local MainTopLayout = class("MainTopLayout", function() return cc.Node:create() end) function MainTopLayout:ctor() end function MainTopLayout.create() local layout = MainTopLayout.new() if layout:Init() then return layout end return nil end function MainTopLayout:Init() self.ui = ui_delegate(self) self:InitGUI() return true end function MainTopLayout:InitGUI() ssr.GUI.ATTACH_MAINTOP = self GUI.ATTACH_MAINTOP = self SL:RequireFile(SLDefine.LUAFile.LUA_FILE_MAIN_TOP) MainTop.main() self:InitEditMode() end function MainTopLayout:InitEditMode() local items = { "Image_1", "Image_2", "Image_net", "Image_battery", "LoadingBar_battery" } for _, widget in ipairs(items) do if self.ui[widget] then self.ui[widget].editMode = 1 end end end return MainTopLayout