local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" ) local sequFrameAnimLoaderImpMonster = class('sequFrameAnimLoaderImpMonster', sequFrameAnimLoader) local ANIM_RES_PATH = "anim/monster/" function sequFrameAnimLoaderImpMonster:ctor() sequFrameAnimLoaderImpMonster.super.ctor(self) end function sequFrameAnimLoaderImpMonster:init() sequFrameAnimLoaderImpMonster.super.init(self) end function sequFrameAnimLoaderImpMonster:convertTexFileName( rawAnimID, sex, act ) return string.format( "%smonster_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpMonster:convertPlistFileName( rawAnimID, sex, act ) return string.format( "%smonster_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpMonster:convertTexFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%smonster_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpMonster:convertPlistFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%smonster_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpMonster:convertFrameName( rawAnimID, sex, act, dir, frameID ) return string.format( "monster_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID ) end return sequFrameAnimLoaderImpMonster