local NoticeTable = { -- start notice StartUp = "StartUp", -- 框架启动 -- state trigger ChangeGameState = "ChangeGameState", -- 切换游戏状态 EndGameState = "EndGameState", -- 退出当前状态 LoadingBegin = "LoadingBegin", -- loading开始 LoadingCompleted = "LoadingCompleted", -- loading完成 PreloadBegin = "PreloadBegin", -- 预加载开始 GameWorldConfirm = "GameWorldConfirm", -- 游戏确认进入 GameWorldCheckTimeout = "GameWorldCheckTimeout", -- 游戏确认进入超时 GameWorldInfoInitBegin = "GameWorldInfoInitBegin", -- 游戏必要的数据初始化,比Init先到 GameWorldInfoInit = "GameWorldInfoInit", -- 游戏必要的数据初始化 GameWorldInitComplete = "GameWorldInitComplete", -- 游戏必要的数据初始化 完成 GameWorldLoadinTipsTimeout = "GameWorldLoadinTipsTimeout", -- 游戏获取公告超时 GameWorldLoadinTipsFinish = "GameWorldLoadinTipsFinish", -- 游戏公告获取完成 GameResumed = "GameResumed", -- 游戏从后台恢复 GameSuspend = "GameSuspend", -- 游戏挂起到后台 RegisterWorldController = "RegisterWorldController", -- 注册world Controller RegisterWorldMediator = "RegisterWorldMediator", -- 注册world Mediator RegisterWorldProxy = "RegisterWorldProxy", -- 注册world Proxy UnRegisterWorldController = "UnRegisterWorldController", -- 注销world Controller UnRegisterWorldMediator = "UnRegisterWorldMediator", -- 注销world Mediator UnRegisterWorldProxy = "UnRegisterWorldProxy", -- 注销world Proxy RestartGame = "RestartGame", -- 重启游戏 ReleaseMemory = "ReleaseMemory", -- 释放内存 EnterLogin = "EnterLogin", -- 进入登录 LeaveRole = "LeaveRole", -- 离开角色 LeaveWorld = "LeaveWorld", -- 离开游戏世界,返回角色界面 RequestLeaveWorld = "RequestLeaveWorld", -- 请求 离开游戏世界,返回角色界面 -- func notice ChangeResolution = "ChangeResolution", -- 改变设计分辨率 WindowResized = "WindowResized", -- 改变Window大小 DRotationChanged = "DRotationChanged", -- 设备刘海屏方向改变 DeviceRotationChanged = "DeviceRotationChanged", -- 设备方向改变 -- shader GrayNodeShader = "GrayNodeShader", -- 把某个node渲染成灰色 NormalNodeShader = "NormalNodeShader", -- 把某个node按正常渲染 HighLightNodeShader = "HighLightNodeShader", -- 把某个node按高亮渲染 -- auto state AFKBegin = "AFKBegin", -- 开始 挂机 AFKEnd = "AFKEnd", -- 结束 挂机 AutoFightBegin = "AutoFightBegin", -- 开始 自动战斗 AutoFightEnd = "AutoFightEnd", -- 结束 自动战斗 AutoMoveBegin = "AutoMoveBegin", -- 开始 自动寻路 AutoMoveEnd = "AutoMoveEnd", -- 结束 自动寻路 AutoFindNPC = "AutoFindNPC", -- 自动 锁定NPC AutoFindMonster = "AutoFindMonster", -- 自动 锁定怪 AutoFindPlayer = "AutoFindPlayer", -- 自动 锁定人物 AutoFindCollection = "AutoFindCollection", -- 自动 锁定采集物 AutoFindDropItem = "AutoFindDropItem", -- 自动 锁定掉落物 LaunchAttackSkill = "LaunchAttackSkill", -- 自动 释放强攻技能 ClearAllInputState = "ClearAllInputState", -- 清理 输入状态 ClearAllAutoState = "ClearAllAutoState", -- 清理 自动状态 AutoPickBegin = "AutoPickBegin", -- 开始 自动捡物 AutoPickEnd = "AutoPickEnd", -- 结束 自动捡物 AutoPickBeginTips = "AutoPickBeginTips", -- 开始 自动捡物 tips AutoPickEndTips = "AutoPickEndTips", -- 结束 自动捡物 tips PickupModeUpdate = "PickupModeUpdate", -- 自动捡物模式 AutoFightBack = "AutoFightBack", -- 自动反击 -- scene ShakeScene = "ShakeScene", -- 抖动场景 RefreshActorSceneOptions = "RefreshActorSceneOptions", -- 刷新一个角色的场景选项 RefreshOneActorCloth = "RefreshOneActorCloth", -- 刷新一个角色的外观 ShowThrowDamage = "ShowThrowDamage", -- 显示飘血(添加到队列) MapPickCursorPosChange = "MapPickCursorPosChange", -- 场景点击特效 -- actor action ActorEnterIdleAction = "ActorEnterIdleAction", -- 进入idle状态 ActorEnterWalkAction = "ActorEnterWalkAction", -- 进入walk状态 ActorEnterRunAction = "ActorEnterRunAction", -- 进入run状态 ActorEnterAttackAction = "ActorEnterAttackAction", -- 进入attack状态 ActorEnterSkillAction = "ActorEnterSkillAction", -- 进入skill状态 -- input InputIdle = "InputIdle", InputLaunch = "InputLaunch", InputMove = "InputMove", InputCorpse = "InputCorpse", InputMining = "InputMining", UserInputMove = "UserInputMove", -- 手动 发起移动 UserInputLaunch = "UserInputLaunch", -- 手动 释放技能 UserInputCorpse = "UserInputCorpse", -- 手动 挖尸体 UserInputMining = "UserInputMining", -- 手动 挖矿 UserPressedShift = "UserPressedShift", -- shift按下 UserReleaseShift = "UserReleaseShift", -- shift抬起 TargetChange = "TargetChange", -- 目标改变 --keep touch moving keepMovingBegin = "keepMovingBegin", -- 左右键触摸按住移动 keepMovingUpdate = "keepMovingUpdate", keepMovingEnded = "keepMovingEnded", -- mouse move with actor events MouseMoveOutActorSide = "MouseMoveOutActorSide", -- 鼠标移出某个对象 MouseMoveInActorSide = "MouseMoveInActorSide", -- 鼠标移入某个对象 -- actor BindMainPlayer = "BindMainPlayer", -- 绑定主玩家 ActorDie = "ActorDie", -- actor 死亡 ActorRevive = "ActorRevive", -- actor 复活 ActorPlayerDie = "ActorPlayerDie", -- player 死亡 ActorMonsterDie = "ActorMonsterDie", -- monster 死亡 ActorMonsterDeath = "ActorMonsterDeath", -- monster 死亡 ActorMonsterBorn = "ActorMonsterBorn", -- monster 出生 ActorMonsterBirth = "ActorMonsterBirth", -- monster 出生完成 ActorMonsterCave = "ActorMonsterCave", -- monster 钻回地下 ActorMonsterCaved = "ActorMonsterCaved", -- monster 钻回地下,完成 ActorOutOfView = "ActorOutOfView", -- actor 从视野消失 ActorInOfView = "ActorInOfView", -- actor 进入视野 NpcInOfView = "NpcInOfView", -- NPC进入视野 NpcOutOfView = "NpcOutOfView", -- NPC出视野 DropItemOutOfView = "DropItemOutOfView", -- 掉落物 从视野消失 DropItemInOfView = "DropItemInOfView", -- 掉落物 进入视野 RefreshDropItem = "RefreshDropItem", -- 刷新掉落物信息 ActorFeatureChange = "ActorFeatureChange", -- actor 外观改变 MainPlayerDie = "MainPlayerDie", -- 主玩家死亡 MainPlayerRevive = "MainPlayerRevive", -- 主玩家复活 ActorSay = "ActorSay", -- actor 说话 RefreshActorBooth = "RefreshActorBooth", -- 摆摊名字改变 PlayerStallStatucChange = "PlayerStallStatucChange", -- 摆摊状态改变 RefreshActorSafeZone = "RefreshActorSafeZone", -- 安全区状态 ActorSafeZoneChange = "ActorSafeZoneChange", -- 安全区状态发生改变 ActorMoveForce = "ActorMoveForce", -- actor 强制刷新位置 ActorEffectOutOfView = "ActorEffectOutOfView", -- 特效出视野 ActorEffectInOfView = "ActorEffectInOfView", -- 特效进入视野 ActorMapXYChange = "ActorMapXYChange", -- actor map位置更改 RefreshActorShaBaKeZone = "RefreshActorShaBaKeZone", -- 沙巴克区域 RefreshActorNameColor = "RefreshActorNameColor", -- 刷新actor名字颜色 RefreshGuildActorColor = "RefreshGuildActorColor", -- 刷新行会actor名字颜色 -- actor feature SetPlayerFeature = "SetPlayerFeature", -- 设置player实际外观参数 SetPlayerFeatureEX = "SetPlayerFeatureEX", -- 设置player要显示的外观参数(0:means cleanup) -- actor effect ActorCollect = "ActorCollect", -- actor 采集标志 ActorFlyIn = "ActorFlyIn", -- actor 飞入 ActorFlyOut = "ActorFlyOut", -- actor 飞出 -- actor buff AddBuffEntity = "AddBuffEntity", ActorBuffPresentUpdate = "ActorBuffPresentUpdate", BuffEntitiesChange = "BuffEntitiesChange", RefreshBuffVisible = "RefreshBuffVisible", -- HUD RefreshHUDLabel = "RefreshHUDLabel", -- HUD label 刷新 RefreshHUDTitle = "RefreshHUDTitle", -- HUD title 刷新 RefreshActorHP = "RefreshActorHP", -- 刷新 actor HP RefreshHUDHP = "RefreshHUDHP", RefreshActorIForce = "RefreshActorIForce", -- 刷新 actor 内力值 -- delay refresh DelayRefreshHUDLabel = "DelayRefreshHUDLabel", -- DelayRefreshHUDTitle = "DelayRefreshHUDTitle", -- DelayActorFeatureChange = "DelayActorFeatureChange", DelayCreateHUDBar = "DelayCreateHUDBar", DelayDirtyFeature = "DelayDirtyFeature", RefreshMoveInView = "RefreshMoveInView", -- 视野内怪物移动刷新 actor 显示 QuickSelectTarget = "QuickSelectTarget", -- 快速选择目标 -- summons alive status SummonsAliveStatusChange = "SummonsAliveStatusChange", -- 召唤物存活状态更新 -- audio Audio_Play = "Audio_Play", -- 播放音频( 背景音乐、音效 ) Audio_Play_BGM = "Audio_Play_BGM", -- 播放背景音乐 Audio_Stop_BGM = "Audio_Stop_BGM", -- 关闭背景音乐 Audio_Play_EffectId = "Audio_Play_EffectId", -- 播放音效 Audio_Pause_All = "Audio_Pause_All", -- 暂停所有音效 Audio_Resume_All = "Audio_Resume_All", -- 恢复所有音效 Audio_Stop_All = "Audio_Stop_All", -- 停止所有音效 Audio_Stop_EffectId = "Audio_Stop_EffectId", -- 停止对应音效 -- ++++++++++++++++++++++++ model notice ++++++++++++++++++++++++ -- 角色属性 PlayerPropertyChange = "PlayerPropertyChange", -- 角色属性发生改变 PlayerPKModeChange = "PlayerPKModeChange", -- 角色 PK State 发生改变 PlayerPropertyInited = "PlayerPropertyInited", -- 主角属性初始化完毕 PlayerExpChange = "PlayerExpChange", -- 角色 经验发生改变 PlayerManaChange = "PlayerManaChange", -- 角色 hp/mp 发生改变 PlayerLevelChange = "PlayerLevelChange", -- 角色 等级 发生改变 PlayerBeDamaged = "PlayerBeDamaged", -- 角色被攻击(掉血了) PlayerWeightChange = "PlayerWeightChange", -- 角色负重发生变化 PlayerMoneyChange = "PlayerMoneyChange", -- 角色 money 发生改变 PlayerMapPosChange = "PlayerMapPosChange", -- 角色 地图坐标 发生变化 PlayerLevelInit = "PlayerLevelInit", -- 角色等级初始化 红点用 -- 充值 PayProductRequest = "PayProductRequest", -- 充值 TakeOnRequest = "TakeOnRequest", -- 穿装备 请求 TakeOffRequest = "TakeOffRequest", -- 脱装备 请求 TakeOnResponse = "TakeOnResponse", -- 穿装备 返回 TakeOffResponse = "TakeOffResponse", -- 脱装备 返回 Layer_Player_Open = "Layer_Player_Open", --人物主界面 Layer_Player_Close = "Layer_Player_Close", --人物主界面关闭 Layer_PlayerFrame_Load_Success = "Layer_PlayerFrame_Load_Success", --人物主面板加载完成 Layer_Player_Child_Del = "Layer_Player_Child_Del", Layer_Player_Equip_Open = "Layer_Player_Equip_Open", --装备面板 Layer_Player_Equip_State_Change = "Layer_Player_Equip_State_Change", --装备状态状态刷新 Layer_Player_Equip_Load_Success = "Layer_Player_Equip_Load_Success", --装备面板加载完成 Layer_Player_Base_Att_Open = "Layer_Player_Base_Att_Open", --基础属性面板 Layer_Player_Extra_Att_Open = "Layer_Player_Extra_Att_Open", --额外属性面板 Layer_Player_Skill_Open = "Layer_Player_Skill_Open", --技能面板 Layer_PlayerBestRing_Open = "Layer_PlayerBestRing_Open", --极品首饰面板开启 Layer_PlayerBestRing_Close = "Layer_PlayerBestRing_Close", --极品首饰面板关闭 Layer_PlayerBestRing_State = "Layer_PlayerBestRing_State", --极品首饰面板开启状态 Layer_Player_Super_Equip_Open = "Layer_Player_Super_Equip_Open", --时装面板 Layer_Player_Buff_Open = "Layer_Player_Buff_Open", --buff面板 -- 技能相关 RequestLaunchSkill = "RequestLaunchSkill", -- 请求释放技能 RequestSkillPresent = "RequestSkillPresent", -- 请求技能表现 SkillAdd = "SkillAdd", -- 新增 技能 SkillDel = "SkillDel", -- 删除 技能 SkillUpdate = "SkillUpdate", -- 技能更新 SkillDeleteKey = "SkillDeleteKey", -- 技能删除快捷键 SkillChangeKey = "SkillChangeKey", -- 技能改变快捷键 SkillEnterCD = "SkillEnterCD", -- 技能进入CD SkillCDTimeChange = "SkillCDTimeChange", -- 技能cd改变广播 ClearSelectSkill = "ClearSelectSkill", SkillOn = "SkillOn", -- 技能开启 SkillOff = "SkillOff", -- 技能关闭 ComboSkillEnterCD = "ComboSkillEnterCD", -- 连击技能进入CD ComboSkillCDTimeChange = "ComboSkillCDTimeChange", -- 连击技能CD改变广播 -- 地图相关 MapStateChange = "MapStateChange", -- 是否是安全区域 MapInfoChange = "MapInfoChange", -- 地图信息改变 ChangeScene = "ChangeScene", -- 地图信息改变,类似于MapInfoChange InitedWorldTree = "InitedWorldTree", -- 初始化游戏树 SiegeAreaChange = "SiegeAreaChange", -- 攻城区域改变 SceneFollowMainPlayer = "SceneFollowMainPlayer", -- 地图跟随主玩家刷新 -- for debug DebugMapOpen = "DebugMapOpen", -- 调试地图 打开 DebugMapClose = "DebugMapClose", -- 调试地图 关闭 DebugMapSwitch = "DebugMapSwitch", -- 调试地图信息 开关 PreviewAnimOpen = "PreviewAnimOpen", -- 预览动画 界面打开 PreviewAnimClose = "PreviewAnimClose", -- 预览动画 界面关闭 AnimSetOpen = "AnimSetOpen", -- 预览动画设置 打开 AnimSetClose = "AnimSetClose", -- 预览动画设置 关闭 -- picker相关 PickerChange = "PickerChange", -- picker改变 MainPlayerActionBegan = "MainPlayerActionBegan", -- 动作 开始 MainPlayerActionEnded = "MainPlayerActionEnded", -- 动作 结束 MainPlayerActionProcess = "MainPlayerActionProcess", -- 动作进行中 -- ++++++++++++++++++++++++ model notice end ++++++++++++++++++++++++ -- layer facade 所有的界面的开关都应发这2个通知 Layer_Open = "Layer_Open", -- 某个界面打开 Layer_Close = "Layer_Close", -- 某个关闭 Layer_Close_Current = "Layer_Close_Current", -- 关闭当前界面 Layer_Enter_Current = "Layer_Enter_Current", -- 确认当前界面 Layer_SetMoveEnable = "Layer_SetMoveEnable", -- 设置界面可拖动 Layer_HideMainEvent = "Layer_HideMainEvent", -- 隐藏主界面通知 Layer_SetZOrderPanel = "Layer_SetZOrderPanel", -- 设置界面点击浮起块 -- ++++++++++++++++++++++++ layer notice ++++++++++++++++++++++++ -- 提示信息 ShowServerNotice = "ShowServerNotice", -- 全服公告 ShowSystemNotice = "ShowSystemNotice", -- 系统公告 ShowTimerNotice = "ShowTimerNotice", -- 倒计时 DeleteTimerNotice = "DeleteTimerNotice", -- 删除倒计时公告 ShowChatExNotice = "ShowChatExNotice", -- 固定聊天 ShowSystemNoticeXY = "ShowSystemNoticeXY", ShowSystemNoticeScale = "ShowSystemNoticeScale", ShowTimerNoticeXY = "ShowTimerNoticeXY", DeleteTimerNoticeXY = "DeleteTimerNoticeXY", ServerNoticeEvent = "ServerNoticeEvent", SystemTips = "SystemTips", -- 系统 提示信息(中间位置) ShowCostItem = "ShowCostItem", -- 消耗物品提示 ShowGetBagItem = "ShowGetBagItem", -- 获得物品提示 ShowPlayerEXPNotice = "ShowPlayerEXPNotice", -- 获取经验提示XY Layer_Notice_Open = "Layer_Notice_Open", -- 通知 打开 Layer_Notice_Close = "Layer_Notice_Close", -- 通知 关闭 Layer_Notice_AddChild = "Layer_Notice_AddChild", Layer_Notice_RemoveChild = "Layer_Notice_RemoveChild", Layer_Notice_Attribute = "Layer_Notice_Attribute", -- main layer Layer_Main_Open = "Layer_Main_Open", -- 打开主界面 Layer_Main_Init = "Layer_Main_Init", -- 初始化主界面 Layer_Main_AddChild = "Layer_Main_AddChild", -- 添加view元素 Layer_Main_Show = "Layer_Main_Show", -- 显示主界面 Layer_Main_Hide = "Layer_Main_Hide", -- 隐藏主界面 Skill_PanelActive_AddChild = "Skill_PanelActive_AddChild", Skill_PanelSkill_AddChild = "Skill_PanelSkill_AddChild", -- main assist - mission Layer_Assist_MissionAdd = "Layer_Assist_MissionAdd", -- 主界面-辅助-任务改变 Layer_Assist_MissionRemove = "Layer_Assist_MissionRemove", -- 主界面-辅助-任务改变 Layer_Assist_MissionChange = "Layer_Assist_MissionChange", -- 主界面-辅助-任务改变 Layer_Assist_MissionTop = "Layer_Assist_MissionTop", -- 主界面-辅助-任务置顶 Layer_Assist_Show = "Layer_Assist_Show", Layer_Assist_Hide = "Layer_Assist_Hide", Layer_Assist_HideMission = "Layer_Assist_HideMission", Layer_Assist_ShowMission = "Layer_Assist_ShowMission", Layer_Assist_ChangeHide = "Layer_Assist_ChangeHide", Layer_Assist_Switch_Mission = "Layer_Assist_Switch_Mission", -- 主界面-导航栏-切换到任务面板 -- main win32 Layer_MainMiniMapWin32_Tab = "Layer_MainMiniMapWin32_Tab", Layer_Main_JoystickUpdate = "Layer_Main_JoystickUpdate", -- 摇杆走跑切换 -- collect CollectVisible = "CollectVisible", -- 自动 采集相关显示 CollectBegin = "CollectBegin", -- 采集 开始 CollectCompleted = "CollectCompleted", -- 采集 完成 CollectCheckInview = "CollectCheckInview", Layer_RTouch_Open = "Layer_RTouch_Open", -- 主界面右键触发层 Layer_RTouch_State_Change = "Layer_RTouch_State_Change", -- 改变下当前状态 Layer_Moved_Open = "Layer_Moved_Open", -- 加载拖动层 Layer_Moved_Begin = "Layer_Moved_Begin", -- 开始拖动 Layer_Moved_Moving = "Layer_Moved_Moving", -- 更新拖动 Layer_Moved_End = "Layer_Moved_End", -- 结束拖动 Layer_Moved_Cancel = "Layer_Moved_Cancel", -- 取消拖动 Layer_Moved_UpDate = "Layer_Moved_UpDate", -- 更新部分数据 Layer_Moved_Cancel_Notice = "Layer_Moved_Cancel_Notice", -- 广播更新拖动取消 对应节点做状态更新 Item_Move_begin_On_BagPosChang = "Item_Move_begin_On_BagPosChang", -- 道具换位后开始拖动 Item_Move_cancel_On_BagPosChang = "Item_Move_cancel_On_BagPosChang", -- 道具移动中取消操作 -- main menu 功能菜单 BattreyChange = "BattreyChange", -- 电量改变 NetStateChange = "NetStateChange", -- 网络状态 -- auth AuthRegisterSuccess = "AuthRegisterSuccess", -- 授权中心-注册成功 AuthLoginSuccess = "AuthLoginSuccess", -- 授权中心-登录成功 AuthVisitorSuccess = "AuthVisitorSuccess", -- 授权中心-游客注册成功 AuthCheckTokenSuccess = "AuthCheckTokenSuccess", -- 授权中心-token验证成功 AuthCheckTokenFailure = "AuthCheckTokenFailure", -- 授权中心-token验证失败 AuthChangePwdResp = "AuthChangePwdResp", -- 授权中心-修改密码成功 AuthChangePwdByPhoneResp = "AuthChangePwdByPhoneResp", -- 授权中心-手机号修改密码成功 AuthChangeMbResp = "AuthChangeMbResp", -- 授权中心-修改密保成功 AuthBindPhoneResp = "AuthBindPhoneResp", -- 授权中心-手机号绑定成功 -- Layer_Login_Server_Open = "Layer_Login_Server_Open", -- 选择服务器 打开 Layer_Login_Server_Close = "Layer_Login_Server_Close", -- 选择服务器 关闭 RequestLoginServer = "RequestLoginServer", -- 请求游服 LoginServerSuccess = "LoginServerSuccess", -- 请求游服 成功 -- account login layer Layer_Login_Account_Open = "Layer_Login_Account_Open", -- 登录界面 打开 Layer_Login_Account_Close = "Layer_Login_Account_Close", -- 登录界面 关闭 Layer_Login_Role_Open = "Layer_Login_Role_Open", -- 角色 打开 Layer_Login_Role_Close = "Layer_Login_Role_Close", -- 角色 关闭 Layer_Login_Role_Update = "Layer_Login_Role_Update", -- 角色 更新 Layer_Login_Role_RandNameResp = "Layer_Login_Role_RandNameResp", -- 创建角色 取名 Layer_Login_Role_RestoreSuccess = "Layer_Login_Role_RestoreSuccess", -- 恢复角色 成功 Layer_Login_Role_EnterGame_Delay = "Layer_Login_Role_EnterGame_Delay", -- 角色 重登延迟 Layer_Login_Version_Open = "Layer_Login_Version_Open", -- 版本号 打开 Layer_Login_Version_Close = "Layer_Login_Version_Close", -- 版本号 关闭 Layer_LoadingBar_Open = "Layer_LoadingBar_Open", -- 菊花转 显示 Layer_LoadingBar_Close = "Layer_LoadingBar_Close", -- chat 聊天 Layer_Chat_Open = "Layer_Chat_Open", Layer_Chat_Close = "Layer_Chat_Close", Layer_Chat_PushInput = "Layer_Chat_PushInput", Layer_Chat_ReplaceInput = "Layer_Chat_ReplaceInput", SendChatMsg = "SendChatMsg", AddChatItem = "AddChatItem", RemoveChatItem = "RemoveChatItem", PrivateChatWithTarget = "PrivateChatWithTarget", ChatTargetChange = "ChatTargetChange", AddChatExItem = "AddChatExItem", -- 固定聊天的数据 Chat_Refresh_Mobile_AutoShout = "Chat_Refresh_Mobile_AutoShout", -- 聊天 移动端自动喊话 Chat_Refresh_PC_AutoShout = "Chat_Refresh_PC_AutoShout", -- 聊天 PC端自动喊话刷新 Layer_Chat_RemoveItem = "Layer_Chat_RemoveItem", Layer_ChatMini_AddItem = "Layer_ChatMini_AddItem", -- Mini聊天 新增一条 Layer_ChatMini_RemoveItem = "Layer_ChatMini_RemoveItem", -- Mini聊天 删 通过发送者id BubbleTipsStatusChange = "BubbleTipsStatusChange", -- 气泡提醒 Layer_ChatExtend_Open = "Layer_ChatExtend_Open", Layer_ChatExtend_Close = "Layer_ChatExtend_Close", Layer_ChatExtend_Exit = "Layer_ChatExtend_Exit", -- buff ForbiddenMoveBuffBegan = "ForbiddenMoveBuffBegan", ForbiddenMoveBuffEnd = "ForbiddenMoveBuffEnd", -- guide 引导 Layer_Guide_Open = "Layer_Guide_Open", Layer_Guide_Close = "Layer_Guide_Close", GuideStart = "GuideStart", GuideStop = "GuideStop", GuideEventBegan = "GuideEventBegan", GuideEventEnded = "GuideEventEnded", GuideEnterTransition = "GuideEnterTransition", --map minimap 小地图 Layer_MiniMap_Open = "Layer_MiniMap_Open", -- 小地图 打开 Layer_MiniMap_Close = "Layer_MiniMap_Close", -- 小地图 关闭 FindPathPointsBegin = "FindPathPointsBegin", FindPathPointsEnd = "FindPathPointsEnd", MiniMap_Download_Success = "MiniMap_Download_Success", MapData_Load_Success = "MapData_Load_Success", --地图数据加载完成 Map_Refresh_Throug_HHum = "Map_Refresh_Throug_HHum", -- 刷新地图的穿人穿怪 -- 进入游戏公告 Layer_GameWorldConfirm_Open = "Layer_GameWorldConfirm_Open", Layer_GameWorldConfirm_Close = "Layer_GameWorldConfirm_Close", Layer_GameWorldConfirm_Update = "Layer_GameWorldConfirm_Update", -- 通用消耗 AddCostItemCell = "AddCostItemCell", RmvCostItemCell = "RmvCostItemCell", -- 技能设置 Layer_SkillSetting_Open = "Layer_SkillSetting_Open", Layer_SkillSetting_Close = "Layer_SkillSetting_Close", -- 充值 Layer_Recharge_Open = "Layer_Recharge_Open", Layer_Recharge_Close = "Layer_Recharge_Close", Layer_Recharge_QRCode_Open = "Layer_Recharge_QRCode_Open", Layer_Recharge_QRCode_Close = "Layer_Recharge_QRCode_Close", RechargeReceivedResp = "RechargeReceivedResp", -- 脚本组件 SUIComponentAttach = "SUIComponentAttach", SUIComponentDetach = "SUIComponentDetach", SUIComponentUpdate = "SUIComponentUpdate", SUIComponentUpdateByLua = "SUIComponentUpdateByLua", SUIComponentAttachBySSR = "SUIComponentAttachBySSR", -- sui SUIEditorOpen = "SUIEditorOpen", SUIEditorClose = "SUIEditorClose", SUIITEMBOXWidgetAdd = "SUIITEMBOXWidgetAdd", SUIITEMBOXPutoutAll = "SUIITEMBOXPutoutAll", SUIMetaWidgetAdd = "SUIMetaWidgetAdd", -- cui CUIEditorOpen = "CUIEditorOpen", CUIEditorClose = "CUIEditorClose", UserInputEventNotice = "UserInputEventNotice", CloudStorageInit = "CloudStorageInit", -- 云端存储 Layer_PlayDice_Open = "Layer_PlayDice_Open", -- 骰子 Layer_PlayDice_Close = "Layer_PlayDice_Close", Layer_ProgressBar_Open = "Layer_ProgressBar_Open", -- 进度条 Layer_ProgressBar_Close = "Layer_ProgressBar_Close", -- 竞拍 Layer_AuctionMain_Open = "Layer_AuctionMain_Open", Layer_AuctionMain_Close = "Layer_AuctionMain_Close", Layer_AuctionWorld_Open = "Layer_AuctionWorld_Open", Layer_AuctionWorld_Close = "Layer_AuctionWorld_Close", Layer_AuctionBidding_Open = "Layer_AuctionBidding_Open", Layer_AuctionBidding_Close = "Layer_AuctionBidding_Close", Layer_AuctionPutList_Open = "Layer_AuctionPutList_Open", Layer_AuctionPutList_Close = "Layer_AuctionPutList_Close", Layer_AuctionBid_Open = "Layer_AuctionBid_Open", Layer_AuctionBid_Close = "Layer_AuctionBid_Close", Layer_AuctionBuy_Open = "Layer_AuctionBuy_Open", Layer_AuctionBuy_Close = "Layer_AuctionBuy_Close", Layer_AuctionPutin_Open = "Layer_AuctionPutin_Open", Layer_AuctionPutin_Close = "Layer_AuctionPutin_Close", Layer_AuctionPutout_Open = "Layer_AuctionPutout_Open", Layer_AuctionPutout_Close = "Layer_AuctionPutout_Close", Layer_AuctionTimeout_Open = "Layer_AuctionTimeout_Open", Layer_AuctionTimeout_Close = "Layer_AuctionTimeout_Close", AuctionItemListClear = "AuctionItemListClear", -- 拍卖行 清理 AuctionPutinResp = "AuctionPutinResp", AuctionPutoutResp = "AuctionPutoutResp", AuctionItemListResp = "AuctionItemListResp", AuctionItemListComplete = "AuctionItemListComplete", AuctionBidResp = "AuctionBidResp", AuctionAcquireResp = "AuctionAcquireResp", AuctionItemUpdate = "AuctionItemUpdate", AuctionWorldItemAdd = "AuctionWorldItemAdd", AuctionWorldItemDel = "AuctionWorldItemDel", AuctionWorldItemChange = "AuctionWorldItemChange", AuctionPutListResp = "AuctionPutListResp", AuctionBiddingListResp = "AuctionBiddingListResp", AuctionWorldItemSearch = "AuctionWorldItemSearch", -- sfy -- trade 交易 Layer_Trade_Open = "Layer_Trade_Open", -- 交易系统 打开 Layer_Trade_Close = "Layer_Trade_Close", -- 交易系统 关闭 Layer_Trade_MoneyChange = "Layer_Trade_MoneyChange", -- 交易货币改变 Layer_Trade_MyMoneyChange = "Layer_Trade_MyMoneyChange", -- 交易自己货币改变 Layer_Trade_StatusChange = "Layer_Trade_StatusChange", -- 交易状态改变 Layer_Trade_MyStatusChange = "Layer_Trade_MyStatusChange", -- 交易自己状态改变 Layer_Trade_TraderItemChange = "Layer_Trade_TraderItemChange", Layer_Trade_MyselfItemChange = "Layer_Trade_MyselfItemChange", -- func dock layer Layer_Func_Dock_Open = "Layer_Func_Dock_Open", -- 功能菜单 打开 Layer_Func_Dock_Close = "Layer_Func_Dock_Close", -- 功能菜单 关闭 Layer_Func_Dock_RequsetInfo = "Layer_Func_Dock_RequsetInfo", --先向服务端请求玩家信息 再根据信息显示按钮 Layer_Func_Dock_Response = "Layer_Func_Dock_Response", --服务端返回玩家数据 Bag_Oper_Data = "Bag_Oper_Data", --背包数据操作 Bag_Oper_Data_Delay = "Bag_Oper_Data_Delay", --背包数据操作 Bag_State_Change = "Bag_State_Change", --背包状态刷新 Bag_Pos_Reset = "Bag_Pos_Reset", -- 背包整理 Bag_Item_Collimator = "Bag_Item_Collimator", -- 道具准星 Bag_Size_Change = "Bag_Size_Change", -- 背包大小变化 QuickUseDataInit = "QuickUseDataInit", -- 快捷栏数据初始化 QuickUseItemAdd = "QuickUseItemAdd", -- 快捷栏数据增加 QuickUseItemRmv = "QuickUseItemRmv", -- 快捷栏数据删除 QuickUseItemChange = "QuickUseItemChange", -- 快捷栏数据刷新 QuickUseItemRefresh = "QuickUseItemRefresh", -- 快捷栏界面刷新 IntoDropItem = "IntoDropItem", --发起道具丢弃 PlayEquip_Oper_Data = "PlayEquip_Oper_Data", --角色装备数据操作 PlayEquip_Oper_Init = "PlayEquip_Oper_Init", --角色装备数据操作 --背包 Layer_Bag_Open = "Layer_Bag_Open", -- 背包界面 打开 Layer_Bag_Close = "Layer_Bag_Close", --背包界面 关闭 Layer_Bag_ResetPos = "Layer_Bag_ResetPos", Bag_Item_Pos_Change = "Bag_Item_Pos_Change", -- 背包道具位置信息变化 Bag_Item_Choose_State = "Bag_Item_Choose_State", -- 背包物品勾选状态 Layer_Bag_Load_Success = "Layer_Bag_Load_Success", -- 背包界面 加载完成 -- npc storage layer Layer_NPC_Storage_Open = "Layer_NPC_Storage_Open", -- npc仓库界面 打开 Layer_NPC_Storage_Close = "Layer_NPC_Storage_Close", -- npc仓库界面 关闭 Layer_NPC_Storage_Update = "Layer_NPC_Storage_Update", Layer_NPC_Storage_Item_State = "Layer_NPC_Storage_Item_State", Layer_NPC_Storage_Size_Change = "Layer_NPC_Storage_Size_Change", -- 仓库格子数改变 Layer_Auto_Use_Attach = "Layer_Auto_Use_Attach", -- 自动使用tips Layer_Auto_Use_UnAttach = "Layer_Auto_Use_UnAttach", ItemUpdate = "ItemUpdate", -- 更新道具属性 -- 设置 setting GameSettingInited = "GameSettingInited", GameSettingChange = "GameSettingChange", GamePickSettingChange = "GamePickSettingChange", -- 设置个人信息收集清单 Layer_SettingInformationCollect_Open = "Layer_SettingInformationCollect_Open", Layer_SettingInformationCollect_Close = "Layer_SettingInformationCollect_Close", Layer_SettingInformationCollect_OnRefresh = "Layer_SettingInformationCollect_OnRefresh", --ItemTips Layer_ItemTips_Open = "Layer_ItemTips_Open", --打开道具tips面板 Layer_ItemTips_Close = "Layer_ItemTips_Close", --关闭道具tips面板 Layer_ItemTips_Mouse_Scroll = "Layer_ItemTips_Mouse_Scroll", --道具pc的滚轮事件 --ItemIcon Layer_ItemIcon_Open = "Layer_ItemIcon_Open", --打开道具icon面板 Layer_ItemIcon_Close = "Layer_ItemIcon_Close", --关闭道具icon面板 --CommonTips Layer_CommonTips_Open = "Layer_CommonTips_Open", --打开通用tips面板 Layer_CommonTips_Close = "Layer_CommonTips_Close", --关闭通用tips面板 --NPC Layer_NPC_Talk_Open = "Layer_NPC_Talk_Open", -- NPC对话 Layer_NPC_Talk_Close = "Layer_NPC_Talk_Close", -- 关闭NPC对话 --NPC STORE Layer_NPC_Store_Open = "Layer_NPC_Store_Open", Layer_NPC_Store_Close = "Layer_NPC_Store_Close", Layer_NPC_Store_Item_Remove = "Layer_NPC_Store_Item_Remove", --NPC SELL OR REPAIRE Layer_NPC_Sell_Repaire_Open = "Layer_NPC_Sell_Repaire_Open", Layer_NPC_Sell_Repaire_Close = "Layer_NPC_Sell_Repaire_Close", Layer_NPC_Sell_Repaire_UpDate = "Layer_NPC_Sell_Repaire_UpDate", --NPC STORE Layer_NPC_Make_Drug_Open = "Layer_NPC_Make_Drug_Open", Layer_NPC_Make_Drug_Close = "Layer_NPC_Make_Drug_Close", -- 断线重连相关 Disconnect = "Disconnect", -- 断线 IllegalMsg = "IllegalMsg", -- 非法消息包 OtherClientLogin = "OtherClientLogin", -- 另外一个客户端登录 Reconnect = "Reconnect", -- 重连 ReconnectForbidden = "ReconnectForbidden", -- 禁止断线重连 ConnectGameWorld = "ConnectGameWorld", --屏蔽场景特效变更 SetChange_AllPlayer = "SetChange_AllPlayer", --所有玩家 屏蔽设置的修改 SetChange_OwnSidePlayer = "SetChange_OwnSidePlayer", --己方玩家 SetChange_AllEffect = "SetChange_AllEffect", --所有特效 (除技能特效2022.10.18 技能特效单独设置) SetChange_SkillEffect = "SetChange_SkillEffect", --屏蔽技能特效 SetChange_NormalMonster = "SetChange_NormalMonster", --普通怪物 SetChange_MonsterPet = "SetChange_MonsterPet", --屏蔽召唤物 SetChange_SimpleDressPlayer = "SetChange_SimpleDressPlayer", -- 人物简装 SetChange_SimpleDressMonster = "SetChange_SimpleDressMonster", -- 怪物简装 SetChange_SimpleDressMonsterBoss = "SetChange_SimpleDressMonsterBoss", -- Boss不简装 SetChange_AllHero = "SetChange_AllHero", --英雄屏蔽设置 MainActorChange_OwnSidePlayer = "MainActorChange_OwnSidePlayer", -- 主玩家改变 己方玩家改变 UpdatePlayerFeatureVisible = "UpdatePlayerFeatureVisible", Layer_RichTextTest_Open = "Layer_RichTextTest_Open", Layer_RichTextTest_Close = "Layer_RichTextTest_Close", Layer_ButtonPos_Open = "Layer_ButtonPos_Open", -- TXT按钮位置 Layer_ButtonPos_Close = "Layer_ButtonPos_Close", Layer_FrameRateClose = "Layer_FrameRateClose", -- 社交 Layer_Social_Open = "Layer_Social_Open", -- 社交外框打开 Layer_Social_Close = "Layer_Social_Close", -- 社交外框关闭 Layer_Mail_Attach = "Layer_Mail_Attach", -- 邮件 挂载 Layer_Mail_UnAttach = "Layer_Mail_UnAttach", -- 邮件 卸载 Layer_Mail_DelOneMailSucc = "Layer_Mail_DelOneMailSucc", -- 删除了一个邮件 Layer_Mail_DelAllMailSucc = "Layer_Mail_DelAllMailSucc", -- 行会外框 Layer_GuildFrame_Open = "Layer_GuildFrame_Open", Layer_GuildFrame_Close = "Layer_GuildFrame_Close", Layer_GuildFrame_Refresh = "Layer_GuildFrame_Refresh", -- 行会信息主界面 Layer_Guild_Main_Open = "Layer_Guild_Main_Open", Layer_Guild_Main_Close = "Layer_Guild_Main_Close", Layer_Guild_Main_Refresh = "Layer_Guild_Main_Refresh", -- 行会创建 Layer_Guild_Create_Open = "Layer_Guild_Create_Open", Layer_Guild_Create_Close = "Layer_Guild_Create_Close", -- 行会成员 Layer_Guild_Member_Open = "Layer_Guild_Member_Open", Layer_Guild_Member_Close = "Layer_Guild_Member_Close", Layer_Guild_Member_Refresh = "Layer_Guild_Member_Refresh", Layer_Guild_Member_Rank_Refresh = "Layer_Guild_Member_Rank_Refresh", Layer_Guild_Member_Remove = "Layer_Guild_Member_Remove", GuildInfo_Refresh = "GuildInfo_Refresh", Layer_Guild_EditTitle_Open = "Layer_Guild_EditTitle_Open",--编辑行会称谓 Layer_Guild_EditTitle_Close = "Layer_Guild_EditTitle_Close", -- 世界行会列表 Layer_Guild_List_Open = "Layer_Guild_List_Open", Layer_Guild_List_Close = "Layer_Guild_List_Close", -- 行会申请列表 Layer_Guild_ApplyList_Open = "Layer_Guild_ApplyList_Open", Layer_Guild_ApplyList_Close = "Layer_Guild_ApplyList_Close", Layer_Guild_ApplyList_Refresh = "Layer_Guild_ApplyList_Refresh", Layer_Guild_Ally_Apply_Open = "Layer_Guild_Ally_Apply_Open", Layer_Guild_Ally_Apply_Close = "Layer_Guild_Ally_Apply_Close", Layer_Guild_WarSponsor_Open = "Layer_Guild_WarSponsor_Open", --发起行会宣战 Layer_Guild_WarSponsor_Close = "Layer_Guild_WarSponsor_Close", Join_Guild = "Join_Guild", -- 加入行会 Exit_Guild = "Exit_Guild", -- 退出行会 --队伍 Layer_Team_Attach = "Layer_Team_Attach", Layer_Team_UnAttach = "Layer_Team_UnAttach", Layer_TeamInvite_Open = "Layer_TeamInvite_Open", Layer_TeamInvite_Close = "Layer_TeamInvite_Close", Layer_TeamApply_Open = "Layer_TeamApply_Open", Layer_TeamApply_Close = "Layer_TeamApply_Close", Layer_Team_BeInvite_Open = "Layer_Team_BeInvite_Open", Layer_Team_BeInvite_Close = "Layer_Team_BeInvite_Close", ReloadMap = "ReloadMap",--重新加载地图 -- 好友 Layer_Friend_Attach = "Layer_Friend_Attach", Layer_Friend_UnAttach = "Layer_Friend_UnAttach", Layer_AddFriend_Open = "Layer_AddFriend_Open", Layer_AddFriend_Close = "Layer_AddFriend_Close", Layer_FriendApply_Open = "Layer_FriendApply_Open", Layer_FriendApply_Close = "Layer_FriendApply_Close", Layer_FriendApply_Refresh = "Layer_FriendApply_Refresh", Layer_StallLayer_Open = "Layer_StallLayer_Open", -- 摆摊系统 打开 Layer_StallLayer_Close = "Layer_StallLayer_Close", -- 摆摊系统 关闭 Layer_StallLayer_ItemChange = "Layer_StallLayer_ItemChange", Layer_StallLayer_SelfItemChange = "Layer_StallLayer_SelfItemChange", Layer_StallLayer_StatusChange = "Layer_StallLayer_StatusChange", Layer_Stall_Put_Open = "Layer_Stall_Put_Open", Layer_Stall_Put_Close = "Layer_Stall_Put_Close", Layer_Stall_Set_Open = "Layer_Stall_Set_Open", Layer_Stall_Set_Close = "Layer_Stall_Set_Close", Layer_Title_Attach = "Layer_Title_Attach",--称号界面 Layer_Title_Refresh = "Layer_Title_Refresh", Layer_TitleTips_Open = "Layer_TitleTips_Open", Layer_TitleTips_Close = "Layer_TitleTips_Close", -- 商城 Layer_PageStore_Open = "Layer_PageStore_Open", -- 商城 Layer_PageStore_Close = "Layer_PageStore_Close", Layer_PageStore_Refresh = "Layer_PageStore_Refresh", Layer_StoreBuy_Open = "Layer_StoreBuy_Open", -- 商城购买 Layer_StoreBuy_Close = "Layer_StoreBuy_Close", Layer_StoreFrame_Open = "Layer_StoreFrame_Open", -- 商城外框打开 Layer_StoreFrame_Close = "Layer_StoreFrame_Close", -- 商城外框关闭 Layer_Treasure_Box_Open = "Layer_Treasure_Box_Open", Layer_Treasure_Box_Close = "Layer_Treasure_Box_Close", Layer_Treasure_Box_Refresh = "Layer_Treasure_Box_Refresh", Layer_Gold_Box_Open = "Layer_Gold_Box_Open", Layer_Gold_Box_Close = "Layer_Gold_Box_Close", Layer_Gold_Box_Open_Anim = "Layer_Gold_Box_Open_Anim", Layer_Gold_Box_Refresh = "Layer_Gold_Box_Refresh", Layer_NearPlayer_Attach = "Layer_NearPlayer_Attach",--附近玩家 Layer_NearPlayer_UnAttach = "Layer_NearPlayer_UnAttach", -- rank layer Layer_Rank_Open = "Layer_Rank_Open", --排行榜界面打开 Layer_Rank_Close = "Layer_Rank_Close", --排行榜界面关闭 Equip_Retrieve_State = "Equip_Retrieve_State", -- 装备回收 Layer_CommonBubbleInfo_Open = "Layer_CommonBubbleInfo_Open",--组队邀请 Layer_CommonBubbleInfo_Close = "Layer_CommonBubbleInfo_Close", ----zfs began -- -- 查看他人 begin Layer_TradingBank_Look_Player_Close = "Layer_TradingBank_Look_Player_Close", --人物主界面关闭 Layer_TradingBank_Look_Player_Child_Del = "Layer_TradingBank_Look_Player_Child_Del", Layer_TradingBank_Look_Player_Equip_Open = "Layer_TradingBank_Look_Player_Equip_Open", --装备面板 Layer_TradingBank_Look_Player_Base_Att_Open = "Layer_TradingBank_Look_Player_Base_Att_Open", --基础属性面板 Layer_TradingBank_Look_Player_Extra_Att_Open = "Layer_TradingBank_Look_Player_Extra_Att_Open", --额外属性面板 Layer_TradingBank_Look_Player_Skill_Open = "Layer_TradingBank_Look_Player_Skill_Open", --技能面板 Layer_TradingBank_Look_PlayerBestRing_Open = "Layer_TradingBank_Look_PlayerBestRing_Open", --极品首饰面板开启 Layer_TradingBank_Look_PlayerBestRing_Close = "Layer_TradingBank_Loo_PlayerBestRing_Close", --极品首饰面板关闭 Layer_TradingBank_Look_Player_Super_Equip_Open = "Layer_TradingBank_Look_Player_Super_Equip_Open", --时装面板 Layer_TradingBank_Look_Title_Attach = "Layer_TradingBank_Look_Title_Attach", --称号界面 Layer_TradingBank_Look_Player_LookShowPanel = "Layer_TradingBank_Look_Player_LookShowPanel", Layer_TradingBank_Look_Player_LookShowPanel_Hero = "Layer_TradingBank_Look_Player_LookShowPanel_Hero", Layer_TradingBank_Look_Player_Close_Hero = "Layer_TradingBank_Look_Player_Close_Hero", --英雄主界面关闭 Layer_TradingBank_Look_Player_Child_Del_Hero = "Layer_TradingBank_Look_Player_Child_Del_Hero", Layer_TradingBank_Look_Player_Equip_Open_Hero = "Layer_TradingBank_Look_Player_Equip_Open_Hero", --装备面板 Layer_TradingBank_Look_Player_Base_Att_Open_Hero = "Layer_TradingBank_Look_Player_Base_Att_Open_Hero", --基础属性面板 Layer_TradingBank_Look_Player_Extra_Att_Open_Hero = "Layer_TradingBank_Look_Player_Extra_Att_Open_Hero", --额外属性面板 Layer_TradingBank_Look_Player_Skill_Open_Hero = "Layer_TradingBank_Look_Player_Skill_Open_Hero", --技能面板 Layer_TradingBank_Look_PlayerBestRing_Open_Hero = "Layer_TradingBank_Look_PlayerBestRing_Open_Hero", --极品首饰面板开启 Layer_TradingBank_Look_PlayerBestRing_Close_Hero = "Layer_TradingBank_Loo_PlayerBestRing_Close_Hero", --极品首饰面板关闭 Layer_TradingBank_Look_Player_Super_Equip_Open_Hero = "Layer_TradingBank_Look_Player_Super_Equip_Open_Hero", --时装面板 Layer_TradingBank_Look_Title_Attach_Hero = "Layer_TradingBank_Look_Title_Attach_Hero", --称号界面 Layer_Login_RoleLock_Open = "Layer_Login_RoleLock_Open", -- (取回) 角色锁定 打开 Layer_Login_RoleLock_Close = "Layer_Login_RoleLock_Close", -- (取回) 角色锁定 关闭 -- 查看他人 end Layer_TradingBankFrame_Open = "Layer_TradingBankFrame_Open",--交易行外框 Layer_TradingBankFrame_Close = "Layer_TradingBankFrame_Close", Layer_TradingBankBuyLayer_Open = "Layer_TradingBankBuyLayer_Open",--交易行购买 Layer_TradingBankBuyLayer_Close = "Layer_TradingBankBuyLayer_Close", Layer_TradingBankPlayerInfo_Open = "Layer_TradingBankPlayerInfo_Open",--用户信息 Layer_TradingBankPlayerInfo_Close = "Layer_TradingBankPlayerInfo_Close", Layer_TradingBankPlayerCustomAtt_Open = "Layer_TradingBankPlayerCustomAtt_Open",--用户自定义属性 Layer_TradingBankPlayerCustomAtt_Close = "Layer_TradingBankPlayerCustomAtt_Close", Layer_TradingBankPlayerPanel_Open = "Layer_TradingBankPlayerPanel_Open",--用户信息 Layer_TradingBankPlayerPanel_Close = "Layer_TradingBankPlayerPanel_Close", Layer_TradingBankBuyTipsLayer_Open = "Layer_TradingBankBuyTipsLayer_Open",--筛选 Layer_TradingBankBuyTipsLayer_Close = "Layer_TradingBankBuyTipsLayer_Close", Layer_TradingBankTipsLayer_Open = "Layer_TradingBankTipsLayer_Open",--提示 Layer_TradingBankTipsLayer_Close = "Layer_TradingBankTipsLayer_Close", Layer_TradingBankTips2Layer_Open = "Layer_TradingBankTips2Layer_Open",--提示2 Layer_TradingBankTips2Layer_Close = "Layer_TradingBankTips2Layer_Close", Layer_TradingBankBuyAllLayer_Open = "Layer_TradingBankBuyAllLayer_Open",--全部 Layer_TradingBankBuyAllLayer_Close = "Layer_TradingBankBuyAllLayer_Close", Layer_TradingBankBuyAllLayer_Search = "Layer_TradingBankBuyAllLayer_Search", Layer_TradingBankBuyRoleLayer_Open = "Layer_TradingBankBuyRoleLayer_Open",--角色 Layer_TradingBankBuyRoleLayer_Close = "Layer_TradingBankBuyRoleLayer_Close", Layer_TradingBankBuyRoleLayer_Search = "Layer_TradingBankBuyRoleLayer_Search", Layer_TradingBankBuyMoneyLayer_Open = "Layer_TradingBankBuyMoneyLayer_Open",--货币 Layer_TradingBankBuyMoneyLayer_Close = "Layer_TradingBankBuyMoneyLayer_Close", Layer_TradingBankBuyMoneyLayer_Search = "Layer_TradingBankBuyMoneyLayer_Search", Layer_TradingBankBuyEquipLayer_Open = "Layer_TradingBankBuyEquipLayer_Open",--装备 Layer_TradingBankBuyEquipLayer_TypeChange = "Layer_TradingBankBuyEquipLayer_TypeChange", Layer_TradingBankBuyEquipLayer_Search = "Layer_TradingBankBuyEquipLayer_Search", Layer_TradingBankBuyEquip_Tips = "Layer_TradingBankBuyEquip_Tips", Layer_TradingBankBuyEquipLayer_Close = "Layer_TradingBankBuyEquipLayer_Close", Layer_TradingBankUpModifyEquipPanel_Open = "Layer_TradingBankUpModifyEquipPanel_Open",--装备上架 修改价格 Layer_TradingBankUpModifyEquipPanel_Close = "Layer_TradingBankUpModifyEquipPanel_Close", Layer_TradingBankUpModifyEquipPanel_CheckSuccess = "Layer_TradingBankUpModifyEquipPanel_CheckSuccess", Layer_TradingBankDownGetEquipPanel_Open = "Layer_TradingBankDownGetEquipPanel_Open", --装备 下架 和取回 Layer_TradingBankDownGetEquipPanel_Close = "Layer_TradingBankDownGetEquipPanel_Close", Layer_TradingBankBuyMeLayer_Open = "Layer_TradingBankBuyMeLayer_Open",--指定我 Layer_TradingBankBuyMeLayer_Close = "Layer_TradingBankBuyMeLayer_Close", Layer_TradingBankPhoneLayer_Open = "Layer_TradingBankPhoneLayer_Open", -- 验证手机 Layer_TradingBankPhoneLayer_Close = "Layer_TradingBankPhoneLayer_Close", -- Layer_TradingBankZFLayer_Open = "Layer_TradingBankZFLayer_Open",--支付面板 Layer_TradingBankZFLayer_Close = "Layer_TradingBankZFLayer_Close", Layer_TradingBankZFPanel_Open = "Layer_TradingBankZFPanel_Open",--支付面板 Layer_TradingBankZFPanel_Close = "Layer_TradingBankZFPanel_Close", Layer_TradingBankCostZFLayer_Open = "Layer_TradingBankCostZFLayer_Open", Layer_TradingBankCostZFLayer_Close = "Layer_TradingBankCostZFLayer_Close", Layer_TradingBankCostZFPanel_Open = "Layer_TradingBankCostZFPanel_Open", Layer_TradingBankCostZFPanel_Close = "Layer_TradingBankCostZFPanel_Close", Layer_TradingBankSellLayer_Open = "Layer_TradingBankSellLayer_Open",--交易行寄售 Layer_TradingBankSellLayer_RefGoodList = "Layer_TradingBankSellLayer_RefGoodList", Layer_TradingBankSellLayer_Close = "Layer_TradingBankSellLayer_Close", Layer_TradingBankZFPlayerLayer_Open = "Layer_TradingBankZFPlayerLayer_Open", Layer_TradingBankZFPlayerLayer_Close = "Layer_TradingBankZFPlayerLayer_Close", Layer_TradingBankGoodsLayer_Open = "Layer_TradingBankGoodsLayer_Open",--交易行货架 Layer_TradingBankGoodsLayer_Close = "Layer_TradingBankGoodsLayer_Close", Layer_TradingBankMeLayer_Open = "Layer_TradingBankMeLayer_Open",--交易行我的 Layer_TradingBankMeLayer_Close = "Layer_TradingBankMeLayer_Close", Layer_TradingBankSeekBuyLayer_Open = "Layer_TradingBankSeekBuyLayer_Open",-- 交易行求购 Layer_TradingBankSeekBuyLayer_Close = "Layer_TradingBankSeekBuyLayer_Close", Layer_TradingBankSeekBuyLayer_Update = "Layer_TradingBankSeekBuyLayer_Update", Layer_TradingBankPurchasePowerfulLayer_Open = "Layer_TradingBankPurchasePowerfulLayer_Open",-- 求购支付 Layer_TradingBankPurchasePowerfulLayer_Close = "Layer_TradingBankPurchasePowerfulLayer_Close", Layer_TradingBankPowerfulLayer_Open = "Layer_TradingBankPowerfulLayer_Open",--支付 Layer_TradingBankPowerfulLayer_Close = "Layer_TradingBankPowerfulLayer_Close", Layer_TradingBankSupplyMoneyPanel_Open = "Layer_TradingBankSupplyMoneyPanel_Open",-- 供应货币 Layer_TradingBankSupplyMoneyPanel_Close = "Layer_TradingBankSupplyMoneyPanel_Close", Layer_TradingBankSupplyEquipPanel_Open = "Layer_TradingBankSupplyEquipPanel_Open",-- 供应装备 Layer_TradingBankSupplyEquipPanel_Close = "Layer_TradingBankSupplyEquipPanel_Close", Layer_TradingBankPurchaseEquipPanel_Open = "Layer_TradingBankPurchaseEquipPanel_Open",-- 求购装备 搜索 Layer_TradingBankPurchaseEquipPanel_Close = "Layer_TradingBankPurchaseEquipPanel_Close", Layer_TradingBankPurchasePayPanel_Open = "Layer_TradingBankPurchasePayPanel_Open", -- 求购支付 Layer_TradingBankPurchasePayPanel_Close = "Layer_TradingBankPurchasePayPanel_Close", Layer_TradingBankOrderLayertwo_open = "Layer_TradingBankOrderLayertwo_open",-- 求购货币装备 Layer_TradingBankOrderLayertwo_close = "Layer_TradingBankOrderLayertwo_close", Layer_TradingBankOrderLayer_Update = "Layer_TradingBankOrderLayer_Update", Layer_TradingBankCaptureLayer_Open = "Layer_TradingBankCaptureLayer_Open",--交易行截图 Layer_TradingBankCaptureLayer_Close = "Layer_TradingBankCaptureLayer_Close", Layer_TradingBankCaptureMaskLayer_Open = "Layer_TradingBankCaptureMaskLayer_Open", Layer_TradingBankCaptureMaskLayer_Close = "Layer_TradingBankCaptureMaskLayer_Close", Layer_TradingBankLookTexture_Open = "Layer_TradingBankLookTexture_Open",--交易查看图片 Layer_TradingBankLookTexture_Close = "Layer_TradingBankLookTexture_Close", Layer_TradingBankReceiveLayer_Open = "Layer_TradingBankReceiveLayer_Open",--收货 Layer_TradingBankReceiveLayer_Close = "Layer_TradingBankReceiveLayer_Close", Layer_TradingBankRefuseLayer_Open = "Layer_TradingBankRefuseLayer_Open",--拒绝收货 Layer_TradingBankRefuseLayer_Close = "Layer_TradingBankRefuseLayer_Close", ----------- 三方 交易行 ------------------ Layer_TradingBankFrame_Open_other = "Layer_TradingBankFrame_Open_other",--交易行外框 Layer_TradingBankFrame_Close_other = "Layer_TradingBankFrame_Close_other", Layer_TradingBankBuyLayer_Open_other = "Layer_TradingBankBuyLayer_Open_other",--交易行购买 Layer_TradingBankBuyLayer_Close_other = "Layer_TradingBankBuyLayer_Close_other", Layer_TradingBankPlayerInfo_Open_other = "Layer_TradingBankPlayerInfo_Open_other",--用户信息 Layer_TradingBankPlayerInfo_Close_other = "Layer_TradingBankPlayerInfo_Close_other", Layer_TradingBankPlayerPanel_Open_other = "Layer_TradingBankPlayerPanel_Open_other",--用户信息 Layer_TradingBankPlayerPanel_Close_other = "Layer_TradingBankPlayerPanel_Close_other", Layer_TradingBankBuyTipsLayer_Open_other = "Layer_TradingBankBuyTipsLayer_Open_other",--筛选 Layer_TradingBankBuyTipsLayer_Close_other = "Layer_TradingBankBuyTipsLayer_Close_other", Layer_TradingBankTipsLayer_Open_other = "Layer_TradingBankTipsLayer_Open_other",--提示 Layer_TradingBankTipsLayer_Close_other = "Layer_TradingBankTipsLayer_Close_other", Layer_TradingBankTips2Layer_Open_other = "Layer_TradingBankTips2Layer_Open_other",--提示2 Layer_TradingBankTips2Layer_Close_other = "Layer_TradingBankTips2Layer_Close_other", Layer_TradingBankBuyRoleLayer_Open_other = "Layer_TradingBankBuyRoleLayer_Open_other",--角色 Layer_TradingBankBuyRoleLayer_Close_other = "Layer_TradingBankBuyRoleLayer_Close_other", Layer_TradingBankBuyRoleLayer_Search_other = "Layer_TradingBankBuyRoleLayer_Search_other", Layer_TradingBankBuyMoneyLayer_Open_other = "Layer_TradingBankBuyMoneyLayer_Open_other",--货币 Layer_TradingBankBuyMoneyLayer_Close_other = "Layer_TradingBankBuyMoneyLayer_Close_other", Layer_TradingBankBuyRequestLayer_Open_other = "Layer_TradingBankBuyRequestLayer_Open_other",--求购 Layer_TradingBankBuyRequestLayer_Close_other = "Layer_TradingBankBuyRequestLayer_Close_other", Layer_TradingBankBuyRequestLayer_RefList_other = "Layer_TradingBankBuyRequestLayer_RefList_other", Layer_TradingBankBuyMeLayer_Open_other = "Layer_TradingBankBuyMeLayer_Open_other",--指定我 Layer_TradingBankBuyMeLayer_Close_other = "Layer_TradingBankBuyMeLayer_Close_other", Layer_TradingBankPhoneLayer_Open_other = "Layer_TradingBankPhoneLayer_Open_other", -- 验证手机 Layer_TradingBankPhoneLayer_Close_other = "Layer_TradingBankPhoneLayer_Close_other", -- Layer_TradingBankZFPanel_Open_other = "Layer_TradingBankZFPanel_Open_other",--支付面板 Layer_TradingBankZFPanel_Close_other = "Layer_TradingBankZFPanel_Close_other", Layer_TradingBankCostZFLayer_Open_other = "Layer_TradingBankCostZFLayer_Open_other", Layer_TradingBankCostZFLayer_Close_other = "Layer_TradingBankCostZFLayer_Close_other", Layer_TradingBankCostZFPanel_Open_other = "Layer_TradingBankCostZFPanel_Open_other", Layer_TradingBankCostZFPanel_Close_other = "Layer_TradingBankCostZFPanel_Close_other", Layer_TradingBankSellLayer_Open_other = "Layer_TradingBankSellLayer_Open_other",--交易行寄售 Layer_TradingBankSellLayer_Close_other = "Layer_TradingBankSellLayer_Close_other", Layer_TradingBankZFPlayerLayer_Open_other = "Layer_TradingBankZFPlayerLayer_Open_other", Layer_TradingBankZFPlayerLayer_Close_other = "Layer_TradingBankZFPlayerLayer_Close_other", Layer_TradingBankGoodsLayer_Open_other = "Layer_TradingBankGoodsLayer_Open_other",--交易行货架 Layer_TradingBankGoodsLayer_Close_other = "Layer_TradingBankGoodsLayer_Close_other", Layer_TradingBankMeLayer_Open_other = "Layer_TradingBankMeLayer_Open_other",--交易行我的 Layer_TradingBankMeLayer_Close_other = "Layer_TradingBankMeLayer_Close_other", Layer_TradingBankMeLayer_ShowGetMoneyRecord_other = "Layer_TradingBankMeLayer_ShowGetMoneyRecord_other", Layer_TradingBankMeGetMoneyPanelLayer_Open_other = "Layer_TradingBankMeGetMoneyPanelLayer_Open_other", Layer_TradingBankMeGetMoneyPanelLayer_Close_other = "Layer_TradingBankMeGetMoneyPanelLayer_Close_other", Layer_TradingBankMeRecordPanelLayer_Open_other = "Layer_TradingBankMeRecordPanelLayer_Open_other", Layer_TradingBankMeRecordPanelLayer_Close_other = "Layer_TradingBankMeRecordPanelLayer_Close_other", Layer_TradingBankPowerfulLayer_Open_other = "Layer_TradingBankPowerfulLayer_Open_other",--支付 Layer_TradingBankPowerfulLayer_Close_other = "Layer_TradingBankPowerfulLayer_Close_other", Layer_TradingBankCaptureLayer_Open_other = "Layer_TradingBankCaptureLayer_Open_other",--交易行截图 Layer_TradingBankCaptureLayer_Close_other = "Layer_TradingBankCaptureLayer_Close_other", Layer_TradingBankCaptureMaskLayer_Open_other = "Layer_TradingBankCaptureMaskLayer_Open_other", Layer_TradingBankCaptureMaskLayer_Close_other = "Layer_TradingBankCaptureMaskLayer_Close_other", Layer_TradingBankLookTexture_Open_other = "Layer_TradingBankLookTexture_Open_other",--交易查看图片 Layer_TradingBankLookTexture_Close_other = "Layer_TradingBankLookTexture_Close_other", Layer_TradingBankReceiveLayer_Open_other = "Layer_TradingBankReceiveLayer_Open_other",--收货 Layer_TradingBankReceiveLayer_Close_other = "Layer_TradingBankReceiveLayer_Close_other", Layer_TradingBankRefuseLayer_Open_other = "Layer_TradingBankRefuseLayer_Open_other",--拒绝收货 Layer_TradingBankRefuseLayer_Close_other = "Layer_TradingBankRefuseLayer_Close_other", Layer_TradingBankWaitPayPanelLayer_Open_other = "Layer_TradingBankWaitPayPanelLayer_Open_other",--待支付 Layer_TradingBankWaitPayPanelLayer_Close_other = "Layer_TradingBankWaitPayPanelLayer_Close_other", Layer_TradingBankSuggestPanelLayer_Open_other = "Layer_TradingBankSuggestPanelLayer_Open_other",--意见反馈 Layer_TradingBankSuggestPanelLayer_Close_other = "Layer_TradingBankSuggestPanelLayer_Close_other", Layer_TradingBank_Interface_other = "Layer_TradingBank_Interface_other",--交易行接口 Layer_TradingBankBindIdentityLayer_Open_other = "Layer_TradingBankBindIdentityLayer_Open_other", -- 身份证绑定 Layer_TradingBankBindIdentityLayer_Close_other = "Layer_TradingBankBindIdentityLayer_Close_other", -- Layer_TradingBankBuyServerNameTipsLayer_Open_other = "Layer_TradingBankBuyServerNameTipsLayer_Open_other", Layer_TradingBankBuyServerNameTipsLayer_Close_other = "Layer_TradingBankBuyServerNameTipsLayer_Close_other", Layer_TradingBankLookOtherServerPlayerLayer_Open_other = "Layer_TradingBankLookOtherServerPlayerLayer_Open_other", Layer_TradingBankLookOtherServerPlayerLayer_Close_other = "Layer_TradingBankLookOtherServerPlayerLayer_Close_other", Layer_TradingBankSearchServerLayer_Open_other = "Layer_TradingBankSearchServerLayer_Open_other", Layer_TradingBankSearchServerLayer_Close_other = "Layer_TradingBankSearchServerLayer_Close_other", ----------------------------------------- Layer_BeStrong_refButton = "Layer_BeStrong_refButton", --提升提示 按钮增加 Layer_BeStrong_List_Open = "Layer_BeStrong_List_Open", --列表打开 Layer_BeStrong_List_Close = "Layer_BeStrong_List_Close", --列表关闭 Layer_RedDot_refData = "Layer_RedDot_refData", --红点提醒 Layer_Look_Player_Open_Hero = "Layer_Look_Player_Open_Hero", --人物主界面 Layer_Look_Player_Close_Hero = "Layer_Look_Player_Close_Hero", --人物主界面关闭 Layer_Look_Player_Child_Del_Hero = "Layer_Look_Player_Child_Del_Hero", Layer_Look_Player_Equip_Open_Hero = "Layer_Look_Player_Equip_Open_Hero", --装备面板 Layer_Look_Player_Base_Att_Open_Hero = "Layer_Look_Player_Base_Att_Open_Hero", --基础属性面板 Layer_Look_Player_Extra_Att_Open_Hero = "Layer_Look_Player_Extra_Att_Open_Hero", --额外属性面板 Layer_Look_Player_Skill_Open_Hero = "Layer_Look_Player_Skill_Open_Hero", --技能面板 Layer_Look_PlayerBestRing_Open_Hero = "Layer_Look_PlayerBestRing_Open_Hero", --极品首饰面板开启 Layer_Look_PlayerBestRing_Close_Hero = "Layer_Loo_PlayerBestRing_Close_Hero", --极品首饰面板关闭 Layer_Look_Player_Super_Equip_Open_Hero = "Layer_Look_Player_Super_Equip_Open_Hero", --时装面板 Layer_Look_Title_Attach_Hero = "Layer_Look_Title_Attach_Hero", --称号界面 Layer_Look_Buff_Attach_Hero = "Layer_Look_Buff_Attach_Hero", -- BUFF Layer_Player_Open_Hero = "Layer_Player_Open_Hero", --英雄主界面 Layer_Player_Close_Hero = "Layer_Player_Close_Hero", --英雄主界面关闭 Layer_HeroFrame_Load_Success = "Layer_HeroFrame_Load_Success", --英雄主界面加载完成 Layer_Player_Child_Del_Hero = "Layer_Player_Child_Del_Hero", Layer_Player_Equip_Open_Hero = "Layer_Player_Equip_Open_Hero", --装备面板 Layer_Player_Equip_State_Change_Hero = "Layer_Player_Equip_State_Change_Hero", --装备状态状态刷新 Layer_Hero_Equip_Load_Success = "Layer_Hero_Equip_Load_Success", --英雄装备面板加载完成 Layer_Player_Base_Att_Open_Hero = "Layer_Player_Base_Att_Open_Hero", --基础属性面板 Layer_Player_Extra_Att_Open_Hero = "Layer_Player_Extra_Att_Open_Hero", --额外属性面板 Layer_Player_Skill_Open_Hero = "Layer_Player_Skill_Open_Hero", --技能面板 Layer_PlayerBestRing_Open_Hero = "Layer_PlayerBestRing_Open_Hero", --极品首饰面板开启 Layer_PlayerBestRing_Close_Hero = "Layer_PlayerBestRing_Close_Hero", --极品首饰面板关闭 Layer_PlayerBestRing_State_Hero = "Layer_PlayerBestRing_State_Hero", --极品首饰面板开启状态 Layer_Player_Super_Equip_Open_Hero = "Layer_Player_Super_Equip_Open_Hero", --时装面板 Layer_Player_Buff_Open_Hero = "Layer_Player_Buff_Open_Hero", --buff面板 PlayEquip_Oper_Data_Hero = "PlayEquip_Oper_Data_Hero", --英雄角色装备数据操作 PlayEquip_Oper_Init_Hero = "PlayEquip_Oper_Init_Hero", --角色装备数据操作 PlayerManaChange_Hero = "PlayerManaChange_Hero", PlayerPropertyChange_Hero = "PlayerPropertyChange_Hero", PlayerExpChange_Hero = "PlayerExpChange_Hero", SkillAdd_Hero = "SkillAdd_Hero", SkillDel_Hero = "SkillDel_Hero", SkillUpdate_Hero = "SkillUpdate_Hero", SkillEnterCD_Hero = "SkillEnterCD_Hero", -- 技能进入CD Layer_Super_Equip_Setting_Refresh_Hero = "Layer_Super_Equip_Setting_Refresh_Hero", Layer_Title_Attach_Hero = "Layer_Title_Attach_Hero", Layer_Title_Refresh_Hero = "Layer_Title_Refresh_Hero", Layer_Hero_Login = "Layer_Hero_Login", --英雄登录 Layer_Hero_Logout = "Layer_Hero_Logout", --英雄退出 Layer_Hero_Button_Show = "Layer_Hero_Button_Show", --英雄召唤按钮显示与否 Layer_Hero_StateSelect_Open = "Layer_Hero_StateSelect_Open", Layer_Hero_StateSelect_Close = "Layer_Hero_StateSelect_Close", --状态 HeroState_change = "HeroState_change", HeroBeDamaged = "HeroBeDamaged",--被攻击 --lock HeroLock_Icon = "HeroLock_Icon", ---bag HeroBag_Oper_Data = "HeroBag_Oper_Data" , -- 英雄背包操作 Layer_HeroBag_Open = "Layer_HeroBag_Open", -- 背包界面 打开 Layer_HeroBag_Close = "Layer_HeroBag_Close", --背包界面 关闭 Layer_HeroBag_Load_Success = "Layer_HeroBag_Load_Success", --背包加载成功 Item_Move_begin_On_HeroBagPosChang = "Item_Move_begin_On_HeroBagPosChang", HeroBag_Item_Pos_Change = "HeroBag_Item_Pos_Change", -- 背包道具位置信息变化 HeroBag_State_Change = "HeroBag_State_Change", ----背包状态刷新 HeroBagCountChnage = "HeroBagCountChnage",--背包格子变化 HeroBag_Pos_Reset = "HeroBag_Pos_Reset", -- 背包整理 TakeOnRequestFromHeroBag = "TakeOnRequestFromHeroBag", -- 穿装备来源英雄背包 请求 --equip HeroTakeOnRequest = "HeroTakeOnRequest", -- 穿装备 请求 HeroTakeOffRequest = "HeroTakeOffRequest", -- 脱装备 请求 HeroTakeOnResponse = "HeroTakeOnResponse", -- 穿装备 返回 HeroTakeOffResponse = "HeroTakeOffResponse",-- 脱装备 返回 HeroTakeOffRequestToHumBag = "HeroTakeOffRequestToHumBag",--脱装备到人物背包 TakeOffToHeroBagRequest = "TakeOffToHeroBagRequest", HeroTakeOnRequestFromHumBag = "HeroTakeOnRequestFromHumBag", -- 穿装备 请求 AutoPickupBySprite = "AutoPickupBySprite",--小精灵拾取 GuideLayerResetPos = "GuideLayerResetPos", ShowCostItem_Hero = "ShowCostItem_Hero", -- 消耗物品提示 ShowGetBagItem_Hero = "ShowGetBagItem_Hero", -- 获得物品提示 IntoDropItem_Hero = "IntoDropItem_Hero", --发起道具丢弃 RealNameInfo = "RealNameInfo",--实名认证 MainMiniMapChange = "MainMiniMapChange",--小地图伸缩 QuestionLayer_Open = "QuestionLayer_Open",--答题 QuestionLayer_Close = "QuestionLayer_Close", ResolutionSizeChange = "ResolutionSizeChange",--pc分辨率改变 Layer_setResolutionSize_Open = "Layer_setResolutionSize_Open",--分辨率设置 Layer_setResolutionSize_Close = "Layer_setResolutionSize_Close", NPCTalkLayer_Open_Success = "NPCTalkLayer_Open_Success",--NPC打开完成 PlayerAttribute_Change = "PlayerAttribute_Change",--玩家属性改变 PlayerReinLevelChange = "PlayerReinLevelChange", --转生改变 PlayerJobChange = "PlayerJobChange", --职业 PlayerSexChange = "PlayerSexChange", --性别 PlayerAttribute_Change_Hero = "PlayerAttribute_Change_Hero",--玩家属性改变 PlayerReinLevelChange_Hero = "PlayerReinLevelChange_Hero", --转生改变 PlayerJobChange_Hero = "PlayerJobChange_Hero", --职业 PlayerSexChange_Hero = "PlayerSexChange_Hero", --性别 PlayerLevelChange_Hero = "PlayerLevelChange_Hero",--英雄等级 AppViewNameChange = "AppViewNameChange", --pc名改变 VerificationLayer_Open = "VerificationLayer_Open",--验证 VerificationLayer_Close = "VerificationLayer_Close",-- LimitVerificationLayer_Open = "LimitVerificationLayer_Open", --图片验证码 LimitVerificationLayer_Close = "LimitVerificationLayer_Close", Layer_SettingFrame_Open = "Layer_SettingFrame_Open",--设置 Layer_SettingFrame_Close = "Layer_SettingFrame_Close", Layer_SettingBasic_Open = "Layer_SettingBasic_Open",--设置 Layer_SettingBasic_Close = "Layer_SettingBasic_Close", Layer_SettingWindowRange_Open = "Layer_SettingWindowRange_Open",--视距 Layer_SettingWindowRange_Close = "Layer_SettingWindowRange_Close", Layer_SettingLaunch_Open = "Layer_SettingLaunch_Open",--战斗 Layer_SettingLaunch_Close = "Layer_SettingLaunch_Close", Rocker_Show_Distance_Change = "Rocker_Show_Distance_Change",--轮盘侧边距改变 Skill_Show_Distance_Change = "Skill_Show_Distance_Change",--技能侧边距改变 Layer_BossTipsLayer_Open = "Layer_BossTipsLayer_Open",--boss提醒 Layer_BossTipsLayer_Close = "Layer_BossTipsLayer_Close", Layer_addMonsterNameLayer_Open = "Layer_addMonsterNameLayer_Open", Layer_addMonsterNameLayer_Close = "Layer_addMonsterNameLayer_Close", Layer_addMonsterTypeLayer_Open = "Layer_addMonsterTypeLayer_Open", Layer_addMonsterTypeLayer_Close = "Layer_addMonsterTypeLayer_Close", Layer_Common_SelectList_Open = "Layer_Common_SelectList_Open", Layer_Common_SelectList_Close = "Layer_Common_SelectList_Close", Layer_pickSettingLayer_Open = "Layer_pickSettingLayer_Open", Layer_pickSettingLayer_Close = "Layer_pickSettingLayer_Close", Layer_SettingProtect_Open = "Layer_SettingProtect_Open",--保护设置 Layer_SettingProtect_Close = "Layer_SettingProtect_Close", Layer_ProtectSettingLayer_Open = "Layer_ProtectSettingLayer_Open",--保护物品设置 Layer_ProtectSettingLayer_Close = "Layer_ProtectSettingLayer_Close", Layer_SettingAuto_Open = "Layer_SettingAuto_Open", -- 挂机 Layer_SettingAuto_Close = "Layer_SettingAuto_Close", Layer_SettingHelp_Open = "Layer_SettingHelp_Open", Layer_SettingHelp_Close = "Layer_SettingHelp_Close", Layer_SkillPanel_Open = "Layer_SkillPanel_Open", Layer_SkillPanel_Close = "Layer_SkillPanel_Close", Layer_SkillRankPanel_Open = "Layer_SkillRankPanel_Open", Layer_SkillRankPanel_Close = "Layer_SkillRankPanel_Close", MainExChatClean = "MainExChatClean", SelfHeroDie = "SelfHeroDie", -- 英雄死亡 SelfHeroRevive = "SelfHeroRevive", -- 英雄复活 Layer_Embattle_Refresh = "Layer_Embattle_Refresh", -- 法阵刷新 Layer_Embattle_Refresh_Hero = "Layer_Embattle_Refresh_Hero", -- 英雄法阵刷新 Refresh_RestoreRole_UI = "Refresh_RestoreRole_UI", -- 恢复角色ui刷新 TradingBank_other_Capture = "TradingBank_other_Capture", -- 截图 Layer_CommunityLayer_Open = "Layer_CommunityLayer_Open", -- 社区帖子 Layer_CommunityLayer_Close = "Layer_CommunityLayer_Close", ----zfs end -- Layer_Split_Open = "Layer_Split_Open",--拆分 Layer_Split_Close = "Layer_Split_Close", -- 查看他人 begin Layer_Look_Player_Open = "Layer_Look_Player_Open", --人物主界面 Layer_Look_Player_Close = "Layer_Look_Player_Close", --人物主界面关闭 Layer_Look_Player_Child_Del = "Layer_Look_Player_Child_Del", Layer_Look_Player_Equip_Open = "Layer_Look_Player_Equip_Open", --装备面板 Layer_Look_Player_Base_Att_Open = "Layer_Look_Player_Base_Att_Open", --基础属性面板 Layer_Look_Player_Extra_Att_Open = "Layer_Look_Player_Extra_Att_Open", --额外属性面板 Layer_Look_Player_Skill_Open = "Layer_Look_Player_Skill_Open", --技能面板 Layer_Look_PlayerBestRing_Open = "Layer_Look_PlayerBestRing_Open", --极品首饰面板开启 Layer_Look_PlayerBestRing_Close = "Layer_Loo_PlayerBestRing_Close", --极品首饰面板关闭 Layer_Look_Player_Super_Equip_Open = "Layer_Look_Player_Super_Equip_Open", --时装面板 Layer_Look_Title_Attach = "Layer_Look_Title_Attach", --称号界面 Layer_Look_TitleTips_Open = "Layer_Look_TitleTips_Open", Layer_Look_TitleTips_Close = "Layer_Look_TitleTips_Close", Layer_Look_Player_Buff_Open = "Layer_Look_Player_Buff_Open", -- BUFF界面 -- 查看他人 end Layer_Sight_Bead_Show = "Layer_Sight_Bead_Show", --显示准星 Layer_Sight_Bead_Hide = "Layer_Sight_Bead_Hide", --关闭准星 Layer_Rein_Attr_Open = "Layer_Rein_Attr_Open", --转生属性点分配页 Layer_Rein_Attr_Close = "Layer_Rein_Attr_Close", Player_Rein_Attr_Change = "Player_Rein_Attr_Change", --玩家转生属性点改变 Layer_Common_Desc_Open = "Layer_Common_Desc_Open", --通用描述页 Layer_Common_Desc_Close = "Layer_Common_Desc_Close", Play_Main_MagicBall_Effect = "Play_Main_MagicBall_Effect", -- 播放魔血球特效 Layer_IdentifyID_Open = "Layer_IdentifyID_Open", --跳实名认证 Layer_Fire_Work_Hall_Show = "Layer_Fire_Work_Hall_Show", --烟花特效 --- ssr Guide 引导 Layer_SGuide_Open = "Layer_SGuide_Open", Layer_SGuide_Close = "Layer_SGuide_Close", SSR_ITEMBOXWidget_Add = "SSR_ITEMBOXWidget_Add", -- SSR ItemBox SSR_ITEMBOXWidget_Remove = "SSR_ITEMBOXWidget_Remove", SSR_ITEMBOXWidget_Update = "SSR_ITEMBOXWidget_Update", Layer_CacheTest_Open = "Layer_CacheTest_Open", Layer_CacheTest_Close = "Layer_CacheTest_Close", Layer_GUIEditor_Open = "Layer_GUIEditor_Open", Layer_GUIEditor_Close = "Layer_GUIEditor_Close", Layer_GUIResSelector_Open = "Layer_GUIResSelector_Open", Layer_GUIResSelector_Close = "Layer_GUIResSelector_Close", Layer_GUIColorSelector_Open = "Layer_GUIColorSelector_Open", Layer_GUIColorSelector_Close = "Layer_GUIColorSelector_Close", Layer_ExtraColorEditor_Open = "Layer_ExtraColorEditor_Open", Layer_ExtraColorEditor_Close = "Layer_ExtraColorEditor_Close", Layer_GUITXTEditor_Open = "Layer_GUITXTEditor_Open", Layer_GUITXTEditor_Close = "Layer_GUITXTEditor_Close", Layer_GUITXTEditorEvent_Open = "Layer_GUITXTEditorEvent_Open", Layer_GUITXTEditorEvent_Close = "Layer_GUITXTEditorEvent_Close", Layer_GUIVarManager_Open = "Layer_GUIVarManager_Open", Layer_GUIVarManager_Close = "Layer_GUIVarManager_Close", Layer_CompoundItemLayer_Open = "Layer_CompoundItemLayer_Open", -- 合成 Layer_CompoundItemLayer_Close = "Layer_CompoundItemLayer_Close", Layer_CompoundItemLayer_Update = "Layer_CompoundItemLayer_Update", Layer_Box996Main_Open = "Layer_Box996Main_Open", --996传奇盒子 Layer_Box996Main_Close = "Layer_Box996Main_Close", --996传奇盒子 Layer_Box996Main_Refresh = "Layer_Box996Main_Refresh", --996传奇盒子 Layer_Box996Title_Attach = "Layer_Box996Title_Attach", --996传奇盒子 称号 Layer_Box996Title_UnAttach = "Layer_Box996Title_UnAttach", --996传奇盒子 称号 Layer_Box996Title_Refresh = "Layer_Box996Title_Refresh", --996传奇盒子 称号 刷新 Layer_Box996EveryDay_Attach = "Layer_Box996EveryDay_Attach", --996传奇盒子 每日礼包 Layer_Box996EveryDay_UnAttach = "Layer_Box996EveryDay_UnAttach", --996传奇盒子 每日礼包 Layer_Box996EveryDay_Refresh = "Layer_Box996EveryDay_Refresh", --996传奇盒子 每日礼包 刷新 Layer_Box996Super_Attach = "Layer_Box996Super_Attach", --996传奇盒子 超级礼包 Layer_Box996Super_UnAttach = "Layer_Box996Super_UnAttach", --996传奇盒子 超级礼包 Layer_Box996Super_Refresh = "Layer_Box996Super_Refresh", --996传奇盒子 超级礼包 刷新 Layer_Box996VIP_Attach = "Layer_Box996VIP_Attach", --996传奇盒子 盒子vip会员 Layer_Box996VIP_UnAttach = "Layer_Box996VIP_UnAttach", --996传奇盒子 盒子vip会员 Layer_Box996VIP_Refresh = "Layer_Box996VIP_Refresh", --996传奇盒子 盒子vip会员 刷新 Layer_Box996Guide_Open = "Layer_Box996Guide_Open", --996传奇盒子 引导界面 Layer_Box996Guide_Close = "Layer_Box996Guide_Close", --996传奇盒子 引导界面 Layer_Box996Guide_Refresh = "Layer_Box996Guide_Refresh", --996传奇盒子 引导界面 刷新 Layer_Box996SVIP_Attach = "Layer_Box996SVIP_Attach", --996传奇盒子 svip Layer_Box996SVIP_UnAttach = "Layer_Box996SVIP_UnAttach", --996传奇盒子 svip Layer_Box996SVIP_Refresh = "Layer_Box996SVIP_Refresh", --996传奇盒子 svip 刷新 Layer_Box996CloudPhone_Attach = "Layer_Box996CloudPhone_Attach", --996传奇盒子 云手机 Layer_Box996CloudPhone_UnAttach = "Layer_Box996CloudPhone_UnAttach", --996传奇盒子 云手机 Layer_Box996CloudPhone_Refresh = "Layer_Box996CloudPhone_Refresh", --996传奇盒子 云手机 刷新 Layer_Private_Chat_Open = "Layer_Private_Chat_Open", -- 私聊界面 (PC端) Layer_Private_Chat_Close = "Layer_Private_Chat_Close", Layer_Private_Chat_AddItem = "Layer_Private_Chat_AddItem", Layer_Private_Chat_RemoveItem = "Layer_Private_Chat_RemoveItem", Scene_Weather_Effect_Add = "Scene_Weather_Effect_Add", -- 新增地图天气特效 Scene_Weather_Effect_Remove = "Scene_Weather_Effect_Remove", -- 删除地图天气特效 Main_Add_QuitTimeTips = "Main_AddQuitTimeTips", -- 添加退出倒计时提示 Main_Remove_QuitTimeTips = "Main_RemoveQuitTimeTips", -- 移除 ShowItemDropNotice = "ShowItemDropNotice", -- 掉落物品提示 ActorOwnerChange = "ActorOwnerChange", -- 归属改变 Layer_Monster_Belong_TargetChange = "Layer_Monster_Belong_TargetChange", -- 快捷归属操作 Layer_Monster_Belong_Select = "Layer_Monster_Belong_Select", -- 快捷归属选中 TargetChange_After = "TargetChange_After", -- 目标TargetChange通知之后的通知 Layer_UI_ROOT_Add_Child = "Layer_UI_ROOT_Add_Child", -- 添加子节点 PCFillChatInput = "PCFillChatInput", -- 填充PC聊天输入框 Layer_MainNear_Open = "Layer_MainNear_Open", -- 附近展示页 Layer_MainNear_Close = "Layer_MainNear_Close", Layer_MainNear_Refresh = "Layer_MainNear_Refresh", Layer_AddBlackList_Open = "Layer_AddBlackList_Open", -- 添加黑名单小页 Layer_AddBlackList_Close = "Layer_AddBlackList_Close", Server_Var_Change = "Server_Var_Change", -- 红点变量改变 CustomAttrWidgetAdd = "CustomAttrWidgetAdd", -- 自定义角色属性添加 AutoEquipShowWidgetAdd = "AutoEquipShowWidgetAdd", -- 自定义EquipShow添加自动刷新 Layer_TopTouch_Open = "Layer_TopTouch_Open", -- Top层触摸页(PC技能 TopTouch_Add_Child = "TopTouch_Add_Child", TopTouch_Remove_Child = "TopTouch_Remove_Child", Cross_Server_Status_Change = "Cross_Server_Status_Change", -- 跨服状态改变 AddBoxDayBtnToScreen = "AddBoxDayBtnToScreen", -- 添加天天省钱按钮 AddTradingBankBtnToScreen = "AddTradingBankBtnToScreen", -- 添加交易行按钮 SUISlider_Value_Change = "SUISlider_Value_Change", -- 脚本组件拉杆值变动 -- 预览技能 PreviewSkillOpen = "PreviewSkillOpen", -- 预览技能 界面打开 PreviewSkillClose = "PreviewSkillClose", -- 预览技能 界面关闭 -- 预览动作 Preview_Skill_Action_Attach = "Preview_Skill_Action_Attach", -- 预览技能动作 Preview_Skill_Action_UnAttach = "Preview_Skill_Action_UnAttach", Preview_Skill_Action_Refresh = "Preview_Skill_Action_Refresh", -- 技能表 MagicInfoOpen = "MagicInfoOpen", -- 技能表 界面打开 MagicInfoClose = "MagicInfoClose", -- 技能表 界面关闭 Layer_ConfigSetting_Open = "Layer_ConfigSetting_Open", -- 配置表设置面板 Layer_ConfigSetting_Close = "Layer_ConfigSetting_Close", Delay_Exit_Game_Window_Close_Notice = "Delay_Exit_Game_Window_Close_Notice", -- 延迟退出游戏通知 Delay_Exit_Game_Window_Leave_World = "Delay_Exit_Game_Window_Leave_World", -- 游戏小退 Layer_PreviewNode_Open = "Layer_PreviewNode_Open", Layer_PreviewNode_Close = "Layer_PreviewNode_Close", Layer_Player_Internal_Child_Del = "Layer_Player_Internal_Child_Del", -- 人物内功 Layer_Player_Internal_State_Open = "Layer_Player_Internal_State_Open", Layer_Player_Internal_Skill_Open = "Layer_Player_Internal_Skill_Open", Layer_Player_Internal_Meridian_Open = "Layer_Player_Internal_Meridian_Open", Layer_Player_Internal_Combo_Open = "Layer_Player_Internal_Combo_Open", Layer_Hero_Internal_Child_Del = "Layer_Hero_Internal_Child_Del", -- 英雄内功 Layer_Hero_Internal_State_Open = "Layer_Hero_Internal_State_Open", Layer_Hero_Internal_Skill_Open = "Layer_Hero_Internal_Skill_Open", Layer_Hero_Internal_Meridian_Open = "Layer_Hero_Internal_Meridian_Open", Layer_Hero_Internal_Combo_Open = "Layer_Hero_Internal_Combo_Open", PlayerInternalLevelChange = "PlayerInternalLevelChange", -- 人物内功等级改变 HeroInternalLevelChange = "HeroInternalLevelChange", -- 英雄内功等级改变 RefreshRecoverEditBox = "RefreshRecoverEditBox", -- 关闭键盘 Layer_PurchaseMain_Open = "Layer_PurchaseMain_Open", -- 求购主界面 Layer_PurchaseMain_Close = "Layer_PurchaseMain_Close", Layer_PurchaseWorld_Open = "Layer_PurchaseWorld_Open", -- 世界求购 Layer_PurchaseWorld_Close = "Layer_PurchaseWorld_Close", Layer_PurchaseMy_Open = "Layer_PurchaseMy_Open", -- 我的求购 Layer_PurchaseMy_Close = "Layer_PurchaseMy_Close", Layer_PurchaseSell_Open = "Layer_PurchaseSell_Open", -- 求购-出售 Layer_PurchaseSell_Close = "Layer_PurchaseSell_Close", Layer_PurchasePutIn_Open = "Layer_PurchasePutIn_Open", -- 求购-上架 Layer_PurchasePutIn_Close = "Layer_PurchasePutIn_Close", ChatFakeDropChange = "ChatFakeDropChange", -- 假掉落分类显示开关改变 Layer_Manual_Service_996_Open = "Layer_Manual_Service_996_Open", -- 打开996客服WebView Layer_Manual_Service_996_Close = "Layer_Manual_Service_996_Close", -- 关闭996客服WebView AutoUseJulingItem_Add = "AutoUseJulingItem_Add", -- 新增满聚灵珠使用 MainMiniMap_Actor_Point_Update = "MainMiniMap_Actor_Point_Update", -- 小地图actor point更新 Layer_Login_OtpPassWord_Open = "Layer_Login_OtpPassWord_Open", -- 安全码验证 Layer_Login_OtpPassWord_Close = "Layer_Login_OtpPassWord_Close", Layer_Login_OtpPassWord_Refresh = "Layer_Login_OtpPassWord_Refresh", Scene_Size_Change = "Scene_Size_Change", } return NoticeTable