local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" ) local sequFrameAnimLoaderImpShield = class('sequFrameAnimLoaderImpShield', sequFrameAnimLoader) local ANIM_RES_PATH = "anim/shield/" function sequFrameAnimLoaderImpShield:ctor() sequFrameAnimLoaderImpShield.super.ctor(self) end function sequFrameAnimLoaderImpShield:init() sequFrameAnimLoaderImpShield.super.init(self) end function sequFrameAnimLoaderImpShield:convertTexFileName( rawAnimID, sex, act ) return string.format( "%sshield_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpShield:convertPlistFileName( rawAnimID, sex, act ) return string.format( "%sshield_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpShield:convertTexFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%sshield_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpShield:convertPlistFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%sshield_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpShield:convertFrameName( rawAnimID, sex, act, dir, frameID ) return string.format( "shield_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID ) end return sequFrameAnimLoaderImpShield