local gameActorState = class("gameActorState") function gameActorState:ctor() end function gameActorState:Tick(dt, actor) end function gameActorState:ChangeState(newState, actor, isTerminate) end function gameActorState:GetStateID() end function gameActorState:OnEnter(actor) end function gameActorState:OnExit(actor) end function gameActorState:OnAnimLoadCompleted(actor, animAct) end return gameActorState