local sequFrameAnimLoader = require( "animation/sequFrameAnimLoader" ) local sequFrameAnimLoaderImpHair = class('sequFrameAnimLoaderImpWeapon', sequFrameAnimLoader) local ANIM_RES_PATH = "anim/hair/" function sequFrameAnimLoaderImpHair:ctor() sequFrameAnimLoaderImpHair.super.ctor(self) end function sequFrameAnimLoaderImpHair:init() sequFrameAnimLoaderImpHair.super.init(self) end function sequFrameAnimLoaderImpHair:convertTexFileName( rawAnimID, sex, act ) return string.format( "%shair_%04d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpHair:convertPlistFileName( rawAnimID, sex, act ) return string.format( "%shair_%04d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act ) end function sequFrameAnimLoaderImpHair:convertTexFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%shair_%04d_%d_%d_%d.png", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpHair:convertPlistFileNameByIdx( rawAnimID, sex, act, idx ) return string.format( "%shair_%04d_%d_%d_%d.plist", ANIM_RES_PATH, rawAnimID, sex, act, idx ) end function sequFrameAnimLoaderImpHair:convertFrameName( rawAnimID, sex, act, dir, frameID ) return string.format( "hair_%04d_%d_%d_%d_%04d.png", rawAnimID, sex, act, dir, frameID ) end return sequFrameAnimLoaderImpHair