local MainTargetLayout = class("MainTargetLayout", function() return cc.Layer:create() end ) function MainTargetLayout:ctor() end function MainTargetLayout.create() local layout = MainTargetLayout.new() if layout:Init() then return layout end return nil end function MainTargetLayout:Init() self._quickUI = ui_delegate(self) return true end function MainTargetLayout:InitGUI( ... ) SL:RequireFile(SLDefine.LUAFile.LUA_FILE_MAIN_TARGET) MainTarget.main() self:InitEditMode() end function MainTargetLayout:InitEditMode() local items = { "Panel_1", "LockBtn", } for _, widget in ipairs(items) do if self._quickUI[widget] then self._quickUI[widget].editMode = 1 end end end return MainTargetLayout