local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" ) local sequFrameAnimLoaderImpNpc = class('sequFrameAnimLoaderImpNpc', sequFrameAnimLoader) local ANIM_RES_PATH ="anim/npc/" function sequFrameAnimLoaderImpNpc:ctor() sequFrameAnimLoaderImpNpc.super.ctor(self) end function sequFrameAnimLoaderImpNpc:init() sequFrameAnimLoaderImpNpc.super.init(self) end function sequFrameAnimLoaderImpNpc:convertTexFileName( rawAnimID, sex, act ) return string.format( "%snpc_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpNpc:convertPlistFileName( rawAnimID, sex, act ) return string.format( "%snpc_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpNpc:convertTexFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%snpc_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpNpc:convertPlistFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%snpc_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpNpc:convertFrameName( rawAnimID, sex, act, dir, frameID ) return string.format( "npc_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID ) end return sequFrameAnimLoaderImpNpc