local LoadingCompletedCommand = class('LoadingCompletedCommand', framework.SimpleCommand) function LoadingCompletedCommand:ctor() end function LoadingCompletedCommand:execute(note) global._loadingCost = os.clock() - global._loadingCost print( "LoadingCompleted", global._loadingCost ) global.Facade:sendNotification(global.NoticeTable.Layer_GameWorldConfirm_Open) end return LoadingCompletedCommand