local LoadingPlayManager = class("LoadingPlayManager") function LoadingPlayManager:ctor() end function LoadingPlayManager:OpenLayer() if not self._layer then self._layer = requireLauncher( "logic/LoadingPlayLayer" ).create() self._type = 5 global.L_GameLayerManager:OpenLayer(self) end end function LoadingPlayManager:CloseLayer() if not self._layer then return nil end self._layer:CloseLayer() self._layer:removeFromParent() self._layer = nil end function LoadingPlayManager:UpdatePreLoadingPic(ui, path) if not self._layer then return nil end self._layer:UpdatePreLoadingPic(ui, path) end return LoadingPlayManager