) || (index >= 7560 && index <= 7564) || (index >= 7605 && index <= 7609) || (index >= 7615 && index <= 7649) || (index >= 7655 && index <= 7659) || (index >= 7665 && index <= 7704) || (index >= 7755 && index <= 7759) || (index >= 7765 && index <= 7804) || (index >= 7810 && index <= 7814) || (index >= 7850 && index <= 7854) || (index >= 7860 && index <= 7864)) moveSound = SoundList.WalkRoughL; else if ((index >= 5 && index <= 0009) || (index >= 15 && index <= 0099) || (index >= 105 && index <= 0109) || (index >= 115 && index <= 0155) || (index >= 160 && index <= 0164) || (index >= 205 && index <= 0209) || (index >= 215 && index <= 0254) || (index >= 260 && index <= 0299) || (index >= 305 && index <= 0309) || (index >= 315 && index <= 0399) || (index >= 405 && index <= 0409) || (index >= 415 && index <= 0499) || (index >= 505 && index <= 0509) || (index >= 515 && index <= 0554) || (index >= 560 && index <= 0599) || (index >= 605 && index <= 0609) || (index >= 615 && index <= 0654) || (index >= 660 && index <= 0699) || (index >= 705 && index <= 0709) || (index >= 715 && index <= 0799) || (index >= 1100 && index <= 1104) || (index >= 1110 && index <= 1149) || (index >= 1155 && index <= 1159) || (index >= 1200 && index <= 1249) || (index >= 1255 && index <= 1259) || (index >= 1265 && index <= 1304) || (index >= 1310 && index <= 1349) || (index >= 1355 && index <= 1359) || (index >= 1365 && index <= 1399) || (index >= 1600 && index <= 1604) || (index >= 1606 && index <= 1607) || (index >= 1610 && index <= 1649) || (index >= 1655 && index <= 1659) || (index >= 1665 && index <= 1699) || (index >= 2100 && index <= 2149) || (index >= 2155 && index <= 2159) || (index >= 2165 && index <= 2249) || (index >= 2255 && index <= 2259) || (index >= 2264 && index <= 2299) || (index >= 2700 && index <= 2749) || (index >= 2755 && index <= 2759) || (index >= 2765 && index <= 2799) || (index >= 2805 && index <= 2809) || (index >= 2815 && index <= 2854) || (index >= 2860 && index <= 2864) || (index >= 2905 && index <= 2909) || (index >= 2915 && index <= 2954) || (index >= 2960 && index <= 2964) || (index >= 3005 && index <= 3009) || (index >= 3015 && index <= 3099) || (index >= 3105 && index <= 3110) || (index >= 3115 && index <= 3199) || (index >= 3205 && index <= 3299) || (index >= 3305 && index <= 3399) || (index >= 3405 && index <= 3409) || (index >= 3415 && index <= 3454) || (index >= 3460 && index <= 3464) || (index >= 3505 && index <= 3509) || (index >= 3515 && index <= 3554) || (index >= 3560 && index <= 3564) || (index >= 3605 && index <= 3609) || (index >= 3615 && index <= 3699) || (index >= 3705 && index <= 3709) || (index >= 3715 && index <= 3799) || (index >= 3805 && index <= 3899) || (index >= 3905 && index <= 3909) || (index >= 3915 && index <= 3999) || (index >= 4005 && index <= 4009) || (index >= 4015 && index <= 4099) || (index >= 4105 && index <= 4109) || (index >= 4115 && index <= 4199) || (index >= 4205 && index <= 4209) || (index >= 4305 && index <= 4309) || (index >= 4312 && index <= 4399) || (index >= 4405 && index <= 4409) || (index >= 4415 && index <= 4499) || (index >= 4505 && index <= 4509) || (index >= 4515 && index <= 4599) || (index >= 4605 && index <= 4609) || (index >= 4615 && index <= 4619) || (index >= 4622 && index <= 4654) || (index >= 4660 && index <= 4699) || (index >= 6400 && index <= 6849) || (index >= 7455 && index <= 7459) || (index >= 7465 && index <= 7504) || (index >= 7510 && index <= 7514) || (index >= 7555 && index <= 7559) || (index >= 7565 && index <= 7604) || (index >= 7610 && index <= 7614) || (index >= 7650 && index <= 7654) || (index >= 7660 && index <= 7664) || (index >= 7705 && index <= 7709) || (index >= 7715 && index <= 7749)) moveSound = SoundList.WalkStoneL; else if ((index >= 8000 && index <= 8149) || (index >= 8400 && index <= 8481)) moveSound = SoundList.WalkCaveL; else if ((index >= 7900 && index <= 7949)) moveSound = SoundList.WalkWaterL; else moveSound = SoundList.WalkWaterL; } break; case 105: { //Tiles6 if (index >= 0 && index <= 1539) moveSound = SoundList.WalkLawnL; else if (index >= 1540 && index <= 2368) moveSound = SoundList.WalkRoomL; else moveSound = SoundList.WalkWaterL; } break; case 106: { //Tiles7 if ((index >= 0 && index <= 19) || (index >= 24 && index <= 053) || (index >= 56 && index <= 69) || (index >= 72 && index <= 74) || (index >= 77 && index <= 93) || (index >= 99 && index <= 115) || (index >= 121 && index <= 124) || (index >= 127 && index <= 132) || (index >= 135 && index <= 141) || (index >= 185 && index <= 190) || (index >= 191 && index <= 200) || (index >= 927 && index <= 940) || (index >= 961 && index <= 1160)) moveSound = SoundList.WalkGroundL; else if ((index >= 201 && index <= 926) || (index >= 941 && index <= 960) || (index >= 1161 && index <= 3310)) moveSound = SoundList.WalkLawnL; else if ((index >= 96 && index <= 98)) moveSound = SoundList.WalkWoodL; else if ((index >= 94 && index <= 95) || (index >= 151 && index <= 184)) moveSound = SoundList.WalkStoneL; else if ((index >= 20 && index <= 23) || (index >= 54 && index <= 55) || (index >= 70 && index <= 71) || (index >= 75 && index <= 76) || (index >= 116 && index <= 120)) moveSound = SoundList.WalkCaveL; else if ((index >= 125 && index <= 126) || (index >= 133 && index <= 134) || (index >= 142 && index <= 151)) moveSound = SoundList.WalkWaterL; else moveSound = SoundList.WalkWaterL; } break; case 107: { //Tiles8 if (index >= 0 && index <= 1215) moveSound = SoundList.WalkCaveL; else moveSound = SoundList.WalkWaterL; } break; default: moveSound = SoundList.WalkWaterL; break; } #endregion index = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleImage & 0x1FFFF) - 1; #region Middle Tiles switch (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleIndex) { case 114: { //SMTiles5 iJam Ver if ((index >= 3165 && index <= 21311) || (index >= 23775 && index <= 24650)) moveSound = SoundList.WalkGroundL; else if ((index >= 2773 && index <= 3164) || (index >= 21416 && index <= 21462) || (index >= 21510 && index <= 21511) || (index >= 21528 && index <= 21531) || (index >= 21548 && index <= 21533) || (index >= 21569 && index <= 21575) || (index >= 21591 && index <= 21594) || (index >= 21609 && index <= 21613) || (index >= 21627 && index <= 21632) || (index >= 21646 && index <= 21650) || (index >= 21634 && index <= 21667) || (index >= 22977 && index <= 23316) || (index >= 30473 && index <= 31255)) moveSound = SoundList.WalkLawnL; else if ((index >= 24651 && index <= 30472)) moveSound = SoundList.WalkRoomL; else if ((index >= 0 && index <= 2772) || (index >= 21312 && index <= 21415) || (index >= 21463 && index <= 21509) || (index >= 21512 && index <= 21527) || (index >= 21532 && index <= 21547) || (index >= 21534 && index <= 21568) || (index >= 21576 && index <= 21590) || (index >= 21595 && index <= 21608) || (index >= 21614 && index <= 21626) || (index >= 21633 && index <= 21645) || (index >= 21651 && index <= 21633) || (index >= 21668 && index <= 22976) || (index >= 23317 && index <= 23774) || (index >= 31256 && index <= 31302)) moveSound = SoundList.WalkStoneL; } break; case 116: { //SMTiles7 iJam Ver if ((index >= 10 && index <= 13) || (index >= 23 && index <= 25) || (index >= 35 && index <= 37) || (index >= 47 && index <= 49) || (index >= 59 && index <= 61) || (index >= 71 && index <= 73) || (index >= 83 && index <= 85) || (index >= 95 && index <= 97) || (index >= 107 && index <= 109) || (index >= 119 && index <= 121) || (index >= 131 && index <= 133) || (index >= 143 && index <= 145) || (index >= 155 && index <= 157) || (index >= 167 && index <= 169) || (index >= 179 && index <= 181) || (index >= 191 && index <= 193) || (index >= 203 && index <= 205) || (index >= 215 && index <= 217) || (index >= 227 && index <= 229) || (index >= 239 && index <= 241) || (index >= 251 && index <= 253) || (index >= 263 && index <= 264) || (index >= 269 && index <= 271) || (index >= 281 && index <= 283) || (index >= 297 && index <= 299) || (index >= 311 && index <= 313) || (index >= 323 && index <= 325) || (index >= 333 && index <= 335) || (index >= 341 && index <= 343) || (index >= 347 && index <= 349) || (index >= 351 && index <= 353) || (index >= 488 && index <= 489) || (index >= 494 && index <= 495) || (index >= 502 && index <= 503) || (index >= 512 && index <= 514) || (index >= 524 && index <= 526) || (index >= 538 && index <= 540) || (index >= 554 && index <= 556) || (index >= 572 && index <= 573) || (index >= 648 && index <= 649) || (index >= 665 && index <= 667) || (index >= 677 && index <= 679) || (index >= 689 && index <= 690) || (index >= 701 && index <= 702) || (index >= 713 && index <= 714) || (index >= 1260 && index <= 1567) || (index >= 2772 && index <= 5869) || (index >= 8887 && index <= 10230)) moveSound = SoundList.WalkGroundL; else if ((index >= 2013 && index <= 2438) || (index >= 2639 && index <= 2771)) moveSound = SoundList.WalkRoughL; else if ((index >= 7810 && index <= 7814) || (index >= 7827 && index <= 7832) || (index >= 7847 && index <= 7853) || (index >= 7866 && index <= 7867) || (index >= 7872 && index <= 7874) || (index >= 7884 && index <= 7887) || (index >= 7892 && index <= 7910) || (index >= 7916 && index <= 7923) || (index >= 7929 && index <= 7990)) moveSound = SoundList.WalkWoodL; else if ((index >= 5870 && index <= 7753) || (index >= 7868 && index <= 7871) || (index >= 7888 && index <= 7891) || (index >= 7991 && index <= 8886) || (index >= 10231 && index <= 10430)) moveSound = SoundList.WalkRoomL; else if ((index >= 0 && index <= 9) || (index >= 14 && index <= 22) || (index >= 26 && index <= 34) || (index >= 38 && index <= 46) || (index >= 50 && index <= 58) || (index >= 62 && index <= 70) || (index >= 74 && index <= 82) || (index >= 86 && index <= 94) || (index >= 98 && index <= 106) || (index >= 110 && index <= 118) || (index >= 122 && index <= 130) || (index >= 134 && index <= 142) || (index >= 146 && index <= 154) || (index >= 158 && index <= 166) || (index >= 170 && index <= 178) || (index >= 182 && index <= 190) || (index >= 194 && index <= 202) || (index >= 206 && index <= 214) || (index >= 218 && index <= 226) || (index >= 230 && index <= 238) || (index >= 242 && index <= 250) || (index >= 254 && index <= 262) || (index >= 265 && index <= 268) || (index >= 272 && index <= 280) || (index >= 284 && index <= 296) || (index >= 300 && index <= 310) || (index >= 314 && index <= 322) || (index >= 326 && index <= 332) || (index >= 336 && index <= 340) || (index >= 344 && index <= 346) || (index >= 350 && index <= 350) || (index >= 354 && index <= 487) || (index >= 490 && index <= 493) || (index >= 496 && index <= 501) || (index >= 504 && index <= 511) || (index >= 515 && index <= 523) || (index >= 527 && index <= 537) || (index >= 541 && index <= 553) || (index >= 557 && index <= 571) || (index >= 574 && index <= 647) || (index >= 650 && index <= 664) || (index >= 668 && index <= 676) || (index >= 680 && index <= 688) || (index >= 691 && index <= 700) || (index >= 703 && index <= 712) || (index >= 715 && index <= 1259) || (index >= 1568 && index <= 2012) || (index >= 7754 && index <= 7809) || (index >= 7815 && index <= 7826) || (index >= 7833 && index <= 7846) || (index >= 7854 && index <= 7865) || (index >= 7875 && index <= 7883) || (index >= 7911 && index <= 7915) || (index >= 7924 && index <= 7928)) moveSound = SoundList.WalkStoneL; else if ((index >= 2439 && index <= 2638)) moveSound = SoundList.WalkCaveL; } break; } #endregion index = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleIndex - 110) * 100000 + index; #region Middle Tiles old code method if (index >= 0 && index <= 99999) { //SMTiles if (index >= 0 && index <= 7) moveSound = SoundList.WalkGroundL; else if (index >= 8 && index <= 1175) moveSound = SoundList.WalkLawnL; } else if (index >= 100000 && index <= 199999) { //SMTiles2 if (index >= 100000 && index <= 106205) moveSound = SoundList.WalkGroundL; else if (index >= 106206 && index <= 109914) moveSound = SoundList.WalkStoneL; } else if (index >= 200000 && index <= 299999) { //SMTiles3 if ((index >= 9119 && index <= 9235) || (index >= 9296 && index <= 209355) || (index >= 9416 && index <= 209475) || (index >= 9536 && index <= 209835) || (index >= 210556 && index <= 210688) || (index >= 210916 && index <= 211035) || (index >= 219200 && index <= 220540) || (index >= 220788 && index <= 221194) || (index >= 229475 && index <= 230959) || (index >= 231378 && index <= 231436)) moveSound = SoundList.WalkGroundL; else if ((index >= 209236 && index <= 209295) || (index >= 209356 && index <= 209415) || (index >= 209476 && index <= 209535) || (index >= 209836 && index <= 210435) || (index >= 210689 && index <= 210915) || (index >= 223242 && index <= 225299) || (index >= 226252 && index <= 227305) || (index >= 228128 && index <= 228132) || (index >= 228187 && index <= 228192) || (index >= 228245 && index <= 228249) || (index >= 228275 && index <= 228280) || (index >= 228358 && index <= 228454) || (index >= 228974 && index <= 229474) || (index >= 230960 && index <= 231377)) moveSound = SoundList.WalkLawnL; else if ((index >= 300000 && index <= 209118) || (index >= 220541 && index <= 220787) || (index >= 221195 && index <= 223241) || (index >= 225300 && index <= 226251) || (index >= 227306 && index <= 228127) || (index >= 228133 && index <= 228186) || (index >= 228193 && index <= 228244) || (index >= 228250 && index <= 228274) || (index >= 228281 && index <= 228357) || (index >= 228455 && index <= 228973) || (index >= 231437 && index <= 231703)) moveSound = SoundList.WalkStoneL; else if ((index >= 211036 && index <= 219199)) moveSound = SoundList.WalkRoomL; else if ((index >= 210436 && index <= 210555)) moveSound = SoundList.WalkRoughL; } else if (index >= 300000 && index <= 399999) { //SMTiles4 if ((index >= 300000 && index <= 300682) || (index >= 300695 && index <= 300699) || (index >= 300714 && index <= 300718) || (index >= 300733 && index <= 300745) || (index >= 300752 && index <= 300829) || (index >= 300833 && index <= 300849) || (index >= 300852 && index <= 300904) || (index >= 300907 && index <= 300920) || (index >= 300923 && index <= 300935) || (index >= 300939 && index <= 301088) || (index >= 301105 && index <= 301106) || (index >= 301112 && index <= 301113) || (index >= 301137 && index <= 301138) || (index >= 301422 && index <= 301423) || (index >= 301441 && index <= 301446) || (index >= 301460 && index <= 301467) || (index >= 301764 && index <= 301767) || (index >= 301772 && index <= 301786) || (index >= 301790 && index <= 302129) || (index >= 302132 && index <= 302291) || (index >= 302492 && index <= 302827) || (index >= 304419 && index <= 304646) || (index >= 306951 && index <= 306955) || (index >= 307027 && index <= 307104) || (index >= 307010 && index <= 307118) || (index >= 307124 && index <= 307133) || (index >= 307138 && index <= 307149) || (index >= 307162 && index <= 307167) || (index >= 307243 && index <= 308983) || (index >= 310892 && index <= 328054) || (index >= 304935 && index <= 305614) || (index >= 305619 && index <= 305627) || (index >= 305633 && index <= 305640) || (index >= 305647 && index <= 305651) || (index >= 305661 && index <= 305563) || (index >= 305675 && index <= 305676) || (index >= 305989 && index <= 306437) || (index >= 306457 && index <= 306474) || (index >= 306484 && index <= 306505) || (index >= 306512 && index <= 306533) || (index >= 306540 && index <= 306625) || (index >= 306636 && index <= 306761) || (index >= 306788 && index <= 306929) || (index >= 306936 && index <= 306942)) moveSound = SoundList.WalkGroundL; else if ((index >= 301468 && index <= 301515) || (index >= 302130 && index <= 302131) || (index >= 302292 && index <= 302491) || (index >= 302828 && index <= 303063)) moveSound = SoundList.WalkRoughL; else if ((index >= 301516 && index <= 301555) || (index >= 304647 && index <= 304934) || (index >= 305615 && index <= 305618) || (index >= 305628 && index <= 303632) || (index >= 305641 && index <= 305646) || (index >= 305652 && index <= 305660) || (index >= 305664 && index <= 305674) || (index >= 305677 && index <= 305988) || (index >= 306438 && index <= 306456) || (index >= 306475 && index <= 306483) || (index >= 306506 && index <= 306511) || (index >= 306534 && index <= 306539) || (index >= 306626 && index <= 306635) || (index >= 306762 && index <= 306787) || (index >= 306930 && index <= 306935) || (index >= 306943 && index <= 306950) || (index >= 306956 && index <= 307026) || (index >= 307105 && index <= 307109) || (index >= 307119 && index <= 307123) || (index >= 307134 && index <= 307137) || (index >= 307150 && index <= 307161) || (index >= 307168 && index <= 307242) || (index >= 308983 && index <= 310891)) moveSound = SoundList.WalkLawnL; else if ((index >= 300691 && index <= 300694) || (index >= 301155 && index <= 301164) || (index >= 301167 && index <= 301173) || (index >= 301181 && index <= 301185) || (index >= 301194 && index <= 301197) || (index >= 301208 && index <= 301211) || (index >= 301223 && index <= 301225) || (index >= 301233 && index <= 301235) || (index >= 301238 && index <= 301239) || (index >= 301247 && index <= 301250) || (index >= 301254 && index <= 301256) || (index >= 301262 && index <= 301265) || (index >= 301271 && index <= 301273) || (index >= 301277 && index <= 301280) || (index >= 301288 && index <= 301295) || (index >= 301305 && index <= 301310) || (index >= 301322 && index <= 301325) || (index >= 301339 && index <= 301341) || (index >= 301350 && index <= 301352) || (index >= 301356 && index <= 301358) || (index >= 301368 && index <= 301375) || (index >= 301386 && index <= 301392) || (index >= 301404 && index <= 301409) || (index >= 301424 && index <= 301427) || (index >= 301587 && index <= 301590) || (index >= 301605 && index <= 301608) || (index >= 301622 && index <= 301625) || (index >= 301638 && index <= 301642) || (index >= 301655 && index <= 301660) || (index >= 301666 && index <= 301678) || (index >= 301683 && index <= 301685) || (index >= 301688 && index <= 301692) || (index >= 301700 && index <= 301709) || (index >= 301718 && index <= 301728) || (index >= 301736 && index <= 301744) || (index >= 301754 && index <= 301763)) moveSound = SoundList.WalkWoodL; else if ((index >= 303064 && index <= 304418)) moveSound = SoundList.WalkRoomL; else if ((index >= 328055 && index <= 332912)) moveSound = SoundList.WalkCaveL; else if ((index >= 300683 && index <= 300690) || (index >= 300700 && index <= 300713) || (index >= 300719 && index <= 300732) || (index >= 300746 && index <= 300751) || (index >= 300830 && index <= 300832) || (index >= 300850 && index <= 300851) || (index >= 300905 && index <= 300906) || (index >= 300921 && index <= 300922) || (index >= 300936 && index <= 300938) || (index >= 301089 && index <= 301104) || (index >= 301107 && index <= 301111) || (index >= 301114 && index <= 301136) || (index >= 301139 && index <= 301154) || (index >= 301165 && index <= 301166) || (index >= 301174 && index <= 301180) || (index >= 301186 && index <= 301193) || (index >= 301198 && index <= 301207) || (index >= 301212 && index <= 301222) || (index >= 301226 && index <= 301232) || (index >= 301236 && index <= 301237) || (index >= 301240 && index <= 301246) || (index >= 301251 && index <= 301253) || (index >= 301258 && index <= 301261) || (index >= 301266 && index <= 301270) || (index >= 301274 && index <= 301276) || (index >= 301281 && index <= 301287) || (index >= 301296 && index <= 301304) || (index >= 301311 && index <= 301321) || (index >= 301326 && index <= 301338) || (index >= 301342 && index <= 301349) || (index >= 301354 && index <= 301355) || (index >= 301359 && index <= 301367) || (index >= 301376 && index <= 301385) || (index >= 301393 && index <= 301403) || (index >= 301410 && index <= 301421) || (index >= 301428 && index <= 301440) || (index >= 301447 && index <= 301459) || (index >= 301556 && index <= 301586) || (index >= 301591 && index <= 301604) || (index >= 301609 && index <= 301621) || (index >= 301626 && index <= 301637) || (index >= 301643 && index <= 301654) || (index >= 301661 && index <= 301665) || (index >= 301679 && index <= 301682) || (index >= 301686 && index <= 301687) || (index >= 301693 && index <= 301699) || (index >= 301710 && index <= 301717) || (index >= 301729 && index <= 301735) || (index >= 301768 && index <= 301771) || (index >= 301787 && index <= 301789) || (index >= 301745 && index <= 301753)) moveSound = SoundList.WalkWaterL; } else if (index >= 500000 && index <= 599999) { //SMTiles6 (115 image) if ((index >= 500000 && index <= 501844) || (index >= 503294 && index <= 509086) || (index >= 509520 && index <= 512812) || (index >= 514854 && index <= 515035) || (index >= 521326 && index <= 522110) || (index >= 526820 && index <= 528871)) moveSound = SoundList.WalkGroundL; else if ((index >= 501845 && index <= 503293) || (index >= 513557 && index <= 513745)) moveSound = SoundList.WalkLawnL; else if ((index >= 509087 && index <= 509519) || (index >= 512813 && index <= 512909) || (index >= 516308 && index <= 521325) || (index >= 522111 && index <= 526819) || (index >= 528872 && index <= 530723)) moveSound = SoundList.WalkRoomL; else if ((index >= 512910 && index <= 513556) || (index >= 513746 && index <= 514853) || (index >= 515037 && index <= 516307)) moveSound = SoundList.WalkStoneL; } else if (index >= 700000 && index <= 799999) { //SMTiles8 if (index >= 700000 && index <= 701702) moveSound = SoundList.WalkCaveL; } #endregion } private void PlayWemadeMir3StepSound(int x, int y, out int moveSound) { moveSound = 0; int backIndex = (GameScene.Scene.MapControl.M2CellInfo[x, y].BackIndex); int midIndex = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleIndex); int midImage = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleImage & 0x7FFF - 1); #region Shanda & Wemade Mir 3 int index = (GameScene.Scene.MapControl.M2CellInfo[x, y].BackImage & 0x1FFFF) - 1; // Back #region Back 300 Tilesc*! if (backIndex == 300 || backIndex == 200) { // Lawn if ((index >= 1605 && index <= 1750) || (index >= 1753 && index <= 1759) || (index >= 1763 && index <= 1769) || (index >= 1772 && index <= 1794) || (index >= 7246 && index <= 7477)) moveSound = SoundList.WalkLawnL; // Rough else if (index >= 6672 && index <= 6918) moveSound = SoundList.WalkRoughL; // Stone else if ((index >= 500 && index <= 518) || (index >= 523 && index <= 524) || (index >= 527 && index <= 528) || (index >= 907 && index <= 733) || (index >= 1543 && index <= 1564) || (index >= 1561 && index <= 1564) || (index == 1589) || (index >= 1591 && index <= 1592) || (index == 1595) || (index >= 1598 && index <= 1600) || (index >= 1751 && index <= 1752) || (index >= 1760 && index <= 1762) || (index >= 1770 && index <= 1771) || (index >= 1882 && index <= 1883) || (index >= 1891 && index <= 1893) || (index >= 1900 && index <= 1903) || (index >= 1910 && index <= 1911) || (index >= 1920 && index <= 1922) || (index >= 1926 && index <= 1929) || (index >= 1940 && index <= 1941) || (index == 7138) || (index == 7492) || (index == 7552) || (index == 7557) || (index == 7560) || (index == 7932) || (index == 7935) || (index == 7940) || (index == 7943) || (index == 8085) || (index == 8110) || (index == 8111) || (index == 8130) || (index == 8352) || (index == 8356) || (index == 8543) || (index == 8571) || (index == 8579) || (index == 8680) || (index == 9217) || (index == 9248) || (index == 9249) || (index >= 9283 && index <= 9285) || (index >= 9287 && index <= 9288) || (index >= 9300 && index <= 9301) || (index >= 9317 && index <= 9318) || (index >= 9321 && index <= 9322) || (index >= 9333 && index <= 9334) || (index == 9350) || (index == 9353) || (index >= 9377 && index <= 9378) || (index == 9381) || (index >= 9405 && index <= 9406) || (index == 9409) || (index >= 9442 && index <= 9443) || (index >= 9471 && index <= 9472) || (index == 9484) || (index == 9517) || (index >= 9553 && index <= 9554) || (index >= 9630 && index <= 9631) || (index == 9662)) moveSound = SoundList.WalkStoneL; // Cave else if (index >= 980 && index <= 1498) moveSound = SoundList.WalkCaveL; // Wood else if ((index >= 1502 && index <= 1533) || (index == 1535) || (index == 1539) || (index == 1541) || (index == 1566) || (index == 1569) || (index == 1573) || (index >= 1577 && index <= 1578) || (index >= 1580 && index <= 1587)) moveSound = SoundList.WalkWoodL; // Room else if ((index == 1534) || (index >= 1536 && index <= 1538) || (index == 1540) || (index == 1567) || (index >= 1570 && index <= 1572) || (index >= 1574 && index <= 1576) || (index == 1579) || (index == 1590) || (index >= 1593 && index <= 1594) || (index >= 1596 && index <= 1597)) moveSound = SoundList.WalkRoomL; // Water else if ((index >= 0 && index <= 3) || (index >= 7 && index <= 11) || (index >= 14 && index <= 17) || (index >= 23 && index <= 25) || (index >= 30 && index <= 35) || (index >= 38 && index <= 43) || (index >= 48 && index <= 51) || (index >= 55 && index <= 59) || (index >= 62 && index <= 65) || (index >= 88 && index <= 91) || (index >= 100 && index <= 104) || (index >= 109 && index <= 117) || (index >= 124 && index <= 130) || (index >= 139 && index <= 142) || (index >= 145 && index <= 150) || (index >= 153 && index <= 159) || (index >= 164 && index <= 167) || (index >= 172 && index <= 175) || (index >= 179 && index <= 182) || (index >= 186 && index <= 192) || (index >= 195 && index <= 200) || (index >= 205 && index <= 207) || (index >= 212 && index <= 216) || (index >= 221 && index <= 224) || (index >= 228 && index <= 231) || (index >= 236 && index <= 243) || (index >= 250 && index <= 258) || (index >= 264 && index <= 268) || (index >= 277 && index <= 279) || (index >= 291 && index <= 296) || (index >= 300 && index <= 305) || (index >= 308 && index <= 311) || (index >= 320 && index <= 326) || (index >= 333 && index <= 341) || (index >= 350 && index <= 354) || (index >= 363 && index <= 366) || (index >= 385 && index <= 388) || (index >= 392 && index <= 396) || (index >= 400 && index <= 403) || (index >= 415 && index <= 417) || (index >= 423 && index <= 427) || (index >= 435 && index <= 443) || (index >= 449 && index <= 457) || (index >= 5825 && index <= 5829) || (index >= 5835 && index <= 5844) || (index >= 5849 && index <= 5859) || (index >= 5865 && index <= 5877) || (index >= 5882 && index <= 5894) || (index >= 5900 && index <= 5912) || (index >= 5918 && index <= 5932) || (index >= 5937 && index <= 5951) || (index >= 5958 && index <= 5973) || (index >= 5979 && index <= 5993) || (index >= 5999 && index <= 6011) || (index >= 6017 && index <= 6029) || (index >= 6034 && index <= 6046) || (index >= 6051 && index <= 6061) || (index >= 6067 && index <= 6076) || (index >= 6083 && index <= 6087) || (index >= 6105 && index <= 6110) || (index >= 6116 && index <= 6128) || (index >= 6138 && index <= 6152) || (index >= 6159 && index <= 6283) || (index >= 6290 && index <= 6303) || (index >= 6313 && index <= 6325) || (index >= 6331 && index <= 6336) || (index >= 6340 && index <= 6345) || (index >= 6348 && index <= 6354) || (index >= 6357 && index <= 6363) || (index >= 6366 && index <= 6371) || (index >= 6378 && index <= 6383) || (index >= 6386 && index <= 6392) || (index >= 6395 && index <= 6400) || (index >= 6404 && index <= 6409) || (index >= 6416 && index <= 6421) || (index >= 6424 && index <= 6430) || (index >= 6433 && index <= 6439) || (index >= 6442 && index <= 6448) || (index >= 6454 && index <= 6458) || (index >= 6462 && index <= 6467) || (index >= 6471 && index <= 6477) || (index >= 6480 && index <= 6486) || (index >= 6493 && index <= 6499) || (index >= 6502 && index <= 6508) || (index >= 6511 && index <= 6517) || (index >= 6520 && index <= 6525) || (index >= 6532 && index <= 6537) || (index >= 6541 && index <= 6546) || (index >= 6549 && index <= 6555) || (index >= 6558 && index <= 6563) || (index >= 6569 && index <= 6575) || (index >= 6578 && index <= 6584) || (index >= 6587 && index <= 6593) || (index >= 6597 && index <= 6601) || (index >= 6607 && index <= 6613) || (index >= 6616 && index <= 6622) || (index >= 6627 && index <= 6631) || (index >= 6635 && index <= 6639)) moveSound = SoundList.WalkWaterL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 315 Wood/Tilesc* if (backIndex == 315 || backIndex == 215) { // Stone if ((index == 51) || (index >= 57 && index <= 58) || (index >= 64 && index <= 66) || (index == 74) || (index == 79) || (index == 87) || (index == 99) || (index == 103) || (index == 116) || (index == 123) || (index >= 136 && index <= 140) || (index >= 160 && index <= 166) || (index >= 186 && index <= 196) || (index >= 215 && index <= 221) || (index == 225) || (index >= 245 && index <= 250) || (index >= 268 && index <= 271) || (index == 282) || (index == 286) || (index == 290) || (index >= 302 && index <= 303) || (index == 322) || (index == 345) || (index >= 406 && index <= 409) || (index >= 444 && index <= 448) || (index >= 477 && index <= 481) || (index >= 503 && index <= 504) || (index >= 506 && index <= 507) || (index >= 524 && index <= 526) || (index >= 528 && index <= 529) || (index >= 544 && index <= 548) || (index >= 563 && index <= 564) || (index >= 566 && index <= 567) || (index == 580) || (index >= 586 && index <= 587) || (index >= 589 && index <= 590) || (index == 595) || (index == 602) || (index >= 609 && index <= 613) || (index >= 617 && index <= 618) || (index == 626) || (index >= 633 && index <= 634) || (index >= 636 && index <= 637) || (index == 642) || (index >= 657 && index == 658) || (index >= 660 && index <= 661) || (index >= 666 && index <= 667) || (index >= 681 && index <= 682) || (index == 685) || (index >= 705 && index <= 709) || (index >= 730 && index <= 733) || (index >= 753 && index <= 754) || (index == 905) || (index >= 1166 && index <= 1167) || (index >= 1191 && index <= 1192) || (index >= 1221 && index <= 1222) || (index == 1326) || (index >= 1383 && index <= 1384) || (index == 1427) || (index == 1451) || (index == 1465) || (index == 1488) || (index == 1505) || (index >= 1509 && index <= 1512) || (index == 1525) || (index == 1545) || (index >= 1554 && index <= 1558) || (index == 1570) || (index == 1590) || (index >= 1598 && index <= 1603) || (index >= 1626 && index <= 1627) || (index == 1634) || (index >= 1641 && index <= 1647) || (index == 1673) || (index >= 1687 && index <= 1692) || (index == 1714) || (index >= 1730 && index <= 1733) || (index == 1749) || (index >= 1766 && index <= 1767) || (index >= 1786 && index <= 1787) || (index >= 1834 && index <= 1835) || (index == 1942) || (index >= 2080 && index <= 2081) || (index >= 2091 && index <= 2092) || (index >= 2623 && index <= 2624) || (index == 2850) || (index >= 2862 && index <= 2863) || (index == 2877) || (index >= 2924 && index <= 2925) || (index >= 2939 && index <= 2940) || (index == 3057) || (index >= 3913 && index <= 3914)) moveSound = SoundList.WalkStoneL; // Wood else if ((index >= 3157 && index <= 3159) || (index >= 3168 && index <= 3171) || (index >= 3179 && index <= 3182) || (index >= 3199 && index <= 3202) || (index >= 3220 && index <= 3222) || (index >= 3243 && index <= 3245) || (index >= 3266 && index <= 3268) || (index >= 3286 && index <= 3289) || (index >= 3307 && index <= 3309) || (index >= 3329 && index <= 3331) || (index >= 3352 && index <= 3354) || (index >= 3374 && index <= 3376) || (index >= 3387 && index <= 3389) || (index >= 3502 && index <= 3503) || (index >= 3522 && index <= 3523) || (index >= 3532 && index <= 3538) || (index >= 3545 && index <= 3551) || (index >= 3559 && index <= 3566) || (index >= 3581 && index <= 3582) || (index >= 3591 && index <= 3592) || (index >= 3598 && index <= 3600) || (index >= 3615 && index <= 3617) || (index >= 3634 && index <= 3636) || (index == 3659) || (index == 3715) || (index >= 3727 && index <= 3728) || (index >= 3738 && index <= 3739) || (index == 3745) || (index == 3749) || (index == 3750) || (index >= 3754 && index <= 3757) || (index >= 3774 && index <= 3776) || (index >= 3797 && index <= 3798) || (index >= 3816 && index <= 3818) || (index >= 3831 && index <= 3832) || (index >= 3836 && index <= 3837) || (index >= 3850 && index <= 3853) || (index >= 3866 && index <= 3868)) moveSound = SoundList.WalkWoodL; // Water else if ((index == 3744) || (index >= 3761 && index <= 3769) || (index >= 3782 && index <= 3790) || (index >= 3804 && index <= 3809) || (index >= 3824 && index <= 3830) || (index >= 3842 && index <= 3848) || (index >= 3860 && index <= 3865) || (index == 3870) || (index >= 3875 && index <= 3881) || (index == 3884) || (index >= 3890 && index <= 3894)) moveSound = SoundList.WalkWaterL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 330 Sand/Tilesc* if (backIndex == 330 || backIndex == 230) { // Stone if ((index >= 1029 && index <= 1031) || (index >= 1048 && index <= 1053) || (index >= 1070 && index <= 1075) || (index >= 1094 && index <= 1100) || (index >= 1119 && index <= 1120) || (index >= 1124 && index <= 1127) || (index >= 1145 && index <= 1146) || (index >= 1150 && index <= 1154) || (index >= 1177 && index <= 1183) || (index >= 1185 && index <= 1187) || (index >= 1212 && index <= 1218) || (index >= 1242 && index <= 1246) || (index >= 1269 && index <= 1271) || (index >= 1273 && index <= 1274) || (index >= 1301 && index <= 1305) || (index >= 1308 && index <= 1310) || (index == 1338) || (index >= 1340 && index <= 1342) || (index >= 1345 && index <= 1351) || (index >= 1378 && index <= 1386) || (index >= 1388 && index <= 1393) || (index >= 1414 && index <= 1422) || (index >= 1426 && index <= 1429) || (index >= 1444 && index <= 1451) || (index >= 1458 && index <= 1459) || (index >= 1475 && index <= 1479) || (index >= 1500 && index <= 1503) || (index >= 1520 && index <= 1521) || (index >= 1538 && index <= 1539) || (index >= 1554 && index <= 1557) || (index >= 1576 && index <= 1581) || (index >= 1600 && index <= 1603) || (index >= 1616 && index <= 1618) || (index >= 1629 && index <= 1631) || (index == 2135) || (index >= 2150 && index <= 2151) || (index >= 2163 && index <= 2164) || (index == 2177) || (index >= 2179 && index <= 2180) || (index == 2199) || (index == 2201) || (index >= 2205 && index <= 2208) || (index >= 2219 && index <= 2220) || (index >= 2227 && index <= 2228) || (index == 2230) || (index == 2249) || (index == 2377) || (index == 2493) || (index >= 2600 && index <= 2601) || (index >= 2603 && index <= 2604) || (index >= 2656 && index <= 2659) || (index >= 2677 && index <= 2681) || (index >= 2700 && index <= 2703) || (index >= 2717 && index <= 2718) || (index >= 2723 && index <= 2726) || (index == 2751) || (index == 2793) || (index >= 3020 && index <= 3022) || (index >= 3052 && index <= 3053) || (index >= 3088 && index <= 3089) || (index >= 3115 && index <= 3116) || (index >= 3124 && index <= 3125) || (index >= 3131 && index <= 3133) || (index >= 3159 && index <= 3161) || (index >= 3168 && index <= 3171) || (index >= 3192 && index <= 3193) || (index >= 3197 && index <= 3199) || (index == 3232) || (index >= 4008 && index <= 4009) || (index >= 4030 && index <= 4033) || (index >= 4055 && index <= 4056) || (index >= 4078 && index <= 4079) || (index >= 4101 && index <= 4104) || (index >= 4121 && index <= 4123) || (index >= 4129 && index <= 4130) || (index >= 4140 && index <= 4141) || (index >= 4149 && index <= 4150) || (index >= 4159 && index <= 4160) || (index == 4175) || (index == 4192) || (index >= 4212 && index <= 4215) || (index >= 4299 && index <= 4361) || (index >= 4610 && index <= 4734) || (index >= 4775 && index <= 4810)) moveSound = SoundList.WalkStoneL; // Cave else if ((index >= 4364 && index <= 4607) || (index >= 4737 && index <= 4772) || (index >= 4813 && index <= 4906)) moveSound = SoundList.WalkCaveL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 345 Snow/Tilesc*! if (backIndex == 345 || backIndex == 245) { // Stone if ((index >= 988 && index <= 1116) || (index == 1721) || (index == 1781) || (index == 1801) || (index >= 3051 && index <= 3282) || (index >= 3296 && index <= 3297) || (index >= 3300 && index <= 3301) || (index >= 3994 && index <= 4301) || (index >= 6224 && index <= 6291) || (index >= 6293 && index <= 6308) || (index >= 6313 && index <= 6329) || (index >= 6336 && index <= 6354) || (index >= 6362 && index <= 6382) || (index >= 6392 && index <= 6414) || (index >= 6424 && index <= 6448) || (index >= 6458 && index <= 6484) || (index >= 6494 && index <= 6522) || (index >= 6532 && index <= 6561) || (index >= 6571 && index <= 6600) || (index >= 6610 && index <= 6639) || (index >= 6649 && index <= 6677) || (index >= 6687 && index <= 6712) || (index >= 6720 && index <= 6747) || (index >= 6754 && index <= 6782) || (index >= 6787 && index <= 7941)) moveSound = SoundList.WalkStoneL; // Snow else if ((index >= 2 && index <= 984) || (index >= 2123 && index <= 2453) || (index >= 2456 && index <= 2458) || (index >= 2462 && index <= 2465) || (index >= 2468 && index <= 2736) || (index >= 3287 && index <= 3295) || (index >= 3298 && index <= 3299) || (index >= 3302 && index <= 3306)) moveSound = SoundList.WalkSnowL; // Wood else if ((index >= 2454 && index <= 2455) || (index >= 2459 && index <= 2461) || (index >= 2466 && index <= 2467) || (index >= 4590 && index <= 4593) || (index >= 4611 && index <= 4613) || (index == 4646) || (index == 4655) || (index == 4665) || (index == 4668) || (index == 4675) || (index >= 4687 && index <= 4688) || (index >= 4693 && index <= 4694) || (index >= 4762 && index <= 4713) || (index >= 4729 && index <= 4732) || (index >= 4750 && index <= 4751)) moveSound = SoundList.WalkWoodL; // Cave else if ((index >= 3311 && index <= 3854) || (index >= 4304 && index <= 4519)) moveSound = SoundList.WalkCaveL; // Room if ((index == 6292) || (index >= 6309 && index <= 6312) || (index >= 6330 && index <= 6335) || (index >= 6355 && index <= 6361) || (index >= 6383 && index <= 6391) || (index >= 6415 && index <= 6423) || (index >= 6449 && index <= 6457) || (index >= 6485 && index <= 6493) || (index >= 6523 && index <= 6531) || (index >= 6562 && index <= 6570) || (index >= 6601 && index <= 6609) || (index >= 6640 && index <= 6648) || (index >= 6678 && index <= 6686) || (index >= 6713 && index <= 6719) || (index >= 6748 && index <= 6753) || (index >= 6783 && index <= 6785)) moveSound = SoundList.WalkRoomL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 360 Forest/Tilesc*! if (backIndex == 360 || backIndex == 260) { // Stone if ((index >= 120 && index <= 140) || (index >= 141 && index <= 156) || (index >= 158 && index <= 179) || (index >= 184 && index <= 195) || (index >= 197 && index <= 198) || (index >= 200 && index <= 205) || (index >= 210 && index <= 219) || (index >= 222 && index <= 231) || (index >= 233 && index <= 240) || (index >= 248 && index <= 255) || (index >= 257 && index <= 263) || (index >= 271 && index <= 278) || (index >= 282 && index <= 286) || (index >= 289 && index <= 290) || (index >= 294 && index <= 299) || (index == 306) || (index >= 642 && index <= 646) || (index >= 666 && index <= 670) || (index == 677) || (index >= 687 && index <= 692) || (index >= 698 && index <= 700) || (index >= 709 && index <= 718) || (index >= 720 && index <= 724) || (index >= 732 && index <= 742) || (index >= 744 && index <= 748) || (index >= 755 && index <= 762) || (index >= 768 && index <= 771) || (index >= 775 && index <= 790) || (index >= 792 && index <= 812) || (index >= 817 && index <= 833) || (index >= 836 && index <= 845) || (index >= 847 && index <= 853) || (index >= 855 && index <= 856) || (index >= 1645 && index <= 1786) || (index >= 2041 && index <= 9868)) moveSound = SoundList.WalkStoneL; // Lawn else moveSound = SoundList.WalkLawnL; } #endregion #region Back 301 Tiles30c* if (backIndex == 301 || backIndex == 201) { // Lawn if ((index == 14) || (index == 19) || (index == 24) || (index == 29) || (index >= 395 && index <= 403) || (index >= 410 && index <= 418) || (index >= 425 && index <= 433) || (index >= 440 && index <= 448) || (index >= 455 && index <= 463) || (index >= 470 && index <= 478) || (index >= 485 && index <= 493) || (index >= 500 && index <= 508) || (index >= 515 && index <= 523) || (index >= 530 && index <= 538) || (index >= 605 && index <= 613) || (index >= 620 && index <= 628) || (index >= 635 && index <= 643) || (index >= 650 && index <= 658) || (index >= 720 && index <= 724) || (index >= 735 && index <= 748) || (index >= 900 && index <= 904) || (index >= 915 && index <= 928) || (index >= 995 && index <= 1003)) moveSound = SoundList.WalkLawnL; // Stone else if ((index >= 30 && index <= 34) || (index >= 45 && index <= 48) || (index >= 120 && index <= 124) || (index >= 135 && index <= 138) || (index >= 185 && index <= 193) || (index >= 200 && index <= 208) || (index >= 330 && index <= 334) || (index >= 345 && index <= 348) || (index >= 450 && index <= 454) || (index >= 465 && index <= 468) || (index >= 1025 && index <= 1033)) moveSound = SoundList.WalkStoneL; // Rough else if ((index >= 600 && index <= 604) || (index >= 615 && index <= 618) || (index >= 780 && index <= 784) || (index >= 795 && index <= 814) || (index >= 825 && index <= 844) || (index >= 855 && index <= 868) || (index >= 930 && index <= 934) || (index >= 945 && index <= 958)) moveSound = SoundList.WalkRoughL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion //316 = wood/Tiles30c //331 = sand/Tiles30c #region Back 346 Snow/Tiles30c* if (backIndex == 346 || backIndex == 246) { // Snow if ((index >= 0 && index <= 58) || (index >= 75 && index <= 94) || (index >= 105 && index <= 118) || (index >= 125 && index <= 133) || (index >= 140 && index <= 148) || (index >= 165 && index <= 178)) moveSound = SoundList.WalkSnowL; // Lawn else if ((index >= 210 && index <= 214) || (index >= 225 && index <= 238)) moveSound = SoundList.WalkLawnL; else moveSound = SoundList.WalkGroundL; } #endregion #region Back 361 Forest/Tiles30c* if (backIndex == 361 || backIndex == 261) { // Lawn if ((index >= 0 && index <= 4) || (index >= 14 && index <= 34) || (index >= 45 && index <= 64) || (index >= 75 && index <= 124) || (index >= 135 && index <= 138) || (index >= 150 && index <= 154) || (index >= 165 && index <= 179)) moveSound = SoundList.WalkLawnL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 302 Tiles5c* if (backIndex == 302 || backIndex == 202) { // Lawn if ((index >= 10330 && index <= 10348) || (index >= 10405 && index <= 10408) || (index >= 10450 && index <= 10454) || (index >= 10460 && index <= 10463) || (index >= 10505 && index <= 10508) || (index >= 10550 && index <= 10554) || (index >= 10560 && index <= 10563) || (index >= 10575 && index <= 10580) || (index >= 10582 && index <= 10585) || (index >= 10588 && index <= 10593) || (index >= 10705 && index <= 10708) || (index >= 10750 && index <= 10754) || (index >= 10760 && index <= 10763) || (index >= 10905 && index <= 10908) || (index >= 10915 && index <= 10954) || (index >= 10960 && index <= 10973) || (index >= 11205 && index <= 11208) || (index >= 11215 && index <= 11254) || (index >= 11260 && index <= 11273) || (index >= 11400 && index <= 11404) || (index >= 11410 && index <= 11423) || (index >= 11455 && index <= 11473) || (index >= 11500 && index <= 11523) || (index >= 11550 && index <= 11573) || (index >= 12555 && index <= 12558) || (index >= 12565 && index <= 12573) || (index >= 12605 && index <= 12608) || (index >= 12615 && index <= 12623) || (index >= 12655 && index <= 12658) || (index >= 12665 && index <= 12673) || (index >= 12705 && index <= 12708) || (index >= 12715 && index <= 12723)) moveSound = SoundList.WalkLawnL; // Rough else if ((index >= 10205 && index <= 10208) || (index >= 10215 && index <= 10223) || (index >= 10250 && index <= 10254) || (index >= 10260 && index <= 10273) || (index >= 11005 && index <= 11008) || (index >= 11015 && index <= 11054) || (index >= 11060 && index <= 11073) || (index >= 11405 && index <= 11408) || (index >= 11450 && index <= 11454)) moveSound = SoundList.WalkRoughL; // Stone else if ((index >= 10 && index <= 14) || (index >= 10085 && index <= 10093) || (index >= 10105 && index <= 10108) || (index >= 10150 && index <= 10154) || (index >= 10160 && index <= 10173) || (index >= 10605 && index <= 10608) || (index >= 10615 && index <= 10623) || (index >= 10650 && index <= 10654) || (index >= 10660 && index <= 10673) || (index >= 11305 && index <= 11308) || (index >= 11315 && index <= 11354) || (index >= 11360 && index <= 11373) || (index >= 11479 && index <= 11481) || (index >= 11486 && index <= 11488) || (index >= 11491 && index <= 11493) || (index >= 12000 && index <= 12023) || (index >= 12400 && index <= 12423) || (index >= 12550 && index <= 12554) || (index >= 12560 && index <= 12563) || (index >= 12600 && index <= 12604) || (index >= 12610 && index <= 12613) || (index >= 12650 && index <= 12654) || (index >= 12660 && index <= 12663) || (index >= 12700 && index <= 12704) || (index >= 12710 && index <= 12713) || (index >= 12850 && index <= 12874) || (index >= 12995 && index <= 13049) || (index >= 14625 && index <= 14678) || (index >= 15045 && index <= 15143) || (index >= 15780 && index <= 15849) || (index >= 16075 && index <= 16077)) moveSound = SoundList.WalkStoneL; // Cave else if ((index >= 10040 && index <= 10078) || (index >= 11375 && index <= 11378) || (index >= 11380 && index <= 11383) || (index >= 11387 && index <= 11390) || (index >= 11394 && index <= 11396) || (index >= 11425 && index <= 11449) || (index >= 11475 && index <= 11478) || (index >= 11482 && index <= 11485) || (index >= 11489 && index <= 11490) || (index >= 11494 && index <= 11499) || (index >= 11525 && index <= 11549) || (index >= 11575 && index <= 11973) || (index >= 12150 && index <= 12173) || (index >= 12450 && index <= 12473) || (index >= 12495 && index <= 12499) || (index >= 12525 && index <= 12549) || (index >= 12575 && index <= 12599) || (index >= 12625 && index <= 12649) || (index >= 12675 && index <= 12699) || (index >= 12725 && index <= 12749) || (index >= 12775 && index <= 12799) || (index >= 12825 && index <= 12849) || (index >= 12875 && index <= 12899) || (index >= 12925 && index <= 12993) || (index >= 13075 && index <= 13098) || (index >= 13125 && index <= 13129) || (index >= 13131 && index <= 13136) || (index >= 13139 && index <= 13176) || (index >= 13180 && index <= 13188) || (index >= 13191 && index <= 13229) || (index >= 13232 && index <= 13239) || (index >= 13242 && index <= 13245) || (index >= 13247 && index <= 13275) || (index >= 13279 && index <= 13281) || (index >= 14825 && index <= 15035) || (index >= 15225 && index <= 15779)) moveSound = SoundList.WalkCaveL; // Wood else if ((index >= 25 && index <= 29) || (index == 11379) || (index >= 11384 && index <= 11386) || (index >= 11391 && index <= 11393) || (index >= 11397 && index <= 11399) || (index == 13130) || (index >= 13137 && index <= 13138) || (index >= 13177 && index <= 13179) || (index >= 13189 && index <= 13190) || (index >= 13230 && index <= 13231) || (index >= 13240 && index <= 13241) || (index == 13246) || (index >= 13276 && index <= 13278) || (index == 13282) || (index >= 13780 && index <= 14434) || (index >= 15178 && index <= 15179) || (index >= 15182 && index <= 15185) || (index >= 15188 && index <= 15191) || (index >= 15194 && index <= 15195) || (index >= 15875 && index <= 16041) || (index >= 16080 && index <= 16083) || (index >= 16145 && index <= 16188)) moveSound = SoundList.WalkWoodL; // Room else if ((index >= 12175 && index <= 12199) || (index >= 12232 && index <= 10249) || (index >= 12275 && index <= 12299) || (index >= 12325 && index <= 12349) || (index >= 12375 && index <= 12399) || (index >= 12425 && index <= 12449) || (index >= 12475 && index <= 12488) || (index >= 12800 && index <= 12824) || (index >= 12900 && index <= 12924) || (index >= 15037 && index <= 15040) || (index >= 16085 && index <= 16088)) moveSound = SoundList.WalkRoomL; // Water else if ((index >= 0 && index <= 4) || (index >= 30 && index <= 34)) moveSound = SoundList.WalkWaterL; // Ground else moveSound = SoundList.WalkGroundL; } #endregion #region Back 317 Wood/Tiles5c* if (backIndex == 317 || backIndex == 217) { // Cave if (index >= 0 && index <= 4) moveSound = SoundList.WalkCaveL; // Stone else moveSound = SoundList.WalkStoneL; } #endregion #region Back 332 Sand/Tiles5c* if (backIndex == 332 || backIndex == 232) { // Stone if (index >= 5 && index <= 9) moveSound = SoundList.WalkStoneL; // Cave else if (index >= 0 && index <= 4) moveSound = SoundList.WalkCaveL; else moveSound = SoundList.WalkGroundL; } #endregion #region Back 347 Snow/Tiles5c* if (backIndex == 347 || backIndex == 247) { // Cave if ((index >= 21 && index <= 24) || (index >= 35 && index <= 44)) moveSound = SoundList.WalkCaveL; // Stone else if ((index >= 0 && index <= 4) || (index >= 15 && index <= 19)) moveSound = SoundList.WalkStoneL; // Water else if ((index >= 30 && index <= 34)) moveSound = SoundList.WalkWaterL; // Snow else if ((index >= 30 && index <= 34)) moveSound = SoundList.WalkSnowL; else moveSound = SoundList.WalkGroundL; } #endregion #region Back 362 Forest/Tiles5c* if (backIndex == 362 || backIndex == 262) { // Stone if (index >= 0 && index <= 36) moveSound = SoundList.WalkStoneL; else moveSound = SoundList.WalkGroundL; } #endregion #region Back 304 Housesc || 219 Wood | 234 Sand | 249 Snow | 264 Forest if (backIndex == 304 || backIndex == 204) { moveSound = SoundList.WalkGroundL; } #endregion index = (GameScene.Scene.MapControl.M2CellInfo[x, y].MiddleImage & 0x7FFF) - 1; // Middle #region Middle 310 smObjectsc if (midIndex == 310 || backIndex == 210 && midImage != 0) // Wood if (index >= 7755 && index <= 8300) moveSound = SoundList.WalkWoodL; else moveSound = SoundList.WalkGroundL; #endregion #region Middle 325 Wood/smObjectsc if (midIndex == 325 || backIndex == 225 && midImage != 0) // Stone if ((index >= 480 && index <= 624) || (index >= 2459 && index <= 2519)) moveSound = SoundList.WalkStoneL; // Room else if (index >= 2539 && index <= 2623) moveSound = SoundList.WalkRoomL; else moveSound = SoundList.WalkGroundL; #endregion #region Middle 340 Sand/smObjectsc if (midIndex == 340 || backIndex == 240 && midImage != 0) // Stone if ((index >= 0 && index <= 0) || (index >= 0 && index <= 0)) moveSound = SoundList.WalkGroundL; #endregion #region Middle 355 Snow/smObjectsc if (midIndex == 355 || backIndex == 255 && midImage != 0) // Wood if ((index >= 939 && index <= 942) || (index >= 960 && index <= 966) || (index >= 986 && index <= 994) || (index >= 1013 && index <= 1021) || (index >= 1044 && index <= 1052) || (index >= 1073 && index <= 1081) || (index >= 1104 && index <= 1112) || (index >= 1130 && index <= 1136) || (index >= 1156 && index <= 1161) || (index >= 1178 && index <= 1182) || (index >= 1200 && index <= 1203) || (index >= 1219 && index <= 1220) || (index >= 1302 && index <= 1303) || (index >= 1319 && index <= 1322) || (index >= 1337 && index <= 1341) || (index >= 1358 && index <= 1364) || (index >= 1380 && index <= 1386) || (index >= 1404 && index <= 1412) || (index >= 1429 && index <= 1437) || (index >= 1456 && index <= 1464) || (index >= 1480 && index <= 1489) || (index >= 1509 && index <= 1516) || (index >= 1532 && index <= 1538) || (index >= 1555 && index <= 1558) || (index >= 9681 && index <= 9952)) moveSound = SoundList.WalkWoodL; // Stone else if ((index >= 4596 && index <= 4602) || (index >= 4638 && index <= 4644) || (index >= 4670 && index <= 4676) || (index >= 6383 && index <= 6387)) moveSound = SoundList.WalkStoneL; else moveSound = SoundList.WalkSnowL; #endregion #region Middle 370 Forest/smObjectsc if (midIndex == 370 || backIndex == 270 && midImage != 0) // Stone moveSound = SoundList.WalkStoneL; #endregion #endregion Wemade Mir 3 } public void PlayStruckSound() { if (RidingMount) { if (MountType < 7) SoundManager.PlaySound(CMain.Random.Next(10179, 10181)); else if (MountType < 12) SoundManager.PlaySound(CMain.Random.Next(10193, 10194)); return; } int add = 0; if (Class != MirClass.Assassin) //Archer to add? switch (Armour) { case 3: case 6: case 9: add = 10; break; } switch (StruckWeapon) { case 0: case 23: case 1: case 12: case 28: case 40: SoundManager.PlaySound(SoundList.StruckBodySword + add); break; case 2: case 8: case 11: case 15: case 18: case 20: case 25: case 31: case 33: case 34: case 37: case 41: SoundManager.PlaySound(SoundList.StruckBodySword + add); break; case 3: case 5: case 7: case 9: case 13: case 19: case 24: case 26: case 29: case 32: case 35: SoundManager.PlaySound(SoundList.StruckBodySword + add); break; case 4: case 14: case 16: case 38: SoundManager.PlaySound(SoundList.StruckBodyAxe + add); break; case 6: case 10: case 17: case 22: case 27: case 30: case 36: case 39: SoundManager.PlaySound(SoundList.StruckBodyLongStick + add); break; case 21: SoundManager.PlaySound(SoundList.StruckBodyLongStick + add); break; case -1: SoundManager.PlaySound(SoundList.StruckBodyFist + add); break; } } public void PlayFlinchSound() { SoundManager.PlaySound(FlinchSound); } public void PlayAttackSound() { if (RidingMount) { if (MountType < 7) SoundManager.PlaySound(CMain.Random.Next(10181, 10184)); else if (MountType < 12) SoundManager.PlaySound(CMain.Random.Next(10190, 10193)); return; } if (Weapon >= 0 && Class == MirClass.Assassin) { SoundManager.PlaySound(SoundList.SwingShort); return; } if (Class == MirClass.Archer && HasClassWeapon) { return; } switch (Weapon) { case 0: case 23: case 28: case 40: SoundManager.PlaySound(SoundList.SwingWood); break; case 1: case 12: SoundManager.PlaySound(SoundList.SwingShort); break; case 2: case 8: case 11: case 15: case 18: case 20: case 25: case 31: case 33: case 34: case 37: case 41: SoundManager.PlaySound(SoundList.SwingSword); break; case 3: case 5: case 7: case 9: case 13: case 19: case 24: case 26: case 29: case 32: case 35: SoundManager.PlaySound(SoundList.SwingSword2); break; case 4: case 14: case 16: case 38: SoundManager.PlaySound(SoundList.SwingAxe); break; case 6: case 10: case 17: case 22: case 27: case 30: case 36: case 39: SoundManager.PlaySound(SoundList.SwingLong); break; case 21: SoundManager.PlaySound(SoundList.SwingClub); break; default: SoundManager.PlaySound(SoundList.SwingFist); break; } } public void PlayDieSound() { if (Gender == 0) { SoundManager.PlaySound(SoundList.MaleDie); } else { SoundManager.PlaySound(SoundList.FemaleDie); } } public void PlayMountSound() { if (RidingMount) { if(MountType < 7) SoundManager.PlaySound(10218); else if (MountType < 12) SoundManager.PlaySound(10188); } else { if (MountType < 7) SoundManager.PlaySound(10219); else if (MountType < 12) SoundManager.PlaySound(10189); } } public override void Draw() { DrawBehindEffects(Settings.Effect); float oldOpacity = DXManager.Opacity; if (Hidden && !DXManager.Blending) DXManager.SetOpacity(0.5F); DrawMount(); if (!RidingMount) { if (Direction == MirDirection.Left || Direction == MirDirection.Up || Direction == MirDirection.UpLeft || Direction == MirDirection.DownLeft) DrawWeapon(); else DrawWeapon2(); } DrawBody(); if (Direction == MirDirection.Up || Direction == MirDirection.UpLeft || Direction == MirDirection.UpRight || Direction == MirDirection.Right || Direction == MirDirection.Left) { DrawHead(); if (this != User) { DrawWings(); } } else { if (this != User) { DrawWings(); } DrawHead(); } if (!RidingMount) { if (Direction == MirDirection.UpRight || Direction == MirDirection.Right || Direction == MirDirection.DownRight || Direction == MirDirection.Down) DrawWeapon(); else DrawWeapon2(); if (Class == MirClass.Archer && HasClassWeapon) DrawWeapon2(); } DXManager.SetOpacity(oldOpacity); } public override void DrawBehindEffects(bool effectsEnabled) { for (int i = 0; i < Effects.Count; i++) { if (!Effects[i].DrawBehind) continue; if (!Settings.LevelEffect && (Effects[i] is SpecialEffect) && ((SpecialEffect)Effects[i]).EffectType == 1) continue; if ((!effectsEnabled) && (!IsVitalEffect(Effects[i]))) continue; Effects[i].Draw(); } } public override void DrawEffects(bool effectsEnabled) { for (int i = 0; i < Effects.Count; i++) { if (Effects[i].DrawBehind) continue; if (!Settings.LevelEffect && (Effects[i] is SpecialEffect) && ((SpecialEffect)Effects[i]).EffectType == 1) continue; if ((!effectsEnabled) && (!IsVitalEffect(Effects[i]))) continue; Effects[i].Draw(); } if (!effectsEnabled) return; switch (CurrentAction) { case MirAction.Attack1: switch (Spell) { case Spell.Slaying: Libraries.Magic.DrawBlend(1820 + ((int)Direction * 10) + SpellLevel * 90 + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.DoubleSlash: Libraries.Magic2.DrawBlend(1960 + ((int)Direction * 10) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.Thrusting: Libraries.Magic.DrawBlend(2190 + ((int)Direction * 10) + SpellLevel * 90 + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.HalfMoon: Libraries.Magic.DrawBlend(2560 + ((int)Direction * 10) + SpellLevel * 90 + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.TwinDrakeBlade: Libraries.Magic2.DrawBlend(220 + ((int)Direction * 20) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.CrossHalfMoon: Libraries.Magic2.DrawBlend(40 + ((int)Direction * 10) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.FlamingSword: Libraries.Magic.DrawBlend(3480 + ((int)Direction * 10) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; } break; case MirAction.Attack4: switch (Spell) { case Spell.DoubleSlash: Libraries.Magic2.DrawBlend(2050 + ((int)Direction * 10) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.TwinDrakeBlade: Libraries.Magic2.DrawBlend(226 + ((int)Direction * 20) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; case Spell.FlamingSword: Libraries.Magic.DrawBlend(3480 + ((int)Direction * 10) + FrameIndex, DrawLocation, Color.White, true, 0.7F); break; } break; } } public void DrawCurrentEffects() { if (CurrentEffect == SpellEffect.MagicShieldUp && !MagicShield) { MagicShield = true; Effects.Add(ShieldEffect = new Effect(Libraries.Magic, 3890, 3, 600, this) { Repeat = true }); CurrentEffect = SpellEffect.None; } if (CurrentEffect == SpellEffect.ElementalBarrierUp && !ElementalBarrier) { ElementalBarrier = true; Effects.Add(ElementalBarrierEffect = new Effect(Libraries.Magic3, 1890, 16, 3200, this) { Repeat = true }); CurrentEffect = SpellEffect.None; } if (ElementEffect > 0 && !HasElements) { HasElements = true; if (ElementEffect == 4) Effects.Add(new ElementsEffect(Libraries.Magic3, 1660, 10, 10 * 100, this, true, 4, ElementOrbMax)); else { if (ElementEffect >= 1) Effects.Add(new ElementsEffect(Libraries.Magic3, 1630, 10, 10 * 100, this, true, 1, ElementOrbMax)); if (ElementEffect >= 2) Effects.Add(new ElementsEffect(Libraries.Magic3, 1640, 10, 10 * 100, this, true, 2, ElementOrbMax)); if (ElementEffect == 3) Effects.Add(new ElementsEffect(Libraries.Magic3, 1650, 10, 10 * 100, this, true, 3, ElementOrbMax)); } ElementEffect = 0; } } public override void DrawBlend() { DXManager.SetBlend(true, 0.3F); Draw(); DXManager.SetBlend(false); } public void DrawBody() { bool oldGrayScale = DXManager.GrayScale; Color drawColour = ApplyDrawColour(); if (BodyLibrary != null) BodyLibrary.Draw(DrawFrame + ArmourOffSet, DrawLocation, drawColour, true); DXManager.SetGrayscale(oldGrayScale); //BodyLibrary.DrawTinted(DrawFrame + ArmourOffSet, DrawLocation, DrawColour, Color.DarkSeaGreen); } public void DrawHead() { if (HairLibrary != null) HairLibrary.Draw(DrawFrame + HairOffSet, DrawLocation, DrawColour, true); } public void DrawWeapon() { if (Weapon < 0) return; if (WeaponLibrary1 != null) { WeaponLibrary1.Draw(DrawFrame + WeaponOffSet, DrawLocation, DrawColour, true); //original if (WeaponEffectLibrary1 != null) WeaponEffectLibrary1.DrawBlend(DrawFrame + WeaponOffSet, DrawLocation, DrawColour, true, 0.4F); } } public void DrawWeapon2() { if (Weapon == -1) return; if (WeaponLibrary2 != null) WeaponLibrary2.Draw(DrawFrame + WeaponOffSet, DrawLocation, DrawColour, true); } public void DrawWings() { if (WingEffect <= 0 || WingEffect >= 100) return; if (WingLibrary != null) WingLibrary.DrawBlend(DrawWingFrame + WingOffset, DrawLocation, DrawColour, true); } public void DrawMount() { if (MountType < 0 || !RidingMount) return; if (MountLibrary != null) MountLibrary.Draw(DrawFrame - 416 + MountOffset, DrawLocation, DrawColour, true); } private bool IsVitalEffect(Effect effect) { if ((effect.Library == Libraries.Magic) && (effect.BaseIndex == 3890)) return true; if ((effect.Library == Libraries.Magic3) && (effect.BaseIndex == 1890)) return true; return false; } public void GetBackStepDistance(int magicLevel) { JumpDistance = 0; if (InTrapRock) return; int travel = 0; bool blocked = false; int dist = (magicLevel == 0) ? 1 : magicLevel;//3 max MirDirection jumpDir = Functions.ReverseDirection(Direction); Point location = CurrentLocation; for (int i = 0; i < dist; i++)//step 1t/m3 { location = Functions.PointMove(location, jumpDir, 1); if (!GameScene.Scene.MapControl.ValidPoint(location)) break; CellInfo cInfo = GameScene.Scene.MapControl.M2CellInfo[location.X, location.Y]; if (cInfo.CellObjects != null) for (int c = 0; c < cInfo.CellObjects.Count; c++) { MapObject ob = cInfo.CellObjects[c]; if (!ob.Blocking) continue; blocked = true; if ((cInfo.CellObjects == null) || blocked) break; } if (blocked) break; travel++; } JumpDistance = travel; } public void GetFlashDashDistance(int magicLevel) { JumpDistance = 0; if (InTrapRock) return; int travel = 0; bool blocked = false; int dist = (magicLevel <= 1) ? 0 : 1; MirDirection jumpDir = Direction; Point location = CurrentLocation; for (int i = 0; i < dist; i++) { location = Functions.PointMove(location, jumpDir, 1); if (!GameScene.Scene.MapControl.ValidPoint(location)) break; CellInfo cInfo = GameScene.Scene.MapControl.M2CellInfo[location.X, location.Y]; if (cInfo.CellObjects != null) for (int c = 0; c < cInfo.CellObjects.Count; c++) { MapObject ob = cInfo.CellObjects[c]; if (!ob.Blocking) continue; blocked = true; if ((cInfo.CellObjects == null) || blocked) break; } if (blocked) break; travel++; } JumpDistance = travel; } public bool IsDashAttack() { Point location = CurrentLocation; location = Functions.PointMove(location, Direction, 1); if (!GameScene.Scene.MapControl.ValidPoint(location)) return false; CellInfo cInfo = GameScene.Scene.MapControl.M2CellInfo[location.X, location.Y]; if (cInfo.CellObjects != null) { for (int c = 0; c < cInfo.CellObjects.Count; c++) { MapObject ob = cInfo.CellObjects[c]; if (ob == this) return false; switch (ob.Race) { case ObjectType.Monster: case ObjectType.Player: return true; } } } return false; } public override bool MouseOver(Point p) { return MapControl.MapLocation == CurrentLocation || BodyLibrary != null && BodyLibrary.VisiblePixel(DrawFrame + ArmourOffSet, p.Subtract(FinalDrawLocation), false); } private void CreateNameLabel() { for (int i = 0; i < LabelList.Count; i++) { if (LabelList[i].Text != Name || LabelList[i].ForeColour != NameColour) continue; NameLabel = LabelList[i]; break; } if (NameLabel != null && !NameLabel.IsDisposed) return; NameLabel = new MirLabel { AutoSize = true, BackColour = Color.Transparent, ForeColour = NameColour, OutLine = true, OutLineColour = Color.Black, Text = Name, }; NameLabel.Disposing += (o, e) => LabelList.Remove(NameLabel); LabelList.Add(NameLabel); } private void CreateGuildLabel() { if (string.IsNullOrEmpty(GuildName)) return; for (int i = 0; i < LabelList.Count; i++) { if (LabelList[i].Text != GuildName || LabelList[i].ForeColour != NameColour) continue; GuildLabel = LabelList[i]; break; } if (GuildLabel != null && !GuildLabel.IsDisposed) return; GuildLabel = new MirLabel { AutoSize = true, BackColour = Color.Transparent, ForeColour = NameColour, OutLine = true, OutLineColour = Color.Black, Text = GuildName, }; GuildLabel.Disposing += (o, e) => LabelList.Remove(GuildLabel); LabelList.Add(GuildLabel); } public override void CreateLabel() { NameLabel = null; GuildLabel = null; CreateNameLabel(); CreateGuildLabel(); } public override void DrawName() { CreateLabel(); if (GuildLabel != null && !string.IsNullOrEmpty(GuildName)) { GuildLabel.Text = GuildName; GuildLabel.Location = new Point(DisplayRectangle.X + (50 - GuildLabel.Size.Width) / 2, DisplayRectangle.Y - (19 - GuildLabel.Size.Height / 2) + (Dead ? 35 : 8)); //was 48 - GuildLabel.Draw(); } if (NameLabel != null) { NameLabel.Text = Name; NameLabel.Location = new Point(DisplayRectangle.X + (50 - NameLabel.Size.Width) / 2, DisplayRectangle.Y - (31 - NameLabel.Size.Height / 2) + (Dead ? 35 : 8)); //was 48 - NameLabel.Draw(); } } } public class QueuedAction { public MirAction Action; public Point Location; public MirDirection Direction; public List Params; } }