local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" ) local sequFrameAnimLoaderImpWings = class('sequFrameAnimLoaderImpWings', sequFrameAnimLoader) local ANIM_RES_PATH = "anim/wings/" function sequFrameAnimLoaderImpWings:ctor() sequFrameAnimLoaderImpWings.super.ctor(self) end function sequFrameAnimLoaderImpWings:init() sequFrameAnimLoaderImpWings.super.init(self) end function sequFrameAnimLoaderImpWings:convertTexFileName( rawAnimID, sex, act ) return string.format( "%swings_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpWings:convertPlistFileName( rawAnimID, sex, act ) return string.format( "%swings_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpWings:convertTexFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%swings_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpWings:convertPlistFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%swings_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpWings:convertFrameName( rawAnimID, sex, act, dir, frameID ) return string.format( "wings_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID ) end return sequFrameAnimLoaderImpWings