local GameWorldConfirmCommand = class('GameWorldConfirmCommand', framework.SimpleCommand) function GameWorldConfirmCommand:ctor() end function GameWorldConfirmCommand:execute(note) print( "GameWorldConfirm" ) local facade = global.Facade -- goto world global.Facade:sendNotification(global.NoticeTable.ChangeGameState, global.MMO.GAME_STATE_WORLD) end return GameWorldConfirmCommand